/*************************************************************************/ /* test_gdnative_string.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEST_GDNATVIE_STRING_H #define TEST_GDNATVIE_STRING_H namespace TestGDNativeString { #include "modules/modules_enabled.gen.h" #ifdef MODULE_GDNATIVE_ENABLED #include "gdnative/string.h" #include "tests/test_macros.h" int u32scmp(const char32_t *l, const char32_t *r) { for (; *l == *r && *l && *r; l++, r++) ; return *l - *r; } TEST_CASE("[GDNatvie String] Construct from Latin-1 char string") { godot_string s; godot_string_new_with_latin1_chars(&s, "Hello"); CHECK(u32scmp(godot_string_get_data(&s), U"Hello") == 0); godot_string_destroy(&s); godot_string_new_with_latin1_chars_and_len(&s, "Hello", 3); CHECK(u32scmp(godot_string_get_data(&s), U"Hel") == 0); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Construct from wchar_t string") { godot_string s; godot_string_new_with_wide_chars(&s, L"Give me"); CHECK(u32scmp(godot_string_get_data(&s), U"Give me") == 0); godot_string_destroy(&s); godot_string_new_with_wide_chars_and_len(&s, L"Give me", 3); CHECK(u32scmp(godot_string_get_data(&s), U"Giv") == 0); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Construct from UTF-8 char string") { static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 }; static const uint8_t u8str[] = { 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; godot_string s; godot_string_new_with_utf8_chars(&s, (const char *)u8str); CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); godot_string_destroy(&s); godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 5); CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); godot_string_destroy(&s); godot_string_new_with_utf32_chars(&s, u32str); godot_char_string cs = godot_string_utf8(&s); godot_string_parse_utf8(&s, godot_char_string_get_data(&cs)); CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); godot_string_destroy(&s); godot_char_string_destroy(&cs); godot_string_new_with_utf32_chars(&s, u32str); cs = godot_string_utf8(&s); godot_string_parse_utf8_with_len(&s, godot_char_string_get_data(&cs), godot_char_string_length(&cs)); CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); godot_string_destroy(&s); godot_char_string_destroy(&cs); } TEST_CASE("[GDNatvie String] Construct from UTF-8 string with BOM") { static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 }; static const uint8_t u8str[] = { 0xEF, 0xBB, 0xBF, 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; godot_string s; godot_string_new_with_utf8_chars(&s, (const char *)u8str); CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); godot_string_destroy(&s); godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 8); CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Construct from UTF-16 string") { static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 }; static const char16_t u16str[] = { 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; godot_string s; godot_string_new_with_utf16_chars(&s, u16str); CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); godot_string_destroy(&s); godot_string_new_with_utf16_chars_and_len(&s, u16str, 4); CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); godot_string_destroy(&s); godot_string_new_with_utf32_chars(&s, u32str); godot_char16_string cs = godot_string_utf16(&s); godot_string_parse_utf16(&s, godot_char16_string_get_data(&cs)); CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); godot_string_destroy(&s); godot_char16_string_destroy(&cs); godot_string_new_with_utf32_chars(&s, u32str); cs = godot_string_utf16(&s); godot_string_parse_utf16_with_len(&s, godot_char16_string_get_data(&cs), godot_char16_string_length(&cs)); CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); godot_string_destroy(&s); godot_char16_string_destroy(&cs); } TEST_CASE("[GDNatvie String] Construct from UTF-16 string with BOM ") { static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 }; static const char16_t u16str[] = { 0xFEFF, 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; static const char16_t u16str_swap[] = { 0xFFFE, 0x4500, 0x2000, 0x3CD8, 0xA4DF, 0x0F36, 0x8830, 0x4630, 0x3CD8, 0xA4DF, 0 }; godot_string s; godot_string_new_with_utf16_chars(&s, u16str); CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); godot_string_destroy(&s); godot_string_new_with_utf16_chars(&s, u16str_swap); CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); godot_string_destroy(&s); godot_string_new_with_utf16_chars_and_len(&s, u16str, 5); CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); godot_string_destroy(&s); godot_string_new_with_utf16_chars_and_len(&s, u16str_swap, 5); CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Construct string copy") { godot_string s, t; godot_string_new_with_latin1_chars(&s, "Hello"); godot_string_new_copy(&t, &s); CHECK(u32scmp(godot_string_get_data(&t), U"Hello") == 0); godot_string_destroy(&t); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Construct empty string") { godot_string s; godot_string_new(&s); CHECK(u32scmp(godot_string_get_data(&s), U"") == 0); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] ASCII/Latin-1") { godot_string s; godot_string_new_with_utf32_chars(&s, U"Primero Leche"); godot_char_string cs = godot_string_ascii(&s); CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0); godot_char_string_destroy(&cs); cs = godot_string_latin1(&s); CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0); godot_char_string_destroy(&cs); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Comparisons (equal)") { godot_string s, t; godot_string_new_with_latin1_chars(&s, "Test Compare"); godot_string_new_with_latin1_chars(&t, "Test Compare"); CHECK(godot_string_operator_equal(&s, &t)); godot_string_destroy(&s); godot_string_destroy(&t); } TEST_CASE("[GDNatvie String] Comparisons (operator <)") { godot_string s, t; godot_string_new_with_latin1_chars(&s, "Bees"); godot_string_new_with_latin1_chars(&t, "Elephant"); CHECK(godot_string_operator_less(&s, &t)); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "Amber"); CHECK(!godot_string_operator_less(&s, &t)); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "Beatrix"); CHECK(!godot_string_operator_less(&s, &t)); godot_string_destroy(&t); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Concatenation (operator +)") { godot_string s, t, x; godot_string_new_with_latin1_chars(&s, "Hel"); godot_string_new_with_latin1_chars(&t, "lo"); x = godot_string_operator_plus(&s, &t); CHECK(u32scmp(godot_string_get_data(&x), U"Hello") == 0); godot_string_destroy(&x); godot_string_destroy(&s); godot_string_destroy(&t); } TEST_CASE("[GDNatvie String] Testing size and length of string") { godot_string s; godot_string_new_with_latin1_chars(&s, "Mellon"); CHECK(godot_string_length(&s) == 6); godot_string_destroy(&s); godot_string_new_with_latin1_chars(&s, "Mellon1"); CHECK(godot_string_length(&s) == 7); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Testing