/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2019, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ // Actually just a dummy, used by the compiler to build the precompiled header. #include <assimp/version.h> #include <assimp/scene.h> #include "ScenePrivate.h" #include "revision.h" // -------------------------------------------------------------------------------- // Legal information string - don't remove this. static const char* LEGAL_INFORMATION = "Open Asset Import Library (Assimp).\n" "A free C/C++ library to import various 3D file formats into applications\n\n" "(c) 2006-2019, assimp team\n" "License under the terms and conditions of the 3-clause BSD license\n" "http://assimp.org\n" ; // ------------------------------------------------------------------------------------------------ // Get legal string ASSIMP_API const char* aiGetLegalString () { return LEGAL_INFORMATION; } // ------------------------------------------------------------------------------------------------ // Get Assimp minor version ASSIMP_API unsigned int aiGetVersionMinor () { return VER_MINOR; } // ------------------------------------------------------------------------------------------------ // Get Assimp major version ASSIMP_API unsigned int aiGetVersionMajor () { return VER_MAJOR; } // ------------------------------------------------------------------------------------------------ // Get flags used for compilation ASSIMP_API unsigned int aiGetCompileFlags () { unsigned int flags = 0; #ifdef ASSIMP_BUILD_BOOST_WORKAROUND flags |= ASSIMP_CFLAGS_NOBOOST; #endif #ifdef ASSIMP_BUILD_SINGLETHREADED flags |= ASSIMP_CFLAGS_SINGLETHREADED; #endif #ifdef ASSIMP_BUILD_DEBUG flags |= ASSIMP_CFLAGS_DEBUG; #endif #ifdef ASSIMP_BUILD_DLL_EXPORT flags |= ASSIMP_CFLAGS_SHARED; #endif #ifdef _STLPORT_VERSION flags |= ASSIMP_CFLAGS_STLPORT; #endif return flags; } // ------------------------------------------------------------------------------------------------ ASSIMP_API unsigned int aiGetVersionRevision() { return GitVersion; } ASSIMP_API const char *aiGetBranchName() { return GitBranch; } // ------------------------------------------------------------------------------------------------ ASSIMP_API aiScene::aiScene() : mFlags(0) , mRootNode(nullptr) , mNumMeshes(0) , mMeshes(nullptr) , mNumMaterials(0) , mMaterials(nullptr) , mNumAnimations(0) , mAnimations(nullptr) , mNumTextures(0) , mTextures(nullptr) , mNumLights(0) , mLights(nullptr) , mNumCameras(0) , mCameras(nullptr) , mMetaData(nullptr) , mPrivate(new Assimp::ScenePrivateData()) { // empty } // ------------------------------------------------------------------------------------------------ ASSIMP_API aiScene::~aiScene() { // delete all sub-objects recursively delete mRootNode; // To make sure we won't crash if the data is invalid it's // much better to check whether both mNumXXX and mXXX are // valid instead of relying on just one of them. if (mNumMeshes && mMeshes) for( unsigned int a = 0; a < mNumMeshes; a++) delete mMeshes[a]; delete [] mMeshes; if (mNumMaterials && mMaterials) { for (unsigned int a = 0; a < mNumMaterials; ++a ) { delete mMaterials[ a ]; } } delete [] mMaterials; if (mNumAnimations && mAnimations) for( unsigned int a = 0; a < mNumAnimations; a++) delete mAnimations[a]; delete [] mAnimations; if (mNumTextures && mTextures) for( unsigned int a = 0; a < mNumTextures; a++) delete mTextures[a]; delete [] mTextures; if (mNumLights && mLights) for( unsigned int a = 0; a < mNumLights; a++) delete mLights[a]; delete [] mLights; if (mNumCameras && mCameras) for( unsigned int a = 0; a < mNumCameras; a++) delete mCameras[a]; delete [] mCameras; aiMetadata::Dealloc(mMetaData); mMetaData = nullptr; delete static_cast<Assimp::ScenePrivateData*>( mPrivate ); }