// basisu_kernels_imp.h - Do not directly include // Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using namespace CPPSPMD; namespace CPPSPMD_NAME(basisu_kernels_namespace) { struct perceptual_distance_rgb_4_N : spmd_kernel { void _call(int64_t* pDistance, const uint8_t* pSelectors, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err) { assert(early_out_err >= 0); *pDistance = 0; __m128i block_colors[4]; vint block_colors_r[4], block_colors_g[4], block_colors_b[4]; for (uint32_t i = 0; i < 4; i++) { block_colors[i] = load_rgba32(&pBlock_colors[i]); store_all(block_colors_r[i], (int)pBlock_colors[i].r); store_all(block_colors_g[i], (int)pBlock_colors[i].g); store_all(block_colors_b[i], (int)pBlock_colors[i].b); } uint32_t i; for (i = 0; (i + 4) <= n; i += 4) { __m128i c0 = load_rgba32(&pSrc_pixels[i + 0]), c1 = load_rgba32(&pSrc_pixels[i + 1]), c2 = load_rgba32(&pSrc_pixels[i + 2]), c3 = load_rgba32(&pSrc_pixels[i + 3]); vint r, g, b, a; transpose4x4(r.m_value, g.m_value, b.m_value, a.m_value, c0, c1, c2, c3); int s0 = pSelectors[i], s1 = pSelectors[i + 1], s2 = pSelectors[i + 2], s3 = pSelectors[i + 3]; vint base_r, base_g, base_b, base_a; if ((s0 == s1) && (s0 == s2) && (s0 == s3)) { store_all(base_r, block_colors_r[s0]); store_all(base_g, block_colors_g[s0]); store_all(base_b, block_colors_b[s0]); } else { __m128i k0 = block_colors[s0], k1 = block_colors[s1], k2 = block_colors[s2], k3 = block_colors[s3]; transpose4x4(base_r.m_value, base_g.m_value, base_b.m_value, base_a.m_value, k0, k1, k2, k3); } vint dr = base_r - r; vint dg = base_g - g; vint db = base_b - b; vint delta_l = dr * 27 + dg * 92 + db * 9; vint delta_cr = dr * 128 - delta_l; vint delta_cb = db * 128 - delta_l; vint id = ((delta_l * delta_l) >> 7) + ((((delta_cr * delta_cr) >> 7) * 26) >> 7) + ((((delta_cb * delta_cb) >> 7) * 3) >> 7); *pDistance += reduce_add(id); if (*pDistance >= early_out_err) return; } for (; i < n; i++) { int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b; int sel = pSelectors[i]; int base_r = pBlock_colors[sel].r, base_g = pBlock_colors[sel].g, base_b = pBlock_colors[sel].b; int dr = base_r - r; int dg = base_g - g; int db = base_b - b; int delta_l = dr * 27 + dg * 92 + db * 9; int delta_cr = dr * 128 - delta_l; int delta_cb = db * 128 - delta_l; int id = ((delta_l * delta_l) >> 7) + ((((delta_cr * delta_cr) >> 7) * 26) >> 7) + ((((delta_cb * delta_cb) >> 7) * 3) >> 7); *pDistance += id; if (*pDistance >= early_out_err) return; } } }; struct linear_distance_rgb_4_N : spmd_kernel { void _call(int64_t* pDistance, const uint8_t* pSelectors, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err) { assert(early_out_err >= 0); *pDistance = 0; __m128i block_colors[4]; vint block_colors_r[4], block_colors_g[4], block_colors_b[4]; for (uint32_t i = 0; i < 4; i++) { block_colors[i] = load_rgba32(&pBlock_colors[i]); store_all(block_colors_r[i], (int)pBlock_colors[i].r); store_all(block_colors_g[i], (int)pBlock_colors[i].g); store_all(block_colors_b[i], (int)pBlock_colors[i].b); } uint32_t i; for (i = 0; (i + 4) <= n; i += 4) { __m128i c0 = load_rgba32(&pSrc_pixels[i + 0]), c1 = load_rgba32(&pSrc_pixels[i + 1]), c2 = load_rgba32(&pSrc_pixels[i + 2]), c3 = load_rgba32(&pSrc_pixels[i + 3]); vint r, g, b, a; transpose4x4(r.m_value, g.m_value, b.m_value, a.m_value, c0, c1, c2, c3); int s0 = pSelectors[i], s1 = pSelectors[i + 1], s2 = pSelectors[i + 2], s3 = pSelectors[i + 3]; vint base_r, base_g, base_b, base_a; if ((s0 == s1) && (s0 == s2) && (s0 == s3)) { store_all(base_r, block_colors_r[s0]); store_all(base_g, block_colors_g[s0]); store_all(base_b, block_colors_b[s0]); } else { __m128i k0 = block_colors[s0], k1 = block_colors[s1], k2 = block_colors[s2], k3 = block_colors[s3]; transpose4x4(base_r.m_value, base_g.m_value, base_b.m_value, base_a.m_value, k0, k1, k2, k3); } vint dr = base_r - r; vint dg = base_g - g; vint db = base_b - b; vint id = dr * dr + dg * dg + db * db; *pDistance += reduce_add(id); if (*pDistance >= early_out_err) return; } for (; i < n; i++) { int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b; int sel = pSelectors[i]; int base_r = pBlock_colors[sel].r, base_g = pBlock_colors[sel].g, base_b = pBlock_colors[sel].b; int dr = base_r - r; int dg = base_g - g; int db = base_b - b; int id = dr * dr + dg * dg + db * db; *pDistance += id; if (*pDistance >= early_out_err) return; } } }; struct find_selectors_perceptual_rgb_4_N : spmd_kernel { inline vint compute_dist( const vint& base_r, const vint& base_g, const vint& base_b, const vint& r, const vint& g, const vint& b) { vint dr = base_r - r; vint dg = base_g - g; vint db = base_b - b; vint delta_l = dr * 27 + dg * 92 + db * 9; vint delta_cr = dr * 128 - delta_l; vint delta_cb = db * 128 - delta_l; vint id = VINT_SHIFT_RIGHT(delta_l * delta_l, 7) + VINT_SHIFT_RIGHT(VINT_SHIFT_RIGHT(delta_cr * delta_cr, 7) * 26, 7) + VINT_SHIFT_RIGHT(VINT_SHIFT_RIGHT(delta_cb * delta_cb, 7) * 3, 7); return id; } void _call(int64_t* pDistance, uint8_t* pSelectors, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err) { assert(early_out_err >= 0); *pDistance = 0; vint block_colors_r[4], block_colors_g[4], block_colors_b[4]; for (uint32_t i = 0; i < 4; i++) { store_all(block_colors_r[i], (int)pBlock_colors[i].r); store_all(block_colors_g[i], (int)pBlock_colors[i].g); store_all(block_colors_b[i], (int)pBlock_colors[i].b); } const __m128i shuf = _mm_set_epi8(-128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, 12, 8, 4, 0); uint32_t i; for (i = 0; (i + 4) <= n; i += 4) { __m128i c0 = load_rgba32(&pSrc_pixels[i + 0]), c1 = load_rgba32(&pSrc_pixels[i + 1]), c2 = load_rgba32(&pSrc_pixels[i + 2]), c3 = load_rgba32(&pSrc_pixels[i + 3]); vint r, g, b, a; transpose4x4(r.m_value, g.m_value, b.m_value, a.m_value, c0, c1, c2, c3); vint dist0 = compute_dist(block_colors_r[0], block_colors_g[0], block_colors_b[0], r, g, b); vint dist1 = compute_dist(block_colors_r[1], block_colors_g[1], block_colors_b[1], r, g, b); vint dist2 = compute_dist(block_colors_r[2], block_colors_g[2], block_colors_b[2], r, g, b); vint dist3 = compute_dist(block_colors_r[3], block_colors_g[3], block_colors_b[3], r, g, b); vint min_dist = min(min(min(dist0, dist1), dist2), dist3); vint sels = spmd_ternaryi(min_dist == dist0, 