for empty string") { godot_string s; godot_string_new_with_latin1_chars(&s, "Mellon"); CHECK(!godot_string_empty(&s)); godot_string_destroy(&s); godot_string_new_with_latin1_chars(&s, ""); CHECK(godot_string_empty(&s)); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Test chr") { godot_string s; s = godot_string_chr('H'); CHECK(u32scmp(godot_string_get_data(&s), U"H") == 0); godot_string_destroy(&s); s = godot_string_chr(0x3012); CHECK(godot_string_operator_index_const(&s, 0) == 0x3012); godot_string_destroy(&s); ERR_PRINT_OFF s = godot_string_chr(0xd812); CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Unpaired UTF-16 surrogate godot_string_destroy(&s); s = godot_string_chr(0x20d812); CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Outside UTF-32 range godot_string_destroy(&s); ERR_PRINT_ON } TEST_CASE("[GDNatvie String] Operator []") { godot_string s; godot_string_new_with_latin1_chars(&s, "Hello"); CHECK(*godot_string_operator_index(&s, 1) == 'e'); CHECK(godot_string_operator_index_const(&s, 0) == 'H'); CHECK(godot_string_ord_at(&s, 0) == 'H'); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Case function test") { godot_string s, t; godot_string_new_with_latin1_chars(&s, "MoMoNgA"); t = godot_string_to_upper(&s); CHECK(u32scmp(godot_string_get_data(&t), U"MOMONGA") == 0); godot_string_destroy(&t); t = godot_string_to_lower(&s); CHECK(u32scmp(godot_string_get_data(&t), U"momonga") == 0); godot_string_destroy(&t); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Case compare function test") { godot_string s, t; godot_string_new_with_latin1_chars(&s, "MoMoNgA"); godot_string_new_with_latin1_chars(&t, "momonga"); CHECK(godot_string_casecmp_to(&s, &t) != 0); CHECK(godot_string_nocasecmp_to(&s, &t) == 0); godot_string_destroy(&s); godot_string_destroy(&t); } TEST_CASE("[GDNatvie String] Natural compare function test") { godot_string s, t; godot_string_new_with_latin1_chars(&s, "img2.png"); godot_string_new_with_latin1_chars(&t, "img10.png"); CHECK(godot_string_nocasecmp_to(&s, &t) > 0); CHECK(godot_string_naturalnocasecmp_to(&s, &t) < 0); godot_string_destroy(&s); godot_string_destroy(&t); } TEST_CASE("[GDNatvie String] hex_encode_buffer") { static const uint8_t u8str[] = { 0x45, 0xE3, 0x81, 0x8A, 0x8F, 0xE3 }; godot_string s = godot_string_hex_encode_buffer(u8str, 6); CHECK(u32scmp(godot_string_get_data(&s), U"45e3818a8fe3") == 0); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Substr") { godot_string s, t; godot_string_new_with_latin1_chars(&s, "Killer Baby"); t = godot_string_substr(&s, 3, 4); CHECK(u32scmp(godot_string_get_data(&t), U"ler ") == 0); godot_string_destroy(&t); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Find") { godot_string s, t; godot_string_new_with_latin1_chars(&s, "Pretty Woman Woman"); godot_string_new_with_latin1_chars(&t, "Revenge of the Monster Truck"); CHECK(godot_string_find(&s, &t) == -1); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "tty"); CHECK(godot_string_find(&s, &t) == 3); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "Wo"); CHECK(godot_string_find_from(&s, &t, 9) == 13); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "man"); CHECK(godot_string_rfind(&s, &t) == 15); godot_string_destroy(&t); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Find no case") { godot_string s, t; godot_string_new_with_latin1_chars(&s, "Pretty Whale Whale"); godot_string_new_with_latin1_chars(&t, "WHA"); CHECK(godot_string_findn(&s, &t) == 7); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "WHA"); CHECK(godot_string_findn_from(&s, &t, 9) == 13); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "WHA"); CHECK(godot_string_rfindn(&s, &t) == 13); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "Revenge of the Monster SawFish"); CHECK(godot_string_findn(&s, &t) == -1); godot_string_destroy(&t); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Find MK") { godot_packed_string_array keys; godot_packed_string_array_new(&keys); #define PUSH_KEY(x) \ { \ godot_string t; \ godot_string_new_with_latin1_chars(&t, x); \ godot_packed_string_array_push_back(&keys, &t); \ godot_string_destroy(&t); \ } PUSH_KEY("sty") PUSH_KEY("tty") PUSH_KEY("man") godot_string s; godot_string_new_with_latin1_chars(&s, "Pretty Woman"); godot_int key = 0; CHECK(godot_string_findmk(&s, &keys) == 3); CHECK(godot_string_findmk_from_in_place(&s, &keys, 0, &key) == 3); CHECK(key == 1); CHECK(godot_string_findmk_from(&s, &keys, 5) == 9); CHECK(godot_string_findmk_from_in_place(&s, &keys, 5, &key) == 9); CHECK(key == 2); godot_string_destroy(&s); godot_packed_string_array_destroy(&keys); #undef PUSH_KEY } TEST_CASE("[GDNatvie String] Find and replace") { godot_string s, c, w; godot_string_new_with_latin1_chars(&s, "Happy Birthday, Anna!"); godot_string_new_with_latin1_chars(&c, "Birthday"); godot_string_new_with_latin1_chars(&w, "Halloween"); godot_string t = godot_string_replace(&s, &c, &w); CHECK(u32scmp(godot_string_get_data(&t), U"Happy Halloween, Anna!") == 0); godot_string_destroy(&s); godot_string_destroy(&c); godot_string_destroy(&w); godot_string_new_with_latin1_chars(&c, "H"); godot_string_new_with_latin1_chars(&w, "W"); s = godot_string_replace_first(&t, &c, &w); godot_string_destroy(&t); godot_string_destroy(&c); godot_string_destroy(&w); CHECK(u32scmp(godot_string_get_data(&s), U"Wappy Halloween, Anna!") == 0); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Insertion") { godot_string s, t, r, u; godot_string_new_with_latin1_chars(&s, "Who is Frederic?"); godot_string_new_with_latin1_chars(&t, "?"); godot_string_new_with_latin1_chars(&r, " Chopin"); u = godot_string_insert(&s, godot_string_find(&s, &t), &r); CHECK(u32scmp(godot_string_get_data(&u), U"Who is Frederic Chopin?") == 0); godot_string_destroy(&s); godot_string_destroy(&t); godot_string_destroy(&r); godot_string_destroy(&u); } TEST_CASE("[GDNatvie String] Number to string") { godot_string s; s = godot_string_num(3.141593); CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0); godot_string_destroy(&s); s = godot_string_num_with_decimals(3.141593, 3); CHECK(u32scmp(godot_string_get_data(&s), U"3.142") == 0); godot_string_destroy(&s); s = godot_string_num_real(3.141593); CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0); godot_string_destroy(&s); s = godot_string_num_scientific(30000000); CHECK(u32scmp(godot_string_get_data(&s), U"3e+07") == 0); godot_string_destroy(&s); s = godot_string_num_int64(3141593, 10); CHECK(u32scmp(godot_string_get_data(&s), U"3141593") == 0); godot_string_destroy(&s); s = godot_string_num_int64(0xA141593, 16); CHECK(u32scmp(godot_string_get_data(&s), U"a141593") == 0); godot_string_destroy(&s); s = godot_string_num_int64_capitalized(0xA141593, 16, true); CHECK(u32scmp(godot_string_get_data(&s), U"A141593") == 0); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] String to integer") { static const wchar_t *wnums[4] = { L"1237461283", L"- 22", L"0", L" - 1123412" }; static const char *nums[4] = { "1237461283", "- 22", "0", " - 1123412" }; static const int num[4] = { 1237461283, -22, 0, -1123412 }; for (int i = 0; i < 4; i++) { godot_string s; godot_string_new_with_latin1_chars(&s, nums[i]); CHECK(godot_string_to_int(&s) == num[i]); godot_string_destroy(&s); CHECK(godot_string_char_to_int(nums[i]) == num[i]); CHECK(godot_string_wchar_to_int(wnums[i]) == num[i]); } } TEST_CASE("[GDNatvie String] Hex to integer") { static const char *nums[4] = { "0xFFAE", "22", "0", "AADDAD" }; static const int64_t num[4] = { 0xFFAE, 0x22, 0, 0xAADDAD }; static const bool wo_prefix[4] = { false, true, true, true }; static const bool w_prefix[4] = { true, false, true, false }; for (int i = 0; i < 4; i++) { godot_string s; godot_string_new_with_latin1_chars(&s, nums[i]); CHECK((godot_string_hex_to_int_with_prefix(&s) == num[i]) == w_prefix[i]); CHECK((godot_string_hex_to_int(&s) == num[i]) == wo_prefix[i]); godot_string_destroy(&s); } } TEST_CASE("[GDNatvie String] String to float") { static const wchar_t *wnums[4] = { L"-12348298412.2", L"0.05", L"2.0002", L" -0.0001" }; static const char *nums[4] = { "-12348298412.2", "0.05", "2.0002", " -0.0001" }; static const double num[4] = { -12348298412.2, 0.05, 2.0002, -0.0001 }; for (int i = 0; i < 4; i++) { godot_string s; godot_string_new_with_latin1_chars(&s, nums[i]); CHECK(!(ABS(godot_string_to_float(&s) - num[i]) > 0.00001)); godot_string_destroy(&s); CHECK(!(ABS(godot_string_char_to_float(nums[i]) - num[i]) > 0.00001)); CHECK(!(ABS(godot_string_wchar_to_float(wnums[i], nullptr) - num[i]) > 0.00001)); } } TEST_CASE("[GDNatvie String] CamelCase to underscore") { godot_string s, t; godot_string_new_with_latin1_chars(&s, "TestTestStringGD"); t = godot_string_camelcase_to_underscore(&s); CHECK(u32scmp(godot_string_get_data(&t), U"Test_Test_String_GD") == 0); godot_string_destroy(&t); t = godot_string_camelcase_to_underscore_lowercased(&s); CHECK(u32scmp(godot_string_get_data(&t), U"test_test_string_gd") == 0); godot_string_destroy(&t); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Slicing") { godot_string s, c; godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus"); godot_string_new_with_latin1_chars(&c, ","); const char32_t *slices[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" }; for (int i = 0; i < godot_string_get_slice_count(&s, &c); i++) { godot_string t; t = godot_string_get_slice(&s, &c, i); CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0); godot_string_destroy(&t); t = godot_string_get_slicec(&s, U',', i); CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0); godot_string_destroy(&t); } godot_string_destroy(&c); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Splitting") { godot_string s, c; godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus"); godot_string_new_with_latin1_chars(&c, ","); godot_packed_string_array l; const char32_t *slices_l[3] = { U"Mars", U"Jupiter", U"Saturn,Uranus" }; const char32_t *slices_r[3] = { U"Mars,Jupiter", U"Saturn", U"Uranus" }; l = godot_string_split_with_maxsplit(&s, &c, true, 2); CHECK(godot_packed_string_array_size(&l) == 3); for (int i = 0; i < godot_packed_string_array_size(&l); i++) { godot_string t = godot_packed_string_array_get(&l, i); CHECK(u32scmp(godot_string_get_data(&t), slices_l[i]) == 0); godot_string_destroy(&t); } godot_packed_string_array_destroy(&l); l = godot_string_rsplit_with_maxsplit(&s, &c, true, 2); CHECK(godot_packed_string_array_size(&l) == 3); for (int i = 0; i < godot_packed_string_array_size(&l); i++) { godot_string t = godot_packed_string_array_get(&l, i); CHECK(u32scmp(godot_string_get_data(&t), slices_r[i]) == 0); godot_string_destroy(&t); } godot_packed_string_array_destroy(&l); godot_string_destroy(&s); godot_string_new_with_latin1_chars(&s, "Mars Jupiter Saturn Uranus"); const char32_t *slices_s[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" }; l = godot_string_split_spaces(&s); for (int i = 0; i < godot_packed_string_array_size(&l); i++) { godot_string t = godot_packed_string_array_get(&l, i); CHECK(u32scmp(godot_string_get_data(&t), slices_s[i]) == 0); godot_string_destroy(&t); } godot_packed_string_array_destroy(&l); godot_string_destroy(&s); godot_string c1, c2; godot_string_new_with_latin1_chars(&c1, ";"); godot_string_new_with_latin1_chars(&c2, " "); godot_string_new_with_latin1_chars(&s, "1.2;2.3 4.5"); const double slices_d[3] = { 1.2, 2.3, 4.5 }; godot_packed_float32_array lf = godot_string_split_floats_allow_empty(&s, &c1); CHECK(godot_packed_float32_array_size(&lf) == 2); for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) { CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001); } godot_packed_float32_array_destroy(&lf); godot_packed_string_array keys; godot_packed_string_array_new(&keys); godot_packed_string_array_push_back(&keys, &c1); godot_packed_string_array_push_back(&keys, &c2); lf = godot_string_split_floats_mk_allow_empty(&s, &keys); CHECK(godot_packed_float32_array_size(&lf) == 3); for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) { CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001); } godot_packed_float32_array_destroy(&lf); godot_string_destroy(&s); godot_string_new_with_latin1_chars(&s, "1;2 4"); const int slices_i[3] = { 1, 2, 4 }; godot_packed_int32_array li = godot_string_split_ints_allow_empty(&s, &c1); CHECK(godot_packed_int32_array_size(&li) == 2); for (int i = 0; i < godot_packed_int32_array_size(&li); i++) { CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]); } godot_packed_int32_array_destroy(&li); li = godot_string_split_ints_mk_allow_empty(&s, &keys); CHECK(godot_packed_int32_array_size(&li) == 3); for (int i = 0; i < godot_packed_int32_array_size(&li); i++) { CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]); } godot_packed_int32_array_destroy(&li); godot_string_destroy(&s); godot_string_destroy(&c); godot_string_destroy(&c1); godot_string_destroy(&c2); godot_packed_string_array_destroy(&keys); } TEST_CASE("[GDNatvie String] Erasing") { godot_string s, t; godot_string_new_with_latin1_chars(&s, "Josephine is such a cute girl!"); godot_string_new_with_latin1_chars(&t, "cute "); godot_string_erase(&s, godot_string_find(&s, &t), godot_string_length(&t)); CHECK(u32scmp(godot_string_get_data(&s), U"Josephine is such a girl!") == 0); godot_string_destroy(&s); godot_string_destroy(&t); } struct test_27_data { char const *data; char const *part; bool expected; }; TEST_CASE("[GDNatvie String] Begins with") { test_27_data tc[] = { { "res://foobar", "res://", true }, { "res", "res://", false }, { "abc", "abc", true } }; size_t count = sizeof(tc) / sizeof(tc[0]); bool state = true; for (size_t i = 0; state && i < count; ++i) { godot_string s; godot_string_new_with_latin1_chars(&s, tc[i].data); state = godot_string_begins_with_char_array(&s, tc[i].part) == tc[i].expected; if (state) { godot_string t; godot_string_new_with_latin1_chars(&t, tc[i].part); state = godot_string_begins_with(&s, &t) == tc[i].expected; godot_string_destroy(&t); } godot_string_destroy(&s); CHECK(state); if (!state) { break; } }; CHECK(state); } TEST_CASE("[GDNatvie String] Ends with") { test_27_data tc[] = { { "res://foobar", "foobar", true }, { "res", "res://", false }, { "abc", "abc", true } }; size_t count = sizeof(tc) / sizeof(tc[0]); bool state = true; for (size_t i = 0; state && i < count; ++i) { godot_string s; godot_string_new_with_latin1_chars(&s, tc[i].data); state = godot_string_ends_with_char_array(&s, tc[i].part) == tc[i].expected; if (state) { godot_string t; godot_string_new_with_latin1_chars(&t, tc[i].part); state = godot_string_ends_with(&s, &t) == tc[i].expected; godot_string_destroy(&t); } godot_string_destroy(&s); CHECK(state); if (!state) { break; } }; CHECK(state); } TEST_CASE("[GDNatvie String] format") { godot_string value_format, t; godot_string_new_with_latin1_chars(&value_format, "red=\"$red\" green=\"$green\" blue=\"$blue\" alpha=\"$alpha\""); godot_variant key_v, val_v; godot_dictionary value_dictionary; godot_dictionary_new(&value_dictionary); godot_string_new_with_latin1_chars(&t, "red"); godot_variant_new_string(&key_v, &t); godot_string_destroy(&t); godot_variant_new_int(&val_v, 10); godot_dictionary_set(&value_dictionary, &key_v, &val_v); godot_variant_destroy(&key_v); godot_variant_destroy(&val_v); godot_string_new_with_latin1_chars(&t, "green"); godot_variant_new_string(&key_v, &t); godot_string_destroy(&t); godot_variant_new_int(&val_v, 20); godot_dictionary_set(&value_dictionary, &key_v, &val_v); godot_variant_destroy(&key_v); godot_variant_destroy(&val_v); godot_string_new_with_latin1_chars(&t, "blue"); godot_variant_new_string(&key_v, &t); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "bla"); godot_variant_new_string(&val_v, &t); godot_string_destroy(&t); godot_dictionary_set(&value_dictionary, &key_v, &val_v); godot_variant_destroy(&key_v); godot_variant_destroy(&val_v); godot_string_new_with_latin1_chars(&t, "alpha"); godot_variant_new_string(&key_v, &t); godot_string_destroy(&t); godot_variant_new_real(&val_v, 0.4); godot_dictionary_set(&value_dictionary, &key_v, &val_v); godot_variant_destroy(&key_v); godot_variant_destroy(&val_v); godot_variant dict_v; godot_variant_new_dictionary(&dict_v, &value_dictionary); godot_string s = godot_string_format_with_custom_placeholder(&value_format, &dict_v, "$_"); CHECK(u32scmp(godot_string_get_data(&s), U"red=\"10\" green=\"20\" blue=\"bla\" alpha=\"0.4\"") == 0); godot_dictionary_destroy(&value_dictionary); godot_string_destroy(&s); godot_variant_destroy(&dict_v); godot_string_destroy(&value_format); } TEST_CASE("[GDNatvie String] sprintf") { //godot_string GDAPI (const godot_string *p_self, const godot_array *p_values, godot_bool *p_error); godot_string format, output; godot_array args; bool error; #define ARRAY_PUSH_STRING(x) \ { \ godot_variant v; \ godot_string t; \ godot_string_new_with_latin1_chars(&t, x); \ godot_variant_new_string(&v, &t); \ godot_string_destroy(&t); \ godot_array_push_back(&args, &v); \ godot_variant_destroy(&v); \ } #define ARRAY_PUSH_INT(x) \ { \ godot_variant v; \ godot_variant_new_int(&v, x); \ godot_array_push_back(&args, &v); \ godot_variant_destroy(&v); \ } #define ARRAY_PUSH_REAL(x) \ { \ godot_variant v; \ godot_variant_new_real(&v, x); \ godot_array_push_back(&args, &v); \ godot_variant_destroy(&v); \ } godot_array_new(&args); // %% godot_string_new_with_latin1_chars(&format, "fish %% frog"); godot_array_clear(&args); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish % frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); //////// INTS // Int godot_string_new_with_latin1_chars(&format, "fish %d frog"); godot_array_clear(&args); ARRAY_PUSH_INT(5); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Int left padded with zeroes. godot_string_new_with_latin1_chars(&format, "fish %05d frog"); godot_array_clear(&args); ARRAY_PUSH_INT(5); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 00005 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Int left padded with spaces. godot_string_new_with_latin1_chars(&format, "fish %5d frog"); godot_array_clear(&args); ARRAY_PUSH_INT(5); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Int right padded with spaces. godot_string_new_with_latin1_chars(&format, "fish %-5d frog"); godot_array_clear(&args); ARRAY_PUSH_INT(5); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Int with sign (positive). godot_string_new_with_latin1_chars(&format, "fish %+d frog"); godot_array_clear(&args); ARRAY_PUSH_INT(5); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish +5 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Negative int. godot_string_new_with_latin1_chars(&format, "fish %d frog"); godot_array_clear(&args); ARRAY_PUSH_INT(-5); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish -5 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Hex (lower) godot_string_new_with_latin1_chars(&format, "fish %x frog"); godot_array_clear(&args); ARRAY_PUSH_INT(45); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 2d frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Hex (upper) godot_string_new_with_latin1_chars(&format, "fish %X frog"); godot_array_clear(&args); ARRAY_PUSH_INT(45); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 2D frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Octal godot_string_new_with_latin1_chars(&format, "fish %o frog"); godot_array_clear(&args); ARRAY_PUSH_INT(99); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 143 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); ////// REALS // Real godot_string_new_with_latin1_chars(&format, "fish %f frog"); godot_array_clear(&args); ARRAY_PUSH_REAL(99.99); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Real left-padded godot_string_new_with_latin1_chars(&format, "fish %11f frog"); godot_array_clear(&args); ARRAY_PUSH_REAL(99.99); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Real right-padded godot_string_new_with_latin1_chars(&format, "fish %-11f frog"); godot_array_clear(&args); ARRAY_PUSH_REAL(99.99); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Real given int. godot_string_new_with_latin1_chars(&format, "fish %f frog"); godot_array_clear(&args); ARRAY_PUSH_REAL(99); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.000000 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Real with sign (positive). godot_string_new_with_latin1_chars(&format, "fish %+f frog"); godot_array_clear(&args); ARRAY_PUSH_REAL(99.99); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish +99.990000 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Real with 1 decimals. godot_string_new_with_latin1_chars(&format, "fish %.1f frog"); godot_array_clear(&args); ARRAY_PUSH_REAL(99.99); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 100.0 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Real with 12 decimals. godot_string_new_with_latin1_chars(&format, "fish %.12f frog"); godot_array_clear(&args); ARRAY_PUSH_REAL(99.99); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000000000 