#[versions] lines = "#define MODE_LINES"; #[vertex] #version 450 #VERSION_DEFINES layout(location = 0) out vec3 uv_interp; void main() { #ifdef MODE_LINES uv_interp = vec3(0,0,1); #endif } #[fragment] #version 450 #VERSION_DEFINES #include "_included.glsl" layout(location = 0) out vec4 dst_color; void main() { dst_color = vec4(1,1,0,0); }