/**************************************************************************/ /* light_storage.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "light_storage.h" #include "core/config/project_settings.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" #include "texture_storage.h" using namespace RendererRD; LightStorage *LightStorage::singleton = nullptr; LightStorage *LightStorage::get_singleton() { return singleton; } LightStorage::LightStorage() { singleton = this; TextureStorage *texture_storage = TextureStorage::get_singleton(); directional_shadow.size = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/size"); directional_shadow.use_16_bits = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/16_bits"); using_lightmap_array = true; // high end if (using_lightmap_array) { uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); if (textures_per_stage <= 256) { lightmap_textures.resize(32); } else { lightmap_textures.resize(1024); } for (int i = 0; i < lightmap_textures.size(); i++) { lightmap_textures.write[i] = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); } } lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed"); } LightStorage::~LightStorage() { free_reflection_data(); free_light_data(); for (const KeyValue &E : shadow_cubemaps) { RD::get_singleton()->free(E.value.cubemap); } singleton = nullptr; } bool LightStorage::free(RID p_rid) { if (owns_reflection_probe(p_rid)) { reflection_probe_free(p_rid); return true; } else if (owns_reflection_atlas(p_rid)) { reflection_atlas_free(p_rid); return true; } else if (owns_reflection_probe_instance(p_rid)) { reflection_probe_instance_free(p_rid); return true; } else if (owns_light(p_rid)) { light_free(p_rid); return true; } else if (owns_light_instance(p_rid)) { light_instance_free(p_rid); return true; } else if (owns_lightmap(p_rid)) { lightmap_free(p_rid); return true; } else if (owns_lightmap_instance(p_rid)) { lightmap_instance_free(p_rid); return true; } else if (owns_shadow_atlas(p_rid)) { shadow_atlas_free(p_rid); return true; } return false; } /* LIGHT */ void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) { Light light; light.type = p_type; light.param[RS::LIGHT_PARAM_ENERGY] = 1.0; light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0; light.param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY] = 1.0; light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5; light.param[RS::LIGHT_PARAM_RANGE] = 1.0; light.param[RS::LIGHT_PARAM_SIZE] = 0.0; light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0; light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45; light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0; light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6; light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8; light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0; light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02; light.param[RS::LIGHT_PARAM_SHADOW_OPACITY] = 1.0; light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0; light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0; light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05; light.param[RS::LIGHT_PARAM_INTENSITY] = p_type == RS::LIGHT_DIRECTIONAL ? 100000.0 : 1000.0; light_owner.initialize_rid(p_light, light); } RID LightStorage::directional_light_allocate() { return light_owner.allocate_rid(); } void LightStorage::directional_light_initialize(RID p_light) { _light_initialize(p_light, RS::LIGHT_DIRECTIONAL); } RID LightStorage::omni_light_allocate() { return light_owner.allocate_rid(); } void LightStorage::omni_light_initialize(RID p_light) { _light_initialize(p_light, RS::LIGHT_OMNI); } RID LightStorage::spot_light_allocate() { return light_owner.allocate_rid(); } void LightStorage::spot_light_initialize(RID p_light) { _light_initialize(p_light, RS::LIGHT_SPOT); } void LightStorage::light_free(RID p_rid) { light_set_projector(p_rid, RID()); //clear projector // delete the texture Light *light = light_owner.get_or_null(p_rid); light->dependency.deleted_notify(p_rid); light_owner.free(p_rid); } void LightStorage::light_set_color(RID p_light, const Color &p_color) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->color = p_color; } void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX); if (light->param[p_param] == p_value) { return; } switch (p_param) { case RS::LIGHT_PARAM_RANGE: case RS::LIGHT_PARAM_SPOT_ANGLE: case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE: case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET: case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET: case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET: case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS: case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE: case RS::LIGHT_PARAM_SHADOW_BIAS: { light->version++; light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } break; case RS::LIGHT_PARAM_SIZE: { if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) { //changing from no size to size and the opposite light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR); } } break; default: { } } light->param[p_param] = p_value; } void LightStorage::light_set_shadow(RID p_light, bool p_enabled) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->shadow = p_enabled; light->version++; light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } void LightStorage::light_set_projector(RID p_light, RID p_texture) { TextureStorage *texture_storage = TextureStorage::get_singleton(); Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); if (light->projector == p_texture) { return; } ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture)); if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) { texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); } light->projector = p_texture; if (light->type != RS::LIGHT_DIRECTIONAL) { if (light->projector.is_valid()) { texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); } light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR); } } void LightStorage::light_set_negative(RID p_light, bool p_enable) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->negative = p_enable; } void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->cull_mask = p_mask; light->version++; light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->distance_fade = p_enabled; light->distance_fade_begin = p_begin; light->distance_fade_shadow = p_shadow; light->distance_fade_length = p_length; } void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->reverse_cull = p_enabled; light->version++; light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->bake_mode = p_bake_mode; light->version++; light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->max_sdfgi_cascade = p_cascade; light->version++; light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->omni_shadow_mode = p_mode; light->version++; light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE); return light->omni_shadow_mode; } void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->directional_shadow_mode = p_mode; light->version++; light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->directional_blend_splits = p_enable; light->version++; light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } bool LightStorage::light_directional_get_blend_splits(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, false); return light->directional_blend_splits; } void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->directional_sky_mode = p_mode; } RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY); return light->directional_sky_mode; } RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); return light->directional_shadow_mode; } uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, 0); return light->max_sdfgi_cascade; } RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED); return light->bake_mode; } uint64_t LightStorage::light_get_version(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, 0); return light->version; } uint32_t LightStorage::light_get_cull_mask(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, 0); return light->cull_mask; } AABB