0, spmd_ternaryi(min_dist == dist1, 1, spmd_ternaryi(min_dist == dist2, 2, 3))); __m128i vsels = shuffle_epi8(sels.m_value, shuf); storeu_si32((void *)(pSelectors + i), vsels); *pDistance += reduce_add(min_dist); if (*pDistance >= early_out_err) return; } for (; i < n; i++) { int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b; int best_err = INT_MAX, best_sel = 0; for (int sel = 0; sel < 4; sel++) { int base_r = pBlock_colors[sel].r, base_g = pBlock_colors[sel].g, base_b = pBlock_colors[sel].b; int dr = base_r - r; int dg = base_g - g; int db = base_b - b; int delta_l = dr * 27 + dg * 92 + db * 9; int delta_cr = dr * 128 - delta_l; int delta_cb = db * 128 - delta_l; int id = ((delta_l * delta_l) >> 7) + ((((delta_cr * delta_cr) >> 7) * 26) >> 7) + ((((delta_cb * delta_cb) >> 7) * 3) >> 7); if (id < best_err) { best_err = id; best_sel = sel; } } pSelectors[i] = (uint8_t)best_sel; *pDistance += best_err; if (*pDistance >= early_out_err) return; } } }; struct find_selectors_linear_rgb_4_N : spmd_kernel { inline vint compute_dist( const vint& base_r, const vint& base_g, const vint& base_b, const vint& r, const vint& g, const vint& b) { vint dr = base_r - r; vint dg = base_g - g; vint db = base_b - b; vint id = dr * dr + dg * dg + db * db; return id; } void _call(int64_t* pDistance, uint8_t* pSelectors, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err) { assert(early_out_err >= 0); *pDistance = 0; vint block_colors_r[4], block_colors_g[4], block_colors_b[4]; for (uint32_t i = 0; i < 4; i++) { store_all(block_colors_r[i], (int)pBlock_colors[i].r); store_all(block_colors_g[i], (int)pBlock_colors[i].g); store_all(block_colors_b[i], (int)pBlock_colors[i].b); } const __m128i shuf = _mm_set_epi8(-128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, 12, 8, 4, 0); uint32_t i; for (i = 0; (i + 4) <= n; i += 4) { __m128i c0 = load_rgba32(&pSrc_pixels[i + 0]), c1 = load_rgba32(&pSrc_pixels[i + 1]), c2 = load_rgba32(&pSrc_pixels[i + 2]), c3 = load_rgba32(&pSrc_pixels[i + 3]); vint r, g, b, a; transpose4x4(r.m_value, g.m_value, b.m_value, a.m_value, c0, c1, c2, c3); vint dist0 = compute_dist(block_colors_r[0], block_colors_g[0], block_colors_b[0], r, g, b); vint dist1 = compute_dist(block_colors_r[1], block_colors_g[1], block_colors_b[1], r, g, b); vint dist2 = compute_dist(block_colors_r[2], block_colors_g[2], block_colors_b[2], r, g, b); vint dist3 = compute_dist(block_colors_r[3], block_colors_g[3], block_colors_b[3], r, g, b); vint min_dist = min(min(min(dist0, dist1), dist2), dist3); vint sels = spmd_ternaryi(min_dist == dist0, 0, spmd_ternaryi(min_dist == dist1, 1, spmd_ternaryi(min_dist == dist2, 2, 3))); __m128i vsels = shuffle_epi8(sels.m_value, shuf); storeu_si32((void *)(pSelectors + i), vsels); *pDistance += reduce_add(min_dist); if (*pDistance >= early_out_err) return; } for (; i < n; i++) { int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b; int best_err = INT_MAX, best_sel = 0; for (int sel = 0; sel < 4; sel++) { int base_r = pBlock_colors[sel].r, base_g = pBlock_colors[sel].g, base_b = pBlock_colors[sel].b; int dr = base_r - r; int dg = base_g - g; int