#[compute] #version 450 #VERSION_DEFINES layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; struct ParticleData { mat4 xform; vec3 velocity; bool is_active; vec4 color; vec4 custom; }; layout(set = 0, binding = 1, std430) restrict readonly buffer Particles { ParticleData data[]; } particles; layout(set = 0, binding = 2, std430) restrict writeonly buffer Transforms { vec4 data[]; } instances; #ifdef USE_SORT_BUFFER layout(set = 1, binding = 0, std430) restrict buffer SortBuffer { vec2 data[]; } sort_buffer; #endif // USE_SORT_BUFFER layout(push_constant, binding = 0, std430) uniform Params { vec3 sort_direction; uint total_particles; } params; void main() { #ifdef MODE_FILL_SORT_BUFFER uint particle = gl_GlobalInvocationID.x; if (particle >= params.total_particles) { return; //discard } sort_buffer.data[particle].x = dot(params.sort_direction, particles.data[particle].xform[3].xyz); sort_buffer.data[particle].y = float(particle); #endif #ifdef MODE_FILL_INSTANCES uint particle = gl_GlobalInvocationID.x; uint write_offset = gl_GlobalInvocationID.x * (3 + 1 + 1); //xform + color + custom if (particle >= params.total_particles) { return; //discard } #ifdef USE_SORT_BUFFER particle = uint(sort_buffer.data[particle].y); //use index from sort buffer #endif mat4 txform; if (particles.data[particle].is_active) { txform = transpose(particles.data[particle].xform); } else { txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible } instances.data[write_offset + 0] = txform[0]; instances.data[write_offset + 1] = txform[1]; instances.data[write_offset + 2] = txform[2]; instances.data[write_offset + 3] = particles.data[particle].color; instances.data[write_offset + 4] = particles.data[particle].custom; #endif }