/*************************************************************************/ /* rasterizer_dummy.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rasterizer_dummy.h" /* TEXTURE API */ RID RasterizerDummy::texture_create() { Texture *texture = memnew(Texture); ERR_FAIL_COND_V(!texture,RID()); return texture_owner.make_rid( texture ); } void RasterizerDummy::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags) { Texture *texture = texture_owner.get( p_texture ); ERR_FAIL_COND(!texture); texture->width=p_width; texture->height=p_height; texture->format=p_format; texture->flags=p_flags; } void RasterizerDummy::texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side) { Texture * texture = texture_owner.get(p_texture); ERR_FAIL_COND(!texture); ERR_FAIL_COND(texture->format != p_image.get_format() ); texture->image[p_cube_side]=p_image; } Image RasterizerDummy::texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side) const { Texture * texture = texture_owner.get(p_texture); ERR_FAIL_COND_V(!texture,Image()); return texture->image[p_cube_side]; } void RasterizerDummy::texture_set_flags(RID p_texture,uint32_t p_flags) { Texture *texture = texture_owner.get( p_texture ); ERR_FAIL_COND(!texture); uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; texture->flags=p_flags|cube; // can't remove a cube from being a cube } uint32_t RasterizerDummy::texture_get_flags(RID p_texture) const { Texture * texture = texture_owner.get(p_texture); ERR_FAIL_COND_V(!texture,0); return texture->flags; } Image::Format RasterizerDummy::texture_get_format(RID p_texture) const { Texture * texture = texture_owner.get(p_texture); ERR_FAIL_COND_V(!texture,Image::FORMAT_GRAYSCALE); return texture->format; } uint32_t RasterizerDummy::texture_get_width(RID p_texture) const { Texture * texture = texture_owner.get(p_texture); ERR_FAIL_COND_V(!texture,0); return texture->width; } uint32_t RasterizerDummy::texture_get_height(RID p_texture) const { Texture * texture = texture_owner.get(p_texture); ERR_FAIL_COND_V(!texture,0); return texture->height; } bool RasterizerDummy::texture_has_alpha(RID p_texture) const { Texture * texture = texture_owner.get(p_texture); ERR_FAIL_COND_V(!texture,0); return false; } void RasterizerDummy::texture_set_size_override(RID p_texture,int p_width, int p_height) { Texture * texture = texture_owner.get(p_texture); ERR_FAIL_COND(!texture); ERR_FAIL_COND(p_width<=0 || p_width>4096); ERR_FAIL_COND(p_height<=0 || p_height>4096); //real texture size is in alloc width and height // texture->width=p_width; // texture->height=p_height; } void RasterizerDummy::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const { } /* SHADER API */ /* SHADER API */ RID RasterizerDummy::shader_create(VS::ShaderMode p_mode) { Shader *shader = memnew( Shader ); shader->mode=p_mode; shader->fragment_line=0; shader->vertex_line=0; shader->light_line=0; RID rid = shader_owner.make_rid(shader); return rid; } void RasterizerDummy::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) { ERR_FAIL_INDEX(p_mode,3); Shader *shader=shader_owner.get(p_shader); ERR_FAIL_COND(!shader); shader->mode=p_mode; } VS::ShaderMode RasterizerDummy::shader_get_mode(RID p_shader) const { Shader *shader=shader_owner.get(p_shader); ERR_FAIL_COND_V(!shader,VS::SHADER_MATERIAL); return shader->mode; } void RasterizerDummy::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs) { Shader *shader=shader_owner.get(p_shader); ERR_FAIL_COND(!shader); shader->fragment_code=p_fragment; shader->vertex_code=p_vertex; shader->light_code=p_light; shader->fragment_line=p_fragment_ofs; shader->vertex_line=p_vertex_ofs; shader->light_line=p_vertex_ofs; } String RasterizerDummy::shader_get_vertex_code(RID p_shader) const { Shader *shader=shader_owner.get(p_shader); ERR_FAIL_COND_V(!shader,String()); return shader->vertex_code; } String RasterizerDummy::shader_get_fragment_code(RID p_shader) const { Shader *shader=shader_owner.get(p_shader); ERR_FAIL_COND_V(!shader,String()); return shader->fragment_code; } String RasterizerDummy::shader_get_light_code(RID p_shader) const { Shader *shader=shader_owner.get(p_shader); ERR_FAIL_COND_V(!shader,String()); return shader->light_code; } void RasterizerDummy::shader_get_param_list(RID p_shader, List *p_param_list) const { Shader *shader=shader_owner.get(p_shader); ERR_FAIL_COND(!shader); } void RasterizerDummy::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) { } RID RasterizerDummy::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const { return RID(); } /* COMMON MATERIAL API */ RID RasterizerDummy::material_create() { return material_owner.make_rid( memnew( Material ) ); } void RasterizerDummy::material_set_shader(RID p_material, RID p_shader) { Material *material = material_owner.get(p_material); ERR_FAIL_COND(!material); material->shader=p_shader; } RID RasterizerDummy::material_get_shader(RID p_material) const { Material *material = material_owner.get(p_material); ERR_FAIL_COND_V(!material,RID()); return material->shader; } void RasterizerDummy::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) { Material *material = material_owner.get(p_material); ERR_FAIL_COND(!material); if (p_value.get_type()==Variant::NIL) material->shader_params.erase(p_param); else material->shader_params[p_param]=p_value; } Variant RasterizerDummy::material_get_param(RID p_material, const StringName& p_param) const { Material *material = material_owner.get(p_material); ERR_FAIL_COND_V(!material,Variant()); if (material->shader_params.has(p_param)) return material->shader_params[p_param]; else return Variant(); } void RasterizerDummy::material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled) { Material *material = material_owner.get(p_material); ERR_FAIL_COND(!material); ERR_FAIL_INDEX(p_flag,VS::MATERIAL_FLAG_MAX); material->flags[p_flag]=p_enabled; } bool RasterizerDummy::material_get_flag(RID p_material,VS::MaterialFlag p_flag) const { Material *material = material_owner.get(p_material); ERR_FAIL_COND_V(!material,false); ERR_FAIL_INDEX_V(p_flag,VS::MATERIAL_FLAG_MAX,false); return material->flags[p_flag]; } void RasterizerDummy::material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode) { Material *material = material_owner.get(p_material); ERR_FAIL_COND(!material); material->depth_draw_mode=p_mode; } VS::MaterialDepthDrawMode RasterizerDummy::material_get_depth_draw_mode(RID p_material) const{ Material *material = material_owner.get(p_material); ERR_FAIL_COND_V(!material,VS::MATERIAL_DEPTH_DRAW_ALWAYS); return material->depth_draw_mode; } void RasterizerDummy::material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) { Material *material = material_owner.get(p_material); ERR_FAIL_COND(!material); material->blend_mode=p_mode; } VS::MaterialBlendMode RasterizerDummy::material_get_blend_mode(RID p_material) const { Material *material = material_owner.get(p_material); ERR_FAIL_COND_V(!material,VS::MATERIAL_BLEND_MODE_ADD); return material->blend_mode; } void RasterizerDummy::material_set_line_width(RID p_material,float p_line_width) { Material *material = material_owner.get(p_material); ERR_FAIL_COND(!material); material->line_width=p_line_width; } float RasterizerDummy::material_get_line_width(RID p_material) const { Material *material = material_owner.get(p_material); ERR_FAIL_COND_V(!material,0); return material->line_width; } /* MESH API */ RID RasterizerDummy::mesh_create() { return mesh_owner.make_rid( memnew( Mesh ) ); } void RasterizerDummy::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND(!mesh); ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX ); ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX); Surface s; s.format=0; for(int i=0;imorph_target_count; s.morph_format=s.format; Surface *surface = memnew( Surface ); *surface=s; mesh->surfaces.push_back(surface); } void RasterizerDummy::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) { ERR_EXPLAIN("Dummy Rasterizer does not support custom surfaces. Running on wrong platform?"); ERR_FAIL_V(); } Array RasterizerDummy::mesh_get_surface_arrays(RID p_mesh,int p_surface) const { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND_V(!mesh,Array()); ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() ); Surface *surface = mesh->surfaces[p_surface]; ERR_FAIL_COND_V( !surface, Array() ); return surface->data; } Array RasterizerDummy::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const{ Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND_V(!mesh,Array()); ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() ); Surface *surface = mesh->surfaces[p_surface]; ERR_FAIL_COND_V( !surface, Array() ); return surface->morph_data; } void RasterizerDummy::mesh_set_morph_target_count(RID p_mesh,int p_amount) { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND(!mesh); ERR_FAIL_COND( mesh->surfaces.size()!=0 ); mesh->morph_target_count=p_amount; } int RasterizerDummy::mesh_get_morph_target_count(RID p_mesh) const{ Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND_V(!mesh,-1); return mesh->morph_target_count; } void RasterizerDummy::mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode) { ERR_FAIL_INDEX(p_mode,2); Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND(!mesh); mesh->morph_target_mode=p_mode; } VS::MorphTargetMode RasterizerDummy::mesh_get_morph_target_mode(RID p_mesh) const { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND_V(!mesh,VS::MORPH_MODE_NORMALIZED); return mesh->morph_target_mode; } void RasterizerDummy::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned) { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND(!mesh); ERR_FAIL_INDEX(p_surface, mesh->surfaces.size() ); Surface *surface = mesh->surfaces[p_surface]; ERR_FAIL_COND( !surface); if (surface->material_owned && surface->material.is_valid()) free(surface->material); surface->material_owned=p_owned; surface->material=p_material; } RID RasterizerDummy::mesh_surface_get_material(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND_V(!mesh,RID()); ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID() ); Surface *surface = mesh->surfaces[p_surface]; ERR_FAIL_COND_V( !surface, RID() ); return