db = base_b - b; int id = dr * dr + dg * dg + db * db; if (id < best_err) { best_err = id; best_sel = sel; } } pSelectors[i] = (uint8_t)best_sel; *pDistance += best_err; if (*pDistance >= early_out_err) return; } } }; struct find_lowest_error_perceptual_rgb_4_N : spmd_kernel { inline vint compute_dist( const vint& base_r, const vint& base_g, const vint& base_b, const vint& r, const vint& g, const vint& b) { vint dr = base_r - r; vint dg = base_g - g; vint db = base_b - b; vint delta_l = dr * 27 + dg * 92 + db * 9; vint delta_cr = dr * 128 - delta_l; vint delta_cb = db * 128 - delta_l; vint id = VINT_SHIFT_RIGHT(delta_l * delta_l, 7) + VINT_SHIFT_RIGHT(VINT_SHIFT_RIGHT(delta_cr * delta_cr, 7) * 26, 7) + VINT_SHIFT_RIGHT(VINT_SHIFT_RIGHT(delta_cb * delta_cb, 7) * 3, 7); return id; } void _call(int64_t* pDistance, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_error) { assert(early_out_error >= 0); *pDistance = 0; vint block_colors_r[4], block_colors_g[4], block_colors_b[4]; for (uint32_t i = 0; i < 4; i++) { store_all(block_colors_r[i], (int)pBlock_colors[i].r); store_all(block_colors_g[i], (int)pBlock_colors[i].g); store_all(block_colors_b[i], (int)pBlock_colors[i].b); } uint32_t i; for (i = 0; (i + 4) <= n; i += 4) { __m128i c0 = load_rgba32(&pSrc_pixels[i + 0]), c1 = load_rgba32(&pSrc_pixels[i + 1]), c2 = load_rgba32(&pSrc_pixels[i + 2]), c3 = load_rgba32(&pSrc_pixels[i + 3]); vint r, g, b, a; transpose4x4(r.m_value, g.m_value, b.m_value, a.m_value, c0, c1, c2, c3); vint dist0 = compute_dist(block_colors_r[0], block_colors_g[0], block_colors_b[0], r, g, b); vint dist1 = compute_dist(block_colors_r[1], block_colors_g[1], block_colors_b[1], r, g, b); vint dist2 = compute_dist(block_colors_r[2], block_colors_g[2], block_colors_b[2], r, g, b); vint dist3 = compute_dist(block_colors_r[3], block_colors_g[3], block_colors_b[3], r, g, b); vint min_dist = min(min(min(dist0, dist1), dist2), dist3); *pDistance += reduce_add(min_dist); if (*pDistance > early_out_error) return; } for (; i < n; i++) { int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b; int best_err = INT_MAX; for (int sel = 0; sel < 4; sel++) { int base_r = pBlock_colors[sel].r, base_g = pBlock_colors[sel].g, base_b = pBlock_colors[sel].b; int dr = base_r - r; int dg = base_g - g; int db = base_b - b; int delta_l = dr * 27 + dg * 92 + db * 9; int delta_cr = dr * 128 - delta_l; int delta_cb = db * 128 - delta_l; int id = ((delta_l * delta_l) >> 7) + ((((delta_cr * delta_cr) >> 7) * 26) >> 7) + ((((delta_cb * delta_cb) >> 7) * 3) >> 7); if (id < best_err) { best_err = id; } } *pDistance += best_err; if (*pDistance > early_out_error) return; } } }; struct find_lowest_error_linear_rgb_4_N : spmd_kernel { inline vint compute_dist( const vint& base_r, const vint& base_g, const vint& base_b, const vint& r, const vint& g, const vint& b) { vint dr = base_r - r; vint dg = base_g - g; vint db = base_b - b; vint id = dr * dr + dg * dg + db * db; return id; } void _call(int64_t* pDistance, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_error) { assert(early_out_error >= 0); *pDistance = 0; vint