#ifndef VISUALSERVERLIGHTBAKER_H #define VISUALSERVERLIGHTBAKER_H #include "servers/visual_server.h" class VisualServerLightBaker { public: struct BakeCell { uint32_t cells[8]; uint32_t neighbours[7]; //one unused uint32_t albedo; //albedo in RGBE uint32_t emission; //emissive light in RGBE uint32_t light[4]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast) float alpha; //used for upsampling uint32_t directional_pass; //used for baking directional }; VisualServerLightBaker(); }; #endif // VISUALSERVERLIGHTBAKER_H