/*************************************************************************/ /* rendering_device.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rendering_device.h" #include "rendering_device_binds.h" RenderingDevice *RenderingDevice::singleton = nullptr; RenderingDevice *RenderingDevice::get_singleton() { return singleton; } RenderingDevice::ShaderCompileToSPIRVFunction RenderingDevice::compile_to_spirv_function = nullptr; RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = nullptr; RenderingDevice::ShaderSPIRVGetCacheKeyFunction RenderingDevice::get_spirv_cache_key_function = nullptr; void RenderingDevice::shader_set_compile_to_spirv_function(ShaderCompileToSPIRVFunction p_function) { compile_to_spirv_function = p_function; } void RenderingDevice::shader_set_spirv_cache_function(ShaderCacheFunction p_function) { cache_function = p_function; } void RenderingDevice::shader_set_get_cache_key_function(ShaderSPIRVGetCacheKeyFunction p_function) { get_spirv_cache_key_function = p_function; } Vector RenderingDevice::shader_compile_spirv_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) { if (p_allow_cache && cache_function) { Vector cache = cache_function(p_stage, p_source_code, p_language); if (cache.size()) { return cache; } } ERR_FAIL_COND_V(!compile_to_spirv_function, Vector()); return compile_to_spirv_function(p_stage, p_source_code, p_language, r_error, this); } String RenderingDevice::shader_get_spirv_cache_key() const { if (get_spirv_cache_key_function) { return get_spirv_cache_key_function(this); } return String(); } RID RenderingDevice::shader_create_from_spirv(const Vector &p_spirv, const String &p_shader_name) { Vector bytecode = shader_compile_binary_from_spirv(p_spirv, p_shader_name); ERR_FAIL_COND_V(bytecode.size() == 0, RID()); return shader_create_from_bytecode(bytecode); } RID RenderingDevice::_texture_create(const Ref &p_format, const Ref &p_view, const TypedArray &p_data) { ERR_FAIL_COND_V(p_format.is_null(), RID()); ERR_FAIL_COND_V(p_view.is_null(), RID()); Vector> data; for (int i = 0; i < p_data.size(); i++) { Vector byte_slice = p_data[i]; ERR_FAIL_COND_V(byte_slice.is_empty(), RID()); data.push_back(byte_slice); } return texture_create(p_format->base, p_view->base, data); } RID RenderingDevice::_texture_create_shared(const Ref &p_view, RID p_with_texture) { ERR_FAIL_COND_V(p_view.is_null(), RID()); return texture_create_shared(p_view->base, p_with_texture); } RID RenderingDevice::_texture_create_shared_from_slice(const Ref &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type) { ERR_FAIL_COND_V(p_view.is_null(), RID()); return texture_create_shared_from_slice(p_view->base, p_with_texture, p_layer, p_mipmap, p_mipmaps, p_slice_type); } RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create(const TypedArray &p_attachments, uint32_t p_view_count) { Vector attachments; attachments.resize(p_attachments.size()); for (int i = 0; i < p_attachments.size(); i++) { Ref af = p_attachments[i]; ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID); attachments.write[i] = af->base; } return framebuffer_format_create(attachments, p_view_count); } RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create_multipass(const TypedArray &p_attachments, const TypedArray &p_passes, uint32_t p_view_count) { Vector attachments; attachments.resize(p_attachments.size()); for (int i = 0; i < p_attachments.size(); i++) { Ref af = p_attachments[i]; ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID); attachments.write[i] = af->base; } Vector passes; for (int i = 0; i < p_passes.size(); i++) { Ref pass = p_passes[i]; ERR_CONTINUE(pass.is_null()); passes.push_back(pass->base); } return framebuffer_format_create_multipass(attachments, passes, p_view_count); } RID RenderingDevice::_framebuffer_create(const TypedArray &p_textures, FramebufferFormatID p_format_check, uint32_t p_view_count) { Vector textures = Variant(p_textures); return framebuffer_create(textures, p_format_check, p_view_count); } RID RenderingDevice::_framebuffer_create_multipass(const TypedArray &p_textures, const TypedArray &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) { Vector textures = Variant(p_textures); Vector passes; for (int i = 0; i < p_passes.size(); i++) { Ref pass = p_passes[i]; ERR_CONTINUE(pass.is_null()); passes.push_back(pass->base); } return framebuffer_create_multipass(textures, passes, p_format_check, p_view_count); } RID RenderingDevice::_sampler_create(const Ref &p_state) { ERR_FAIL_COND_V(p_state.is_null(), RID()); return sampler_create(p_state->base); } RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const TypedArray &p_vertex_formats) { Vector descriptions; descriptions.resize(p_vertex_formats.size()); for (int i = 0; i < p_vertex_formats.size(); i++) { Ref af = p_vertex_formats[i]; ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID); descriptions.write[i] = af->base; } return vertex_format_create(descriptions); } RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray &p_src_buffers) { Vector buffers = Variant(p_src_buffers); return vertex_array_create(p_vertex_count, p_vertex_format, buffers); } Ref RenderingDevice::_shader_compile_spirv_from_source(const Ref &p_source, bool p_allow_cache) { ERR_FAIL_COND_V(p_source.is_null(), Ref()); Ref