/*************************************************************************/ /* shader_warnings.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SHADER_WARNINGS #define SHADER_WARNINGS #ifdef DEBUG_ENABLED #include "core/string/string_name.h" #include "core/templates/list.h" #include "core/templates/map.h" #include "core/variant/variant.h" class ShaderWarning { public: enum Code { FLOAT_COMPARISON, UNUSED_CONSTANT, UNUSED_FUNCTION, UNUSED_STRUCT, UNUSED_UNIFORM, UNUSED_VARYING, UNUSED_LOCAL_VARIABLE, FORMATTING_ERROR, DEVICE_LIMIT_EXCEEDED, WARNING_MAX, }; enum CodeFlags : uint32_t { NONE_FLAG = 0U, FLOAT_COMPARISON_FLAG = 1U, UNUSED_CONSTANT_FLAG = 2U, UNUSED_FUNCTION_FLAG = 4U, UNUSED_STRUCT_FLAG = 8U, UNUSED_UNIFORM_FLAG = 16U, UNUSED_VARYING_FLAG = 32U, UNUSED_LOCAL_VARIABLE_FLAG = 64U, FORMATTING_ERROR_FLAG = 128U, DEVICE_LIMIT_EXCEEDED_FLAG = 256U, }; private: Code code; int line; StringName subject; Vector extra_args; public: Code get_code() const; int get_line() const; const StringName &get_subject() const; String get_message() const; String get_name() const; Vector get_extra_args() const; static String get_name_from_code(Code p_code); static Code get_code_from_name(const String &p_name); static CodeFlags get_flags_from_codemap(const Map &p_map); ShaderWarning(Code p_code = WARNING_MAX, int p_line = -1, const StringName &p_subject = "", const Vector &p_extra_args = Vector()); }; #endif // DEBUG_ENABLED #endif // SHADER_WARNINGS