surface->material; } int RasterizerDummy::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND_V(!mesh,-1); ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); Surface *surface = mesh->surfaces[p_surface]; ERR_FAIL_COND_V( !surface, -1 ); Vector3Array arr = surface->data[VS::ARRAY_VERTEX]; return arr.size(); } int RasterizerDummy::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND_V(!mesh,-1); ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); Surface *surface = mesh->surfaces[p_surface]; ERR_FAIL_COND_V( !surface, -1 ); IntArray arr = surface->data[VS::ARRAY_INDEX]; return arr.size(); } uint32_t RasterizerDummy::mesh_surface_get_format(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND_V(!mesh,0); ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0 ); Surface *surface = mesh->surfaces[p_surface]; ERR_FAIL_COND_V( !surface, 0 ); return surface->format; } VS::PrimitiveType RasterizerDummy::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_POINTS); ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS ); Surface *surface = mesh->surfaces[p_surface]; ERR_FAIL_COND_V( !surface, VS::PRIMITIVE_POINTS ); return surface->primitive; } void RasterizerDummy::mesh_remove_surface(RID p_mesh,int p_index) { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND(!mesh); ERR_FAIL_INDEX(p_index, mesh->surfaces.size() ); Surface *surface = mesh->surfaces[p_index]; ERR_FAIL_COND( !surface); memdelete( mesh->surfaces[p_index] ); mesh->surfaces.remove(p_index); } int RasterizerDummy::mesh_get_surface_count(RID p_mesh) const { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND_V(!mesh,-1); return mesh->surfaces.size(); } AABB RasterizerDummy::mesh_get_aabb(RID p_mesh,RID p_skeleton) const { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND_V(!mesh,AABB()); AABB aabb; for (int i=0;isurfaces.size();i++) { if (i==0) aabb=mesh->surfaces[i]->aabb; else aabb.merge_with(mesh->surfaces[i]->aabb); } return aabb; } void RasterizerDummy::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND(!mesh); mesh->custom_aabb=p_aabb; } AABB RasterizerDummy::mesh_get_custom_aabb(RID p_mesh) const { const Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND_V(!mesh,AABB()); return mesh->custom_aabb; } /* MULTIMESH API */ RID RasterizerDummy::multimesh_create() { return multimesh_owner.make_rid( memnew( MultiMesh )); } void RasterizerDummy::multimesh_set_instance_count(RID p_multimesh,int p_count) { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND(!multimesh); multimesh->elements.clear(); // make sure to delete everything, so it "fails" in all implementations multimesh->elements.resize(p_count); } int RasterizerDummy::multimesh_get_instance_count(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND_V(!multimesh,-1); return multimesh->elements.size(); } void RasterizerDummy::multimesh_set_mesh(RID p_multimesh,RID p_mesh) { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND(!multimesh); multimesh->mesh=p_mesh; } void RasterizerDummy::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND(!multimesh); multimesh->aabb=p_aabb; } void RasterizerDummy::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index,multimesh->elements.size()); multimesh->elements[p_index].xform=p_transform; } void RasterizerDummy::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND(!multimesh) ERR_FAIL_INDEX(p_index,multimesh->elements.size()); multimesh->elements[p_index].color=p_color; } RID RasterizerDummy::multimesh_get_mesh(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND_V(!multimesh,RID()); return multimesh->mesh; } AABB RasterizerDummy::multimesh_get_aabb(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND_V(!multimesh,AABB()); return multimesh->aabb; } Transform RasterizerDummy::multimesh_instance_get_transform(RID p_multimesh,int p_index) const { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND_V(!multimesh,Transform()); ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Transform()); return multimesh->elements[p_index].xform; } Color RasterizerDummy::multimesh_instance_get_color(RID p_multimesh,int p_index) const { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND_V(!multimesh,Color()); ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Color()); return multimesh->elements[p_index].color; } void RasterizerDummy::multimesh_set_visible_instances(RID p_multimesh,int p_visible) { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND(!multimesh); multimesh->visible=p_visible; } int RasterizerDummy::multimesh_get_visible_instances(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND_V(!multimesh,-1); return multimesh->visible; } /* IMMEDIATE API */ RID RasterizerDummy::immediate_create() { Immediate *im = memnew( Immediate ); return immediate_owner.make_rid(im); } void RasterizerDummy::immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture){ } void RasterizerDummy::immediate_vertex(RID p_immediate,const Vector3& p_vertex){ } void RasterizerDummy::immediate_normal(RID p_immediate,const Vector3& p_normal){ } void RasterizerDummy::immediate_tangent(RID