LightStorage::light_get_aabb(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, AABB()); switch (light->type) { case RS::LIGHT_SPOT: { float len = light->param[RS::LIGHT_PARAM_RANGE]; float size = Math::tan(Math::deg_to_rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len; return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); }; case RS::LIGHT_OMNI: { float r = light->param[RS::LIGHT_PARAM_RANGE]; return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); }; case RS::LIGHT_DIRECTIONAL: { return AABB(); }; } ERR_FAIL_V(AABB()); } Dependency *LightStorage::light_get_dependency(RID p_light) const { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_NULL_V(light, nullptr); return &light->dependency; } /* LIGHT INSTANCE API */ RID LightStorage::light_instance_create(RID p_light) { RID li = light_instance_owner.make_rid(LightInstance()); LightInstance *light_instance = light_instance_owner.get_or_null(li); light_instance->self = li; light_instance->light = p_light; light_instance->light_type = light_get_type(p_light); if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { light_instance->forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT); } return li; } void LightStorage::light_instance_free(RID p_light) { LightInstance *light_instance = light_instance_owner.get_or_null(p_light); //remove from shadow atlases.. for (const RID &E : light_instance->shadow_atlases) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E); ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_light)); uint32_t key = shadow_atlas->shadow_owners[p_light]; uint32_t q = (key >> QUADRANT_SHIFT) & 0x3; uint32_t s = key & SHADOW_INDEX_MASK; shadow_atlas->quadrants[q].shadows.write[s].owner = RID(); if (key & OMNI_LIGHT_FLAG) { // Omni lights use two atlas spots, make sure to clear the other as well shadow_atlas->quadrants[q].shadows.write[s + 1].owner = RID(); } shadow_atlas->shadow_owners.erase(p_light); } if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { ForwardIDStorage::get_singleton()->free_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id); } light_instance_owner.free(p_light); } void LightStorage::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) { LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND(!light_instance); light_instance->transform = p_transform; } void LightStorage::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) { LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND(!light_instance); light_instance->aabb = p_aabb; } void LightStorage::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND(!light_instance); ERR_FAIL_INDEX(p_pass, 6); light_instance->shadow_transform[p_pass].camera = p_projection; light_instance->shadow_transform[p_pass].transform = p_transform; light_instance->shadow_transform[p_pass].farplane = p_far; light_instance->shadow_transform[p_pass].split = p_split; light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale; light_instance->shadow_transform[p_pass].range_begin = p_range_begin; light_instance->shadow_transform[p_pass].shadow_texel_size = p_shadow_texel_size; light_instance->shadow_transform[p_pass].uv_scale = p_uv_scale; } void LightStorage::light_instance_mark_visible(RID p_light_instance) { LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND(!light_instance); light_instance->last_scene_pass = RendererSceneRenderRD::get_singleton()->get_scene_pass(); } /* LIGHT DATA */ void LightStorage::free_light_data() { if (directional_light_buffer.is_valid()) { RD::get_singleton()->free(directional_light_buffer); directional_light_buffer = RID(); } if (omni_light_buffer.is_valid()) { RD::get_singleton()->free(omni_light_buffer); omni_light_buffer = RID(); } if (spot_light_buffer.is_valid()) { RD::get_singleton()->free(spot_light_buffer); spot_light_buffer = RID(); } if (directional_lights != nullptr) { memdelete_arr(directional_lights); directional_lights = nullptr; } if (omni_lights != nullptr) { memdelete_arr(omni_lights); omni_lights = nullptr; } if (spot_lights != nullptr) { memdelete_arr(spot_lights); spot_lights = nullptr; } if (omni_light_sort != nullptr) { memdelete_arr(omni_light_sort); omni_light_sort = nullptr; } if (spot_light_sort != nullptr) { memdelete_arr(spot_light_sort); spot_light_sort = nullptr; } } void LightStorage::set_max_lights(const uint32_t p_max_lights) { max_lights = p_max_lights; uint32_t light_buffer_size = max_lights * sizeof(LightData); omni_lights = memnew_arr(LightData, max_lights); omni_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); omni_light_sort = memnew_arr(LightInstanceDepthSort, max_lights); spot_lights = memnew_arr(LightData, max_lights); spot_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); spot_light_sort = memnew_arr(LightInstanceDepthSort, max_lights); //defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(max_lights) + "\n"; max_directional_lights = RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; uint32_t directional_light_buffer_size = max_directional_lights * sizeof(DirectionalLightData); directional_lights = memnew_arr(DirectionalLightData, max_directional_lights); directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size); } void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const PagedArray &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) { ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton(); RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); Transform3D inverse_transform = p_camera_transform.affine_inverse(); r_directional_light_count = 0; r_positional_light_count = 0; omni_light_count = 0; spot_light_count = 0; r_directional_light_soft_shadows = false; for (int i = 0; i < (int)p_lights.size(); i++) { LightInstance *light_instance = light_instance_owner.get_or_null(p_lights[i]); if (!light_instance) { continue; } Light *light = light_owner.get_or_null(light_instance->light); ERR_CONTINUE(light == nullptr); switch (light->type) { case RS::LIGHT_DIRECTIONAL: { if (r_directional_light_count >= max_directional_lights || light->directional_sky_mode == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { continue; } DirectionalLightData &light_data = directional_lights[r_directional_light_count]; Transform3D light_transform = light_instance->transform; Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized(); light_data.direction[0] = direction.x; light_data.direction[1] = direction.y; light_data.direction[2] = direction.z; float sign = light->negative ? -1 : 1; light_data.energy = sign * light->param[RS::LIGHT_PARAM_ENERGY]; if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) { light_data.energy *= light->param[RS::LIGHT_PARAM_INTENSITY]; } else { light_data.energy *= Math_PI; } if (p_render_data->camera_attributes.is_valid()) { light_data.energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); } Color linear_col = light->color.srgb_to_linear(); light_data.color[0] = linear_col.r; light_data.color[1] = linear_col.g; light_data.color[2] = linear_col.b; light_data.specular = light->param[RS::LIGHT_PARAM_SPECULAR]; light_data.volumetric_fog_energy = light->param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY]; light_data.mask = light->cull_mask; float size = light->param[RS::LIGHT_PARAM_SIZE]; light_data.size = 1.0 - Math::cos(Math::deg_to_rad(size)); //angle to cosine offset if (RendererSceneRenderRD::get_singleton()->get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS) { WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet."); } light_data.shadow_opacity = (p_using_shadows && light->shadow) ? light->param[RS::LIGHT_PARAM_SHADOW_OPACITY] : 0.0; float angular_diameter = light->param[RS::LIGHT_PARAM_SIZE]; if (angular_diameter > 0.0) { // I know tan(0) is 0, but let's not risk it with numerical precision. // technically this will keep expanding until reaching the sun, but all we care // is expand until we reach the radius of the near plane (there can't be more occluders than that) angular_diameter = Math::tan(Math::deg_to_rad(angular_diameter)); if (light->shadow && light->param[RS::LIGHT_PARAM_SHADOW_BLUR] > 0.0) { // Only enable PCSS-like soft shadows if blurring is enabled. // Otherwise, performance would decrease with no visual