bytecode; bytecode.instantiate(); for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) { String error; ShaderStage stage = ShaderStage(i); String source = p_source->get_stage_source(stage); if (!source.is_empty()) { Vector spirv = shader_compile_spirv_from_source(stage, source, p_source->get_language(), &error, p_allow_cache); bytecode->set_stage_bytecode(stage, spirv); bytecode->set_stage_compile_error(stage, error); } } return bytecode; } Vector RenderingDevice::_shader_compile_binary_from_spirv(const Ref &p_spirv, const String &p_shader_name) { ERR_FAIL_COND_V(p_spirv.is_null(), Vector()); Vector stage_data; for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) { ShaderStage stage = ShaderStage(i); ShaderStageSPIRVData sd; sd.shader_stage = stage; String error = p_spirv->get_stage_compile_error(stage); ERR_FAIL_COND_V_MSG(!error.is_empty(), Vector(), "Can't create a shader from an errored bytecode. Check errors in source bytecode."); sd.spir_v = p_spirv->get_stage_bytecode(stage); if (sd.spir_v.is_empty()) { continue; } stage_data.push_back(sd); } return shader_compile_binary_from_spirv(stage_data, p_shader_name); } RID RenderingDevice::_shader_create_from_spirv(const Ref &p_spirv, const String &p_shader_name) { ERR_FAIL_COND_V(p_spirv.is_null(), RID()); Vector stage_data; for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) { ShaderStage stage = ShaderStage(i); ShaderStageSPIRVData sd; sd.shader_stage = stage; String error = p_spirv->get_stage_compile_error(stage); ERR_FAIL_COND_V_MSG(!error.is_empty(), RID(), "Can't create a shader from an errored bytecode. Check errors in source bytecode."); sd.spir_v = p_spirv->get_stage_bytecode(stage); if (sd.spir_v.is_empty()) { continue; } stage_data.push_back(sd); } return shader_create_from_spirv(stage_data); } RID RenderingDevice::_uniform_set_create(const TypedArray &p_uniforms, RID p_shader, uint32_t p_shader_set) { Vector uniforms; uniforms.resize(p_uniforms.size()); for (int i = 0; i < p_uniforms.size(); i++) { Ref uniform = p_uniforms[i]; ERR_FAIL_COND_V(!uniform.is_valid(), RID()); uniforms.write[i] = uniform->base; } return uniform_set_create(uniforms, p_shader, p_shader_set); } Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector &p_data, uint32_t p_post_barrier) { return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_post_barrier); } static Vector _get_spec_constants(const TypedArray &p_constants) { Vector ret; ret.resize(p_constants.size()); for (int i = 0; i < p_constants.size(); i++) { Ref c = p_constants[i]; ERR_CONTINUE(c.is_null()); RenderingDevice::PipelineSpecializationConstant &sc = ret.write[i]; Variant value = c->get_value(); switch (value.get_type()) { case Variant::BOOL: { sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; sc.bool_value = value; } break; case Variant::INT: { sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT; sc.int_value = value; } break; case Variant::FLOAT: { sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT; sc.float_value = value; } break; default: { } } sc.constant_id = c->get_constant_id(); } return ret; } RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref &p_rasterization_state, const Ref &p_multisample_state, const Ref &p_depth_stencil_state, const Ref &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray &p_specialization_constants) { PipelineRasterizationState rasterization_state; if (p_rasterization_state.is_valid()) { rasterization_state = p_rasterization_state->base; } PipelineMultisampleState multisample_state; if (p_multisample_state.is_valid()) { multisample_state = p_multisample_state->base; for (int i = 0; i < p_multisample_state->sample_masks.size(); i++) { int64_t mask = p_multisample_state->sample_masks[i]; multisample_state.sample_mask.push_back(mask); } } PipelineDepthStencilState depth_stencil_state; if (p_depth_stencil_state.is_valid()) { depth_stencil_state = p_depth_stencil_state->base; } PipelineColorBlendState color_blend_state; if (p_blend_state.is_valid()) { color_blend_state = p_blend_state->base; for (int i = 0; i < p_blend_state->attachments.size(); i++) { Ref attachment = p_blend_state->attachments[i]; if (attachment.is_valid()) { color_blend_state.attachments.push_back(attachment->base); } } } return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags, p_for_render_pass, _get_spec_constants(p_specialization_constants)); } RID RenderingDevice::_compute_pipeline_create(RID p_shader, const TypedArray &p_specialization_constants = TypedArray()) { return compute_pipeline_create(p_shader, _get_spec_constants(p_specialization_constants)); } Vector RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray &p_storage_textures) { Vector splits; splits.resize(p_splits); Vector stextures; for (int i = 0; i < p_storage_textures.size(); i++) { stextures.push_back(p_storage_textures[i]); } draw_list_begin_split(p_framebuffer, p_splits, splits.ptrw(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, stextures); Vector split_ids; split_ids.resize(splits.size()); for (int i = 0; i < splits.size(); i++) { split_ids.write[i] = splits[i]; } return split_ids; } Vector RenderingDevice::_draw_list_switch_to_next_pass_split(uint32_t p_splits) { Vector splits; splits.resize(p_splits); Error err = draw_list_switch_to_next_pass_split(p_splits, splits.ptrw()); ERR_FAIL_COND_V(err != OK, Vector()); Vector split_ids; split_ids.resize(splits.size()); for (int i = 0; i < splits.size(); i++) { split_ids.write[i] = splits[i]; } return split_ids; } void RenderingDevice::_draw_list_set_push_constant(DrawListID p_list, const Vector &p_data, uint32_t p_data_size) { ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size); draw_list_set_push_constant(p_list, p_data.ptr(), p_data_size); } void RenderingDevice::_compute_list_set_push_constant(ComputeListID p_list, const Vector &p_data, uint32_t p_data_size) { ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size); compute_list_set_push_constant(p_list, p_data.ptr(), p_data_size); } void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("texture_create", "format", "view", "data"), &RenderingDevice::_texture_create, DEFVAL(Array())); ClassDB::bind_method(D_METHOD("texture_create_shared", "view", "with_texture"), &RenderingDevice::_texture_create_shared); ClassDB::bind_method(D_METHOD("texture_create_shared_from_slice", "view", "with_texture", "layer", "mipmap", "mipmaps", "slice_type"), &RenderingDevice::_texture_create_shared_from_slice, DEFVAL(1), DEFVAL(TEXTURE_SLICE_2D)); ClassDB::bind_method(D_METHOD("texture_update", "texture", "layer", "data", "post_barrier"), &RenderingDevice::texture_update, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "layer"), &RenderingDevice::texture_get_data); ClassDB::bind_method(D_METHOD("texture_is_format_supported_for_usage", "format", "usage_flags"), &RenderingDevice::texture_is_format_supported_for_usage); ClassDB::bind_method(D_METHOD("texture_is_shared", "texture"), &RenderingDevice::texture_is_shared); ClassDB::bind_method(D_METHOD("texture_is_valid", "texture"), &RenderingDevice::texture_is_valid); ClassDB::bind_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "post_barrier"), &RenderingDevice::texture_copy, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "post_barrier"), &RenderingDevice::texture_clear, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "post_barrier"), &RenderingDevice::texture_resolve_multisample, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("framebuffer_format_create", "attachments", "view_count"), &RenderingDevice::_framebuffer_format_create, DEFVAL(1)); ClassDB::bind_method(D_METHOD("framebuffer_format_create_multipass", "attachments", "passes", "view_count"), &RenderingDevice::_framebuffer_format_create_multipass, DEFVAL(1)); ClassDB::bind_method(D_METHOD("framebuffer_format_create_empty", "samples"), &RenderingDevice::framebuffer_format_create_empty, DEFVAL(TEXTURE_SAMPLES_1)); ClassDB::bind_method(D_METHOD("framebuffer_format_get_texture_samples", "format", "render_pass"), &RenderingDevice::framebuffer_format_get_texture_samples, DEFVAL(0)); ClassDB::bind_method(D_METHOD("framebuffer_create", "textures", "validate_with_format", "view_count"), &RenderingDevice::_framebuffer_create, DEFVAL(INVALID_FORMAT_ID), DEFVAL(1)); ClassDB::bind_method(D_METHOD("framebuffer_create_multipass", "textures", "passes", "validate_with_format", "view_count"), &RenderingDevice::_framebuffer_create_multipass, DEFVAL(INVALID_FORMAT_ID), DEFVAL(1)); ClassDB::bind_method(D_METHOD("framebuffer_create_empty", "size", "samples", "validate_with_format"), &RenderingDevice::framebuffer_create_empty, DEFVAL(TEXTURE_SAMPLES_1), DEFVAL(INVALID_FORMAT_ID)); ClassDB::bind_method(D_METHOD("framebuffer_get_format", "framebuffer"), &RenderingDevice::framebuffer_get_format); ClassDB::bind_method(D_METHOD("framebuffer_is_valid", "framebuffer"), &RenderingDevice::framebuffer_is_valid); ClassDB::bind_method(D_METHOD("sampler_create", "state"), &RenderingDevice::_sampler_create); ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create); ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data", "use_restart_indices"), &RenderingDevice::index_buffer_create, DEFVAL(Vector()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create); ClassDB::bind_method(D_METHOD("shader_compile_spirv_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_spirv_from_source, DEFVAL(true)); ClassDB::bind_method(D_METHOD("shader_compile_binary_from_spirv", "spirv_data", "name"), &RenderingDevice::_shader_compile_binary_from_spirv, DEFVAL("")); ClassDB::bind_method(D_METHOD("shader_create_from_spirv", "spirv_data", "name"), &RenderingDevice::_shader_create_from_spirv, DEFVAL("")); ClassDB::bind_method(D_METHOD("shader_create_from_bytecode", "binary_data"), &RenderingDevice::shader_create_from_bytecode); ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask); ClassDB::bind_method(D_METHOD("uniform_buffer_create", "size_bytes", "data"), &RenderingDevice::uniform_buffer_create, DEFVAL(Vector())); ClassDB::bind_method(D_METHOD("storage_buffer_create", "size_bytes", "data", "usage"), &RenderingDevice::storage_buffer_create, DEFVAL(Vector()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("texture_buffer_create", "size_bytes", "format", "data"), &RenderingDevice::texture_buffer_create, DEFVAL(Vector())); ClassDB::bind_method(D_METHOD("uniform_set_create", "uniforms", "shader", "shader_set"), &RenderingDevice::_uniform_set_create); ClassDB::bind_method(D_METHOD("uniform_set_is_valid", "uniform_set"), &RenderingDevice::uniform_set_is_valid); ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "post_barrier"), &RenderingDevice::_buffer_update, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::buffer_clear, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data); ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags", "for_render_pass", "specialization_constants"), &RenderingDevice::_render_pipeline_create, DEFVAL(0), DEFVAL(0), DEFVAL(TypedArray())); ClassDB::bind_method(D_METHOD("render_pipeline_is_valid", "render_pipeline"), &RenderingDevice::render_pipeline_is_valid); ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader", "specialization_constants"), &RenderingDevice::_compute_pipeline_create, DEFVAL(TypedArray())); ClassDB::bind_method(D_METHOD("compute_pipeline_is_valid", "compute_pieline"), &RenderingDevice::compute_pipeline_is_valid); ClassDB::bind_method(D_METHOD("screen_get_width", "screen"), &RenderingDevice::screen_get_width, DEFVAL(DisplayServer::MAIN_WINDOW_ID)); ClassDB::bind_method(D_METHOD("screen_get_height", "screen"), &RenderingDevice::screen_get_height, DEFVAL(DisplayServer::MAIN_WINDOW_ID)); ClassDB::bind_method(D_METHOD("screen_get_framebuffer_format"), &RenderingDevice::screen_get_framebuffer_format); ClassDB::bind_method(D_METHOD("draw_list_begin_for_screen", "screen", "clear_color"), &RenderingDevice::draw_list_begin_for_screen, DEFVAL(DisplayServer::MAIN_WINDOW_ID), DEFVAL(Color())); ClassDB::bind_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::draw_list_begin, DEFVAL(Vector()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(TypedArray())); ClassDB::bind_method(D_METHOD("draw_list_begin_split", "framebuffer", "splits", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::_draw_list_begin_split, DEFVAL(Vector()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(TypedArray())); ClassDB::bind_method(D_METHOD("draw_list_set_blend_constants", "draw_list", "color"), &RenderingDevice::draw_list_set_blend_constants); ClassDB::bind_method(D_METHOD("draw_list_bind_render_pipeline", "draw_list", "render_pipeline"), &RenderingDevice::draw_list_bind_render_pipeline); ClassDB::bind_method(D_METHOD("draw_list_bind_uniform_set", "draw_list", "uniform_set", "set_index"), &RenderingDevice::draw_list_bind_uniform_set); ClassDB::bind_method(D_METHOD("draw_list_bind_vertex_array", "draw_list", "vertex_array"), &RenderingDevice::draw_list_bind_vertex_array); ClassDB::bind_method(D_METHOD("draw_list_bind_index_array", "draw_list", "index_array"), &RenderingDevice::draw_list_bind_index_array); ClassDB::bind_method(D_METHOD("draw_list_set_push_constant", "draw_list", "buffer", "size_bytes"), &RenderingDevice::_draw_list_set_push_constant); ClassDB::bind_method(D_METHOD("draw_list_draw", "draw_list", "use_indices", "instances", "procedural_vertex_count"), &RenderingDevice::draw_list_draw, DEFVAL(0)); ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2())); ClassDB::bind_method(D_METHOD("draw_list_disable_scissor", "draw_list"), &RenderingDevice::draw_list_disable_scissor); ClassDB::bind_method(D_METHOD("draw_list_switch_to_next_pass"), &RenderingDevice::draw_list_switch_to_next_pass); ClassDB::bind_method(D_METHOD("draw_list_switch_to_next_pass_split", "splits"), &RenderingDevice::_draw_list_switch_to_next_pass_split); ClassDB::bind_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::draw_list_end, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("compute_list_begin", "allow_draw_overlap"), &RenderingDevice::compute_list_begin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("compute_list_bind_compute_pipeline", "compute_list", "compute_pipeline"), &RenderingDevice::compute_list_bind_compute_pipeline); ClassDB::bind_method(D_METHOD("compute_list_set_push_constant", "compute_list", "buffer", "size_bytes"), &RenderingDevice::_compute_list_set_push_constant); ClassDB::bind_method(D_METHOD("compute_list_bind_uniform_set", "compute_list", "uniform_set", "set_index"), &RenderingDevice::compute_list_bind_uniform_set); ClassDB::bind_method(D_METHOD("compute_list_dispatch", "compute_list", "x_groups", "y_groups", "z_groups"), &RenderingDevice::compute_list_dispatch); ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier); ClassDB::bind_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::compute_list_end, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingDevice::free); ClassDB::bind_method(D_METHOD("capture_timestamp", "name"), &RenderingDevice::capture_timestamp); ClassDB::bind_method(D_METHOD("get_captured_timestamps_count"), &RenderingDevice::get_captured_timestamps_count); ClassDB::bind_method(D_METHOD("get_captured_timestamps_frame"), &RenderingDevice::get_captured_timestamps_frame); ClassDB::bind_method(D_METHOD("get_captured_timestamp_gpu_time", "index"), &RenderingDevice::get_captured_timestamp_gpu_time); ClassDB::bind_method(D_METHOD("get_captured_timestamp_cpu_time", "index"), &RenderingDevice::get_captured_timestamp_cpu_time); ClassDB::bind_method(D_METHOD("get_captured_timestamp_name", "index"), &RenderingDevice::get_captured_timestamp_name); ClassDB::bind_method(D_METHOD("limit_get", "limit"), &RenderingDevice::limit_get); ClassDB::bind_method(D_METHOD("get_frame_delay"), &RenderingDevice::get_frame_delay); ClassDB::bind_method(D_METHOD("submit"), &RenderingDevice::submit); ClassDB::bind_method(D_METHOD("sync"), &RenderingDevice::sync); ClassDB::bind_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::barrier, DEFVAL(BARRIER_MASK_ALL), DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("full_barrier"), &RenderingDevice::full_barrier); ClassDB::bind_method(D_METHOD("create_local_device"), &RenderingDevice::create_local_device); ClassDB::bind_method(D_METHOD("set_resource_name", "id", "name"), &RenderingDevice::set_resource_name); ClassDB::bind_method(D_METHOD("draw_command_begin_label", "name", "color"), &RenderingDevice::draw_command_begin_label); ClassDB::bind_method(D_METHOD("draw_command_insert_label", "name", "color"), &RenderingDevice::draw_command_insert_label); ClassDB::bind_method(D_METHOD("draw_command_end_label"), &RenderingDevice::draw_command_end_label); ClassDB::bind_method(D_METHOD("get_device_vendor_name"), &RenderingDevice::get_device_vendor_name); ClassDB::bind_method(D_METHOD("get_device_name"), &RenderingDevice::get_device_name); ClassDB::bind_method(D_METHOD("get_device_pipeline_cache_uuid"), &RenderingDevice::get_device_pipeline_cache_uuid); ClassDB::bind_method(D_METHOD("get_memory_usage", "type"), &RenderingDevice::get_memory_usage); ClassDB::bind_method(D_METHOD("get_driver_resource", "resource", "rid", "index"), &RenderingDevice::get_driver_resource); BIND_CONSTANT(BARRIER_MASK_RASTER); BIND_CONSTANT(BARRIER_MASK_COMPUTE); BIND_CONSTANT(BARRIER_MASK_TRANSFER); BIND_CONSTANT(BARRIER_MASK_ALL); BIND_CONSTANT(BARRIER_MASK_NO_BARRIER); BIND_ENUM_CONSTANT(DEVICE_TYPE_OTHER); BIND_ENUM_CONSTANT(DEVICE_TYPE_INTEGRATED_GPU); BIND_ENUM_CONSTANT(DEVICE_TYPE_DISCRETE_GPU); BIND_ENUM_CONSTANT(DEVICE_TYPE_VIRTUAL_GPU); BIND_ENUM_CONSTANT(DEVICE_TYPE_CPU); BIND_ENUM_CONSTANT(DEVICE_TYPE_MAX); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_DEVICE); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_INSTANCE); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_QUEUE); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE_VIEW); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_SAMPLER); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_BUFFER); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE); BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8); BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_R5G6B5_UNORM_PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_B5G6R5_UNORM_PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_R5G5B5A1_UNORM_PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_B5G5R5A1_UNORM_PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_A1R5G5B5_UNORM_PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R8_USCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SSCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SRGB); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_USCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SSCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SRGB); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_USCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SSCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SRGB); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_USCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SSCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SRGB); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_USCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SSCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SRGB); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_USCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SSCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SRGB); BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UNORM_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SNORM_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_USCALED_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SSCALED_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UINT_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SINT_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SRGB_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UNORM_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SNORM_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_USCALED_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SSCALED_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UINT_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SINT_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UNORM_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SNORM_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_USCALED_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SSCALED_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UINT_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SINT_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R16_USCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SSCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SFLOAT); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_USCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SSCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SFLOAT); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_USCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SSCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SFLOAT); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_USCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SSCALED); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SFLOAT); BIND_ENUM_CONSTANT(DATA_FORMAT_R32_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SFLOAT); BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SFLOAT); BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SFLOAT); BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SFLOAT); BIND_ENUM_CONSTANT(DATA_FORMAT_R64_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SFLOAT); BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SFLOAT); BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SFLOAT); BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SINT); BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SFLOAT); BIND_ENUM_CONSTANT(DATA_FORMAT_B10G11R11_UFLOAT_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_X8_D24_UNORM_PACK32); BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT); BIND_ENUM_CONSTANT(DATA_FORMAT_S8_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM_S8_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_D24_UNORM_S8_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT_S8_UINT); BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_SNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_SNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_UFLOAT_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_SFLOAT_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_SNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_SNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_UNORM_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_SRGB_BLOCK); BIND_ENUM_CONSTANT(DATA_FORMAT_G8B8G8R8_422_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8G8_422_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6_UNORM_PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6_UNORM_2PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4_UNORM_PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4_UNORM_2PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_G16B16G16R16_422_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_B16G16R16G16_422_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM); BIND_ENUM_CONSTANT(DATA_FORMAT_MAX); BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D); BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D); BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D); BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE); BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D_ARRAY); BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D_ARRAY); BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE_ARRAY); BIND_ENUM_CONSTANT(TEXTURE_TYPE_MAX); BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_1); BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_2); BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_4); BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_8); BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_16); BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_32); BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_64); BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_MAX); BIND_ENUM_CONSTANT(TEXTURE_USAGE_SAMPLING_BIT); BIND_ENUM_CONSTANT(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT); BIND_ENUM_CONSTANT(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT); BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_BIT); BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_ATOMIC_BIT); BIND_ENUM_CONSTANT(TEXTURE_USAGE_CPU_READ_BIT); BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_UPDATE_BIT); BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_FROM_BIT); BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_TO_BIT); BIND_ENUM_CONSTANT(TEXTURE_USAGE_INPUT_ATTACHMENT_BIT); BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_IDENTITY); BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ZERO); BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ONE); BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_R); BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_G); BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_B); BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_A); BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_MAX); BIND_ENUM_CONSTANT(TEXTURE_SLICE_2D); BIND_ENUM_CONSTANT(TEXTURE_SLICE_CUBEMAP); BIND_ENUM_CONSTANT(TEXTURE_SLICE_3D); BIND_ENUM_CONSTANT(SAMPLER_FILTER_NEAREST); BIND_ENUM_CONSTANT(SAMPLER_FILTER_LINEAR); BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_REPEAT); BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRRORED_REPEAT); BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE); BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER); BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE); BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MAX); BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK); BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK); BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK); BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK); BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE); BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE); BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_MAX); BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_VERTEX); BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_INSTANCE); BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT16); BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT32); BIND_ENUM_CONSTANT(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT); BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER); //for