/*************************************************************************/ /* renderer_storage.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RENDERINGSERVERSTORAGE_H #define RENDERINGSERVERSTORAGE_H #include "servers/rendering_server.h" class RendererStorage { Color default_clear_color; public: enum DependencyChangedNotification { DEPENDENCY_CHANGED_AABB, DEPENDENCY_CHANGED_MATERIAL, DEPENDENCY_CHANGED_MESH, DEPENDENCY_CHANGED_MULTIMESH, DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES, DEPENDENCY_CHANGED_PARTICLES, DEPENDENCY_CHANGED_DECAL, DEPENDENCY_CHANGED_SKELETON_DATA, DEPENDENCY_CHANGED_SKELETON_BONES, DEPENDENCY_CHANGED_LIGHT, DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR, DEPENDENCY_CHANGED_REFLECTION_PROBE, }; struct DependencyTracker; struct Dependency { void changed_notify(DependencyChangedNotification p_notification); void deleted_notify(const RID &p_rid); ~Dependency(); private: friend struct DependencyTracker; Map instances; }; struct DependencyTracker { void *userdata = nullptr; typedef void (*ChangedCallback)(DependencyChangedNotification, DependencyTracker *); typedef void (*DeletedCallback)(const RID &, DependencyTracker *); ChangedCallback changed_callback = nullptr; DeletedCallback deleted_callback = nullptr; void update_begin() { // call before updating dependencies instance_version++; } void update_dependency(Dependency *p_dependency) { //called internally, can't be used directly, use update functions in Storage dependencies.insert(p_dependency); p_dependency->instances[this] = instance_version; } void update_end() { //call after updating dependencies List::Element *>> to_clean_up; for (Set::Element *E = dependencies.front(); E; E = E->next()) { Dependency *dep = E->get(); Map::Element *F = dep->instances.find(this); ERR_CONTINUE(!F); if (F->get() != instance_version) { Pair::Element *> p; p.first = dep; p.second = F; to_clean_up.push_back(p); } } while (to_clean_up.size()) { to_clean_up.front()->get().first->instances.erase(to_clean_up.front()->get().second); dependencies.erase(to_clean_up.front()->get().first); to_clean_up.pop_front(); } } void clear() { // clear all dependencies for (Set::Element *E = dependencies.front(); E; E = E->next()) { Dependency *dep = E->get(); dep->instances.erase(this); } dependencies.clear(); } ~DependencyTracker() { clear(); } private: friend struct Dependency; uint32_t instance_version = 0; Set dependencies; }; virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; /* VOXEL GI API */ virtual RID voxel_gi_allocate() = 0; virtual void voxel_gi_initialize(RID p_rid) = 0; virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) = 0; virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0; virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0; virtual Vector voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0; virtual Vector voxel_gi_get_data_cells(RID p_voxel_gi) const = 0; virtual Vector voxel_gi_get_distance_field(RID p_voxel_gi) const = 0; virtual Vector voxel_gi_get_level_counts(RID p_voxel_gi) const = 0; virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0; virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0; virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0; virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0; virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0; virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0; virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0; virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0; virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0; virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0; virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0; virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0; virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0; virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0; virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0; virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) = 0; virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const = 0; virtual uint32_t voxel_gi_get_version(RID p_probe) = 0; /* FOG VOLUMES */ virtual RID fog_volume_allocate() = 0; virtual void fog_volume_initialize(RID p_rid) = 0; virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) = 0; virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0; virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) = 0; virtual AABB fog_volume_get_aabb(RID p_fog_volume) const = 0; virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const = 0; /* VISIBILITY NOTIFIER */ virtual RID visibility_notifier_allocate() = 0; virtual void visibility_notifier_initialize(RID p_notifier) = 0; virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) = 0; virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0; virtual AABB visibility_notifier_get_aabb(RID p_notifier) const = 0; virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) = 0; virtual RS::InstanceType get_base_type(RID p_rid) const = 0; virtual bool free(RID p_rid) = 0; virtual bool has_os_feature(const String &p_feature) const = 0; virtual void update_dirty_resources() = 0; virtual void set_debug_generate_wireframes(bool p_generate) = 0; virtual void update_memory_info() = 0; virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) = 0; virtual String get_video_adapter_name() const = 0; virtual String get_video_adapter_vendor() const = 0; virtual RenderingDevice::DeviceType get_video_adapter_type() const = 0; static RendererStorage *base_singleton; void set_default_clear_color(const Color &p_color) { default_clear_color = p_color; } Color get_default_clear_color() const { return default_clear_color; } #define TIMESTAMP_BEGIN() \ { \ if (RSG::storage->capturing_timestamps) \ RSG::storage->capture_timestamps_begin(); \ } #define RENDER_TIMESTAMP(m_text) \ { \ if (RSG::storage->capturing_timestamps) \ RSG::storage->capture_timestamp(m_text); \ } bool capturing_timestamps = false; virtual void capture_timestamps_begin() = 0; virtual void capture_timestamp(const String &p_name) = 0; virtual uint32_t get_captured_timestamps_count() const = 0; virtual uint64_t get_captured_timestamps_frame() const = 0; virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0; virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0; virtual String get_captured_timestamp_name(uint32_t p_index) const = 0; RendererStorage(); virtual ~RendererStorage() {} }; #endif // RENDERINGSERVERSTORAGE_H