difference. r_directional_light_soft_shadows = true; } } else { angular_diameter = 0.0; } if (light_data.shadow_opacity > 0.001) { RS::LightDirectionalShadowMode smode = light->directional_shadow_mode; light_data.soft_shadow_scale = light->param[RS::LIGHT_PARAM_SHADOW_BLUR]; light_data.softshadow_angle = angular_diameter; light_data.bake_mode = light->bake_mode; if (angular_diameter <= 0.0) { light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->directional_shadow_quality_radius_get(); // Only use quality radius for PCF } int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3); light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light->directional_blend_splits; for (int j = 0; j < 4; j++) { Rect2 atlas_rect = light_instance->shadow_transform[j].atlas_rect; Projection matrix = light_instance->shadow_transform[j].camera; float split = light_instance->shadow_transform[MIN(limit, j)].split; Projection bias; bias.set_light_bias(); Projection rectm; rectm.set_light_atlas_rect(atlas_rect); Transform3D modelview = (inverse_transform * light_instance->shadow_transform[j].transform).inverse(); Projection shadow_mtx = rectm * bias * matrix * modelview; light_data.shadow_split_offsets[j] = split; float bias_scale = light_instance->shadow_transform[j].bias_scale * light_data.soft_shadow_scale; light_data.shadow_bias[j] = light->param[RS::LIGHT_PARAM_SHADOW_BIAS] / 100.0 * bias_scale; light_data.shadow_normal_bias[j] = light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * light_instance->shadow_transform[j].shadow_texel_size; light_data.shadow_transmittance_bias[j] = light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] * bias_scale; light_data.shadow_z_range[j] = light_instance->shadow_transform[j].farplane; light_data.shadow_range_begin[j] = light_instance->shadow_transform[j].range_begin; RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrices[j]); Vector2 uv_scale = light_instance->shadow_transform[j].uv_scale; uv_scale *= atlas_rect.size; //adapt to atlas size switch (j) { case 0: { light_data.uv_scale1[0] = uv_scale.x; light_data.uv_scale1[1] = uv_scale.y; } break; case 1: { light_data.uv_scale2[0] = uv_scale.x; light_data.uv_scale2[1] = uv_scale.y; } break; case 2: { light_data.uv_scale3[0] = uv_scale.x; light_data.uv_scale3[1] = uv_scale.y; } break; case 3: { light_data.uv_scale4[0] = uv_scale.x; light_data.uv_scale4[1] = uv_scale.y; } break; } } float fade_start = light->param[RS::LIGHT_PARAM_SHADOW_FADE_START]; light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep light_data.fade_to = -light_data.shadow_split_offsets[3]; } r_directional_light_count++; } break; case RS::LIGHT_OMNI: { if (omni_light_count >= max_lights) { continue; } Transform3D light_transform = light_instance->transform; const real_t distance = p_camera_transform.origin.distance_to(light_transform.origin); if (light->distance_fade) { const float fade_begin = light->distance_fade_begin; const float fade_length = light->distance_fade_length; if (distance > fade_begin) { if (distance > fade_begin + fade_length) { // Out of range, don't draw this light to improve performance. continue; } } } omni_light_sort[omni_light_count].light_instance = light_instance; omni_light_sort[omni_light_count].light = light; omni_light_sort[omni_light_count].depth = distance; omni_light_count++; } break; case RS::LIGHT_SPOT: { if (spot_light_count >= max_lights) { continue; } Transform3D light_transform = light_instance->transform; const real_t distance = p_camera_transform.origin.distance_to(light_transform.origin); if (light->distance_fade) { const float fade_begin = light->distance_fade_begin; const float fade_length = light->distance_fade_length; if (distance > fade_begin) { if (distance > fade_begin + fade_length) { // Out of range, don't draw this light to improve performance. continue; } } } spot_light_sort[spot_light_count].light_instance = light_instance; spot_light_sort[spot_light_count].light = light; spot_light_sort[spot_light_count].depth = distance; spot_light_count++; } break; } light_instance->last_pass = RSG::rasterizer->get_frame_number(); } if (omni_light_count) { SortArray sorter; sorter.sort(omni_light_sort, omni_light_count); } if (spot_light_count) { SortArray sorter; sorter.sort(spot_light_sort, spot_light_count); } bool using_forward_ids = forward_id_storage->uses_forward_ids(); for (uint32_t i = 0; i < (omni_light_count + spot_light_count); i++) { uint32_t index = (i < omni_light_count) ? i : i - (omni_light_count); LightData &light_data = (i < omni_light_count) ? omni_lights[index] : spot_lights[index]; RS::LightType type = (i < omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT; LightInstance *light_instance = (i < omni_light_count) ? omni_light_sort[index].light_instance : spot_light_sort[index].light_instance; Light *light = (i < omni_light_count) ? omni_light_sort[index].light : spot_light_sort[index].light; real_t distance = (i < omni_light_count) ? omni_light_sort[index].depth : spot_light_sort[index].depth; if (using_forward_ids) { forward_id_storage->map_forward_id(type == RS::LIGHT_OMNI ? RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT : RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id, index); } Transform3D light_transform = light_instance->transform; float sign = light->negative ? -1 : 1; Color linear_col = light->color.srgb_to_linear(); light_data.attenuation = light->param[RS::LIGHT_PARAM_ATTENUATION]; // Reuse fade begin, fade length and distance for shadow LOD determination later. float fade_begin = 0.0; float fade_shadow = 0.0; float fade_length = 0.0; float fade = 1.0; float shadow_opacity_fade = 1.0; if (light->distance_fade) { fade_begin = light->distance_fade_begin; fade_shadow = light->distance_fade_shadow; fade_length = light->distance_fade_length; // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. if (distance > fade_begin) { fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length); } if (distance > fade_shadow) { shadow_opacity_fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_shadow) / fade_length); } } float energy = sign * light->param[RS::LIGHT_PARAM_ENERGY] * fade; if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) { energy *= light->param[RS::LIGHT_PARAM_INTENSITY]; // Convert from Luminous Power to Luminous Intensity if (type == RS::LIGHT_OMNI) { energy *= 1.0 / (Math_PI * 4.0); } else { // Spot Lights are not physically accurate, Luminous Intensity should change in relation to the cone angle. // We make this assumption to keep them easy to control. energy *= 1.0 / Math_PI; } } else { energy *= Math_PI; } if (p_render_data->camera_attributes.is_valid()) { energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); } light_data.color[0] = linear_col.r * energy; light_data.color[1] = linear_col.g * energy; light_data.color[2] = linear_col.b * energy; light_data.specular_amount = light->param[RS::LIGHT_PARAM_SPECULAR] * 2.0; light_data.volumetric_fog_energy = light->param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY]; light_data.bake_mode = light->bake_mode; float radius = MAX(0.001, light->param[RS::LIGHT_PARAM_RANGE]); light_data.inv_radius = 1.0 / radius; Vector3 pos = inverse_transform.xform(light_transform.origin); light_data.position[0] = pos.x; light_data.position[1] = pos.y; light_data.position[2] = pos.z; Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized(); light_data.direction[0] = direction.x; light_data.direction[1] = direction.y; light_data.direction[2] = direction.z; float size = light->param[RS::LIGHT_PARAM_SIZE]; light_data.size = size; light_data.inv_spot_attenuation = 1.0f / light->param[RS::LIGHT_PARAM_SPOT_ATTENUATION]; float spot_angle = light->param[RS::LIGHT_PARAM_SPOT_ANGLE]; light_data.cos_spot_angle = Math::cos(Math::deg_to_rad(spot_angle)); light_data.mask = light->cull_mask; light_data.atlas_rect[0] = 0; light_data.atlas_rect[1] = 0; light_data.atlas_rect[2] = 0; light_data.atlas_rect[3] = 0; RID projector = light->projector; if (projector.is_valid()) { Rect2 rect = texture_storage->decal_atlas_get_texture_rect(projector); if (type == RS::LIGHT_SPOT) { light_data.projector_rect[0] = rect.position.x; light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped light_data.projector_rect[2] = rect.size.width; light_data.projector_rect[3] = -rect.size.height; } else { light_data.projector_rect[0] = rect.position.x; light_data.projector_rect[1] = rect.position.y; light_data.projector_rect[2] = rect.size.width; light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half } } else { light_data.projector_rect[0] = 0; light_data.projector_rect[1] = 0; light_data.projector_rect[2] = 0; light_data.projector_rect[3] = 0; } const bool needs_shadow = p_using_shadows && owns_shadow_atlas(p_shadow_atlas) && shadow_atlas_owns_light_instance(p_shadow_atlas, light_instance->self) && light->shadow; bool in_shadow_range = true; if (needs_shadow && light->distance_fade) { if (distance > light->distance_fade_shadow + light->distance_fade_length) { // Out of range, don't draw shadows to improve performance. in_shadow_range = false; } } if (needs_shadow && in_shadow_range) { // fill in the shadow information light_data.shadow_opacity = light->param[RS::LIGHT_PARAM_SHADOW_OPACITY] * shadow_opacity_fade; float shadow_texel_size = light_instance_get_shadow_texel_size(light_instance->self, p_shadow_atlas); light_data.shadow_normal_bias = light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * shadow_texel_size * 10.0; if (type == RS::LIGHT_SPOT) { light_data.shadow_bias = light->param[RS::LIGHT_PARAM_SHADOW_BIAS] / 100.0; } else { //omni light_data.shadow_bias = light->param[RS::LIGHT_PARAM_SHADOW_BIAS]; } light_data.transmittance_bias = light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS]; Vector2i omni_offset; Rect2 rect = light_instance_get_shadow_atlas_rect(light_instance->self, p_shadow_atlas, omni_offset); light_data.atlas_rect[0] = rect.position.x; light_data.atlas_rect[1] = rect.position.y; light_data.atlas_rect[2] = rect.size.width; light_data.atlas_rect[3] = rect.size.height; light_data.soft_shadow_scale = light->param[RS::LIGHT_PARAM_SHADOW_BLUR]; if (type == RS::LIGHT_OMNI) { Transform3D proj = (inverse_transform * light_transform).inverse(); RendererRD::MaterialStorage::store_transform(proj, light_data.shadow_matrix); if (size > 0.0 && light_data.soft_shadow_scale > 0.0) { // Only enable PCSS-like soft shadows if blurring is enabled. // Otherwise, performance would decrease with no visual difference. light_data.soft_shadow_size = size; } else { light_data.soft_shadow_size = 0.0; light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->shadows_quality_radius_get(); // Only use quality radius for PCF } light_data.direction[0] = omni_offset.x * float(rect.size.width); light_data.direction[1] = omni_offset.y * float(rect.size.height); } else if (type == RS::LIGHT_SPOT) { Transform3D modelview = (inverse_transform * light_transform).inverse(); Projection bias; bias.set_light_bias(); Projection cm = light_instance->shadow_transform[0].camera; Projection shadow_mtx = bias * cm * modelview; RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrix); if (size > 0.0 && light_data.soft_shadow_scale > 0.0) { // Only enable PCSS-like soft shadows if blurring is enabled. // Otherwise, performance would decrease with no visual difference. float half_np = cm.get_z_near() * Math::tan(Math::deg_to_rad(spot_angle)); light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width; } else { light_data.soft_shadow_size = 0.0; light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->shadows_quality_radius_get(); // Only use quality radius for PCF } light_data.shadow_bias *= light_data.soft_shadow_scale; } } else { light_data.shadow_opacity = 0.0; } light_instance->cull_mask = light->cull_mask; // hook for subclass to do further processing. RendererSceneRenderRD::get_singleton()->setup_added_light(type, light_transform, radius, spot_angle); r_positional_light_count++; } //update without barriers if (omni_light_count) { RD::get_singleton()->buffer_update(omni_light_buffer, 0, sizeof(LightData) * omni_light_count, omni_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } if (spot_light_count) { RD::get_singleton()->buffer_update(spot_light_buffer, 0, sizeof(LightData) * spot_light_count, spot_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } if (r_directional_light_count) { RD::get_singleton()->buffer_update(directional_light_buffer, 0, sizeof(DirectionalLightData) * r_directional_light_count, directional_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } } /* REFLECTION PROBE */ RID LightStorage::reflection_probe_allocate() { return reflection_probe_owner.allocate_rid(); } void LightStorage::reflection_probe_initialize(RID p_reflection_probe) { reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe()); } void LightStorage::reflection_probe_free(RID p_rid) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid); reflection_probe->dependency.deleted_notify(p_rid); reflection_probe_owner.free(p_rid); }; void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->update_mode = p_mode; reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->intensity = p_intensity; } void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->ambient_mode = p_mode; } void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->ambient_color = p_color; } void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->ambient_color_energy = p_energy; } void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->max_distance = p_distance; reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_size(RID p_probe, const Vector3 &p_size) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); if (reflection_probe->size == p_size) { return; } reflection_probe->size = p_size; reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->origin_offset = p_offset; reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->interior = p_enable; reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->box_projection = p_enable; } void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->enable_shadows = p_enable; reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->cull_mask = p_layers; reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); ERR_FAIL_COND(p_resolution < 32); reflection_probe->resolution = p_resolution; } void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->mesh_lod_threshold = p_ratio; reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_baked_exposure(RID p_probe, float p_exposure) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->baked_exposure = p_exposure; } AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, AABB()); AABB aabb; aabb.position = -reflection_probe->size / 2; aabb.size = reflection_probe->size; return aabb; } RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS); return reflection_probe->update_mode; } uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->cull_mask; } Vector3 LightStorage::reflection_probe_get_size(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, Vector3()); return reflection_probe->size; } Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, Vector3()); return reflection_probe->origin_offset; } bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, false); return reflection_probe->enable_shadows; } float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->max_distance; } float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->mesh_lod_threshold; } int LightStorage::reflection_probe_get_resolution(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->resolution; } float LightStorage::reflection_probe_get_baked_exposure(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 1.0); return reflection_probe->baked_exposure; } float LightStorage::reflection_probe_get_intensity(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->intensity; } bool LightStorage::reflection_probe_is_interior(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, false); return reflection_probe->interior; } bool LightStorage::reflection_probe_is_box_projection(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, false); return reflection_probe->box_projection; } RS::ReflectionProbeAmbientMode LightStorage::reflection_probe_get_ambient_mode(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED); return reflection_probe->ambient_mode; } Color