/*************************************************************************/ /* shader_language.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SHADER_LANGUAGE_H #define SHADER_LANGUAGE_H #include "typedefs.h" #include "ustring.h" #include "list.h" #include "string_db.h" #include "map.h" #include "variant.h" class ShaderLanguage { public: /* COMPILER */ enum ShaderType { SHADER_MATERIAL_VERTEX, SHADER_MATERIAL_FRAGMENT, SHADER_POST_PROCESS, }; enum DataType { TYPE_VOID, TYPE_BOOL, TYPE_FLOAT, TYPE_VEC2, TYPE_VEC3, TYPE_VEC4, TYPE_MAT3, TYPE_MAT4, TYPE_TEXTURE, TYPE_CUBEMAP, }; enum Operator { OP_ASSIGN, OP_ADD, OP_SUB, OP_MUL, OP_DIV, OP_ASSIGN_ADD, OP_ASSIGN_SUB, OP_ASSIGN_MUL, OP_ASSIGN_DIV, OP_NEG, OP_NOT, OP_CMP_EQ, OP_CMP_NEQ, OP_CMP_LEQ, OP_CMP_GEQ, OP_CMP_LESS, OP_CMP_GREATER, OP_CMP_OR, OP_CMP_AND, OP_CALL, OP_CONSTRUCT, OP_MAX }; enum FlowOperation { FLOW_OP_IF, FLOW_OP_RETURN, //FLOW_OP_FOR, //FLOW_OP_WHILE, //FLOW_OP_DO, //FLOW_OP_BREAK, //FLOW_OP_CONTINUE, }; struct Node { enum Type { TYPE_PROGRAM, TYPE_FUNCTION, TYPE_BLOCK, TYPE_VARIABLE, TYPE_CONSTANT, TYPE_OPERATOR, TYPE_CONTROL_FLOW, TYPE_MEMBER }; Node * parent; Type type; virtual DataType get_datatype() const { return TYPE_VOID; } virtual ~Node() {} }; struct OperatorNode : public Node { DataType return_cache; Operator op; Vector arguments; virtual DataType get_datatype() const { return return_cache; } OperatorNode() { type=TYPE_OPERATOR; return_cache=TYPE_VOID; } }; struct VariableNode : public Node { bool uniform; DataType datatype_cache; StringName name; virtual DataType get_datatype() const { return datatype_cache; } VariableNode() { type=TYPE_VARIABLE; datatype_cache=TYPE_VOID; uniform=false; } }; struct ConstantNode : public Node { DataType datatype; Variant value; virtual DataType get_datatype() const { return datatype; } ConstantNode() { type=TYPE_CONSTANT; } }; struct BlockNode : public Node { Map variables; List statements; BlockNode() { type=TYPE_BLOCK; } }; struct ControlFlowNode : public Node { FlowOperation flow_op; Vector statements; ControlFlowNode() { type=TYPE_CONTROL_FLOW; flow_op=FLOW_OP_IF;} }; struct MemberNode : public Node { DataType basetype; DataType datatype; StringName name; Node* owner; virtual DataType get_datatype() const { return datatype; } MemberNode() { type=TYPE_MEMBER; } }; struct FunctionNode : public Node { struct Argument { StringName name; DataType type; }; StringName name; DataType return_type; Vector arguments; BlockNode *body; FunctionNode() { type=TYPE_FUNCTION; } }; struct Uniform { int order; DataType type; Variant default_value; }; struct ProgramNode : public Node { struct Function { StringName name; FunctionNode*function; }; Map builtin_variables; Map uniforms; Vector functions; BlockNode *body; ProgramNode() { type=TYPE_PROGRAM; } }; typedef void (*CompileFunc)(void*,ProgramNode*); struct VarInfo { StringName name; DataType type; }; private: enum TokenType { TK_EMPTY, TK_INDENTIFIER, TK_TRUE, TK_FALSE, TK_REAL_CONSTANT, TK_TYPE_VOID, TK_TYPE_BOOL, TK_TYPE_FLOAT, TK_TYPE_VEC2, TK_TYPE_VEC3, TK_TYPE_VEC4, TK_TYPE_MAT3, TK_TYPE_MAT4, TK_TYPE_TEXTURE, TK_TYPE_CUBEMAP, TK_TYPE_COLOR, TK_OP_EQUAL, TK_OP_NOT_EQUAL, TK_OP_LESS, TK_OP_LESS_EQUAL, TK_OP_GREATER, TK_OP_GREATER_EQUAL, TK_OP_AND, TK_OP_OR, TK_OP_NOT, TK_OP_ADD, TK_OP_SUB, TK_OP_MUL, TK_OP_DIV, TK_OP_NEG, TK_OP_ASSIGN, TK_OP_ASSIGN_ADD, TK_OP_ASSIGN_SUB, TK_OP_ASSIGN_MUL, TK_OP_ASSIGN_DIV, TK_CF_IF, TK_CF_ELSE, TK_CF_RETURN, TK_BRACKET_OPEN, TK_BRACKET_CLOSE, TK_CURLY_BRACKET_OPEN, TK_CURLY_BRACKET_CLOSE, TK_PARENTHESIS_OPEN, TK_PARENTHESIS_CLOSE, TK_COMMA, TK_SEMICOLON, TK_PERIOD, TK_UNIFORM, TK_ERROR, TK_MAX }; static const char * token_names[TK_MAX]; struct Token { TokenType type; StringName text; uint16_t line,col; Token(TokenType p_type=TK_EMPTY,const String& p_text=String()) { type=p_type; text=p_text; line=0; col=0; } }; static Token read_token(const CharType* p_text,int p_len,int &r_line,int &r_chars); static Error tokenize(const String& p_text,Vector *p_tokens,String *r_error,int *r_err_line,int *r_err_column); class Parser { Vector tokens; int pos; String error; public: void set_error(const String& p_error) { error=p_error; } void get_error(String *r_error, int *r_line, int *r_column) { *r_error=error; *r_line=get_token(pos).line; *r_column=get_token(pos).col; } Token get_token(int ofs=0) const { int idx=pos+ofs; if (idx<0 || idx>=tokens.size()) return Token(TK_ERROR); return tokens[idx]; } TokenType get_token_type(int ofs=0) const { int idx=pos+ofs; if (idx<0 || idx>=tokens.size()) return TK_ERROR; return tokens[idx].type; } void advance(int p_amount=1) { pos+=p_amount; } bool is_at_end() const { return pos>=tokens.size(); } ProgramNode *program; template T* create_node(Node *p_parent) { T*n=memnew( T ); nodegc.push_back(n); n->parent=p_parent; return n; } List nodegc; Parser(const Vector& p_tokens) { tokens=p_tokens; pos=0;} }; struct IntrinsicFuncDef { enum { MAX_ARGS=5 }; const char* name; DataType rettype; const DataType args[MAX_ARGS]; }; static const IntrinsicFuncDef intrinsic_func_defs[]; struct OperatorDef { enum { MAX_ARGS=2 }; Operator op; DataType rettype; const DataType args[MAX_ARGS]; }; static const OperatorDef operator_defs[]; struct BuiltinsDef { const char* name; DataType type; }; static const BuiltinsDef vertex_builtins_defs[]; static const BuiltinsDef fragment_builtins_defs[]; static const BuiltinsDef postprocess_fragment_builtins_defs[]; static DataType get_token_datatype(TokenType p_type); static String get_datatype_name(DataType p_type); static bool is_token_datatype(TokenType p_type); static bool is_token_nonvoid_datatype(TokenType p_type); static bool test_existing_identifier(Node *p_node,const StringName p_identifier,bool p_func=true,bool p_var=true,bool p_builtin=true); static bool parser_is_at_function(Parser& parser); static DataType compute_node_type(Node *p_node); static Node* validate_function_call(Parser&parser, OperatorNode *p_func); static Node* validate_operator(Parser& parser,OperatorNode *p_func); static bool is_token_operator(TokenType p_type); static Operator get_token_operator(TokenType p_type); static Error parse_expression(Parser& parser,Node *p_parent,Node **r_expr); static Error parse_variable_declaration(Parser& parser,BlockNode *p_block); static Error parse_function(Parser& parser,BlockNode *p_block); static Error parse_flow_if(Parser& parser,Node *p_parent,Node **r_statement); static Error parse_flow_return(Parser& parser,Node *p_parent,Node **r_statement); static Error parse_statement(Parser& parser,Node *p_parent,Node **r_statement); static Error parse_block(Parser& parser,BlockNode *p_block); static Error parse(const Vector &p_tokens,ShaderType p_type,CompileFunc p_compile_func,void *p_userdata,String *r_error,int *r_err_line,int *r_err_column); ; public: static void get_keyword_list(ShaderType p_type,List *p_keywords); static Error compile(const String& p_code,ShaderType p_type, CompileFunc p_compile_func,void *p_userdata,String *r_error,int *r_err_line,int *r_err_column); static String lex_debug(const String& p_code); }; #endif // SHADER_LANGUAGE_H