/*************************************************************************/ /* xr_positional_tracker.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef XR_POSITIONAL_TRACKER_H #define XR_POSITIONAL_TRACKER_H #include "core/os/thread_safe.h" #include "scene/resources/mesh.h" #include "servers/xr/xr_pose.h" #include "servers/xr_server.h" /** The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset. An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation. This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking. */ class XRPositionalTracker : public RefCounted { GDCLASS(XRPositionalTracker, RefCounted); _THREAD_SAFE_CLASS_ public: enum TrackerHand { TRACKER_HAND_UNKNOWN, /* unknown or not applicable */ TRACKER_HAND_LEFT, /* controller is the left hand controller */ TRACKER_HAND_RIGHT /* controller is the right hand controller */ }; private: XRServer::TrackerType type; // type of tracker StringName name; // (unique) name of the tracker String description; // description of the tracker, this is interface dependent, for OpenXR this will be the interaction profile bound for to the tracker TrackerHand hand; // if known, the hand this tracker is held in Map> poses; Map inputs; protected: static void _bind_methods(); public: void set_tracker_type(XRServer::TrackerType p_type); XRServer::TrackerType get_tracker_type() const; void set_tracker_name(const StringName &p_name); StringName get_tracker_name() const; void set_tracker_desc(const String &p_desc); String get_tracker_desc() const; XRPositionalTracker::TrackerHand get_tracker_hand() const; void set_tracker_hand(const XRPositionalTracker::TrackerHand p_hand); bool has_pose(const StringName &p_action_name) const; Ref get_pose(const StringName &p_action_name) const; void invalidate_pose(const StringName &p_action_name); void set_pose(const StringName &p_action_name, const Transform3D &p_transform, const Vector3 &p_linear_velocity, const Vector3 &p_angular_velocity, const XRPose::TrackingConfidence p_tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH); Variant get_input(const StringName &p_action_name) const; void set_input(const StringName &p_action_name, const Variant &p_value); XRPositionalTracker(); ~XRPositionalTracker() {} }; VARIANT_ENUM_CAST(XRPositionalTracker::TrackerHand); #endif // XR_POSITIONAL_TRACKER_H