p_immediate,const Plane& p_tangent){ } void RasterizerDummy::immediate_color(RID p_immediate,const Color& p_color){ } void RasterizerDummy::immediate_uv(RID p_immediate,const Vector2& tex_uv){ } void RasterizerDummy::immediate_uv2(RID p_immediate,const Vector2& tex_uv){ } void RasterizerDummy::immediate_end(RID p_immediate){ } void RasterizerDummy::immediate_clear(RID p_immediate) { } AABB RasterizerDummy::immediate_get_aabb(RID p_immediate) const { return AABB(Vector3(-1,-1,-1),Vector3(2,2,2)); } void RasterizerDummy::immediate_set_material(RID p_immediate,RID p_material) { Immediate *im = immediate_owner.get(p_immediate); ERR_FAIL_COND(!im); im->material=p_material; } RID RasterizerDummy::immediate_get_material(RID p_immediate) const { const Immediate *im = immediate_owner.get(p_immediate); ERR_FAIL_COND_V(!im,RID()); return im->material; } /* PARTICLES API */ RID RasterizerDummy::particles_create() { Particles *particles = memnew( Particles ); ERR_FAIL_COND_V(!particles,RID()); return particles_owner.make_rid(particles); } void RasterizerDummy::particles_set_amount(RID p_particles, int p_amount) { ERR_FAIL_COND(p_amount<1); Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); particles->data.amount=p_amount; } int RasterizerDummy::particles_get_amount(RID p_particles) const { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,-1); return particles->data.amount; } void RasterizerDummy::particles_set_emitting(RID p_particles, bool p_emitting) { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); particles->data.emitting=p_emitting;; } bool RasterizerDummy::particles_is_emitting(RID p_particles) const { const Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,false); return particles->data.emitting; } void RasterizerDummy::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); particles->data.visibility_aabb=p_visibility; } void RasterizerDummy::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); particles->data.emission_half_extents=p_half_extents; } Vector3 RasterizerDummy::particles_get_emission_half_extents(RID p_particles) const { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,Vector3()); return particles->data.emission_half_extents; } void RasterizerDummy::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); particles->data.emission_base_velocity=p_base_velocity; } Vector3 RasterizerDummy::particles_get_emission_base_velocity(RID p_particles) const { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,Vector3()); return particles->data.emission_base_velocity; } void RasterizerDummy::particles_set_emission_points(RID p_particles, const DVector& p_points) { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); particles->data.emission_points=p_points; } DVector RasterizerDummy::particles_get_emission_points(RID p_particles) const { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,DVector()); return particles->data.emission_points; } void RasterizerDummy::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); particles->data.gravity_normal=p_normal; } Vector3 RasterizerDummy::particles_get_gravity_normal(RID p_particles) const { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,Vector3()); return particles->data.gravity_normal; } AABB RasterizerDummy::particles_get_visibility_aabb(RID p_particles) const { const Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,AABB()); return particles->data.visibility_aabb; } void RasterizerDummy::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value) { ERR_FAIL_INDEX(p_variable,VS::PARTICLE_VAR_MAX); Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); particles->data.particle_vars[p_variable]=p_value; } float RasterizerDummy::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const { const Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,-1); return particles->data.particle_vars[p_variable]; } void RasterizerDummy::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness) { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); particles->data.particle_randomness[p_variable]=p_randomness; } float RasterizerDummy::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const { const Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,-1); return particles->data.particle_randomness[p_variable]; } void RasterizerDummy::particles_set_color_phases(RID p_particles, int p_phases) { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); ERR_FAIL_COND( p_phases<0 || p_phases>VS::MAX_PARTICLE_COLOR_PHASES ); particles->data.color_phase_count=p_phases; } int RasterizerDummy::particles_get_color_phases(RID p_particles) const { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,-1); return particles->data.color_phase_count; } void RasterizerDummy::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) { ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES); if (p_pos<0.0) p_pos=0.0; if (p_pos>1.0) p_pos=1.0; Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); particles->data.color_phases[p_phase].pos=p_pos; } float RasterizerDummy::particles_get_color_phase_pos(RID p_particles, int