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Real with no decimals. godot_string_new_with_latin1_chars(&format, "fish %.f frog"); godot_array_clear(&args); ARRAY_PUSH_REAL(99.99); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 100 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); /////// Strings. // String godot_string_new_with_latin1_chars(&format, "fish %s frog"); godot_array_clear(&args); ARRAY_PUSH_STRING("cheese"); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // String left-padded godot_string_new_with_latin1_chars(&format, "fish %10s frog"); godot_array_clear(&args); ARRAY_PUSH_STRING("cheese"); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // String right-padded godot_string_new_with_latin1_chars(&format, "fish %-10s frog"); godot_array_clear(&args); ARRAY_PUSH_STRING("cheese"); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); ///// Characters // Character as string. godot_string_new_with_latin1_chars(&format, "fish %c frog"); godot_array_clear(&args); ARRAY_PUSH_STRING("A"); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Character as int. godot_string_new_with_latin1_chars(&format, "fish %c frog"); godot_array_clear(&args); ARRAY_PUSH_INT(65); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); ///// Dynamic width // String dynamic width godot_string_new_with_latin1_chars(&format, "fish %*s frog"); godot_array_clear(&args); ARRAY_PUSH_INT(10); ARRAY_PUSH_STRING("cheese"); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); REQUIRE(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Int dynamic width godot_string_new_with_latin1_chars(&format, "fish %*d frog"); godot_array_clear(&args); ARRAY_PUSH_INT(10); ARRAY_PUSH_INT(99); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); REQUIRE(u32scmp(godot_string_get_data(&output), U"fish 99 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Float dynamic width godot_string_new_with_latin1_chars(&format, "fish %*.*f frog"); godot_array_clear(&args); ARRAY_PUSH_INT(10); ARRAY_PUSH_INT(3); ARRAY_PUSH_REAL(99.99); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error == false); CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990 frog") == 0); godot_string_destroy(&format); godot_string_destroy(&output); ///// Errors // More formats than arguments. godot_string_new_with_latin1_chars(&format, "fish %s %s frog"); godot_array_clear(&args); ARRAY_PUSH_STRING("cheese"); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error); CHECK(u32scmp(godot_string_get_data(&output), U"not enough arguments for format string") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // More arguments than formats. godot_string_new_with_latin1_chars(&format, "fish %s frog"); godot_array_clear(&args); ARRAY_PUSH_STRING("hello"); ARRAY_PUSH_STRING("cheese"); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error); CHECK(u32scmp(godot_string_get_data(&output), U"not all arguments converted during string formatting") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Incomplete format. godot_string_new_with_latin1_chars(&format, "fish %10"); godot_array_clear(&args); ARRAY_PUSH_STRING("cheese"); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error); CHECK(u32scmp(godot_string_get_data(&output), U"incomplete format") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Bad character in format string godot_string_new_with_latin1_chars(&format, "fish %&f frog"); godot_array_clear(&args); ARRAY_PUSH_STRING("cheese"); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error); CHECK(u32scmp(godot_string_get_data(&output), U"unsupported format character") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Too many decimals. godot_string_new_with_latin1_chars(&format, "fish %2.2.2f frog"); godot_array_clear(&args); ARRAY_PUSH_REAL(99.99); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error); CHECK(u32scmp(godot_string_get_data(&output), U"too many decimal points in format") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // * not a number godot_string_new_with_latin1_chars(&format, "fish %*f frog"); godot_array_clear(&args); ARRAY_PUSH_STRING("cheese"); ARRAY_PUSH_REAL(99.99); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error); CHECK(u32scmp(godot_string_get_data(&output), U"* wants number") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Character too long. godot_string_new_with_latin1_chars(&format, "fish %c frog"); godot_array_clear(&args); ARRAY_PUSH_STRING("sc"); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error); CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0); godot_string_destroy(&format); godot_string_destroy(&output); // Character bad type. godot_string_new_with_latin1_chars(&format, "fish %c frog"); godot_array_clear(&args); godot_array t; godot_array_new(&t); godot_variant v; godot_variant_new_array(&v, &t); godot_array_destroy(&t); godot_array_push_back(&args, &v); godot_variant_destroy(&v); output = godot_string_sprintf(&format, &args, &error); REQUIRE(error); CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0); godot_string_destroy(&format); godot_string_destroy(&output); godot_array_destroy(&args); #undef ARRAY_PUSH_INT #undef ARRAY_PUSH_REAL #undef ARRAY_PUSH_STRING } TEST_CASE("[GDNatvie String] is_numeric") { #define IS_NUM_TEST(x, r) \ { \ godot_string t; \ godot_string_new_with_latin1_chars(&t, x); \ CHECK(godot_string_is_numeric(&t) == r); \ godot_string_destroy(&t); \ } IS_NUM_TEST("12", true); IS_NUM_TEST("1.2", true); IS_NUM_TEST("AF", false); IS_NUM_TEST("-12", true); IS_NUM_TEST("-1.2", true); #undef IS_NUM_TEST } TEST_CASE("[GDNatvie String] pad") { godot_string s, c; godot_string_new_with_latin1_chars(&s, "test"); godot_string_new_with_latin1_chars(&c, "x"); godot_string l = godot_string_lpad_with_custom_character(&s, 10, &c); CHECK(u32scmp(godot_string_get_data(&l), U"xxxxxxtest") == 0); godot_string_destroy(&l); godot_string r = godot_string_rpad_with_custom_character(&s, 10, &c); CHECK(u32scmp(godot_string_get_data(&r), U"testxxxxxx") == 0); godot_string_destroy(&r); godot_string_destroy(&s); godot_string_destroy(&c); godot_string_new_with_latin1_chars(&s, "10.10"); c = godot_string_pad_decimals(&s, 4); CHECK(u32scmp(godot_string_get_data(&c), U"10.1000") == 0); godot_string_destroy(&c); c = godot_string_pad_zeros(&s, 4); CHECK(u32scmp(godot_string_get_data(&c), U"0010.10") == 0); godot_string_destroy(&c); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] is_subsequence_of") { godot_string a, t; godot_string_new_with_latin1_chars(&a, "is subsequence of"); godot_string_new_with_latin1_chars(&t, "sub"); CHECK(godot_string_is_subsequence_of(&t, &a)); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "Sub"); CHECK(!godot_string_is_subsequence_of(&t, &a)); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "Sub"); CHECK(godot_string_is_subsequence_ofi(&t, &a)); godot_string_destroy(&t); godot_string_destroy(&a); } TEST_CASE("[GDNatvie String] match") { godot_string