LightStorage::reflection_probe_get_ambient_color(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, Color()); return reflection_probe->ambient_color; } float LightStorage::reflection_probe_get_ambient_color_energy(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->ambient_color_energy; } Dependency *LightStorage::reflection_probe_get_dependency(RID p_probe) const { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_NULL_V(reflection_probe, nullptr); return &reflection_probe->dependency; } /* REFLECTION ATLAS */ RID LightStorage::reflection_atlas_create() { ReflectionAtlas ra; ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count"); ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size"); ra.cluster_builder = nullptr; return reflection_atlas_owner.make_rid(ra); } void LightStorage::reflection_atlas_free(RID p_ref_atlas) { reflection_atlas_set_size(p_ref_atlas, 0, 0); ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); if (ra->cluster_builder) { memdelete(ra->cluster_builder); } reflection_atlas_owner.free(p_ref_atlas); } void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) { ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); ERR_FAIL_COND(!ra); if (ra->size == p_reflection_size && ra->count == p_reflection_count) { return; //no changes } if (ra->cluster_builder) { // only if we're using our cluster ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID()); } ra->size = p_reflection_size; ra->count = p_reflection_count; if (ra->reflection.is_valid()) { //clear and invalidate everything RD::get_singleton()->free(ra->reflection); ra->reflection = RID(); RD::get_singleton()->free(ra->depth_buffer); ra->depth_buffer = RID(); for (int i = 0; i < ra->reflections.size(); i++) { ra->reflections.write[i].data.clear_reflection_data(); if (ra->reflections[i].owner.is_null()) { continue; } reflection_probe_release_atlas_index(ra->reflections[i].owner); //rp->atlasindex clear } ra->reflections.clear(); } if (ra->render_buffers.is_valid()) { ra->render_buffers->cleanup(); } } int LightStorage::reflection_atlas_get_size(RID p_ref_atlas) const { ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); ERR_FAIL_COND_V(!ra, 0); return ra->size; } /* REFLECTION PROBE INSTANCE */ RID LightStorage::reflection_probe_instance_create(RID p_probe) { ReflectionProbeInstance rpi; rpi.probe = p_probe; rpi.forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE); return reflection_probe_instance_owner.make_rid(rpi); } void LightStorage::reflection_probe_instance_free(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ForwardIDStorage::get_singleton()->free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id); reflection_probe_release_atlas_index(p_instance); reflection_probe_instance_owner.free(p_instance); } void LightStorage::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!rpi); rpi->transform = p_transform; rpi->dirty = true; } void LightStorage::reflection_probe_release_atlas_index(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!rpi); if (rpi->atlas.is_null()) { return; //nothing to release } ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); ERR_FAIL_COND(!atlas); ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size()); atlas->reflections.write[rpi->atlas_index].owner = RID(); // TODO investigate if this is enough? shouldn't we be freeing our textures and framebuffers? rpi->atlas_index = -1; rpi->atlas = RID(); } bool LightStorage::reflection_probe_instance_needs_redraw(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, false); if (rpi->rendering) { return false; } if (rpi->dirty) { return true; } if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { return true; } return rpi->atlas_index == -1; } bool LightStorage::reflection_probe_instance_has_reflection(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, false); return rpi->atlas.is_valid(); } bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas); ERR_FAIL_COND_V(!atlas, false); ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, false); if (atlas->render_buffers.is_null()) { atlas->render_buffers.instantiate(); } RD::get_singleton()->draw_command_begin_label("Reflection probe render"); if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) { WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings."); reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count); } if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) { // Invalidate reflection atlas, need to regenerate RD::get_singleton()->free(atlas->reflection); atlas->reflection = RID(); for (int i = 0; i < atlas->reflections.size(); i++) { if (atlas->reflections[i].owner.is_null()) { continue; } reflection_probe_release_atlas_index(atlas->reflections[i].owner); } atlas->reflections.clear(); } if (atlas->reflection.is_null()) { int mipmaps = MIN(RendererSceneRenderRD::get_singleton()->get_sky()->roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1); mipmaps = LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering { //reflection atlas was unused, create: RD::TextureFormat tf; tf.array_layers = 6 * atlas->count; tf.format = RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format(); tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; tf.mipmaps = mipmaps; tf.width = atlas->size; tf.height = atlas->size; tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0); atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView()); } { RD::TextureFormat tf; tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; tf.width = atlas->size; tf.height = atlas->size; tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; atlas->depth_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); } atlas->reflections.resize(atlas->count); for (int i = 0; i < atlas->count; i++) { atlas->reflections.write[i].data.update_reflection_data(atlas->size, mipmaps, false, atlas->reflection, i * 6, LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, RendererSceneRenderRD::get_singleton()->get_sky()->roughness_layers, RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format()); for (int j = 0; j < 6; j++) { atlas->reflections.write[i].fbs[j] = RendererSceneRenderRD::get_singleton()->reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer); } } Vector fb; fb.push_back(atlas->depth_buffer); atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb); atlas->render_buffers->configure_for_reflections(Size2i(atlas->size, atlas->size)); } if (rpi->atlas_index == -1) { for (int i = 0; i < atlas->reflections.size(); i++) { if (atlas->reflections[i].owner.is_null()) { rpi->atlas_index = i; break; } } //find the one used last if (rpi->atlas_index == -1) { //everything is in use, find the one least used via LRU uint64_t pass_min = 0; for (int i = 0; i < atlas->reflections.size(); i++) { ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.get_or_null(atlas->reflections[i].owner); if (rpi2->last_pass < pass_min) { pass_min = rpi2->last_pass; rpi->atlas_index = i; } } } } if (rpi->atlas_index != -1) { // should we fail if this is still -1 ? atlas->reflections.write[rpi->atlas_index].owner = p_instance; } rpi->atlas = p_reflection_atlas; rpi->rendering = true; rpi->dirty = false; rpi->processing_layer = 1; rpi->processing_side = 0; RD::get_singleton()->draw_command_end_label(); return true; } Ref LightStorage::reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) { ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas); ERR_FAIL_COND_V(!atlas, Ref()); return atlas->render_buffers; } bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, false); ERR_FAIL_COND_V(!rpi->rendering, false); ERR_FAIL_COND_V(rpi->atlas.is_null(), false); ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); if (!atlas || rpi->atlas_index == -1) { //does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering) rpi->rendering = false; return false; } if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { // Using real time reflections, all roughness is done in one step atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(false); rpi->rendering = false; rpi->processing_side = 0; rpi->processing_layer = 1; return true; } if (rpi->processing_layer > 1) { atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, 