#ifndef B3_CONTACT4DATA_H #define B3_CONTACT4DATA_H #include "Bullet3Common/shared/b3Float4.h" typedef struct b3Contact4Data b3Contact4Data_t; struct b3Contact4Data { b3Float4 m_worldPosB[4]; // b3Float4 m_localPosA[4]; // b3Float4 m_localPosB[4]; b3Float4 m_worldNormalOnB; // w: m_nPoints unsigned short m_restituitionCoeffCmp; unsigned short m_frictionCoeffCmp; int m_batchIdx; int m_bodyAPtrAndSignBit; //x:m_bodyAPtr, y:m_bodyBPtr int m_bodyBPtrAndSignBit; int m_childIndexA; int m_childIndexB; int m_unused1; int m_unused2; }; inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact) { return (int)contact->m_worldNormalOnB.w; }; inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints) { contact->m_worldNormalOnB.w = (float)numPoints; }; #endif //B3_CONTACT4DATA_H