/**************************************************************************/ /* mesh_storage.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "mesh_storage.h" #include "../../rendering_server_globals.h" using namespace RendererRD; MeshStorage *MeshStorage::singleton = nullptr; MeshStorage *MeshStorage::get_singleton() { return singleton; } MeshStorage::MeshStorage() { singleton = this; default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4); //default rd buffers { Vector buffer; { buffer.resize(sizeof(float) * 3); { uint8_t *w = buffer.ptrw(); float *fptr = reinterpret_cast(w); fptr[0] = 0.0; fptr[1] = 0.0; fptr[2] = 0.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //normal buffer.resize(sizeof(float) * 3); { uint8_t *w = buffer.ptrw(); float *fptr = reinterpret_cast(w); fptr[0] = 1.0; fptr[1] = 0.0; fptr[2] = 0.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //tangent buffer.resize(sizeof(float) * 4); { uint8_t *w = buffer.ptrw(); float *fptr = reinterpret_cast(w); fptr[0] = 1.0; fptr[1] = 0.0; fptr[2] = 0.0; fptr[3] = 0.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //color buffer.resize(sizeof(float) * 4); { uint8_t *w = buffer.ptrw(); float *fptr = reinterpret_cast(w); fptr[0] = 1.0; fptr[1] = 1.0; fptr[2] = 1.0; fptr[3] = 1.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //tex uv 1 buffer.resize(sizeof(float) * 2); { uint8_t *w = buffer.ptrw(); float *fptr = reinterpret_cast(w); fptr[0] = 0.0; fptr[1] = 0.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //tex uv 2 buffer.resize(sizeof(float) * 2); { uint8_t *w = buffer.ptrw(); float *fptr = reinterpret_cast(w); fptr[0] = 0.0; fptr[1] = 0.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { buffer.resize(sizeof(float) * 4); { uint8_t *w = buffer.ptrw(); float *fptr = reinterpret_cast(w); fptr[0] = 0.0; fptr[1] = 0.0; fptr[2] = 0.0; fptr[3] = 0.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //bones buffer.resize(sizeof(uint32_t) * 4); { uint8_t *w = buffer.ptrw(); uint32_t *fptr = reinterpret_cast(w); fptr[0] = 0; fptr[1] = 0; fptr[2] = 0; fptr[3] = 0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //weights buffer.resize(sizeof(float) * 4); { uint8_t *w = buffer.ptrw(); float *fptr = reinterpret_cast(w); fptr[0] = 0.0; fptr[1] = 0.0; fptr[2] = 0.0; fptr[3] = 0.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } } { Vector skeleton_modes; skeleton_modes.push_back("\n#define MODE_2D\n"); skeleton_modes.push_back(""); skeleton_shader.shader.initialize(skeleton_modes); skeleton_shader.version = skeleton_shader.shader.version_create(); for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) { skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i); skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]); } { Vector uniforms; { RD::Uniform u; u.binding = 0; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.append_id(default_rd_storage_buffer); uniforms.push_back(u); } skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON); } } } MeshStorage::~MeshStorage() { //def buffers for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) { RD::get_singleton()->free(mesh_default_rd_buffers[i]); } skeleton_shader.shader.version_free(skeleton_shader.version); RD::get_singleton()->free(default_rd_storage_buffer); singleton = nullptr; } bool MeshStorage::free(RID p_rid) { if (owns_mesh(p_rid)) { mesh_free(p_rid); return true; } else if (owns_mesh_instance(p_rid)) { mesh_instance_free(p_rid); return true; } else if (owns_multimesh(p_rid)) { multimesh_free(p_rid); return true; } else if (owns_skeleton(p_rid)) { skeleton_free(p_rid); return true; } return false; } /* MESH API */ RID MeshStorage::mesh_allocate() { return mesh_owner.allocate_rid(); } void MeshStorage::mesh_initialize(RID p_rid) { mesh_owner.initialize_rid(p_rid, Mesh()); } void MeshStorage::mesh_free(RID p_rid) { mesh_clear(p_rid); mesh_set_shadow_mesh(p_rid, RID()); Mesh *mesh = mesh_owner.get_or_null(p_rid); ERR_FAIL_COND(!mesh); mesh->dependency.deleted_notify(p_rid); if (mesh->instances.size()) { ERR_PRINT("deleting mesh with active instances"); } if (mesh->shadow_owners.size()) { for (Mesh *E : mesh->shadow_owners) { Mesh *shadow_owner = E; shadow_owner->shadow_mesh = RID(); shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } } mesh_owner.free(p_rid); } void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) { ERR_FAIL_COND(p_blend_shape_count < 0); Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist mesh->blend_shape_count = p_blend_shape_count; } /// Returns stride void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES); #ifdef DEBUG_ENABLED //do a validation, to catch errors first { uint32_t stride = 0; uint32_t attrib_stride = 0; uint32_t skin_stride = 0; for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) { if ((p_surface.format & (1 << i))) { switch (i) { case RS::ARRAY_VERTEX: { if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) { stride += sizeof(float) * 2; } else { stride += sizeof(float) * 3; } } break; case RS::ARRAY_NORMAL: { stride += sizeof(int32_t); } break; case RS::ARRAY_TANGENT: { stride += sizeof(int32_t); } break; case RS::ARRAY_COLOR: { attrib_stride += sizeof(uint32_t); } break; case RS::ARRAY_TEX_UV: { attrib_stride += sizeof(float) * 2; } break; case RS::ARRAY_TEX_UV2: { attrib_stride += sizeof(float) * 2; } break; case RS::ARRAY_CUSTOM0: case RS::ARRAY_CUSTOM1: case RS::ARRAY_CUSTOM2: case RS::ARRAY_CUSTOM3: { int idx = i - RS::ARRAY_CUSTOM0; const uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT }; uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK; const uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 }; attrib_stride += fmtsize[fmt]; } break; case RS::ARRAY_WEIGHTS: case RS::ARRAY_BONES: { //uses a separate array bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS; skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8); } break; } } } int expected_size = stride * p_surface.vertex_count; ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")"); int bs_expected_size = expected_size * mesh->blend_shape_count; ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")"); int expected_attrib_size = attrib_stride * p_surface.vertex_count; ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")"); if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) { expected_size = skin_stride * p_surface.vertex_count; ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")"); } } #endif Mesh::Surface *s = memnew(Mesh::Surface); s->format = p_surface.format; s->primitive = p_surface.primitive; bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0); if (p_surface.vertex_data.size()) { s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage); s->vertex_buffer_size = p_surface.vertex_data.size(); } if (p_surface.attribute_data.size()) { s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data); } if (p_surface.skin_data.size()) { s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage); s->skin_buffer_size = p_surface.skin_data.size(); } s->vertex_count = p_surface.vertex_count; if (p_surface.format & RS::ARRAY_FORMAT_BONES) { mesh->has_bone_weights = true; } if (p_surface.index_count) { bool is_index_16 = p_surface.vertex_count <= 65536 && p_surface.vertex_count > 0; s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false); s->index_count = p_surface.index_count; s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count); if (p_surface.lods.size()) { s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size()); s->lod_count = p_surface.lods.size(); for (int i = 0; i < p_surface.lods.size(); i++) { uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4); s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data); s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices); s->lods[i].edge_length = p_surface.lods[i].edge_length; s->lods[i].index_count = indices; } } } ERR_FAIL_COND_MSG(!p_surface.index_count && !p_surface.vertex_count, "Meshes must contain a vertex array, an index array, or both"); s->aabb = p_surface.aabb; s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them. if (mesh->blend_shape_count > 0) { s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data); } if (use_as_storage) { Vector uniforms; { RD::Uniform u; u.binding = 0; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; if (s->vertex_buffer.is_valid()) { u.append_id(s->vertex_buffer); } else { u.append_id(default_rd_storage_buffer); } uniforms.push_back(u); } { RD::Uniform u; u.binding = 1; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; if (s->skin_buffer.is_valid()) { u.append_id(s->skin_buffer); } else { u.append_id(default_rd_storage_buffer); } uniforms.push_back(u); } { RD::Uniform u; u.binding = 2; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; if (s->blend_shape_buffer.is_valid()) { u.append_id(s->blend_shape_buffer); } else { u.append_id(default_rd_storage_buffer); } uniforms.push_back(u); } s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE); } if (mesh->surface_count == 0) { mesh->aabb = p_surface.aabb; } else { mesh->aabb.merge_with(p_surface.aabb); } mesh->skeleton_aabb_version = 0; s->material = p_surface.material; mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1)); mesh->surfaces[mesh->surface_count] = s; mesh->surface_count++; for (MeshInstance *mi : mesh->instances) { _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1); } mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); for (Mesh *E : mesh->shadow_owners) { Mesh *shadow_owner = E; shadow_owner->shadow_mesh = RID(); shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } mesh->material_cache.clear(); } int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const { const Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, -1); return mesh->blend_shape_count; } void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_INDEX((int)p_mode, 2); mesh->blend_shape_mode = p_mode; } RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED); return mesh->blend_shape_mode; } void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector &p_data) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); ERR_FAIL_COND(p_data.size() == 0); ERR_FAIL_COND(mesh->surfaces[p_surface]->vertex_buffer.is_null()); uint64_t data_size = p_data.size(); const uint8_t *r = p_data.ptr(); RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r); } void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector &p_data) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); ERR_FAIL_COND(p_data.size() == 0); ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null()); uint64_t data_size = p_data.size(); const uint8_t *r = p_data.ptr(); RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r); } void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector &p_data) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); ERR_FAIL_COND(p_data.size() == 0); ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null()); uint64_t data_size = p_data.size(); const uint8_t *r = p_data.ptr(); RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r); } void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); mesh->surfaces[p_surface]->material = p_material; mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); mesh->material_cache.clear(); } RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, RID()); ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID()); return mesh->surfaces[p_surface]->material; } RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, RS::SurfaceData()); ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData()); Mesh::Surface &s = *mesh->surfaces[p_surface]; RS::SurfaceData sd; sd.format = s.format; if (s.vertex_buffer.is_valid()) { sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer); } if (s.attribute_buffer.is_valid()) { sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer); } if (s.skin_buffer.is_valid()) { sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer); } sd.vertex_count = s.vertex_count; sd.index_count = s.index_count; sd.primitive = s.primitive; if (sd.index_count) { sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer); } sd.aabb = s.aabb; for (uint32_t i = 0; i < s.lod_count; i++) { RS::SurfaceData::LOD lod; lod.edge_length = s.lods[i].edge_length; lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer); sd.lods.push_back(lod); } sd.bone_aabbs = s.bone_aabbs; if (s.blend_shape_buffer.is_valid()) { sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer); } return sd; } int MeshStorage::mesh_get_surface_count(RID p_mesh) const { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, 0); return mesh->surface_count; } void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); mesh->custom_aabb = p_aabb; mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, AABB()); return mesh->custom_aabb; } AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, AABB()); if (mesh->custom_aabb != AABB()) { return mesh->custom_aabb; } Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); if (!skeleton || skeleton->size == 0 || mesh->skeleton_aabb_version == skeleton->version) { return mesh->aabb; } AABB aabb; for (uint32_t i = 0; i < mesh->surface_count; i++) { AABB laabb; if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) { int bs = mesh->surfaces[i]->bone_aabbs.size(); const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr(); int sbs = skeleton->size; ERR_CONTINUE(bs > sbs); const float *baseptr = skeleton->data.ptr(); bool first = true; if (skeleton->use_2d) { for (int j = 0; j < bs; j++) { if (skbones[0].size == Vector3()) { continue; //bone is unused } const float *dataptr = baseptr + j * 8; Transform3D mtx; mtx.basis.rows[0][0] = dataptr[0]; mtx.basis.rows[0][1] = dataptr[1]; mtx.origin.x = dataptr[3]; mtx.basis.rows[1][0] = dataptr[4]; mtx.basis.rows[1][1] = dataptr[5]; mtx.origin.y = dataptr[7]; AABB baabb = mtx.xform(skbones[j]); if (first) { laabb = baabb; first = false; } else { laabb.merge_with(baabb); } } } else { for (int j = 0; j < bs; j++) { if (skbones[0].size == Vector3()) { continue; //bone is unused } const float *dataptr = baseptr + j * 12; Transform3D mtx; mtx.basis.rows[0][0] = dataptr[0]; mtx.basis.rows[0][1] = dataptr[1]; mtx.basis.rows[0][2] = dataptr[2]; mtx.origin.x = dataptr[3]; mtx.basis.rows[1][0] = dataptr[4]; mtx.basis.rows[1][1] = dataptr[5]; mtx.basis.rows[1][2] = dataptr[6]; mtx.origin.y = dataptr[7]; mtx.basis.rows[2][0] = dataptr[8]; mtx.basis.rows[2][1] = dataptr[9]; mtx.basis.rows[2][2] = dataptr[10]; mtx.origin.z = dataptr[11]; AABB baabb = mtx.xform(skbones[j]); if (first) { laabb = baabb; first = false; } else { laabb.merge_with(baabb); } } } if (laabb.size == Vector3()) { laabb = mesh->surfaces[i]->aabb; } } else { laabb = mesh->surfaces[i]->aabb; } if (i == 0) { aabb = laabb; } else { aabb.merge_with(laabb); } } mesh->aabb = aabb; mesh->skeleton_aabb_version = skeleton->version; return aabb; } void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh); if (shadow_mesh) { shadow_mesh->shadow_owners.erase(mesh); } mesh->shadow_mesh = p_shadow_mesh; shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh); if (shadow_mesh) { shadow_mesh->shadow_owners.insert(mesh); } mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } void MeshStorage::mesh_clear(RID p_mesh) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); for (uint32_t i = 0; i < mesh->surface_count; i++) { Mesh::Surface &s = *mesh->surfaces[i]; if (s.vertex_buffer.is_valid()) { RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions } if (s.attribute_buffer.is_valid()) { RD::get_singleton()->free(s.attribute_buffer); } if (s.skin_buffer.is_valid()) { RD::get_singleton()->free(s.skin_buffer); } if (s.versions) { memfree(s.versions); //reallocs, so free with memfree. } if (s.index_buffer.is_valid()) { RD::get_singleton()->free(s.index_buffer); } if (s.lod_count) { for (uint32_t j = 0; j < s.lod_count; j++) { RD::get_singleton()->free(s.lods[j].index_buffer); } memdelete_arr(s.lods); } if (s.blend_shape_buffer.is_valid()) { RD::get_singleton()->free(s.blend_shape_buffer); } memdelete(mesh->surfaces[i]); } if (mesh->surfaces) { memfree(mesh->surfaces); } mesh->surfaces = nullptr; mesh->surface_count = 0; mesh->material_cache.clear(); //clear instance data for (MeshInstance *mi : mesh->instances) { _mesh_instance_clear(mi); } mesh->has_bone_weights = false; mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); for (Mesh *E : mesh->shadow_owners) { Mesh *shadow_owner = E; shadow_owner->shadow_mesh = RID(); shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } } bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, false); return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton); } Dependency *MeshStorage::mesh_get_dependency(RID p_mesh) const { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, nullptr); return &mesh->dependency; } /* MESH INSTANCE */ RID MeshStorage::mesh_instance_create(RID p_base) { Mesh *mesh = mesh_owner.get_or_null(p_base); ERR_FAIL_COND_V(!mesh, RID()); RID rid = mesh_instance_owner.make_rid(); MeshInstance *mi = mesh_instance_owner.get_or_null(rid); mi->mesh = mesh; for (uint32_t i = 0; i < mesh->surface_count; i++) { _mesh_instance_add_surface(mi, mesh, i); } mi->I = mesh->instances.push_back(mi); mi->dirty = true; return rid; } void MeshStorage::mesh_instance_free(RID p_rid) { MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid); _mesh_instance_clear(mi); mi->mesh->instances.erase(mi->I); mi->I = nullptr; mesh_instance_owner.free(p_rid); } void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) { MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); if (mi->skeleton == p_skeleton) { return; } mi->skeleton = p_skeleton; mi->skeleton_version = 0; mi->dirty = true; } void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) { MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); ERR_FAIL_COND(!mi); ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size()); mi->blend_weights[p_shape] = p_weight; mi->weights_dirty = true; //will be eventually updated } void MeshStorage::_mesh_instance_clear(MeshInstance *mi) { for (const RendererRD::MeshStorage::MeshInstance::Surface &surface : mi->surfaces) { if (surface.versions) { for (uint32_t j = 0; j < surface.version_count; j++) { RD::get_singleton()->free(surface.versions[j].vertex_array); } memfree(surface.versions); } if (surface.vertex_buffer.is_valid()) { RD::get_singleton()->free(surface.vertex_buffer); } } mi->surfaces.clear(); if (mi->blend_weights_buffer.is_valid()) { RD::get_singleton()->free(mi->blend_weights_buffer); } mi->blend_weights.clear(); mi->weights_dirty = false; mi->skeleton_version = 0; } void MeshStorage::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) { if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) { mi->blend_weights.resize(mesh->blend_shape_count); for (float &weight : mi->blend_weights) { weight = 0; } mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array()); mi->weights_dirty = true; } MeshInstance::Surface s; if ((mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) && mesh->surfaces[p_surface]->vertex_buffer_size > 0) { //surface warrants transform s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector(), true); Vector uniforms; { RD::Uniform u; u.binding = 1; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.append_id(s.vertex_buffer); uniforms.push_back(u); } { RD::Uniform u; u.binding = 2; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; if (mi->blend_weights_buffer.is_valid()) { u.append_id(mi->blend_weights_buffer); } else { u.append_id(default_rd_storage_buffer); } uniforms.push_back(u); } s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE); } mi->surfaces.push_back(s); mi->dirty = true; } void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) { MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); bool needs_update = mi->dirty; if (mi->weights_dirty && !mi->weight_update_list.in_list()) { dirty_mesh_instance_weights.add(&mi->weight_update_list); needs_update = true; } if (mi->array_update_list.in_list()) { return; } if (!needs_update && mi->skeleton.is_valid()) { Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton); if (sk && sk->version != mi->skeleton_version) { needs_update = true; } } if (needs_update) { dirty_mesh_instance_arrays.add(&mi->array_update_list); } } void MeshStorage::mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) { MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); mi->canvas_item_transform_2d = p_transform; } void MeshStorage::update_mesh_instances() { while (dirty_mesh_instance_weights.first()) { MeshInstance *mi = dirty_mesh_instance_weights.first()->self(); if (mi->blend_weights_buffer.is_valid()) { RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr()); } dirty_mesh_instance_weights.remove(&mi->weight_update_list); mi->weights_dirty = false; } if (dirty_mesh_instance_arrays.first() == nullptr) { return; //nothing to do } //process skeletons and blend shapes RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); while (dirty_mesh_instance_arrays.first()) { MeshInstance *mi = dirty_mesh_instance_arrays.first()->self(); Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton); for (uint32_t i = 0; i < mi->surfaces.size(); i++) { if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) { continue; } bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES; RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE); if (sk && sk->uniform_set_mi.is_valid()) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON); } else { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON); } SkeletonShader::PushConstant push_constant; push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL; push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT; push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES); push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0; push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count; push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4; push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4; push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2; Transform2D transform = Transform2D(); if (sk && sk->use_2d) { transform = mi->canvas_item_transform_2d.affine_inverse() * sk->base_transform_2d; } push_constant.skeleton_transform_x[0] = transform.columns[0][0]; push_constant.skeleton_transform_x[1] = transform.columns[0][1]; push_constant.skeleton_transform_y[0] = transform.columns[1][0]; push_constant.skeleton_transform_y[1] = transform.columns[1][1]; push_constant.skeleton_transform_offset[0] = transform.columns[2][0]; push_constant.skeleton_transform_offset[1] = transform.columns[2][1]; Transform2D inverse_transform = transform.affine_inverse(); push_constant.inverse_transform_x[0] = inverse_transform.columns[0][0]; push_constant.inverse_transform_x[1] = inverse_transform.columns[0][1]; push_constant.inverse_transform_y[0] = inverse_transform.columns[1][0]; push_constant.inverse_transform_y[1] = inverse_transform.columns[1][1]; push_constant.inverse_transform_offset[0] = inverse_transform.columns[2][0]; push_constant.inverse_transform_offset[1] = inverse_transform.columns[2][1]; push_constant.blend_shape_count = mi->mesh->blend_shape_count; push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED; push_constant.pad0 = 0; push_constant.pad1 = 0; RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant)); //dispatch without barrier, so all is done at the same time RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1); } mi->dirty = false; if (sk) { mi->skeleton_version = sk->version; } dirty_mesh_instance_arrays.remove(&mi->array_update_list); } RD::get_singleton()->compute_list_end(); } void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) { Vector attributes; Vector buffers; uint32_t stride = 0; uint32_t attribute_stride = 0; uint32_t skin_stride = 0; for (int i = 0; i < RS::ARRAY_INDEX; i++) { RD::VertexAttribute vd; RID buffer; vd.location = i; if (!(s->format & (1 << i))) { // Not supplied by surface, use default value buffer = mesh_default_rd_buffers[i]; vd.stride = 0; switch (i) { case RS::ARRAY_VERTEX: { vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; } break; case RS::ARRAY_NORMAL: { vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; } break; case RS::ARRAY_TANGENT: { vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; } break; case RS::ARRAY_COLOR: { vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; } break; case RS::ARRAY_TEX_UV: { vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; } break; case RS::ARRAY_TEX_UV2: { vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; } break; case RS::ARRAY_CUSTOM0: case RS::ARRAY_CUSTOM1: case RS::ARRAY_CUSTOM2: case RS::ARRAY_CUSTOM3: { //assumed weights too vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; } break; case RS::ARRAY_BONES: { //assumed weights too vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; } break; case RS::ARRAY_WEIGHTS: { //assumed weights too vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; } break; } } else { //Supplied, use it vd.stride = 1; //mark that it needs a stride set (default uses 0) switch (i) { case RS::ARRAY_VERTEX: { vd.offset = stride; if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) { vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; stride += sizeof(float) * 2; } else { vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; stride += sizeof(float) * 3; } if (mis) { buffer = mis->vertex_buffer; } else { buffer = s->vertex_buffer; } } break; case RS::ARRAY_NORMAL: { vd.offset = stride; vd.format = RD::DATA_FORMAT_R16G16_UNORM; stride += sizeof(uint16_t) * 2; if (mis) { buffer = mis->vertex_buffer; } else { buffer = s->vertex_buffer; } } break; case RS::ARRAY_TANGENT: { vd.offset = stride; vd.format = RD::DATA_FORMAT_R16G16_UNORM; stride += sizeof(uint16_t) * 2; if (mis) { buffer = mis->vertex_buffer; } else { buffer = s->vertex_buffer; } } break; case