10, rpi->processing_layer, RendererSceneRenderRD::get_singleton()->get_sky()->sky_ggx_samples_quality); rpi->processing_layer++; if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) { rpi->rendering = false; rpi->processing_side = 0; rpi->processing_layer = 1; return true; } return false; } else { atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, rpi->processing_side, rpi->processing_layer, RendererSceneRenderRD::get_singleton()->get_sky()->sky_ggx_samples_quality); } rpi->processing_side++; if (rpi->processing_side == 6) { rpi->processing_side = 0; rpi->processing_layer++; if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) { rpi->rendering = false; rpi->processing_layer = 1; return true; } } return false; } uint32_t LightStorage::reflection_probe_instance_get_resolution(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, 0); ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); ERR_FAIL_COND_V(!atlas, 0); return atlas->size; } RID LightStorage::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, RID()); ERR_FAIL_INDEX_V(p_index, 6, RID()); ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); ERR_FAIL_COND_V(!atlas, RID()); return atlas->reflections[rpi->atlas_index].fbs[p_index]; } RID LightStorage::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, RID()); ERR_FAIL_INDEX_V(p_index, 6, RID()); ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); ERR_FAIL_COND_V(!atlas, RID()); return atlas->depth_fb; } ClusterBuilderRD *LightStorage::reflection_probe_instance_get_cluster_builder(RID p_instance, ClusterBuilderSharedDataRD *p_cluster_builder_shared) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(rpi->atlas); if (!ra) { ERR_PRINT("reflection probe has no reflection atlas! Bug?"); return nullptr; } else { if (ra->cluster_builder == nullptr) { ra->cluster_builder = memnew(ClusterBuilderRD); ra->cluster_builder->set_shared(p_cluster_builder_shared); ra->cluster_builder->setup(Size2i(ra->size, ra->size), get_max_cluster_elements(), RID(), RID(), RID()); } return ra->cluster_builder; } } /* REFLECTION DATA */ void LightStorage::free_reflection_data() { if (reflection_buffer.is_valid()) { RD::get_singleton()->free(reflection_buffer); reflection_buffer = RID(); } if (reflections != nullptr) { memdelete_arr(reflections); reflections = nullptr; } if (reflection_sort != nullptr) { memdelete_arr(reflection_sort); reflection_sort = nullptr; } } void LightStorage::set_max_reflection_probes(const uint32_t p_max_reflection_probes) { max_reflections = p_max_reflection_probes; reflections = memnew_arr(ReflectionData, max_reflections); reflection_sort = memnew_arr(ReflectionProbeInstanceSort, max_reflections); reflection_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ReflectionData) * max_reflections); } void LightStorage::update_reflection_probe_buffer(RenderDataRD *p_render_data, const PagedArray &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) { ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton(); reflection_count = 0; for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) { if (reflection_count == max_reflections) { break; } ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_reflections[i]); if (!rpi) { continue; } Transform3D transform = rpi->transform; reflection_sort[reflection_count].probe_instance = rpi; reflection_sort[reflection_count].depth = -p_camera_inverse_transform.xform(transform.origin).z; reflection_count++; } if (reflection_count > 0) { SortArray sort_array; sort_array.sort(reflection_sort, reflection_count); } bool using_forward_ids = forward_id_storage->uses_forward_ids(); for (uint32_t i = 0; i < reflection_count; i++) { ReflectionProbeInstance *rpi = reflection_sort[i].probe_instance; if (using_forward_ids) { forward_id_storage->map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i); } ReflectionProbe *probe = reflection_probe_owner.get_or_null(rpi->probe); ReflectionData &reflection_ubo = reflections[i]; Vector3 extents = probe->size / 2; rpi->cull_mask = probe->cull_mask; reflection_ubo.box_extents[0] = extents.x; reflection_ubo.box_extents[1] = extents.y; reflection_ubo.box_extents[2] = extents.z; reflection_ubo.index = rpi->atlas_index; Vector3 origin_offset = probe->origin_offset; reflection_ubo.box_offset[0] = origin_offset.x; reflection_ubo.box_offset[1] = origin_offset.y; reflection_ubo.box_offset[2] = origin_offset.z; reflection_ubo.mask = probe->cull_mask; reflection_ubo.intensity = probe->intensity; reflection_ubo.ambient_mode = probe->ambient_mode; reflection_ubo.exterior = !probe->interior; reflection_ubo.box_project = probe->box_projection; reflection_ubo.exposure_normalization = 1.0; if (p_render_data->camera_attributes.is_valid()) { float exposure = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); reflection_ubo.exposure_normalization = exposure / probe->baked_exposure; } Color ambient_linear = probe->ambient_color.srgb_to_linear(); float interior_ambient_energy = probe->ambient_color_energy; reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy; reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy; reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy; Transform3D transform = rpi->transform; Transform3D proj = (p_camera_inverse_transform * transform).inverse(); MaterialStorage::store_transform(proj, reflection_ubo.local_matrix); // hook for subclass to do further processing. RendererSceneRenderRD::get_singleton()->setup_added_reflection_probe(transform, extents); rpi->last_pass = RSG::rasterizer->get_frame_number(); } if (reflection_count) { RD::get_singleton()->buffer_update(reflection_buffer, 0, reflection_count * sizeof(ReflectionData), reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } } /* LIGHTMAP API */ RID LightStorage::lightmap_allocate() { return lightmap_owner.allocate_rid(); } void LightStorage::lightmap_initialize(RID p_lightmap) { lightmap_owner.initialize_rid(p_lightmap, Lightmap()); } void LightStorage::lightmap_free(RID p_rid) { lightmap_set_textures(p_rid, RID(), false); Lightmap *lightmap = lightmap_owner.get_or_null(p_rid); lightmap->dependency.deleted_notify(p_rid); lightmap_owner.free(p_rid); } void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) { TextureStorage *texture_storage = TextureStorage::get_singleton(); Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); lightmap_array_version++; //erase lightmap users if (lm->light_texture.is_valid()) { TextureStorage::Texture *t = texture_storage->get_texture(lm->light_texture); if (t) { t->lightmap_users.erase(p_lightmap); } } TextureStorage::Texture *t = texture_storage->get_texture(p_light); lm->light_texture = p_light; lm->uses_spherical_harmonics = p_uses_spherical_haromics; RID default_2d_array = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); if (!t) { if (using_lightmap_array) { if (lm->array_index >= 0) { lightmap_textures.write[lm->array_index] = default_2d_array; lm->array_index = -1; } } return; } t->lightmap_users.insert(p_lightmap); if (using_lightmap_array) { if (lm->array_index < 0) { //not in array, try to put in array for (int i = 0; i < lightmap_textures.size(); i++) { if (lightmap_textures[i] == default_2d_array) { lm->array_index = i; break; } } } ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly."); lightmap_textures.write[lm->array_index] = t->rd_texture; } } void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); lm->bounds = p_bounds; } void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); lm->interior = p_interior; } void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); if (p_points.size()) { ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size()); ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0); ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0); } lm->points = p_points; lm->bsp_tree = p_bsp_tree; lm->point_sh = p_point_sh; lm->tetrahedra = p_tetrahedra; } void LightStorage::lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); lm->baked_exposure = p_exposure; } PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, PackedVector3Array()); return lm->points; } PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, PackedColorArray()); return