/*************************************************************************/ /* test_object.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEST_OBJECT_H #define TEST_OBJECT_H #include "core/core_string_names.h" #include "core/object/class_db.h" #include "core/object/object.h" #include "core/object/script_language.h" #include "tests/test_macros.h" // Declared in global namespace because of GDCLASS macro warning (Windows): // "Unqualified friend declaration referring to type outside of the nearest enclosing namespace // is a Microsoft extension; add a nested name specifier". class _TestDerivedObject : public Object { GDCLASS(_TestDerivedObject, Object); int property_value; protected: static void _bind_methods() { ClassDB::bind_method(D_METHOD("set_property", "property"), &_TestDerivedObject::set_property); ClassDB::bind_method(D_METHOD("get_property"), &_TestDerivedObject::get_property); ADD_PROPERTY(PropertyInfo(Variant::INT, "property"), "set_property", "get_property"); } public: void set_property(int value) { property_value = value; } int get_property() const { return property_value; } }; namespace TestObject { class _MockScriptInstance : public ScriptInstance { StringName property_name = "NO_NAME"; Variant property_value; public: bool set(const StringName &p_name, const Variant &p_value) override { property_name = p_name; property_value = p_value; return true; } bool get(const StringName &p_name, Variant &r_ret) const override { if (property_name == p_name) { r_ret = property_value; return true; } return false; } void get_property_list(List *p_properties) const override { } Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const override { return Variant::PACKED_FLOAT32_ARRAY; } bool property_can_revert(const StringName &p_name) const override { return false; }; bool property_get_revert(const StringName &p_name, Variant &r_ret) const override { return false; }; void get_method_list(List *p_list) const override { } bool has_method(const StringName &p_method) const override { return false; } Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override { return Variant(); } void notification(int p_notification) override { } Ref