#ifndef B3_RAYCAST_INFO_H #define B3_RAYCAST_INFO_H #include "Bullet3Common/b3Vector3.h" B3_ATTRIBUTE_ALIGNED16(struct) b3RayInfo { b3Vector3 m_from; b3Vector3 m_to; }; B3_ATTRIBUTE_ALIGNED16(struct) b3RayHit { b3Scalar m_hitFraction; int m_hitBody; int m_hitResult1; int m_hitResult2; b3Vector3 m_hitPoint; b3Vector3 m_hitNormal; }; #endif //B3_RAYCAST_INFO_H