sampling only (sampler GLSL type) BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE); // for sampling only); but includes a texture); (samplerXX GLSL type)); first a sampler then a texture BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE); //only texture); (textureXX GLSL type) BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE); // storage image (imageXX GLSL type)); for compute mostly BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE_BUFFER); // buffer texture (or TBO); textureBuffer type) BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER); // buffer texture with a sampler(or TBO); samplerBuffer type) BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE_BUFFER); //texel buffer); (imageBuffer type)); for compute mostly BIND_ENUM_CONSTANT(UNIFORM_TYPE_UNIFORM_BUFFER); //regular uniform buffer (or UBO). BIND_ENUM_CONSTANT(UNIFORM_TYPE_STORAGE_BUFFER); //storage buffer ("buffer" qualifier) like UBO); but supports storage); for compute mostly BIND_ENUM_CONSTANT(UNIFORM_TYPE_INPUT_ATTACHMENT); //used for sub-pass read/write); for mobile mostly BIND_ENUM_CONSTANT(UNIFORM_TYPE_MAX); BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_POINTS); BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES); BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES_WITH_ADJACENCY); BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS); BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY); BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES); BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY); BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS); BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY); BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX); BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TESSELATION_PATCH); BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_MAX); BIND_ENUM_CONSTANT(POLYGON_CULL_DISABLED); BIND_ENUM_CONSTANT(POLYGON_CULL_FRONT); BIND_ENUM_CONSTANT(POLYGON_CULL_BACK); BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_CLOCKWISE); BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_COUNTER_CLOCKWISE); BIND_ENUM_CONSTANT(STENCIL_OP_KEEP); BIND_ENUM_CONSTANT(STENCIL_OP_ZERO); BIND_ENUM_CONSTANT(STENCIL_OP_REPLACE); BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_CLAMP); BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_CLAMP); BIND_ENUM_CONSTANT(STENCIL_OP_INVERT); BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_WRAP); BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_WRAP); BIND_ENUM_CONSTANT(STENCIL_OP_MAX); //not an actual operator); just the amount of operators :D BIND_ENUM_CONSTANT(COMPARE_OP_NEVER); BIND_ENUM_CONSTANT(COMPARE_OP_LESS); BIND_ENUM_CONSTANT(COMPARE_OP_EQUAL); BIND_ENUM_CONSTANT(COMPARE_OP_LESS_OR_EQUAL); BIND_ENUM_CONSTANT(COMPARE_OP_GREATER); BIND_ENUM_CONSTANT(COMPARE_OP_NOT_EQUAL); BIND_ENUM_CONSTANT(COMPARE_OP_GREATER_OR_EQUAL); BIND_ENUM_CONSTANT(COMPARE_OP_ALWAYS); BIND_ENUM_CONSTANT(COMPARE_OP_MAX); BIND_ENUM_CONSTANT(LOGIC_OP_CLEAR); BIND_ENUM_CONSTANT(LOGIC_OP_AND); BIND_ENUM_CONSTANT(LOGIC_OP_AND_REVERSE); BIND_ENUM_CONSTANT(LOGIC_OP_COPY); BIND_ENUM_CONSTANT(LOGIC_OP_AND_INVERTED); BIND_ENUM_CONSTANT(LOGIC_OP_NO_OP); BIND_ENUM_CONSTANT(LOGIC_OP_XOR); BIND_ENUM_CONSTANT(LOGIC_OP_OR); BIND_ENUM_CONSTANT(LOGIC_OP_NOR); BIND_ENUM_CONSTANT(LOGIC_OP_EQUIVALENT); BIND_ENUM_CONSTANT(LOGIC_OP_INVERT); BIND_ENUM_CONSTANT(LOGIC_OP_OR_REVERSE); BIND_ENUM_CONSTANT(LOGIC_OP_COPY_INVERTED); BIND_ENUM_CONSTANT(LOGIC_OP_OR_INVERTED); BIND_ENUM_CONSTANT(LOGIC_OP_NAND); BIND_ENUM_CONSTANT(LOGIC_OP_SET); BIND_ENUM_CONSTANT(LOGIC_OP_MAX); //not an actual operator); just the amount of operators :D BIND_ENUM_CONSTANT(BLEND_FACTOR_ZERO); BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE); BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_COLOR); BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_COLOR); BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_COLOR); BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_COLOR); BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA); BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_ALPHA); BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_ALPHA); BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_ALPHA); BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_COLOR); BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR); BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_ALPHA); BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA); BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA_SATURATE); BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_COLOR); BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_COLOR); BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_ALPHA); BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA); BIND_ENUM_CONSTANT(BLEND_FACTOR_MAX); BIND_ENUM_CONSTANT(BLEND_OP_ADD); BIND_ENUM_CONSTANT(BLEND_OP_SUBTRACT); BIND_ENUM_CONSTANT(BLEND_OP_REVERSE_SUBTRACT); BIND_ENUM_CONSTANT(BLEND_OP_MINIMUM); BIND_ENUM_CONSTANT(BLEND_OP_MAXIMUM); BIND_ENUM_CONSTANT(BLEND_OP_MAX); BIND_ENUM_CONSTANT(DYNAMIC_STATE_LINE_WIDTH); BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BIAS); BIND_ENUM_CONSTANT(DYNAMIC_STATE_BLEND_CONSTANTS); BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BOUNDS); BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_COMPARE_MASK); BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_WRITE_MASK); BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_REFERENCE); BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR); //start rendering and clear the framebuffer (supply params) BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION); //start rendering and clear the framebuffer (supply params) BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION_CONTINUE); //continue rendering and clear the framebuffer (supply params) BIND_ENUM_CONSTANT(INITIAL_ACTION_KEEP); //start rendering); but keep attached color texture contents (depth will be cleared) BIND_ENUM_CONSTANT(INITIAL_ACTION_DROP); //start rendering); ignore what is there); just write above it BIND_ENUM_CONSTANT(INITIAL_ACTION_CONTINUE); //continue rendering (framebuffer must have been left in "continue" state as final action previously) BIND_ENUM_CONSTANT(INITIAL_ACTION_MAX); BIND_ENUM_CONSTANT(FINAL_ACTION_READ); //will no longer render to it); allows attached textures to be read again); but depth buffer contents will be dropped (Can't be read from) BIND_ENUM_CONSTANT(FINAL_ACTION_DISCARD); // discard contents after rendering BIND_ENUM_CONSTANT(FINAL_ACTION_CONTINUE); //will continue rendering later); attached textures can't be read until re-bound with "finish" BIND_ENUM_CONSTANT(FINAL_ACTION_MAX); BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX); BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT); BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL); BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION); BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE); BIND_ENUM_CONSTANT(SHADER_STAGE_MAX); BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX_BIT); BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT_BIT); BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL_BIT); BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION_BIT); BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE_BIT); BIND_ENUM_CONSTANT(SHADER_LANGUAGE_GLSL); BIND_ENUM_CONSTANT(SHADER_LANGUAGE_HLSL); BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL); BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT); BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT); BIND_ENUM_CONSTANT(LIMIT_MAX_BOUND_UNIFORM_SETS); BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS); BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_UNIFORM_SET); BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET); BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET); BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET); BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET); BIND_ENUM_CONSTANT(LIMIT_MAX_DRAW_INDEXED_INDEX); BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_HEIGHT); BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_WIDTH); BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_ARRAY_LAYERS); BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_1D); BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_2D); BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_3D); BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_CUBE); BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE); BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE); BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE); BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE); BIND_ENUM_CONSTANT(LIMIT_MAX_PUSH_CONSTANT_SIZE); BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFER_SIZE); BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET); BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES); BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDINGS); BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE); BIND_ENUM_CONSTANT(LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT); BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE); BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X); BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y); BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z); BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS); BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X); BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y); BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z); BIND_ENUM_CONSTANT(MEMORY_TEXTURES); BIND_ENUM_CONSTANT(MEMORY_BUFFERS); BIND_ENUM_CONSTANT(MEMORY_TOTAL); BIND_CONSTANT(INVALID_ID); BIND_CONSTANT(INVALID_FORMAT_ID); } RenderingDevice::RenderingDevice() { if (singleton == nullptr) { // there may be more rendering devices later singleton = this; } }