RS::ARRAY_COLOR: { vd.offset = attribute_stride; vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; attribute_stride += sizeof(int8_t) * 4; buffer = s->attribute_buffer; } break; case RS::ARRAY_TEX_UV: { vd.offset = attribute_stride; vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; attribute_stride += sizeof(float) * 2; buffer = s->attribute_buffer; } break; case RS::ARRAY_TEX_UV2: { vd.offset = attribute_stride; vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; attribute_stride += sizeof(float) * 2; buffer = s->attribute_buffer; } break; case RS::ARRAY_CUSTOM0: case RS::ARRAY_CUSTOM1: case RS::ARRAY_CUSTOM2: case RS::ARRAY_CUSTOM3: { vd.offset = attribute_stride; int idx = i - RS::ARRAY_CUSTOM0; const uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT }; uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK; const uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 }; const RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT }; vd.format = fmtrd[fmt]; attribute_stride += fmtsize[fmt]; buffer = s->attribute_buffer; } break; case RS::ARRAY_BONES: { vd.offset = skin_stride; vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT; skin_stride += sizeof(int16_t) * 4; buffer = s->skin_buffer; } break; case RS::ARRAY_WEIGHTS: { vd.offset = skin_stride; vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM; skin_stride += sizeof(int16_t) * 4; buffer = s->skin_buffer; } break; } } if (!(p_input_mask & (1 << i))) { continue; // Shader does not need this, skip it (but computing stride was important anyway) } attributes.push_back(vd); buffers.push_back(buffer); } //update final stride for (int i = 0; i < attributes.size(); i++) { if (attributes[i].stride == 0) { continue; //default location } int loc = attributes[i].location; if (loc < RS::ARRAY_COLOR) { attributes.write[i].stride = stride; } else if (loc < RS::ARRAY_BONES) { attributes.write[i].stride = attribute_stride; } else { attributes.write[i].stride = skin_stride; } } v.input_mask = p_input_mask; v.vertex_format = RD::get_singleton()->vertex_format_create(attributes); v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers); } ////////////////// MULTIMESH RID MeshStorage::multimesh_allocate() { return multimesh_owner.allocate_rid(); } void MeshStorage::multimesh_initialize(RID p_rid) { multimesh_owner.initialize_rid(p_rid, MultiMesh()); } void MeshStorage::multimesh_free(RID p_rid) { _update_dirty_multimeshes(); multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D); MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid); multimesh->dependency.deleted_notify(p_rid); multimesh_owner.free(p_rid); } void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) { return; } if (multimesh->buffer.is_valid()) { RD::get_singleton()->free(multimesh->buffer); multimesh->buffer = RID(); multimesh->uniform_set_2d = RID(); //cleared by dependency multimesh->uniform_set_3d = RID(); //cleared by dependency } if (multimesh->data_cache_dirty_regions) { memdelete_arr(multimesh->data_cache_dirty_regions); multimesh->data_cache_dirty_regions = nullptr; multimesh->data_cache_dirty_region_count = 0; } if (multimesh->previous_data_cache_dirty_regions) { memdelete_arr(multimesh->previous_data_cache_dirty_regions); multimesh->previous_data_cache_dirty_regions = nullptr; multimesh->previous_data_cache_dirty_region_count = 0; } multimesh->instances = p_instances; multimesh->xform_format = p_transform_format; multimesh->uses_colors = p_use_colors; multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12; multimesh->uses_custom_data = p_use_custom_data; multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0); multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0); multimesh->buffer_set = false; //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances)); multimesh->data_cache = Vector(); multimesh->aabb = AABB(); multimesh->aabb_dirty = false; multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances); multimesh->motion_vectors_current_offset = 0; multimesh->motion_vectors_previous_offset = 0; multimesh->motion_vectors_last_change = -1; if (multimesh->instances) { uint32_t buffer_size = multimesh->instances * multimesh->stride_cache * sizeof(float); if (multimesh->motion_vectors_enabled) { buffer_size *= 2; } multimesh->buffer = RD::get_singleton()->storage_buffer_create(buffer_size); } multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH); } bool MeshStorage::_multimesh_enable_motion_vectors(RID p_multimesh) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, false); if (multimesh->motion_vectors_enabled) { return false; } multimesh->motion_vectors_enabled = true; multimesh->motion_vectors_current_offset = 0; multimesh->motion_vectors_previous_offset = 0; multimesh->motion_vectors_last_change = -1; if (!multimesh->data_cache.is_empty()) { multimesh->data_cache.append_array(multimesh->data_cache); } if (multimesh->buffer_set) { RD::get_singleton()->barrier(); Vector buffer_data = RD::get_singleton()->buffer_get_data(multimesh->buffer); if (!multimesh->data_cache.is_empty()) { memcpy(buffer_data.ptrw(), multimesh->data_cache.ptr(), buffer_data.size()); } RD::get_singleton()->free(multimesh->buffer); uint32_t buffer_size = multimesh->instances * multimesh->stride_cache * sizeof(float) * 2; multimesh->buffer = RD::get_singleton()->storage_buffer_create(buffer_size); RD::get_singleton()->buffer_update(multimesh->buffer, 0, buffer_data.size(), buffer_data.ptr(), RD::BARRIER_MASK_NO_BARRIER); RD::get_singleton()->buffer_update(multimesh->buffer, buffer_data.size(), buffer_data.size(), buffer_data.ptr()); multimesh->uniform_set_3d = RID(); // Cleared by dependency return true; } return false; // Update the transforms uniform set cache } void MeshStorage::_multimesh_get_motion_vectors_offsets(RID p_multimesh, uint32_t &r_current_offset, uint32_t &r_prev_offset) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); r_current_offset = multimesh->motion_vectors_current_offset; if (RSG::rasterizer->get_frame_number() - multimesh->motion_vectors_last_change >= 2) { multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset; } r_prev_offset = multimesh->motion_vectors_previous_offset; } int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, 0); return multimesh->instances; } void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); if (multimesh->mesh == p_mesh) { return; } multimesh->mesh = p_mesh; if (multimesh->instances == 0) { return; } if (multimesh->data_cache.size()) { //we have a data cache, just mark it dirt _multimesh_mark_all_dirty(multimesh, false, true); } else if (multimesh->instances) { //need to re-create AABB unfortunately, calling this has a penalty if (multimesh->buffer_set) { Vector buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); const uint8_t *r = buffer.