/*************************************************************************/ /* test_dictionary.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEST_DICTIONARY_H #define TEST_DICTIONARY_H #include "core/variant/dictionary.h" #include "tests/test_macros.h" namespace TestDictionary { static inline Array build_array() { return Array(); } template static inline Array build_array(Variant item, Targs... Fargs) { Array a = build_array(Fargs...); a.push_front(item); return a; } static inline Dictionary build_dictionary() { return Dictionary(); } template static inline Dictionary build_dictionary(Variant key, Variant item, Targs... Fargs) { Dictionary d = build_dictionary(Fargs...); d[key] = item; return d; } TEST_CASE("[Dictionary] Assignment using bracket notation ([])") { Dictionary map; map["Hello"] = 0; CHECK(int(map["Hello"]) == 0); map["Hello"] = 3; CHECK(int(map["Hello"]) == 3); map["World!"] = 4; CHECK(int(map["World!"]) == 4); // Test non-string keys, since keys can be of any Variant type. map[12345] = -5; CHECK(int(map[12345]) == -5); map[false] = 128; CHECK(int(map[false]) == 128); map[Vector2(10, 20)] = 30; CHECK(int(map[Vector2(10, 20)]) == 30); map[0] = 400; CHECK(int(map[0]) == 400); // Check that assigning 0 doesn't overwrite the value for `false`. CHECK(int(map[false]) == 128); } TEST_CASE("[Dictionary] get_key_lists()") { Dictionary map; List keys; List *ptr = &keys; map.get_key_list(ptr); CHECK(keys.is_empty()); map[1] = 3; map.get_key_list(ptr); CHECK(keys.size() == 1); CHECK(int(keys[0]) == 1); map[2] = 4; map.get_key_list(ptr); CHECK(keys.size() == 3); } TEST_CASE("[Dictionary] get_key_at_index()") { Dictionary map; map[4] = 3; Variant val = map.get_key_at_index(0); CHECK(int(val) == 4); map[3] = 1; val = map.get_key_at_index(0); CHECK(int(val) == 4); val = map.get_key_at_index(1); CHECK(int(val) == 3); } TEST_CASE("[Dictionary] getptr()") { Dictionary map; map[1] = 3; Variant *key = map.getptr(1); CHECK(int(*key) == 3); key = map.getptr(2); CHECK(key == nullptr); } TEST_CASE("[Dictionary] get_valid()") { Dictionary map; map[1] = 3; Variant val = map.get_valid(1); CHECK(int(val) == 3); } TEST_CASE("[Dictionary] get()") { Dictionary map; map[1] = 3; Variant val = map.get(1, -1); CHECK(int(val) == 3); } TEST_CASE("[Dictionary] size(), empty() and clear()") { Dictionary map; CHECK(map.size() == 0); CHECK(map.is_empty()); map[1] = 3; CHECK(map.size() == 1); CHECK(!map.is_empty()); map.clear(); CHECK(map.size() == 0); CHECK(map.is_empty()); } TEST_CASE("[Dictionary] has() and has_all()") { Dictionary map; CHECK(map.has(1) == false); map[1] = 3; CHECK(map.has(1)); Array keys; keys.push_back(1); CHECK(map.has_all(keys)); keys.push_back(2); CHECK(map.has_all(keys) == false); } TEST_CASE("[Dictionary] keys() and values()") { Dictionary map; Array keys = map.keys(); Array values = map.values(); CHECK(keys.is_empty()); CHECK(values.is_empty()); map[1] = 3; keys = map.keys(); values = map.values(); CHECK(int(keys[0]) == 1); CHECK(int(values[0]) == 3); } TEST_CASE("[Dictionary] Duplicate dictionary") { // d = {1: {1: 1}, {2: 2}: [2], [3]: 3} Dictionary k2 = build_dictionary(2, 2); Array k3 = build_array(3); Dictionary d = build_dictionary(1, build_dictionary(1, 1), k2, build_array(2), k3, 3); // Deep copy Dictionary deep_d = d.duplicate(true); CHECK_MESSAGE(deep_d.id() != d.id(), "Should create a new dictionary"); CHECK_MESSAGE(Dictionary(deep_d[1]).id() != Dictionary(d[1]).id(), "Should clone nested dictionary"); CHECK_MESSAGE(Array(deep_d[k2]).id() != Array(d[k2]).id(), "Should clone nested array"); CHECK_EQ(deep_d, d); deep_d[0] = 0; CHECK_NE(deep_d, d); deep_d.erase(0); Dictionary(deep_d[1]).operator[](0) = 