p_phase) const { ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, -1.0); const Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,-1); return particles->data.color_phases[p_phase].pos; } void RasterizerDummy::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) { ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES); Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); particles->data.color_phases[p_phase].color=p_color; //update alpha particles->has_alpha=false; for(int i=0;idata.color_phases[i].color.a<0.99) particles->has_alpha=true; } } Color RasterizerDummy::particles_get_color_phase_color(RID p_particles, int p_phase) const { ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, Color()); const Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,Color()); return particles->data.color_phases[p_phase].color; } void RasterizerDummy::particles_set_attractors(RID p_particles, int p_attractors) { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); ERR_FAIL_COND( p_attractors<0 || p_attractors>VisualServer::MAX_PARTICLE_ATTRACTORS ); particles->data.attractor_count=p_attractors; } int RasterizerDummy::particles_get_attractors(RID p_particles) const { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,-1); return particles->data.attractor_count; } void RasterizerDummy::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count); particles->data.attractors[p_attractor].pos=p_pos;; } Vector3 RasterizerDummy::particles_get_attractor_pos(RID p_particles,int p_attractor) const { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,Vector3()); ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,Vector3()); return particles->data.attractors[p_attractor].pos; } void RasterizerDummy::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count); particles->data.attractors[p_attractor].force=p_force; } float RasterizerDummy::particles_get_attractor_strength(RID p_particles,int p_attractor) const { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,0); ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,0); return particles->data.attractors[p_attractor].force; } void RasterizerDummy::particles_set_material(RID p_particles, RID p_material,bool p_owned) { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); if (particles->material_owned && particles->material.is_valid()) free(particles->material); particles->material_owned=p_owned; particles->material=p_material; } RID RasterizerDummy::particles_get_material(RID p_particles) const { const Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,RID()); return particles->material; } void RasterizerDummy::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); particles->data.local_coordinates=p_enable; } bool RasterizerDummy::particles_is_using_local_coordinates(RID p_particles) const { const Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,false); return particles->data.local_coordinates; } bool RasterizerDummy::particles_has_height_from_velocity(RID p_particles) const { const Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,false); return particles->data.height_from_velocity; } void RasterizerDummy::particles_set_height_from_velocity(RID p_particles, bool p_enable) { Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND(!particles); particles->data.height_from_velocity=p_enable; } AABB RasterizerDummy::particles_get_aabb(RID p_particles) const { const Particles* particles = particles_owner.get( p_particles ); ERR_FAIL_COND_V(!particles,AABB()); return particles->data.visibility_aabb; } /* SKELETON API */ RID RasterizerDummy::skeleton_create() { Skeleton *skeleton = memnew( Skeleton ); ERR_FAIL_COND_V(!skeleton,RID()); return skeleton_owner.make_rid( skeleton ); } void RasterizerDummy::skeleton_resize(RID p_skeleton,int p_bones) { Skeleton *skeleton = skeleton_owner.get( p_skeleton ); ERR_FAIL_COND(!skeleton); if (p_bones == skeleton->bones.size()) { return; }; skeleton->bones.resize(p_bones); } int RasterizerDummy::skeleton_get_bone_count(RID p_skeleton) const { Skeleton *skeleton = skeleton_owner.get( p_skeleton ); ERR_FAIL_COND_V(!skeleton, -1); return skeleton->bones.size(); } void RasterizerDummy::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) { Skeleton *skeleton = skeleton_owner.get( p_skeleton ); ERR_FAIL_COND(!skeleton); ERR_FAIL_INDEX( p_bone, skeleton->bones.size() ); skeleton->bones[p_bone] = p_transform; } Transform RasterizerDummy::skeleton_bone_get_transform(RID p_skeleton,int p_bone) { Skeleton *skeleton = skeleton_owner.get( p_skeleton ); ERR_FAIL_COND_V(!skeleton, Transform()); ERR_FAIL_INDEX_V( p_bone, skeleton->bones.size(), Transform() ); // something return skeleton->bones[p_bone]; } /* LIGHT API */ RID RasterizerDummy::light_create(VS::LightType p_type) { Light *light = memnew( Light ); light->type=p_type; return light_owner.make_rid(light); } VS::LightType RasterizerDummy::light_get_type(RID p_light) const { Light *light = light_owner.get(p_light); ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI); return light->type; } void RasterizerDummy::light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color) { Light *light = light_owner.get(p_light); ERR_FAIL_COND(!light); ERR_FAIL_INDEX( p_type, 3 ); light->colors[p_type]=p_color; } Color RasterizerDummy::light_get_color(RID p_light,VS::LightColor p_type) const { Light *light = light_owner.get(p_light); ERR_FAIL_COND_V(!light, Color()); ERR_FAIL_INDEX_V( p_type, 3, Color() ); return light->colors[p_type]; } void RasterizerDummy::light_set_shadow(RID p_light,bool p_enabled) { Light *light = light_owner.get(p_light); ERR_FAIL_COND(!light); light->shadow_enabled=p_enabled; } bool RasterizerDummy::light_has_shadow(RID p_light) const { Light *light = light_owner.get(p_light); ERR_FAIL_COND_V(!light,false); return light->shadow_enabled; } void RasterizerDummy::light_set_volumetric(RID p_light,bool p_enabled) { Light *light = light_owner.get(p_light); ERR_FAIL_COND(!light); light->volumetric_enabled=p_enabled; } bool RasterizerDummy::light_is_volumetric(RID p_light) const { Light *light = light_owner.get(p_light); ERR_FAIL_COND_V(!light,false); return light->volumetric_enabled; } void RasterizerDummy::light_set_projector(RID p_light,RID p_texture) { Light *light = light_owner.get(p_light); ERR_FAIL_COND(!light); light->projector=p_texture; } RID RasterizerDummy::light_get_projector(RID p_light) const { Light *light = light_owner.get(p_light); ERR_FAIL_COND_V(!light,RID()); return light->projector; } void RasterizerDummy::light_set_var(RID p_light, VS::LightParam p_var, float p_value) { Light * light = light_owner.get( p_light ); ERR_FAIL_COND(!light); ERR_FAIL_INDEX( p_var, VS::LIGHT_PARAM_MAX ); light->vars[p_var]=p_value; } float RasterizerDummy::light_get_var(RID p_light, VS::LightParam p_var) const { Light * light = light_owner.get( p_light ); ERR_FAIL_COND_V(!light,0); ERR_FAIL_INDEX_V( p_var, VS::LIGHT_PARAM_MAX,0 ); return light->vars[p_var]; } void RasterizerDummy::light_set_operator(RID p_light,VS::LightOp p_op) { Light * light = light_owner.get( p_light ); ERR_FAIL_COND(!light); }; VS::LightOp RasterizerDummy::light_get_operator(RID p_light) const { return VS::LightOp(0); }; void RasterizerDummy::light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode) { } VS::LightOmniShadowMode RasterizerDummy::light_omni_get_shadow_mode(RID p_light) const{ return VS::LightOmniShadowMode(0); } void RasterizerDummy::light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode) { } VS::LightDirectionalShadowMode RasterizerDummy::light_directional_get_shadow_mode(RID p_light) const { return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; } void RasterizerDummy::light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value) { } float RasterizerDummy::light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const { return 0; } AABB RasterizerDummy::light_get_aabb(RID p_light) const { Light *light = light_owner.get( p_light ); ERR_FAIL_COND_V(!light,AABB()); switch( light->type ) { case VS::LIGHT_SPOT: { float len=light->vars[VS::LIGHT_PARAM_RADIUS]; float size=Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE]))*len; return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) ); } break; case VS::LIGHT_OMNI: { float r = light->vars[VS::LIGHT_PARAM_RADIUS]; return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 ); } break; case VS::LIGHT_DIRECTIONAL: { return AABB(); } break; default: {} } ERR_FAIL_V( AABB() ); } RID RasterizerDummy::light_instance_create(RID p_light) { Light *light = light_owner.get( p_light ); ERR_FAIL_COND_V(!light, RID()); LightInstance *light_instance = memnew( LightInstance ); light_instance->light=p_light; light_instance->base=light; return light_instance_owner.make_rid( light_instance ); } void RasterizerDummy::light_instance_set_transform(RID p_light_instance,const Transform& p_transform) { LightInstance *lighti = light_instance_owner.get( p_light_instance ); ERR_FAIL_COND(!lighti); lighti->transform=p_transform; } bool RasterizerDummy::light_instance_has_shadow(RID p_light_instance) const { return false; } bool RasterizerDummy::light_instance_assign_shadow(RID p_light_instance) { return false; } Rasterizer::ShadowType RasterizerDummy::light_instance_get_shadow_type(RID p_light_instance) const { LightInstance *lighti = light_instance_owner.get( p_light_instance ); ERR_FAIL_COND_V(!lighti,Rasterizer::SHADOW_NONE); switch(lighti->base->type) { case VS::LIGHT_DIRECTIONAL: return SHADOW_PSM; break; case VS::LIGHT_OMNI: return SHADOW_DUAL_PARABOLOID; break; case VS::LIGHT_SPOT: return SHADOW_SIMPLE; break; } return Rasterizer::SHADOW_NONE; } Rasterizer::ShadowType RasterizerDummy::light_instance_get_shadow_type(RID p_light_instance,bool p_far) const { return SHADOW_NONE; } void RasterizerDummy::light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) { } int RasterizerDummy::light_instance_get_shadow_passes(RID p_light_instance) const { return 0; } bool RasterizerDummy::light_instance_get_pssm_shadow_overlap(RID p_light_instance) const { return false; } void RasterizerDummy::light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) { LightInstance *lighti = light_instance_owner.get( p_light_instance ); ERR_FAIL_COND(!lighti); ERR_FAIL_COND(lighti->base->type!