/*************************************************************************/ /* rendering_server_globals.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RENDERING_SERVER_GLOBALS_H #define RENDERING_SERVER_GLOBALS_H #include "servers/rendering/renderer_canvas_cull.h" #include "servers/rendering/renderer_canvas_render.h" #include "servers/rendering/renderer_scene.h" #include "servers/rendering/storage/canvas_texture_storage.h" #include "servers/rendering/storage/decal_atlas_storage.h" #include "servers/rendering/storage/material_storage.h" #include "servers/rendering/storage/mesh_storage.h" #include "servers/rendering/storage/texture_storage.h" class RendererCanvasCull; class RendererViewport; class RendererScene; class RenderingServerGlobals { public: static bool threaded; static RendererCanvasTextureStorage *canvas_texture_storage; static RendererMaterialStorage *material_storage; static RendererMeshStorage *mesh_storage; static RendererTextureStorage *texture_storage; static RendererDecalAtlasStorage *decal_atlas_storage; static RendererStorage *storage; static RendererCanvasRender *canvas_render; static RendererCompositor *rasterizer; static RendererCanvasCull *canvas; static RendererViewport *viewport; static RendererScene *scene; }; #define RSG RenderingServerGlobals #endif // RENDERING_SERVER_GLOBALS_H