0; CHECK_NE(deep_d, d); Dictionary(deep_d[1]).erase(0); CHECK_EQ(deep_d, d); // Keys should also be copied k2[0] = 0; CHECK_NE(deep_d, d); k2.erase(0); CHECK_EQ(deep_d, d); k3.push_back(0); CHECK_NE(deep_d, d); k3.pop_back(); CHECK_EQ(deep_d, d); // Shallow copy Dictionary shallow_d = d.duplicate(false); CHECK_MESSAGE(shallow_d.id() != d.id(), "Should create a new array"); CHECK_MESSAGE(Dictionary(shallow_d[1]).id() == Dictionary(d[1]).id(), "Should keep nested dictionary"); CHECK_MESSAGE(Array(shallow_d[2]).id() == Array(d[2]).id(), "Should keep nested array"); CHECK_EQ(shallow_d, d); shallow_d[0] = 0; CHECK_NE(shallow_d, d); shallow_d.erase(0); #if 0 // TODO: recursion in dict key currently is buggy // Keys should also be shallowed k2[0] = 0; CHECK_EQ(shallow_d, d); k2.erase(0); k3.push_back(0); CHECK_EQ(shallow_d, d); #endif } TEST_CASE("[Dictionary] Duplicate recursive dictionary") { // Self recursive Dictionary d; d[1] = d; Dictionary d_shallow = d.duplicate(false); CHECK_EQ(d, d_shallow); // Deep copy of recursive dictionary endup with recursion limit and return // an invalid result (multiple nested dictionaries), the point is we should // not end up with a segfault and an error log should be printed ERR_PRINT_OFF; d.duplicate(true); ERR_PRINT_ON; // Nested recursive Dictionary d1; Dictionary d2; d1[2] = d2; d2[1] = d1; Dictionary d1_shallow = d1.duplicate(false); CHECK_EQ(d1, d1_shallow); // Same deep copy issue as above ERR_PRINT_OFF; d1.duplicate(true); ERR_PRINT_ON; // Break the recursivity otherwise Dictionary teardown will leak memory d.clear(); d1.clear(); d2.clear(); } #if 0 // TODO: duplicate recursion in dict key is currently buggy TEST_CASE("[Dictionary] Duplicate recursive dictionary on keys") { // Self recursive Dictionary d; d[d] = d; Dictionary d_shallow = d.duplicate(false); CHECK_EQ(d, d_shallow); // Deep copy of recursive dictionary endup with recursion limit and return // an invalid result (multiple nested dictionaries), the point is we should // not end up with a segfault and an error log should be printed ERR_PRINT_OFF; d.duplicate(true); ERR_PRINT_ON; // Nested recursive Dictionary d1; Dictionary d2; d1[d2] = d2; d2[d1] = d1; Dictionary d1_shallow = d1.duplicate(false); CHECK_EQ(d1, d1_shallow); // Same deep copy issue as above ERR_PRINT_OFF; d1.duplicate(true); ERR_PRINT_ON; // Break the recursivity otherwise Dictionary teardown will leak memory d.clear(); d1.clear(); d2.clear(); } #endif TEST_CASE("[Dictionary] Hash dictionary") { // d = {1: {1: 1}, {2: 2}: [2], [3]: 3} Dictionary k2 = build_dictionary(2, 2); Array k3 = build_array(3); Dictionary d = build_dictionary(1, build_dictionary(1, 1), k2, build_array(2), k3, 3); uint32_t original_hash = d.hash(); // Modify dict change the hash d[0] = 0; CHECK_NE(d.hash(), original_hash); d.erase(0); CHECK_EQ(d.hash(), original_hash); // Modify nested item change the hash Dictionary(d[1]).operator[](0) = 0; CHECK_NE(d.hash(), original_hash); Dictionary(d[1]).erase(0); Array(d[k2]).push_back(0); CHECK_NE(d.hash(), original_hash); Array(d[k2]).pop_back(); // Modify a key change the hash k2[0] = 0; CHECK_NE(d.hash(), original_hash); k2.erase(0); CHECK_EQ(d.hash(), original_hash); k3.push_back(0); CHECK_NE(d.hash(), original_hash); k3.pop_back(); CHECK_EQ(d.hash(), original_hash); // Duplication doesn't change the hash Dictionary d2 = d.duplicate(true); CHECK_EQ(d2.hash(), original_hash); } TEST_CASE("[Dictionary] Hash recursive dictionary") { Dictionary d; d[1] = d; // Hash should reach recursion limit, we just make sure this doesn't blow up ERR_PRINT_OFF; d.hash(); ERR_PRINT_ON; // Break the recursivity otherwise Dictionary teardown will leak memory d.clear(); } #if 0 // TODO: recursion in dict key is currently buggy TEST_CASE("[Dictionary] Hash recursive dictionary on keys") { Dictionary d; d[d] = 1; // Hash should reach recursion limit, we just make sure this doesn't blow up ERR_PRINT_OFF; d.hash(); ERR_PRINT_ON; // Break the recursivity otherwise Dictionary teardown will leak memory d.clear(); } #endif TEST_CASE("[Dictionary] Empty comparison") { Dictionary d1; Dictionary d2; // test both operator== and operator!