block_colors_r[4], block_colors_g[4], block_colors_b[4]; for (uint32_t i = 0; i < 4; i++) { store_all(block_colors_r[i], (int)pBlock_colors[i].r); store_all(block_colors_g[i], (int)pBlock_colors[i].g); store_all(block_colors_b[i], (int)pBlock_colors[i].b); } uint32_t i; for (i = 0; (i + 4) <= n; i += 4) { __m128i c0 = load_rgba32(&pSrc_pixels[i + 0]), c1 = load_rgba32(&pSrc_pixels[i + 1]), c2 = load_rgba32(&pSrc_pixels[i + 2]), c3 = load_rgba32(&pSrc_pixels[i + 3]); vint r, g, b, a; transpose4x4(r.m_value, g.m_value, b.m_value, a.m_value, c0, c1, c2, c3); vint dist0 = compute_dist(block_colors_r[0], block_colors_g[0], block_colors_b[0], r, g, b); vint dist1 = compute_dist(block_colors_r[1], block_colors_g[1], block_colors_b[1], r, g, b); vint dist2 = compute_dist(block_colors_r[2], block_colors_g[2], block_colors_b[2], r, g, b); vint dist3 = compute_dist(block_colors_r[3], block_colors_g[3], block_colors_b[3], r, g, b); vint min_dist = min(min(min(dist0, dist1), dist2), dist3); *pDistance += reduce_add(min_dist); if (*pDistance > early_out_error) return; } for (; i < n; i++) { int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b; int best_err = INT_MAX; for (int sel = 0; sel < 4; sel++) { int base_r = pBlock_colors[sel].r, base_g = pBlock_colors[sel].g, base_b = pBlock_colors[sel].b; int dr = base_r - r; int dg = base_g - g; int db = base_b - b; int id = dr * dr + dg * dg + db * db; if (id < best_err) { best_err = id; } } *pDistance += best_err; if (*pDistance > early_out_error) return; } } }; } // namespace using namespace CPPSPMD_NAME(basisu_kernels_namespace); void CPPSPMD_NAME(perceptual_distance_rgb_4_N)(int64_t* pDistance, const uint8_t* pSelectors, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err) { spmd_call< perceptual_distance_rgb_4_N >(pDistance, pSelectors, pBlock_colors, pSrc_pixels, n, early_out_err); } void CPPSPMD_NAME(linear_distance_rgb_4_N)(int64_t* pDistance, const uint8_t* pSelectors, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err) { spmd_call< linear_distance_rgb_4_N >(pDistance, pSelectors, pBlock_colors, pSrc_pixels, n, early_out_err); } void CPPSPMD_NAME(find_selectors_perceptual_rgb_4_N)(int64_t *pDistance, uint8_t* pSelectors, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err) { spmd_call< find_selectors_perceptual_rgb_4_N >(pDistance, pSelectors, pBlock_colors, pSrc_pixels, n, early_out_err); } void CPPSPMD_NAME(find_selectors_linear_rgb_4_N)(int64_t* pDistance, uint8_t* pSelectors, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err) { spmd_call< find_selectors_linear_rgb_4_N >(pDistance, pSelectors, pBlock_colors, pSrc_pixels, n, early_out_err); } void CPPSPMD_NAME(find_lowest_error_perceptual_rgb_4_N)(int64_t* pDistance, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_error) { spmd_call< find_lowest_error_perceptual_rgb_4_N >(pDistance, pBlock_colors, pSrc_pixels, n, early_out_error); } void CPPSPMD_NAME(find_lowest_error_linear_rgb_4_N)(int64_t* pDistance, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_error) { spmd_call< find_lowest_error_linear_rgb_4_N >(pDistance, pBlock_colors, pSrc_pixels, n, early_out_error); }