=VS::LIGHT_DIRECTIONAL); ERR_FAIL_INDEX(p_index,1); lighti->custom_projection=p_camera; lighti->custom_transform=p_transform; } void RasterizerDummy::shadow_clear_near() { } bool RasterizerDummy::shadow_allocate_near(RID p_light) { return false; } bool RasterizerDummy::shadow_allocate_far(RID p_light) { return false; } /* PARTICLES INSTANCE */ RID RasterizerDummy::particles_instance_create(RID p_particles) { ERR_FAIL_COND_V(!particles_owner.owns(p_particles),RID()); ParticlesInstance *particles_instance = memnew( ParticlesInstance ); ERR_FAIL_COND_V(!particles_instance, RID() ); particles_instance->particles=p_particles; return particles_instance_owner.make_rid(particles_instance); } void RasterizerDummy::particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform) { ParticlesInstance *particles_instance=particles_instance_owner.get(p_particles_instance); ERR_FAIL_COND(!particles_instance); particles_instance->transform=p_transform; } /* RENDER API */ /* all calls (inside begin/end shadow) are always warranted to be in the following order: */ RID RasterizerDummy::viewport_data_create() { return RID(); } RID RasterizerDummy::render_target_create(){ return RID(); } void RasterizerDummy::render_target_set_size(RID p_render_target, int p_width, int p_height){ } RID RasterizerDummy::render_target_get_texture(RID p_render_target) const{ return RID(); } bool RasterizerDummy::render_target_renedered_in_frame(RID p_render_target){ return false; } void RasterizerDummy::begin_frame() { } void RasterizerDummy::capture_viewport(Image* r_capture) { } void RasterizerDummy::clear_viewport(const Color& p_color) { }; void RasterizerDummy::set_viewport(const VS::ViewportRect& p_viewport) { } void RasterizerDummy::set_render_target(RID p_render_target, bool p_transparent_bg, bool p_vflip) { } void RasterizerDummy::begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug) { }; void RasterizerDummy::begin_shadow_map( RID p_light_instance, int p_shadow_pass ) { } void RasterizerDummy::set_camera(const Transform& p_world,const CameraMatrix& p_projection) { } void RasterizerDummy::add_light( RID p_light_instance ) { } void RasterizerDummy::add_mesh( const RID& p_mesh, const InstanceData *p_data) { } void RasterizerDummy::add_multimesh( const RID& p_multimesh, const InstanceData *p_data){ } void RasterizerDummy::add_particles( const RID& p_particle_instance, const InstanceData *p_data){ } void RasterizerDummy::end_scene() { } void RasterizerDummy::end_shadow_map() { } void RasterizerDummy::end_frame() { } /* CANVAS API */ void RasterizerDummy::canvas_begin() { } void RasterizerDummy::canvas_disable_blending() { } void RasterizerDummy::canvas_set_opacity(float p_opacity) { } void RasterizerDummy::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) { } void RasterizerDummy::canvas_begin_rect(const Matrix32& p_transform) { } void RasterizerDummy::canvas_set_clip(bool p_clip, const Rect2& p_rect) { } void RasterizerDummy::canvas_end_rect() { } void RasterizerDummy::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) { } void RasterizerDummy::canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate) { } void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) { } void RasterizerDummy::canvas_draw_primitive(const Vector& p_points, const Vector& p_colors,const Vector& p_uvs, RID p_texture,float p_width) { } void RasterizerDummy::canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor) { } void RasterizerDummy::canvas_set_transform(const Matrix32& p_transform) { } /* ENVIRONMENT */ RID RasterizerDummy::environment_create() { Environment * env = memnew( Environment ); return environment_owner.make_rid(env); } void RasterizerDummy::environment_set_background(RID p_env,VS::EnvironmentBG p_bg) { ERR_FAIL_INDEX(p_bg,VS::ENV_BG_MAX); Environment * env = environment_owner.get(p_env); ERR_FAIL_COND(!env); env->bg_mode=p_bg; } VS::EnvironmentBG RasterizerDummy::environment_get_background(RID p_env) const{ const Environment * env = environment_owner.get(p_env); ERR_FAIL_COND_V(!env,VS::ENV_BG_MAX); return env->bg_mode; } void RasterizerDummy::environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value){ ERR_FAIL_INDEX(p_param,VS::ENV_BG_PARAM_MAX); Environment * env = environment_owner.get(p_env); ERR_FAIL_COND(!env); env->bg_param[p_param]=p_value; } Variant RasterizerDummy::environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const{ ERR_FAIL_INDEX_V(p_param,VS::ENV_BG_PARAM_MAX,Variant()); const Environment * env = environment_owner.get(p_env); ERR_FAIL_COND_V(!env,Variant()); return env->bg_param[p_param]; } void RasterizerDummy::environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled){ ERR_FAIL_INDEX(p_effect,VS::ENV_FX_MAX); Environment * env = environment_owner.get(p_env); ERR_FAIL_COND(!env); env->fx_enabled[p_effect]=p_enabled; } bool RasterizerDummy::environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const{ ERR_FAIL_INDEX_V(p_effect,VS::ENV_FX_MAX,false); const Environment * env = environment_owner.get(p_env); ERR_FAIL_COND_V(!env,false); return env->fx_enabled[p_effect]; } void RasterizerDummy::environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value){ ERR_FAIL_INDEX(p_param,VS::ENV_FX_PARAM_MAX); Environment * env = environment_owner.get(p_env); ERR_FAIL_COND(!env); env->fx_param[p_param]=p_value; } Variant RasterizerDummy::environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const{ ERR_FAIL_INDEX_V(p_param,VS::ENV_FX_PARAM_MAX,Variant()); const Environment * env = environment_owner.get(p_env); ERR_FAIL_COND_V(!env,Variant()); return env->fx_param[p_param]; } RID RasterizerDummy::sampled_light_dp_create(int p_width,int p_height) { return sampled_light_owner.make_rid(memnew(SampledLight)); } void RasterizerDummy::sampled_light_dp_update(RID p_sampled_light, const Color *p_data, float p_multiplier) { } /*MISC*/ bool RasterizerDummy::is_texture(const RID& p_rid) const { return texture_owner.owns(p_rid); } bool RasterizerDummy::is_material(const RID& p_rid) const { return material_owner.owns(p_rid); } bool RasterizerDummy::is_mesh(const RID& p_rid) const { return mesh_owner.owns(p_rid); } bool RasterizerDummy::is_immediate(const RID& p_rid) const { return immediate_owner.owns(p_rid); } bool RasterizerDummy::is_multimesh(const RID& p_rid) const { return multimesh_owner.owns(p_rid); } bool RasterizerDummy::is_particles(const RID &p_beam) const { return particles_owner.owns(p_beam); } bool RasterizerDummy::is_light(const RID& p_rid) const { return light_owner.owns(p_rid); } bool RasterizerDummy::is_light_instance(const RID& p_rid) const { return light_instance_owner.owns(p_rid); } bool RasterizerDummy::is_particles_instance(const RID& p_rid) const { return particles_instance_owner.owns(p_rid); } bool RasterizerDummy::is_skeleton(const RID& p_rid) const { return skeleton_owner.owns(p_rid); } bool RasterizerDummy::is_environment(const RID& p_rid) const { return environment_owner.owns(p_rid); } bool RasterizerDummy::is_shader(const RID& p_rid) const { return false; } void RasterizerDummy::free(const RID& p_rid) { if (texture_owner.owns(p_rid)) { // delete the texture Texture *texture = texture_owner.get(p_rid); texture_owner.free(p_rid); memdelete(texture); } else if (shader_owner.owns(p_rid)) { // delete the texture Shader *shader = shader_owner.get(p_rid); shader_owner.free(p_rid); memdelete(shader); } else if (material_owner.owns(p_rid)) { Material *material = material_owner.get( p_rid ); material_owner.free(p_rid); memdelete(material); } else if (mesh_owner.owns(p_rid)) { Mesh *mesh = mesh_owner.get(p_rid); for (int i=0;isurfaces.size();i++) { memdelete( mesh->surfaces[i] ); }; mesh->surfaces.clear(); mesh_owner.free(p_rid); memdelete(mesh); } else if (multimesh_owner.owns(p_rid)) { MultiMesh *multimesh = multimesh_owner.get(p_rid); multimesh_owner.free(p_rid); memdelete(multimesh); } else if (immediate_owner.owns(p_rid)) { Immediate *immediate = immediate_owner.get(p_rid); immediate_owner.free(p_rid); memdelete(immediate); } else if (particles_owner.owns(p_rid)) { Particles *particles = particles_owner.get(p_rid); particles_owner.free(p_rid); memdelete(particles); } else if (particles_instance_owner.owns(p_rid)) { ParticlesInstance *particles_isntance = particles_instance_owner.get(p_rid); particles_instance_owner.free(p_rid); memdelete(particles_isntance); } else if (skeleton_owner.owns(p_rid)) { Skeleton *skeleton = skeleton_owner.get( p_rid ); skeleton_owner.free(p_rid); memdelete(skeleton); } else if (light_owner.owns(p_rid)) { Light *light = light_owner.get( p_rid ); light_owner.free(p_rid); memdelete(light); } else if (light_instance_owner.owns(p_rid)) { LightInstance *light_instance = light_instance_owner.get( p_rid ); light_instance_owner.free(p_rid); memdelete( light_instance ); } else if (environment_owner.owns(p_rid)) { Environment *env = environment_owner.get( p_rid ); environment_owner.free(p_rid); memdelete( env ); } else if (sampled_light_owner.owns(p_rid)) { SampledLight *sampled_light = sampled_light_owner.get( p_rid ); ERR_FAIL_COND(!sampled_light); sampled_light_owner.free(p_rid); memdelete( sampled_light ); }; } void RasterizerDummy::custom_shade_model_set_shader(int p_model, RID p_shader) { }; RID RasterizerDummy::custom_shade_model_get_shader(int p_model) const { return RID(); }; void RasterizerDummy::custom_shade_model_set_name(int p_model, const String& p_name) { }; String RasterizerDummy::custom_shade_model_get_name(int p_model) const { return String(); }; void RasterizerDummy::custom_shade_model_set_param_info(int p_model, const List& p_info) { }; void RasterizerDummy::custom_shade_model_get_param_info(int p_model, List* p_info) const { }; void RasterizerDummy::init() { } void RasterizerDummy::finish() { } int RasterizerDummy::get_render_info(VS::RenderInfo p_info) { return 0; } bool RasterizerDummy::needs_to_draw_next_frame() const { return false; } bool RasterizerDummy::has_feature(VS::Features p_feature) const { return false; } RasterizerDummy::RasterizerDummy() { }; RasterizerDummy::~RasterizerDummy() { };