/*************************************************************************/ /* visual_server_raster.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visual_server_raster.h" #include "core/io/marshalls.h" #include "core/os/os.h" #include "core/project_settings.h" #include "core/sort_array.h" #include "visual_server_canvas.h" #include "visual_server_globals.h" #include "visual_server_scene.h" // careful, these may run in different threads than the visual server int VisualServerRaster::changes = 0; /* BLACK BARS */ void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) { black_margin[MARGIN_LEFT] = p_left; black_margin[MARGIN_TOP] = p_top; black_margin[MARGIN_RIGHT] = p_right; black_margin[MARGIN_BOTTOM] = p_bottom; } void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) { black_image[MARGIN_LEFT] = p_left; black_image[MARGIN_TOP] = p_top; black_image[MARGIN_RIGHT] = p_right; black_image[MARGIN_BOTTOM] = p_bottom; } void VisualServerRaster::_draw_margins() { VSG::canvas_render->draw_window_margins(black_margin, black_image); }; /* FREE */ void VisualServerRaster::free(RID p_rid) { if (VSG::storage->free(p_rid)) return; if (VSG::canvas->free(p_rid)) return; if (VSG::viewport->free(p_rid)) return; if (VSG::scene->free(p_rid)) return; if (VSG::scene_render->free(p_rid)) return; } /* EVENT QUEUING */ void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) { ERR_FAIL_NULL(p_where); FrameDrawnCallbacks fdc; fdc.object = p_where->get_instance_id(); fdc.method = p_method; fdc.param = p_userdata; frame_drawn_callbacks.push_back(fdc); } void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) { //needs to be done before changes is reset to 0, to not force the editor to redraw VS::get_singleton()->emit_signal("frame_pre_draw"); changes = 0; VSG::rasterizer->begin_frame(frame_step); VSG::scene->update_dirty_instances(); //update scene stuff VSG::viewport->draw_viewports(); VSG::scene->render_probes(); _draw_margins(); VSG::rasterizer->end_frame(p_swap_buffers); while (frame_drawn_callbacks.front()) { Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object); if (obj) { Variant::CallError ce; const Variant *v = &frame_drawn_callbacks.front()->get().param; obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce); if (ce.error != Variant::CallError::CALL_OK) { String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce); ERR_PRINT("Error calling frame drawn function: " + err); } } frame_drawn_callbacks.pop_front(); } VS::get_singleton()->emit_signal("frame_post_draw"); } void VisualServerRaster::sync() { } bool VisualServerRaster::has_changed() const { return changes > 0; } void VisualServerRaster::init() { VSG::rasterizer->initialize(); } void VisualServerRaster::finish() { if (test_cube.is_valid()) { free(test_cube); } VSG::rasterizer->finalize(); } /* STATUS INFORMATION */ int VisualServerRaster::get_render_info(RenderInfo p_info) { return VSG::storage->get_render_info(p_info); } String VisualServerRaster::get_video_adapter_name() const { return VSG::storage->get_video_adapter_name(); } String VisualServerRaster::get_video_adapter_vendor() const { return VSG::storage->get_video_adapter_vendor(); } /* TESTING */ void VisualServerRaster::set_boot_image(const Ref &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { redraw_request(); VSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter); } void VisualServerRaster::set_default_clear_color(const Color &p_color) { VSG::viewport->set_default_clear_color(p_color); } bool VisualServerRaster::has_feature(Features p_feature) const { return false; } RID VisualServerRaster::get_test_cube() { if (!test_cube.is_valid()) { test_cube = _make_test_cube(); } return test_cube; } bool VisualServerRaster::has_os_feature(const String &p_feature) const { return VSG::storage->has_os_feature(p_feature); } void VisualServerRaster::set_debug_generate_wireframes(bool p_generate) { VSG::storage->set_debug_generate_wireframes(p_generate); } void VisualServerRaster::call_set_use_vsync(bool p_enable) { OS::get_singleton()->_set_use_vsync(p_enable); } bool VisualServerRaster::is_low_end() const { return VSG::rasterizer->is_low_end(); } VisualServerRaster::VisualServerRaster() { VSG::canvas = memnew(VisualServerCanvas); VSG::viewport = memnew(VisualServerViewport); VSG::scene = memnew(VisualServerScene); VSG::rasterizer = Rasterizer::create(); VSG::storage = VSG::rasterizer->get_storage(); VSG::canvas_render = VSG::rasterizer->get_canvas(); VSG::scene_render = VSG::rasterizer->get_scene(); for (int i = 0; i < 4; i++) { black_margin[i] = 0; black_image[i] = RID(); } } VisualServerRaster::~VisualServerRaster() { memdelete(VSG::canvas); memdelete(VSG::viewport); memdelete(VSG::rasterizer); memdelete(VSG::scene); }