lm->point_sh; } PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, PackedInt32Array()); return lm->tetrahedra; } PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, PackedInt32Array()); return lm->bsp_tree; } void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) { lightmap_probe_capture_update_speed = p_speed; } Dependency *LightStorage::lightmap_get_dependency(RID p_lightmap) const { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_NULL_V(lm, nullptr); return &lm->dependency; } void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); for (int i = 0; i < 9; i++) { r_sh[i] = Color(0, 0, 0, 0); } if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) { return; } static_assert(sizeof(Lightmap::BSP) == 24); const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr(); int32_t node = 0; while (node >= 0) { if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) { #ifdef DEBUG_ENABLED ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node); #endif node = bsp[node].over; } else { #ifdef DEBUG_ENABLED ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node); #endif node = bsp[node].under; } } if (node == Lightmap::BSP::EMPTY_LEAF) { return; //nothing could be done } node = ABS(node) - 1; uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4]; Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] }; const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] }; Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point); for (int i = 0; i < 4; i++) { float c = CLAMP(barycentric[i], 0.0, 1.0); for (int j = 0; j < 9; j++) { r_sh[j] += sh_colors[i][j] * c; } } } bool LightStorage::lightmap_is_interior(RID p_lightmap) const { const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, false); return lm->interior; } AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const { const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, AABB()); return lm->bounds; } /* LIGHTMAP INSTANCE */ RID LightStorage::lightmap_instance_create(RID p_lightmap) { LightmapInstance li; li.lightmap = p_lightmap; return lightmap_instance_owner.make_rid(li); } void LightStorage::lightmap_instance_free(RID p_lightmap) { lightmap_instance_owner.free(p_lightmap); } void LightStorage::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) { LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!li); li->transform = p_transform; } /* SHADOW ATLAS API */ RID LightStorage::shadow_atlas_create() { return shadow_atlas_owner.make_rid(ShadowAtlas()); } void LightStorage::shadow_atlas_free(RID p_atlas) { shadow_atlas_set_size(p_atlas, 0); shadow_atlas_owner.free(p_atlas); } void LightStorage::_update_shadow_atlas(ShadowAtlas *shadow_atlas) { if (shadow_atlas->size > 0 && shadow_atlas->depth.is_null()) { RD::TextureFormat tf; tf.format = shadow_atlas->use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT; tf.width = shadow_atlas->size; tf.height = shadow_atlas->size; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); Vector fb_tex; fb_tex.push_back(shadow_atlas->depth); shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb_tex); } } void LightStorage::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_COND(p_size < 0); p_size = next_power_of_2(p_size); if (p_size == shadow_atlas->size && p_16_bits == shadow_atlas->use_16_bits) { return; } // erasing atlas if (shadow_atlas->depth.is_valid()) { RD::get_singleton()->free(shadow_atlas->depth); shadow_atlas->depth = RID(); } for (int i = 0; i < 4; i++) { //clear subdivisions shadow_atlas->quadrants[i].shadows.clear(); shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision); } //erase shadow atlas reference from lights for (const KeyValue &E : shadow_atlas->shadow_owners) { LightInstance *li = light_instance_owner.get_or_null(E.key); ERR_CONTINUE(!li); li->shadow_atlases.erase(p_atlas); } //clear owners shadow_atlas->shadow_owners.clear(); shadow_atlas->size = p_size; shadow_atlas->use_16_bits = p_16_bits; } void LightStorage::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_INDEX(p_quadrant, 4); ERR_FAIL_INDEX(p_subdivision, 16384); uint32_t subdiv = next_power_of_2(p_subdivision); if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer subdiv <<= 1; } subdiv = int(Math::sqrt((float)subdiv)); //obtain the number that will be x*x if (shadow_atlas->quadrants[p_quadrant].subdivision == subdiv) { return; } //erase all data from quadrant for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) { if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) { shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); LightInstance *li = light_instance_owner.get_or_null(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); ERR_CONTINUE(!li); li->shadow_atlases.erase(p_atlas); } } shadow_atlas->quadrants[p_quadrant].shadows.clear(); shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv); shadow_atlas->quadrants[p_quadrant].subdivision = subdiv; //cache the smallest subdiv (for faster allocation in light update) shadow_atlas->smallest_subdiv = 1 << 30; for (int i = 0; i < 4; i++) { if (shadow_atlas->quadrants[i].subdivision) { shadow_atlas->smallest_subdiv = MIN(shadow_atlas->smallest_subdiv, shadow_atlas->quadrants[i].subdivision); } } if (shadow_atlas->smallest_subdiv == 1 << 30) { shadow_atlas->smallest_subdiv = 0; } //resort the size orders, simple bublesort for 4 elements.. int swaps = 0; do { swaps = 0; for (int i = 0; i < 3; i++) { if (shadow_atlas->quadrants[shadow_atlas->size_order[i]].subdivision < shadow_atlas->quadrants[shadow_atlas->size_order[i + 1]].subdivision) { SWAP(shadow_atlas->size_order[i], shadow_atlas->size_order[i + 1]); swaps++; } } } while (swaps > 0); } bool LightStorage::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) { for (int i = p_quadrant_count - 1; i >= 0; i--) { int qidx = p_in_quadrants[i]; if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) { return false; } //look for an empty space int sc = shadow_atlas->quadrants[qidx].shadows.size(); const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr(); int found_free_idx = -1; //found a free one int found_used_idx = -1; //found existing one, must steal it uint64_t min_pass = 0; // pass of the existing one, try to use the least recently used one (LRU fashion) for (int j = 0; j < sc; j++) { if (!sarr[j].owner.is_valid()) { found_free_idx = j; break; } LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner); ERR_CONTINUE(!sli); if (sli->last_scene_pass != RendererSceneRenderRD::get_singleton()->get_scene_pass()) { //was just allocated, don't kill it so soon, wait a bit.. if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) { continue; } if (found_used_idx == -1 || sli->last_scene_pass < min_pass) { found_used_idx = j; min_pass = sli->last_scene_pass; } } } if (found_free_idx == -1 && found_used_idx == -1) { continue; //nothing found } if (found_free_idx == -1 && found_used_idx != -1) { found_free_idx = found_used_idx; } r_quadrant = qidx; r_shadow = found_free_idx; return true; } return false; } bool LightStorage::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) { for (int i = p_quadrant_count - 1; i >= 0; i--) { int qidx = p_in_quadrants[i]; if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) { return false; } //look for an empty space int sc = shadow_atlas->quadrants[qidx].shadows.size(); const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr(); int found_idx = -1; uint64_t min_pass = 0; // sum of currently selected spots, try to get the least recently used pair for (int j = 0; j < sc - 1; j++) { uint64_t pass = 0; if (sarr[j].owner.is_valid()) { LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner); ERR_CONTINUE(!sli); if (sli->last_scene_pass == RendererSceneRenderRD::get_singleton()->get_scene_pass()) { continue; } //was just allocated, don't kill it so soon, wait a bit.. if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) { continue; } pass += sli->last_scene_pass; } if (sarr[j + 1].owner.is_valid()) { LightInstance *sli = light_instance_owner.get_or_null(sarr[j + 1].owner); ERR_CONTINUE(!sli); if (sli->last_scene_pass == RendererSceneRenderRD::get_singleton()->get_scene_pass()) { continue; } //was just allocated, don't kill it so soon, wait a bit.. if (p_tick - sarr[j + 1].alloc_tick < shadow_atlas_realloc_tolerance_msec) { continue; } pass += sli->last_scene_pass; } if (found_idx == -1 || pass < min_pass) { found_idx = j; min_pass = pass; // we found two empty spots, no need to check the rest if (pass == 0) { break; } } } if (found_idx == -1) { continue; //nothing found } r_quadrant = qidx; r_shadow = found_idx; return true; } return false; } bool LightStorage::shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND_V(!shadow_atlas, false); LightInstance *li = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND_V(!li, false); if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) { return false; } uint32_t quad_size = shadow_atlas->size >> 1; int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage)); int valid_quadrants[4]; int valid_quadrant_count = 0; int best_size = -1; //best size found int best_subdiv = -1; //subdiv for the best size //find the quadrants this fits into, and the best possible size it can fit into for (int i = 0; i < 4; i++) { int q = shadow_atlas->size_order[i]; int sd = shadow_atlas->quadrants[q].subdivision; if (sd == 0) { continue; //unused } int max_fit = quad_size / sd; if (best_size != -1 && max_fit > best_size) { break; //too large } valid_quadrants[valid_quadrant_count++] = q; best_subdiv = sd; if (max_fit >= desired_fit) { best_size = max_fit; } } ERR_FAIL_COND_V(valid_quadrant_count == 0, false); uint64_t tick = OS::get_singleton()->get_ticks_msec(); uint32_t old_key = SHADOW_INVALID; uint32_t old_quadrant = SHADOW_INVALID; uint32_t old_shadow = SHADOW_INVALID; int old_subdivision = -1; bool should_realloc = false; bool should_redraw = false; if (shadow_atlas->shadow_owners.has(p_light_instance)) { old_key = shadow_atlas->shadow_owners[p_light_instance]; old_quadrant = (old_key >> QUADRANT_SHIFT) & 0x3; old_shadow = old_key & SHADOW_INDEX_MASK; should_realloc = shadow_atlas->quadrants[old_quadrant].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec); should_redraw = shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].version != p_light_version; if (!should_realloc) { shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = p_light_version; //already existing, see if it should redraw or it's just OK return should_redraw; } old_subdivision = shadow_atlas->quadrants[old_quadrant].subdivision; } bool is_omni = li->light_type == RS::LIGHT_OMNI; bool found_shadow = false; int new_quadrant = -1; int new_shadow = -1; if (is_omni) { found_shadow = _shadow_atlas_find_omni_shadows(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow); } else { found_shadow = _shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow); } if (found_shadow) { if (old_quadrant != SHADOW_INVALID) { shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = 0; shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].owner = RID(); if (old_key & OMNI_LIGHT_FLAG) { shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].version = 0; shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].owner = RID(); } } uint32_t new_key = new_quadrant << QUADRANT_SHIFT; new_key |= new_shadow; ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; _shadow_atlas_invalidate_shadow(sh, p_atlas, shadow_atlas, new_quadrant, new_shadow); sh->owner = p_light_instance; sh->alloc_tick = tick; sh->version = p_light_version; if (is_omni) { new_key |= OMNI_LIGHT_FLAG; int new_omni_shadow = new_shadow + 1; ShadowAtlas::Quadrant::Shadow *extra_sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_omni_shadow]; _shadow_atlas_invalidate_shadow(extra_sh, p_atlas, shadow_atlas, new_quadrant, new_omni_shadow); extra_sh->owner = p_light_instance; extra_sh->alloc_tick = tick; extra_sh->version = p_light_version; } li->shadow_atlases.insert(p_atlas); //update it in map shadow_atlas->shadow_owners[p_light_instance] = new_key; //make it dirty, as it should redraw anyway return true; } return should_redraw; } void LightStorage::_shadow_atlas_invalidate_shadow(ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx) { if (p_shadow->owner.is_valid()) { LightInstance *sli = light_instance_owner.get_or_null(p_shadow->owner); uint32_t old_key = p_shadow_atlas->shadow_owners[p_shadow->owner]; if (old_key & OMNI_LIGHT_FLAG) { uint32_t s = old_key & SHADOW_INDEX_MASK; uint32_t omni_shadow_idx = p_shadow_idx + (s == (uint32_t)p_shadow_idx ? 1 : -1); ShadowAtlas::Quadrant::Shadow *omni_shadow = &p_shadow_atlas->quadrants[p_quadrant].shadows.write[omni_shadow_idx]; omni_shadow->version = 0; omni_shadow->owner = RID(); } p_shadow_atlas->shadow_owners.erase(p_shadow->owner); p_shadow->version = 0; p_shadow->owner = RID(); sli->shadow_atlases.erase(p_atlas); } } void LightStorage::shadow_atlas_update(RID p_atlas) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND(!shadow_atlas); _update_shadow_atlas(shadow_atlas); } /* DIRECTIONAL SHADOW */ void LightStorage::update_directional_shadow_atlas() { if (directional_shadow.depth.is_null() && directional_shadow.size > 0) { RD::TextureFormat tf; tf.format = directional_shadow.use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT; tf.width = directional_shadow.size; tf.height = directional_shadow.size; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); Vector fb_tex; fb_tex.push_back(directional_shadow.depth); directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb_tex); } } void LightStorage::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) { p_size = nearest_power_of_2_templated(p_size); if (directional_shadow.size == p_size && directional_shadow.use_16_bits == p_16_bits) { return; } directional_shadow.size = p_size; directional_shadow.use_16_bits = p_16_bits; if (directional_shadow.depth.is_valid()) { RD::get_singleton()->free(directional_shadow.depth); directional_shadow.depth = RID(); RendererSceneRenderRD::get_singleton()->base_uniforms_changed(); } } void LightStorage::set_directional_shadow_count(int p_count) { directional_shadow.light_count = p_count; directional_shadow.current_light = 0; } static Rect2i _get_directional_shadow_rect(int p_size, int p_shadow_count, int p_shadow_index) { int split_h = 1; int split_v = 1; while (split_h * split_v < p_shadow_count) { if (split_h == split_v) { split_h <<= 1; } else { split_v <<= 1; } } Rect2i rect(0, 0, p_size, p_size); rect.size.width /= split_h; rect.size.height /= split_v; rect.position.x = rect.size.width * (p_shadow_index % split_h); rect.position.y = rect.size.height * (p_shadow_index / split_h); return rect; } Rect2i LightStorage::get_directional_shadow_rect() { return _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light); } int LightStorage::get_directional_light_shadow_size(RID p_light_intance) { ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0); Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0); LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance); ERR_FAIL_COND_V(!light_instance, 0); switch (light_directional_get_shadow_mode(light_instance->light)) { case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: break; //none case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: r.size.height /= 2; break; case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: r.size /= 2; break; } return MAX(r.size.width, r.size.height); } /* SHADOW CUBEMAPS */ LightStorage::ShadowCubemap *LightStorage::_get_shadow_cubemap(int p_size) { if (!shadow_cubemaps.has(p_size)) { ShadowCubemap sc; { RD::TextureFormat tf; tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; tf.width = p_size; tf.height = p_size; tf.texture_type = RD::TEXTURE_TYPE_CUBE; tf.array_layers = 6; tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView()); } for (int i = 0; i < 6; i++) { RID side_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sc.cubemap, i, 0); Vector fbtex; fbtex.push_back(side_texture); sc.side_fb[i] = RD::get_singleton()->framebuffer_create(fbtex); } shadow_cubemaps[p_size] = sc; } return &shadow_cubemaps[p_size]; } RID LightStorage::get_cubemap(int p_size) { ShadowCubemap *cubemap = _get_shadow_cubemap(p_size); return cubemap->cubemap; } RID LightStorage::get_cubemap_fb(int p_size, int p_pass) { ShadowCubemap *cubemap = _get_shadow_cubemap(p_size); return cubemap->side_fb[p_pass]; }