/*************************************************************************/
/*  shader_warnings.h                                                    */
/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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#ifndef SHADER_WARNINGS
#define SHADER_WARNINGS

#ifdef DEBUG_ENABLED

#include "core/string/string_name.h"
#include "core/templates/list.h"
#include "core/templates/map.h"

class ShaderWarning {
public:
	enum Code {
		FLOAT_COMPARISON,
		UNUSED_CONSTANT,
		UNUSED_FUNCTION,
		UNUSED_STRUCT,
		UNUSED_UNIFORM,
		UNUSED_VARYING,
		UNUSED_LOCAL_VARIABLE,
		WARNING_MAX,
	};

	enum CodeFlags : uint32_t {
		NONE_FLAG = 0U,
		FLOAT_COMPARISON_FLAG = 1U,
		UNUSED_CONSTANT_FLAG = 2U,
		UNUSED_FUNCTION_FLAG = 4U,
		UNUSED_STRUCT_FLAG = 8U,
		UNUSED_UNIFORM_FLAG = 16U,
		UNUSED_VARYING_FLAG = 32U,
		UNUSED_LOCAL_VARIABLE_FLAG = 64U,
	};

private:
	Code code;
	int line;
	StringName subject;

public:
	Code get_code() const;
	int get_line() const;
	const StringName &get_subject() const;
	String get_message() const;
	String get_name() const;

	static String get_name_from_code(Code p_code);
	static Code get_code_from_name(const String &p_name);
	static CodeFlags get_flags_from_codemap(const Map<Code, bool> &p_map);

	ShaderWarning(Code p_code = WARNING_MAX, int p_line = -1, const StringName &p_subject = "");
};

#endif // DEBUG_ENABLED

#endif // SHADER_WARNINGS