= CHECK_EQ(d1, d2); CHECK_FALSE(d1 != d2); } TEST_CASE("[Dictionary] Flat comparison") { Dictionary d1 = build_dictionary(1, 1); Dictionary d2 = build_dictionary(1, 1); Dictionary other_d = build_dictionary(2, 1); // test both operator== and operator!= CHECK_EQ(d1, d1); // compare self CHECK_FALSE(d1 != d1); CHECK_EQ(d1, d2); // different equivalent arrays CHECK_FALSE(d1 != d2); CHECK_NE(d1, other_d); // different arrays with different content CHECK_FALSE(d1 == other_d); } TEST_CASE("[Dictionary] Nested dictionary comparison") { // d1 = {1: {2: {3: 4}}} Dictionary d1 = build_dictionary(1, build_dictionary(2, build_dictionary(3, 4))); Dictionary d2 = d1.duplicate(true); // other_d = {1: {2: {3: 0}}} Dictionary other_d = build_dictionary(1, build_dictionary(2, build_dictionary(3, 0))); // test both operator== and operator!= CHECK_EQ(d1, d1); // compare self CHECK_FALSE(d1 != d1); CHECK_EQ(d1, d2); // different equivalent arrays CHECK_FALSE(d1 != d2); CHECK_NE(d1, other_d); // different arrays with different content CHECK_FALSE(d1 == other_d); } TEST_CASE("[Dictionary] Nested array comparison") { // d1 = {1: [2, 3]} Dictionary d1 = build_dictionary(1, build_array(2, 3)); Dictionary d2 = d1.duplicate(true); // other_d = {1: [2, 0]} Dictionary other_d = build_dictionary(1, build_array(2, 0)); // test both operator== and operator!= CHECK_EQ(d1, d1); // compare self CHECK_FALSE(d1 != d1); CHECK_EQ(d1, d2); // different equivalent arrays CHECK_FALSE(d1 != d2); CHECK_NE(d1, other_d); // different arrays with different content CHECK_FALSE(d1 == other_d); } TEST_CASE("[Dictionary] Recursive comparison") { Dictionary d1; d1[1] = d1; Dictionary d2; d2[1] = d2; // Comparison should reach recursion limit ERR_PRINT_OFF; CHECK_EQ(d1, d2); CHECK_FALSE(d1 != d2); ERR_PRINT_ON; d1[2] = 2; d2[2] = 2; // Comparison should reach recursion limit ERR_PRINT_OFF; CHECK_EQ(d1, d2); CHECK_FALSE(d1 != d2); ERR_PRINT_ON; d1[3] = 3; d2[3] = 0; // Comparison should reach recursion limit ERR_PRINT_OFF; CHECK_NE(d1, d2); CHECK_FALSE(d1 == d2); ERR_PRINT_ON; // Break the recursivity otherwise Dictionary teardown will leak memory d1.clear(); d2.clear(); } #if 0 // TODO: recursion in dict key is currently buggy TEST_CASE("[Dictionary] Recursive comparison on keys") { Dictionary d1; // Hash computation should reach recursion limit ERR_PRINT_OFF; d1[d1] = 1; ERR_PRINT_ON; Dictionary d2; // Hash computation should reach recursion limit ERR_PRINT_OFF; d2[d2] = 1; ERR_PRINT_ON; // Comparison should reach recursion limit ERR_PRINT_OFF; CHECK_EQ(d1, d2); CHECK_FALSE(d1 != d2); ERR_PRINT_ON; d1[2] = 2; d2[2] = 2; // Comparison should reach recursion limit ERR_PRINT_OFF; CHECK_EQ(d1, d2); CHECK_FALSE(d1 != d2); ERR_PRINT_ON; d1[3] = 3; d2[3] = 0; // Comparison should reach recursion limit ERR_PRINT_OFF; CHECK_NE(d1, d2); CHECK_FALSE(d1 == d2); ERR_PRINT_ON; // Break the recursivity otherwise Dictionary teardown will leak memory d1.clear(); d2.clear(); } #endif TEST_CASE("[Dictionary] Recursive self comparison") { Dictionary d1; Dictionary d2; d1[1] = d2; d2[1] = d1; CHECK_EQ(d1, d1); CHECK_FALSE(d1 != d1); // Break the recursivity otherwise Dictionary teardown will leak memory d1.clear(); d2.clear(); } } // namespace TestDictionary #endif // TEST_DICTIONARY_H