/*************************************************************************/ /* xr_interface_extension.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef XR_INTERFACE_EXTENSION_H #define XR_INTERFACE_EXTENSION_H #include "servers/xr/xr_interface.h" class XRInterfaceExtension : public XRInterface { GDCLASS(XRInterfaceExtension, XRInterface); public: private: bool can_add_blits = false; Vector blits; protected: _THREAD_SAFE_CLASS_ static void _bind_methods(); public: /** general interface information **/ virtual StringName get_name() const override; virtual uint32_t get_capabilities() const override; GDVIRTUAL0RC(StringName, _get_name); GDVIRTUAL0RC(uint32_t, _get_capabilities); virtual bool is_initialized() const override; virtual bool initialize() override; virtual void uninitialize() override; GDVIRTUAL0RC(bool, _is_initialized); GDVIRTUAL0R(bool, _initialize); GDVIRTUAL0(_uninitialize); /** input and output **/ virtual PackedStringArray get_suggested_tracker_names() const override; /* return a list of likely/suggested tracker names */ virtual PackedStringArray get_suggested_pose_names(const StringName &p_tracker_name) const override; /* return a list of likely/suggested action names for this tracker */ virtual TrackingStatus get_tracking_status() const override; virtual void trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0) override; GDVIRTUAL0RC(PackedStringArray, _get_suggested_tracker_names); GDVIRTUAL1RC(PackedStringArray, _get_suggested_pose_names, const StringName &); GDVIRTUAL0RC(uint32_t, _get_tracking_status); GDVIRTUAL6(_trigger_haptic_pulse, const String &, const StringName &, double, double, double, double); /** specific to VR **/ virtual bool supports_play_area_mode(XRInterface::PlayAreaMode p_mode) override; /* query if this interface supports this play area mode */ virtual XRInterface::PlayAreaMode get_play_area_mode() const override; /* get the current play area mode */ virtual bool set_play_area_mode(XRInterface::PlayAreaMode p_mode) override; /* change the play area mode, note that this should return false if the mode is not available */ virtual PackedVector3Array get_play_area() const override; /* if available, returns an array of vectors denoting the play area the player can move around in */ GDVIRTUAL1RC(bool, _supports_play_area_mode, XRInterface::PlayAreaMode); GDVIRTUAL0RC(uint32_t, _get_play_area_mode); GDVIRTUAL1RC(bool, _set_play_area_mode, uint32_t); GDVIRTUAL0RC(PackedVector3Array, _get_play_area); /** specific to AR **/ virtual bool get_anchor_detection_is_enabled() const override; virtual void set_anchor_detection_is_enabled(bool p_enable) override; virtual int get_camera_feed_id() override; GDVIRTUAL0RC(bool, _get_anchor_detection_is_enabled); GDVIRTUAL1(_set_anchor_detection_is_enabled, bool); GDVIRTUAL0RC(int, _get_camera_feed_id); /** rendering and internal **/ virtual Size2 get_render_target_size() override; virtual uint32_t get_view_count() override; virtual Transform3D get_camera_transform() override; virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override; virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override; virtual RID get_vrs_texture() override; GDVIRTUAL0R(Size2, _get_render_target_size); GDVIRTUAL0R(uint32_t, _get_view_count); GDVIRTUAL0R(Transform3D, _get_camera_transform); GDVIRTUAL2R(Transform3D, _get_transform_for_view, uint32_t, const Transform3D &); GDVIRTUAL4R(PackedFloat64Array, _get_projection_for_view, uint32_t, double, double, double); GDVIRTUAL0R(RID, _get_vrs_texture); void add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), double p_k1 = 0.0, double p_k2 = 0.0, double p_upscale = 1.0, double p_aspect_ratio = 1.0); virtual void process() override; virtual void pre_render() override; virtual bool pre_draw_viewport(RID p_render_target) override; virtual Vector post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override; virtual void end_frame() override; virtual void notification(int p_what) override; GDVIRTUAL0(_process); GDVIRTUAL0(_pre_render); GDVIRTUAL1R(bool, _pre_draw_viewport, RID); GDVIRTUAL2(_post_draw_viewport, RID, const Rect2 &); GDVIRTUAL0(_end_frame); GDVIRTUAL1(_notification, int); /* access to some internals we need */ RID get_render_target_texture(RID p_render_target); // RID get_render_target_depth(RID p_render_target); }; #endif // XR_INTERFACE_EXTENSION_H