s, t; godot_string_new_with_latin1_chars(&s, "*.png"); godot_string_new_with_latin1_chars(&t, "img1.png"); CHECK(godot_string_match(&t, &s)); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "img1.jpeg"); CHECK(!godot_string_match(&t, &s)); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "img1.Png"); CHECK(!godot_string_match(&t, &s)); CHECK(godot_string_matchn(&t, &s)); godot_string_destroy(&t); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] IPVX address to string") { godot_string ip; godot_string_new_with_latin1_chars(&ip, "192.168.0.1"); CHECK(godot_string_is_valid_ip_address(&ip)); godot_string_destroy(&ip); godot_string_new_with_latin1_chars(&ip, "192.368.0.1"); CHECK(!godot_string_is_valid_ip_address(&ip)); godot_string_destroy(&ip); godot_string_new_with_latin1_chars(&ip, "2001:0db8:85a3:0000:0000:8a2e:0370:7334"); CHECK(godot_string_is_valid_ip_address(&ip)); godot_string_destroy(&ip); godot_string_new_with_latin1_chars(&ip, "2001:0db8:85j3:0000:0000:8a2e:0370:7334"); CHECK(!godot_string_is_valid_ip_address(&ip)); godot_string_destroy(&ip); godot_string_new_with_latin1_chars(&ip, "2001:0db8:85f345:0000:0000:8a2e:0370:7334"); CHECK(!godot_string_is_valid_ip_address(&ip)); godot_string_destroy(&ip); godot_string_new_with_latin1_chars(&ip, "2001:0db8::0:8a2e:370:7334"); CHECK(godot_string_is_valid_ip_address(&ip)); godot_string_destroy(&ip); godot_string_new_with_latin1_chars(&ip, "::ffff:192.168.0.1"); CHECK(godot_string_is_valid_ip_address(&ip)); godot_string_destroy(&ip); } TEST_CASE("[GDNatvie String] Capitalize against many strings") { #define CAP_TEST(i, o) \ godot_string_new_with_latin1_chars(&input, i); \ godot_string_new_with_latin1_chars(&output, o); \ test = godot_string_capitalize(&input); \ CHECK(u32scmp(godot_string_get_data(&output), godot_string_get_data(&test)) == 0); \ godot_string_destroy(&input); \ godot_string_destroy(&output); \ godot_string_destroy(&test); godot_string input, output, test; CAP_TEST("bytes2var", "Bytes 2 Var"); CAP_TEST("linear2db", "Linear 2 Db"); CAP_TEST("vector3", "Vector 3"); CAP_TEST("sha256", "Sha 256"); CAP_TEST("2db", "2 Db"); CAP_TEST("PascalCase", "Pascal Case"); CAP_TEST("PascalPascalCase", "Pascal Pascal Case"); CAP_TEST("snake_case", "Snake Case"); CAP_TEST("snake_snake_case", "Snake Snake Case"); CAP_TEST("sha256sum", "Sha 256 Sum"); CAP_TEST("cat2dog", "Cat 2 Dog"); CAP_TEST("function(name)", "Function(name)"); CAP_TEST("snake_case_function(snake_case_arg)", "Snake Case Function(snake Case Arg)"); CAP_TEST("snake_case_function( snake_case_arg )", "Snake Case Function( Snake Case Arg )"); #undef CAP_TEST } TEST_CASE("[GDNatvie String] lstrip and rstrip") { #define LSTRIP_TEST(x, y, z) \ { \ godot_string xx, yy, zz, rr; \ godot_string_new_with_latin1_chars(&xx, x); \ godot_string_new_with_latin1_chars(&yy, y); \ godot_string_new_with_latin1_chars(&zz, z); \ rr = godot_string_lstrip(&xx, &yy); \ state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ godot_string_destroy(&xx); \ godot_string_destroy(&yy); \ godot_string_destroy(&zz); \ godot_string_destroy(&rr); \ } #define RSTRIP_TEST(x, y, z) \ { \ godot_string xx, yy, zz, rr; \ godot_string_new_with_latin1_chars(&xx, x); \ godot_string_new_with_latin1_chars(&yy, y); \ godot_string_new_with_latin1_chars(&zz, z); \ rr = godot_string_rstrip(&xx, &yy); \ state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ godot_string_destroy(&xx); \ godot_string_destroy(&yy); \ godot_string_destroy(&zz); \ godot_string_destroy(&rr); \ } #define LSTRIP_UTF8_TEST(x, y, z) \ { \ godot_string xx, yy, zz, rr; \ godot_string_new_with_utf8_chars(&xx, x); \ godot_string_new_with_utf8_chars(&yy, y); \ godot_string_new_with_utf8_chars(&zz, z); \ rr = godot_string_lstrip(&xx, &yy); \ state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ godot_string_destroy(&xx); \ godot_string_destroy(&yy); \ godot_string_destroy(&zz); \ godot_string_destroy(&rr); \ } #define RSTRIP_UTF8_TEST(x, y, z) \ { \ godot_string xx, yy, zz, rr; \ godot_string_new_with_utf8_chars(&xx, x); \ godot_string_new_with_utf8_chars(&yy, y); \ godot_string_new_with_utf8_chars(&zz, z); \ rr = godot_string_rstrip(&xx, &yy); \ state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ godot_string_destroy(&xx); \ godot_string_destroy(&yy); \ godot_string_destroy(&zz); \ godot_string_destroy(&rr); \ } bool state = true; // strip none LSTRIP_TEST("abc", "", "abc"); RSTRIP_TEST("abc", "", "abc"); // strip one LSTRIP_TEST("abc", "a", "bc"); RSTRIP_TEST("abc", "c", "ab"); // strip lots LSTRIP_TEST("bababbababccc", "ab", "ccc"); RSTRIP_TEST("aaabcbcbcbbcbbc", "cb", "aaa"); // strip empty string LSTRIP_TEST("", "", ""); RSTRIP_TEST("", "", ""); // strip to empty string LSTRIP_TEST("abcabcabc", "bca", ""); RSTRIP_TEST("abcabcabc", "bca", ""); // don't strip wrong end LSTRIP_TEST("abc", "c", "abc"); LSTRIP_TEST("abca", "a", "bca"); RSTRIP_TEST("abc", "a", "abc"); RSTRIP_TEST("abca", "a", "abc"); // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5) // and the same second as "ÿ" (\u00ff) LSTRIP_UTF8_TEST("¿", "µÿ", "¿"); RSTRIP_UTF8_TEST("¿", "µÿ", "¿"); LSTRIP_UTF8_TEST("µ¿ÿ", "µÿ", "¿ÿ"); RSTRIP_UTF8_TEST("µ¿ÿ", "µÿ", "µ¿"); // the above tests repeated with additional superfluous strip chars // strip none LSTRIP_TEST("abc", "qwjkl", "abc"); RSTRIP_TEST("abc", "qwjkl", "abc"); // strip one LSTRIP_TEST("abc", "qwajkl", "bc"); RSTRIP_TEST("abc", "qwcjkl", "ab"); // strip lots LSTRIP_TEST("bababbababccc", "qwabjkl", "ccc"); RSTRIP_TEST("aaabcbcbcbbcbbc", "qwcbjkl", "aaa"); // strip empty string LSTRIP_TEST("", "qwjkl", ""); RSTRIP_TEST("", "qwjkl", ""); // strip to empty string LSTRIP_TEST("abcabcabc", "qwbcajkl", ""); RSTRIP_TEST("abcabcabc", "qwbcajkl", ""); // don't strip wrong end LSTRIP_TEST("abc", "qwcjkl", "abc"); LSTRIP_TEST("abca", "qwajkl", "bca"); RSTRIP_TEST("abc", "qwajkl", "abc"); RSTRIP_TEST("abca", "qwajkl", "abc"); // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5) // and the same second as "ÿ" (\u00ff) LSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿"); RSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿"); LSTRIP_UTF8_TEST("µ¿ÿ", "qwaµÿjkl", "¿ÿ"); RSTRIP_UTF8_TEST("µ¿ÿ", "qwaµÿjkl", "µ¿"); CHECK(state); #undef LSTRIP_TEST #undef RSTRIP_TEST #undef LSTRIP_UTF8_TEST #undef RSTRIP_UTF8_TEST } TEST_CASE("[GDNatvie String] Cyrillic to_lower()") { godot_string upper, lower, test; godot_string_new_with_utf8_chars(&upper, "АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ"); godot_string_new_with_utf8_chars(&lower, "абвгдеёжзийклмнопрстуфхцчшщъыьэюя"); test = godot_string_to_lower(&upper); CHECK((u32scmp(godot_string_get_data(&test), godot_string_get_data(&lower)) == 0)); godot_string_destroy(&upper); godot_string_destroy(&lower); godot_string_destroy(&test); } TEST_CASE("[GDNatvie String] Count and countn functionality") { #define COUNT_TEST(x, y, r) \ { \ godot_string s, t; \ godot_string_new_with_latin1_chars(&s, x); \ godot_string_new_with_latin1_chars(&t, y); \ state = state && (godot_string_count(&s, &t, 0, 0) == r); \ godot_string_destroy(&s); \ godot_string_destroy(&t); \ } #define COUNTR_TEST(x, y, a, b, r) \ { \ godot_string s, t; \ godot_string_new_with_latin1_chars(&s, x); \ godot_string_new_with_latin1_chars(&t, y); \ state = state && (godot_string_count(&s, &t, a, b) == r); \ godot_string_destroy(&s); \ godot_string_destroy(&t); \ } #define COUNTN_TEST(x, y, r) \ { \ godot_string s, t; \ godot_string_new_with_latin1_chars(&s, x); \ godot_string_new_with_latin1_chars(&t, y); \ state = state && (godot_string_countn(&s, &t, 0, 0) == r); \ godot_string_destroy(&s); \ godot_string_destroy(&t); \ } #define COUNTNR_TEST(x, y, a, b, r) \ { \ godot_string s, t; \ godot_string_new_with_latin1_chars(&s, x); \ godot_string_new_with_latin1_chars(&t, y); \ state = state && (godot_string_countn(&s, &t, a, b) == r); \ godot_string_destroy(&s); \ godot_string_destroy(&t); \ } bool state = true; COUNT_TEST("", "Test", 0); COUNT_TEST("Test", "", 0); COUNT_TEST("Test", "test", 0); COUNT_TEST("Test", "TEST", 0); COUNT_TEST("TEST", "TEST", 1); COUNT_TEST("Test", "Test", 1); COUNT_TEST("aTest", "Test", 1); COUNT_TEST("Testa", "Test", 1); COUNT_TEST("TestTestTest", "Test", 3); COUNT_TEST("TestTestTest", "TestTest", 1); COUNT_TEST("TestGodotTestGodotTestGodot", "Test", 3); COUNTR_TEST("TestTestTestTest", "Test", 4, 8, 1); COUNTR_TEST("TestTestTestTest", "Test", 4, 12, 2); COUNTR_TEST("TestTestTestTest", "Test", 4, 16, 3); COUNTR_TEST("TestTestTestTest", "Test", 4, 0, 3); COUNTN_TEST("Test", "test", 1); COUNTN_TEST("Test", "TEST", 1); COUNTN_TEST("testTest-Testatest", "tEst", 4); COUNTNR_TEST("testTest-TeStatest", "tEsT", 4, 16, 2); CHECK(state); #undef COUNT_TEST #undef COUNTR_TEST #undef COUNTN_TEST #undef COUNTNR_TEST } TEST_CASE("[GDNatvie String] Bigrams") { godot_string s, t; godot_string_new_with_latin1_chars(&s, "abcd"); godot_packed_string_array bigr = godot_string_bigrams(&s); godot_string_destroy(&s); CHECK(godot_packed_string_array_size(&bigr) == 3); t = godot_packed_string_array_get(&bigr, 0); CHECK(u32scmp(godot_string_get_data(&t), U"ab") == 0); godot_string_destroy(&t); t = godot_packed_string_array_get(&bigr, 1); CHECK(u32scmp(godot_string_get_data(&t), U"bc") == 0); godot_string_destroy(&t); t = godot_packed_string_array_get(&bigr, 2); CHECK(u32scmp(godot_string_get_data(&t), U"cd") == 0); godot_string_destroy(&t); godot_packed_string_array_destroy(&bigr); } TEST_CASE("[GDNatvie String] c-escape/unescape") { godot_string s; godot_string_new_with_latin1_chars(&s, "\\1\a2\b\f3\n45\r6\t7\v8\'9\?0\""); godot_string t = godot_string_c_escape(&s); godot_string u = godot_string_c_unescape(&t); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] dedent") { godot_string s, t; godot_string_new_with_latin1_chars(&s, " aaa\n bbb"); godot_string_new_with_latin1_chars(&t, "aaa\nbbb"); godot_string u = godot_string_dedent(&s); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Path functions") { static const char *path[4] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc" }; static const char *base_dir[4] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot" }; static const char *base_name[4] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test" }; static const char *ext[4] = { "tscn", "xscn", "scn", "doc" }; static const char *file[4] = { "test.tscn", "test.xscn", "test.scn", "test.doc" }; static const bool abs[4] = { true, true, false, false }; for (int i = 0; i < 4; i++) { godot_string s, t, u, f; godot_string_new_with_latin1_chars(&s, path[i]); t = godot_string_get_base_dir(&s); godot_string_new_with_latin1_chars(&u, base_dir[i]); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); t = godot_string_get_basename(&s); godot_string_new_with_latin1_chars(&u, base_name[i]); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); t = godot_string_get_extension(&s); godot_string_new_with_latin1_chars(&u, ext[i]); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); t = godot_string_get_file(&s); godot_string_new_with_latin1_chars(&u, file[i]); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); godot_string s_simp; s_simp = godot_string_simplify_path(&s); t = godot_string_get_base_dir(&s_simp); godot_string_new_with_latin1_chars(&u, file[i]); f = godot_string_plus_file(&t, &u); CHECK(u32scmp(godot_string_get_data(&f), godot_string_get_data(&s_simp)) == 0); godot_string_destroy(&f); godot_string_destroy(&u); godot_string_destroy(&t); godot_string_destroy(&s_simp); CHECK(godot_string_is_abs_path(&s) == abs[i]); CHECK(godot_string_is_rel_path(&s) != abs[i]); godot_string_destroy(&s); } static const char *file_name[3] = { "test.tscn", "test://.xscn", "?tes*t.scn" }; static const bool valid[3] = { true, false, false }; for (int i = 0; i < 3; i++) { godot_string s; godot_string_new_with_latin1_chars(&s, file_name[i]); CHECK(godot_string_is_valid_filename(&s) == valid[i]); godot_string_destroy(&s); } } TEST_CASE("[GDNatvie String] hash") { godot_string a, b, c; godot_string_new_with_latin1_chars(&a, "Test"); godot_string_new_with_latin1_chars(&b, "Test"); godot_string_new_with_latin1_chars(&c, "West"); CHECK(godot_string_hash(&a) == godot_string_hash(&b)); CHECK(godot_string_hash(&a) != godot_string_hash(&c)); CHECK(godot_string_hash64(&a) == godot_string_hash64(&b)); CHECK(godot_string_hash64(&a) != godot_string_hash64(&c)); godot_string_destroy(&a); godot_string_destroy(&b); godot_string_destroy(&c); } TEST_CASE("[GDNatvie String] http_escape/unescape") { godot_string s, t, u; godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'"); godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3A%27docs%27"); u = godot_string_http_escape(&s); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); u = godot_string_http_unescape(&t); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); godot_string_destroy(&u); godot_string_destroy(&s); godot_string_destroy(&t); } TEST_CASE("[GDNatvie String] percent_encode/decode") { godot_string s, t, u; godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'"); godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3a%27docs%27"); u = godot_string_percent_encode(&s); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); u = godot_string_percent_decode(&t); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); godot_string_destroy(&u); godot_string_destroy(&s); godot_string_destroy(&t); } TEST_CASE("[GDNatvie String] xml_escape/unescape") { godot_string s, t, u; godot_string_new_with_latin1_chars(&s, "\"Test\" "); t = godot_string_xml_escape_with_quotes(&s); u = godot_string_xml_unescape(&t); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); t = godot_string_xml_escape(&s); u = godot_string_xml_unescape(&t); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Strip escapes") { godot_string s, t, u; godot_string_new_with_latin1_chars(&s, "\t\tTest Test\r\n Test"); godot_string_new_with_latin1_chars(&t, "Test Test Test"); u = godot_string_strip_escapes(&s); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Strip edges") { godot_string s, t, u; godot_string_new_with_latin1_chars(&s, "\t Test Test "); godot_string_new_with_latin1_chars(&t, "Test Test "); u = godot_string_strip_edges(&s, true, false); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "\t Test Test"); u = godot_string_strip_edges(&s, false, true); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "Test Test"); u = godot_string_strip_edges(&s, true, true); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Similarity") { godot_string a, b, c; godot_string_new_with_latin1_chars(&a, "Test"); godot_string_new_with_latin1_chars(&b, "West"); godot_string_new_with_latin1_chars(&c, "Toad"); CHECK(godot_string_similarity(&a, &b) > godot_string_similarity(&a, &c)); godot_string_destroy(&a); godot_string_destroy(&b); godot_string_destroy(&c); } TEST_CASE("[GDNatvie String] Trim") { godot_string s, t, u, p; godot_string_new_with_latin1_chars(&s, "aaaTestbbb"); godot_string_new_with_latin1_chars(&p, "aaa"); godot_string_new_with_latin1_chars(&t, "Testbbb"); u = godot_string_trim_prefix(&s, &p); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); godot_string_destroy(&p); godot_string_new_with_latin1_chars(&p, "bbb"); godot_string_new_with_latin1_chars(&t, "aaaTest"); u = godot_string_trim_suffix(&s, &p); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); godot_string_destroy(&p); godot_string_new_with_latin1_chars(&p, "Test"); u = godot_string_trim_suffix(&s, &p); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); godot_string_destroy(&u); godot_string_destroy(&p); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Right/Left") { godot_string s, t, u; godot_string_new_with_latin1_chars(&s, "aaaTestbbb"); // ^ godot_string_new_with_latin1_chars(&t, "tbbb"); u = godot_string_right(&s, 6); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "aaaTes"); u = godot_string_left(&s, 6); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); godot_string_destroy(&s); } TEST_CASE("[GDNatvie String] Repeat") { godot_string t, u; godot_string_new_with_latin1_chars(&t, "ab"); u = godot_string_repeat(&t, 4); CHECK(u32scmp(godot_string_get_data(&u), U"abababab") == 0); godot_string_destroy(&u); godot_string_destroy(&t); } TEST_CASE("[GDNatvie String] SHA1/SHA256/MD5") { godot_string s, t, sha1, sha256, md5; godot_string_new_with_latin1_chars(&s, "Godot"); godot_string_new_with_latin1_chars(&sha1, "a1e91f39b9fce6a9998b14bdbe2aa2b39dc2d201"); static uint8_t sha1_buf[20] = { 0xA1, 0xE9, 0x1F, 0x39, 0xB9, 0xFC, 0xE6, 0xA9, 0x99, 0x8B, 0x14, 0xBD, 0xBE, 0x2A, 0xA2, 0xB3, 0x9D, 0xC2, 0xD2, 0x01 }; godot_string_new_with_latin1_chars(&sha256, "2a02b2443f7985d89d09001086ae3dcfa6eb0f55c6ef170715d42328e16e6cb8"); static uint8_t sha256_buf[32] = { 0x2A, 0x02, 0xB2, 0x44, 0x3F, 0x79, 0x85, 0xD8, 0x9D, 0x09, 0x00, 0x10, 0x86, 0xAE, 0x3D, 0xCF, 0xA6, 0xEB, 0x0F, 0x55, 0xC6, 0xEF, 0x17, 0x07, 0x15, 0xD4, 0x23, 0x28, 0xE1, 0x6E, 0x6C, 0xB8 }; godot_string_new_with_latin1_chars(&md5, "4a336d087aeb0390da10ee2ea7cb87f8"); static uint8_t md5_buf[16] = { 0x4A, 0x33, 0x6D, 0x08, 0x7A, 0xEB, 0x03, 0x90, 0xDA, 0x10, 0xEE, 0x2E, 0xA7, 0xCB, 0x87, 0xF8 }; godot_packed_byte_array buf = godot_string_sha1_buffer(&s); CHECK(memcmp(sha1_buf, godot_packed_byte_array_ptr(&buf), 20) == 0); godot_packed_byte_array_destroy(&buf); t = godot_string_sha1_text(&s); CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha1)) == 0); godot_string_destroy(&t); buf = godot_string_sha256_buffer(&s); CHECK(memcmp(sha256_buf, godot_packed_byte_array_ptr(&buf), 32) == 0); godot_packed_byte_array_destroy(&buf); t = godot_string_sha256_text(&s); CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha256)) == 0); godot_string_destroy(&t); buf = godot_string_md5_buffer(&s); CHECK(memcmp(md5_buf, godot_packed_byte_array_ptr(&buf), 16) == 0); godot_packed_byte_array_destroy(&buf); t = godot_string_md5_text(&s); CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&md5)) == 0); godot_string_destroy(&t); godot_string_destroy(&s); godot_string_destroy(&sha1); godot_string_destroy(&sha256); godot_string_destroy(&md5); } TEST_CASE("[GDNatvie String] Join") { godot_string s, t, u; godot_string_new_with_latin1_chars(&s, ", "); godot_packed_string_array parts; godot_packed_string_array_new(&parts); godot_string_new_with_latin1_chars(&t, "One"); godot_packed_string_array_push_back(&parts, &t); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "B"); godot_packed_string_array_push_back(&parts, &t); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&t, "C"); godot_packed_string_array_push_back(&parts, &t); godot_string_destroy(&t); godot_string_new_with_latin1_chars(&u, "One, B, C"); t = godot_string_join(&s, &parts); CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); godot_string_destroy(&u); godot_string_destroy(&t); godot_string_destroy(&s); godot_packed_string_array_destroy(&parts); } TEST_CASE("[GDNatvie String] Is_*") { static const char *data[12] = { "-30", "100", "10.1", "10,1", "1e2", "1e-2", "1e2e3", "0xAB", "AB", "Test1", "1Test", "Test*1" }; static bool isnum[12] = { true, true, true, false, false, false, false, false, false, false, false, false }; static bool isint[12] = { true, true, false, false, false, false, false, false, false, false, false, false }; static bool ishex[12] = { true, true, false, false, true, false, true, false, true, false, false, false }; static bool ishex_p[12] = { false, false, false, false, false, false, false, true, false, false, false, false }; static bool isflt[12] = { true, true, true, false, true, true, false, false, false, false, false, false }; static bool isid[12] = { false, false, false, false, false, false, false, false, true, true, false, false }; for (int i = 0; i < 12; i++) { godot_string s; godot_string_new_with_latin1_chars(&s, data[i]); CHECK(godot_string_is_numeric(&s) == isnum[i]); CHECK(godot_string_is_valid_integer(&s) == isint[i]); CHECK(godot_string_is_valid_hex_number(&s, false) == ishex[i]); CHECK(godot_string_is_valid_hex_number(&s, true) == ishex_p[i]); CHECK(godot_string_is_valid_float(&s) == isflt[i]); CHECK(godot_string_is_valid_identifier(&s) == isid[i]); godot_string_destroy(&s); } } TEST_CASE("[GDNatvie String] humanize_size") { godot_string s; s = godot_string_humanize_size(1000); CHECK(u32scmp(godot_string_get_data(&s), U"1000 B") == 0); godot_string_destroy(&s); s = godot_string_humanize_size(1025); CHECK(u32scmp(godot_string_get_data(&s), U"1.00 KiB") == 0); godot_string_destroy(&s); s = godot_string_humanize_size(1025300); CHECK(u32scmp(godot_string_get_data(&s), U"1001.2 KiB") == 0); godot_string_destroy(&s); s = godot_string_humanize_size(100523550); CHECK(u32scmp(godot_string_get_data(&s), U"95.86 MiB") == 0); godot_string_destroy(&s); s = godot_string_humanize_size(5345555000); CHECK(u32scmp(godot_string_get_data(&s), U"4.97 GiB") == 0); godot_string_destroy(&s); } #endif } // namespace TestGDNativeString #endif // TEST_GDNATVIE_STRING_H