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float); const float *data = reinterpret_cast(r); _multimesh_re_create_aabb(multimesh, data, multimesh->instances); } } multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } #define MULTIMESH_DIRTY_REGION_SIZE 512 void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const { if (multimesh->data_cache.size() > 0) { return; //already local } // this means that the user wants to load/save individual elements, // for this, the data must reside on CPU, so just copy it there. uint32_t buffer_size = multimesh->instances * multimesh->stride_cache; if (multimesh->motion_vectors_enabled) { buffer_size *= 2; } multimesh->data_cache.resize(buffer_size); { float *w = multimesh->data_cache.ptrw(); if (multimesh->buffer_set) { Vector buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); { const uint8_t *r = buffer.ptr(); memcpy(w, r, buffer.size()); } } else { memset(w, 0, buffer_size * sizeof(float)); } } uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count); memset(multimesh->data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool)); multimesh->data_cache_dirty_region_count = 0; multimesh->previous_data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count); memset(multimesh->previous_data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool)); multimesh->previous_data_cache_dirty_region_count = 0; } void MeshStorage::_multimesh_update_motion_vectors_data_cache(MultiMesh *multimesh) { ERR_FAIL_COND(multimesh->data_cache.is_empty()); if (!multimesh->motion_vectors_enabled) { return; } uint32_t frame = RSG::rasterizer->get_frame_number(); if (multimesh->motion_vectors_last_change != frame) { multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset; multimesh->motion_vectors_current_offset = multimesh->instances - multimesh->motion_vectors_current_offset; multimesh->motion_vectors_last_change = frame; if (multimesh->previous_data_cache_dirty_region_count > 0) { uint8_t *data = (uint8_t *)multimesh->data_cache.ptrw(); uint32_t current_ofs = multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float); uint32_t previous_ofs = multimesh->motion_vectors_previous_offset * multimesh->stride_cache * sizeof(float); uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances; uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float); uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float); for (uint32_t i = 0; i < visible_region_count; i++) { if (multimesh->previous_data_cache_dirty_regions[i]) { uint32_t offset = i * region_size; memcpy(data + current_ofs + offset, data + previous_ofs + offset, MIN(region_size, size - offset)); } } } } } void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) { uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE; #ifdef DEBUG_ENABLED uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug #endif if (!multimesh->data_cache_dirty_regions[region_index]) { multimesh->data_cache_dirty_regions[region_index] = true; multimesh->data_cache_dirty_region_count++; } if (p_aabb) { multimesh->aabb_dirty = true; } if (!multimesh->dirty) { multimesh->dirty_list = multimesh_dirty_list; multimesh_dirty_list = multimesh; multimesh->dirty = true; } } void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) { if (p_data) { uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { if (!multimesh->data_cache_dirty_regions[i]) { multimesh->data_cache_dirty_regions[i] = true; multimesh->data_cache_dirty_region_count++; } } } if (p_aabb) { multimesh->aabb_dirty = true; } if (!multimesh->dirty) { multimesh->dirty_list = multimesh_dirty_list; multimesh_dirty_list = multimesh; multimesh->dirty = true; } } void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) { ERR_FAIL_COND(multimesh->mesh.is_null()); AABB aabb; AABB mesh_aabb = mesh_get_aabb(multimesh->mesh); for (int i = 0; i < p_instances; i++) { const float *data = p_data + multimesh->stride_cache * i; Transform3D t; if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) { t.basis.rows[0][0] = data[0]; t.basis.rows[0][1] = data[1]; t.basis.rows[0][2] = data[2]; t.origin.x = data[3]; t.basis.rows[1][0] = data[4]; t.basis.rows[1][1] = data[5]; t.basis.rows[1][2] = data[6]; t.origin.y = data[7]; t.basis.rows[2][0] = data[8]; t.basis.rows[2][1] = data[9]; t.basis.rows[2][2] = data[10]; t.origin.z = data[11]; } else { t.basis.rows[0][0] = data[0]; t.basis.rows[0][1] = data[1]; t.origin.x = data[3]; t.basis.rows[1][0] = data[4]; t.basis.rows[1][1] = data[5]; t.origin.y = data[7]; } if (i == 0) { aabb = t.xform(mesh_aabb); } else { aabb.merge_with(t.xform(mesh_aabb)); } } multimesh->aabb = aabb; } void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D); _multimesh_make_local(multimesh); _multimesh_update_motion_vectors_data_cache(multimesh); { float *w = multimesh->data_cache.ptrw(); float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache; dataptr[0] = p_transform.basis.rows[0][0]; dataptr[1] = p_transform.basis.rows[0][1]; dataptr[2] = p_transform.basis.rows[0][2]; dataptr[3] = p_transform.origin.x; dataptr[4] = p_transform.basis.rows[1][0]; dataptr[5] = p_transform.basis.rows[1][1]; dataptr[6] = p_transform.basis.rows[1][2]; dataptr[7] = p_transform.origin.y; dataptr[8] = p_transform.basis.rows[2][0]; dataptr[9] = p_transform.basis.rows[2][1]; dataptr[10] = p_transform.basis.rows[2][2]; dataptr[11] = p_transform.origin.z; } _multimesh_mark_dirty(multimesh, p_index, true); } void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D); _multimesh_make_local(multimesh); _multimesh_update_motion_vectors_data_cache(multimesh); { float *w = multimesh->data_cache.ptrw(); float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache; dataptr[0] = p_transform.columns[0][0]; dataptr[1] = p_transform.columns[1][0]; dataptr[2] = 0; dataptr[3] = p_transform.columns[2][0]; dataptr[4] = p_transform.columns[0][1]; dataptr[5] = p_transform.columns[1][1]; dataptr[6] = 0; dataptr[7] = p_transform.columns[2][1]; } _multimesh_mark_dirty(multimesh, p_index, true); } void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); ERR_FAIL_COND(!multimesh->uses_colors); _multimesh_make_local(multimesh); _multimesh_update_motion_vectors_data_cache(multimesh); { float *w = multimesh->data_cache.ptrw(); float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->color_offset_cache; dataptr[0] = p_color.r; dataptr[1] = p_color.g; dataptr[2] = p_color.b; dataptr[3] = p_color.a; } _multimesh_mark_dirty(multimesh, p_index, false); } void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); ERR_FAIL_COND(!multimesh->uses_custom_data); _multimesh_make_local(multimesh); _multimesh_update_motion_vectors_data_cache(multimesh); { float *w = multimesh->data_cache.ptrw(); float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->custom_data_offset_cache; dataptr[0] = p_color.r; dataptr[1] = p_color.g; dataptr[2] = p_color.b; dataptr[3] = p_color.a; } _multimesh_mark_dirty(multimesh, p_index, false); } RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, RID()); return multimesh->mesh; } Dependency *MeshStorage::multimesh_get_dependency(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, nullptr); return &multimesh->dependency; } Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, Transform3D()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D()); ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D()); _multimesh_make_local(multimesh); Transform3D t; { const float *r = multimesh->data_cache.ptr(); const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache; t.basis.rows[0][0] = dataptr[0]; t.basis.rows[0][1] = dataptr[1]; t.basis.rows[0][2] = dataptr[2]; t.origin.x = dataptr[3]; t.basis.rows[1][0] = dataptr[4]; t.basis.rows[1][1] = dataptr[5]; t.basis.rows[1][2] = dataptr[6]; t.origin.y = dataptr[7]; t.basis.rows[2][0] = dataptr[8]; t.basis.rows[2][1] = dataptr[9]; t.basis.rows[2][2] = dataptr[10]; t.origin.z = dataptr[11]; } return t; } Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, Transform2D()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D()); ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D()); _multimesh_make_local(multimesh); Transform2D t; { const float *r = multimesh->data_cache.ptr(); const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache; t.columns[0][0] = dataptr[0]; t.columns[1][0] = dataptr[1]; t.columns[2][0] = dataptr[3]; t.columns[0][1] = dataptr[4]; t.columns[1][1] = dataptr[5]; t.columns[2][1] = dataptr[7]; } return t; } Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, Color()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color()); ERR_FAIL_COND_V(!multimesh->uses_colors, Color()); _multimesh_make_local(multimesh); Color c; { const float *r = multimesh->data_cache.ptr(); const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->color_offset_cache; c.r = dataptr[0]; c.g = dataptr[1]; c.b = dataptr[2]; c.a = dataptr[3]; } return c; } Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, Color()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color()); ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color()); _multimesh_make_local(multimesh); Color c; { const float *r = multimesh->data_cache.ptr(); const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->custom_data_offset_cache; c.r = dataptr[0]; c.g = dataptr[1]; c.b = dataptr[2]; c.a = dataptr[3]; } return c; } void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector &p_buffer) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache)); if (multimesh->motion_vectors_enabled) { uint32_t frame = RSG::rasterizer->get_frame_number(); if (multimesh->motion_vectors_last_change != frame) { multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset; multimesh->motion_vectors_current_offset = multimesh->instances - multimesh->motion_vectors_current_offset; multimesh->motion_vectors_last_change = frame; } } { const float *r = p_buffer.ptr(); RD::get_singleton()->buffer_update(multimesh->buffer, multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float), p_buffer.size() * sizeof(float), r); multimesh->buffer_set = true; } if (multimesh->data_cache.size()) { float *cache_data = multimesh->data_cache.ptrw(); memcpy(cache_data + (multimesh->motion_vectors_current_offset * multimesh->stride_cache), p_buffer.ptr(), p_buffer.size() * sizeof(float)); _multimesh_mark_all_dirty(multimesh, true, true); //update AABB } else if (multimesh->mesh.is_valid()) { //if we have a mesh set, we need to re-generate the AABB from the new data const float *data = p_buffer.ptr(); _multimesh_re_create_aabb(multimesh, data, multimesh->instances); multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } } Vector MeshStorage::multimesh_get_buffer(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, Vector()); if (multimesh->buffer.is_null()) { return Vector(); } else { Vector ret; ret.resize(multimesh->instances * multimesh->stride_cache); float *w = ret.ptrw(); if (multimesh->data_cache.size()) { const uint8_t *r = (uint8_t *)multimesh->data_cache.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float); memcpy(w, r, ret.size() * sizeof(float)); } else { Vector buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); const uint8_t *r = buffer.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float); memcpy(w, r, ret.size() * sizeof(float)); } return ret; } } void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances); if (multimesh->visible_instances == p_visible) { return; } if (multimesh->data_cache.size()) { // There is a data cache, but we may need to update some sections. _multimesh_mark_all_dirty(multimesh, false, true); int start = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances; for (int i = start; i < p_visible; i++) { _multimesh_mark_dirty(multimesh, i, true); } } multimesh->visible_instances = p_visible; multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES); } int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, 0); return multimesh->visible_instances; } AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, AABB()); if (multimesh->aabb_dirty) { const_cast(this)->_update_dirty_multimeshes(); } return multimesh->aabb; } void MeshStorage::_update_dirty_multimeshes() { while (multimesh_dirty_list) { MultiMesh *multimesh = multimesh_dirty_list; if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances; uint32_t buffer_offset = multimesh->motion_vectors_current_offset * multimesh->stride_cache; const float *data = multimesh->data_cache.ptr() + buffer_offset; uint32_t total_dirty_regions = multimesh->data_cache_dirty_region_count + multimesh->previous_data_cache_dirty_region_count; if (total_dirty_regions != 0) { uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float); if (total_dirty_regions > 32 || total_dirty_regions > visible_region_count / 2) { //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much RD::get_singleton()->buffer_update(multimesh->buffer, buffer_offset * sizeof(float), MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data); } else { //not that many regions? update them all for (uint32_t i = 0; i < visible_region_count; i++) { if (multimesh->data_cache_dirty_regions[i] || multimesh->previous_data_cache_dirty_regions[i]) { uint32_t offset = i * region_size; uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float); uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i; RD::get_singleton()->buffer_update(multimesh->buffer, buffer_offset * sizeof(float) + offset, MIN(region_size, size - offset), &data[region_start_index], RD::BARRIER_MASK_NO_BARRIER); } } RD::get_singleton()->barrier(RD::BARRIER_MASK_NO_BARRIER, RD::BARRIER_MASK_ALL_BARRIERS); } memcpy(multimesh->previous_data_cache_dirty_regions, multimesh->data_cache_dirty_regions, data_cache_dirty_region_count * sizeof(bool)); memset(multimesh->data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool)); multimesh->previous_data_cache_dirty_region_count = multimesh->data_cache_dirty_region_count; multimesh->data_cache_dirty_region_count = 0; } if (multimesh->aabb_dirty) { //aabb is dirty.. _multimesh_re_create_aabb(multimesh, data, visible_instances); multimesh->aabb_dirty = false; multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } } multimesh_dirty_list = multimesh->dirty_list; multimesh->dirty_list = nullptr; multimesh->dirty = false; } multimesh_dirty_list = nullptr; } /* SKELETON API */ RID MeshStorage::skeleton_allocate() { return skeleton_owner.allocate_rid(); } void MeshStorage::skeleton_initialize(RID p_rid) { skeleton_owner.initialize_rid(p_rid, Skeleton()); } void MeshStorage::skeleton_free(RID p_rid) { _update_dirty_skeletons(); skeleton_allocate_data(p_rid, 0); Skeleton *skeleton = skeleton_owner.get_or_null(p_rid); skeleton->dependency.deleted_notify(p_rid); skeleton_owner.free(p_rid); } void MeshStorage::_skeleton_make_dirty(Skeleton *skeleton) { if (!skeleton->dirty) { skeleton->dirty = true; skeleton->dirty_list = skeleton_dirty_list; skeleton_dirty_list = skeleton; } } void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND(!skeleton); ERR_FAIL_COND(p_bones < 0); if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) { return; } skeleton->size = p_bones; skeleton->use_2d = p_2d_skeleton; skeleton->uniform_set_3d = RID(); if (skeleton->buffer.is_valid()) { RD::get_singleton()->free(skeleton->buffer); skeleton->buffer = RID(); skeleton->data.clear(); skeleton->uniform_set_mi = RID(); } if (skeleton->size) { skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12)); skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float)); memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float)); _skeleton_make_dirty(skeleton); { Vector uniforms; { RD::Uniform u; u.binding = 0; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.append_id(skeleton->buffer); uniforms.push_back(u); } skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON); } } skeleton->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_SKELETON_DATA); } int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND_V(!skeleton, 0); return skeleton->size; } void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND(!skeleton); ERR_FAIL_INDEX(p_bone, skeleton->size); ERR_FAIL_COND(skeleton->use_2d); float *dataptr = skeleton->data.ptrw() + p_bone * 12; dataptr[0] = p_transform.basis.rows[0][0]; dataptr[1] = p_transform.basis.rows[0][1]; dataptr[2] = p_transform.basis.rows[0][2]; dataptr[3] = p_transform.origin.x; dataptr[4] = p_transform.basis.rows[1][0]; dataptr[5] = p_transform.basis.rows[1][1]; dataptr[6] = p_transform.basis.rows[1][2]; dataptr[7] = p_transform.origin.y; dataptr[8] = p_transform.basis.rows[2][0]; dataptr[9] = p_transform.basis.rows[2][1]; dataptr[10] = p_transform.basis.rows[2][2]; dataptr[11] = p_transform.origin.z; _skeleton_make_dirty(skeleton); } Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND_V(!skeleton, Transform3D()); ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D()); ERR_FAIL_COND_V(skeleton->use_2d, Transform3D()); const float *dataptr = skeleton->data.ptr() + p_bone * 12; Transform3D t; t.basis.rows[0][0] = dataptr[0]; t.basis.rows[0][1] = dataptr[1]; t.basis.rows[0][2] = dataptr[2]; t.origin.x = dataptr[3]; t.basis.rows[1][0] = dataptr[4]; t.basis.rows[1][1] = dataptr[5]; t.basis.rows[1][2] = dataptr[6]; t.origin.y = dataptr[7]; t.basis.rows[2][0] = dataptr[8]; t.basis.rows[2][1] = dataptr[9]; t.basis.rows[2][2] = dataptr[10]; t.origin.z = dataptr[11]; return t; } void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND(!skeleton); ERR_FAIL_INDEX(p_bone, skeleton->size); ERR_FAIL_COND(!skeleton->use_2d); float *dataptr = skeleton->data.ptrw() + p_bone * 8; dataptr[0] = p_transform.columns[0][0]; dataptr[1] = p_transform.columns[1][0]; dataptr[2] = 0; dataptr[3] = p_transform.columns[2][0]; dataptr[4] = p_transform.columns[0][1]; dataptr[5] = p_transform.columns[1][1]; dataptr[6] = 0; dataptr[7] = p_transform.columns[2][1]; _skeleton_make_dirty(skeleton); } Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND_V(!skeleton, Transform2D()); ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D()); ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D()); const float *dataptr = skeleton->data.ptr() + p_bone * 8; Transform2D t; t.columns[0][0] = dataptr[0]; t.columns[1][0] = dataptr[1]; t.columns[2][0] = dataptr[3]; t.columns[0][1] = dataptr[4]; t.columns[1][1] = dataptr[5]; t.columns[2][1] = dataptr[7]; return t; } void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_NULL(skeleton); ERR_FAIL_COND(!skeleton->use_2d); skeleton->base_transform_2d = p_base_transform; } void MeshStorage::_update_dirty_skeletons() { while (skeleton_dirty_list) { Skeleton *skeleton = skeleton_dirty_list; if (skeleton->size) { RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr()); } skeleton_dirty_list = skeleton->dirty_list; skeleton->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_SKELETON_BONES); skeleton->version++; skeleton->dirty = false; skeleton->dirty_list = nullptr; } skeleton_dirty_list = nullptr; } void MeshStorage::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND(!skeleton); p_instance->update_dependency(&skeleton->dependency); }