/*************************************************************************/ /* framebuffer_cache_rd.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef FRAMEBUFFER_CACHE_RD_H #define FRAMEBUFFER_CACHE_RD_H #include "core/templates/local_vector.h" #include "core/templates/paged_allocator.h" #include "servers/rendering/rendering_device.h" class FramebufferCacheRD : public Object { GDCLASS(FramebufferCacheRD, Object) struct Cache { Cache *prev = nullptr; Cache *next = nullptr; uint32_t hash = 0; RID cache; LocalVector textures; LocalVector passes; uint32_t views = 0; }; PagedAllocator cache_allocator; enum { HASH_TABLE_SIZE = 16381 // Prime }; Cache *hash_table[HASH_TABLE_SIZE] = {}; static _FORCE_INLINE_ uint32_t _hash_pass(const RD::FramebufferPass &p, uint32_t h) { h = hash_murmur3_one_32(p.depth_attachment, h); h = hash_murmur3_one_32(p.vrs_attachment, h); h = hash_murmur3_one_32(p.color_attachments.size(), h); for (int i = 0; i < p.color_attachments.size(); i++) { h = hash_murmur3_one_32(p.color_attachments[i], h); } h = hash_murmur3_one_32(p.resolve_attachments.size(), h); for (int i = 0; i < p.resolve_attachments.size(); i++) { h = hash_murmur3_one_32(p.resolve_attachments[i], h); } h = hash_murmur3_one_32(p.preserve_attachments.size(), h); for (int i = 0; i < p.preserve_attachments.size(); i++) { h = hash_murmur3_one_32(p.preserve_attachments[i], h); } return h; } static _FORCE_INLINE_ bool _compare_pass(const RD::FramebufferPass &a, const RD::FramebufferPass &b) { if (a.depth_attachment != b.depth_attachment) { return false; } if (a.vrs_attachment != b.vrs_attachment) { return false; } if (a.color_attachments.size() != b.color_attachments.size()) { return false; } for (int i = 0; i < a.color_attachments.size(); i++) { if (a.color_attachments[i] != b.color_attachments[i]) { return false; } } if (a.resolve_attachments.size() != b.resolve_attachments.size()) { return false; } for (int i = 0; i < a.resolve_attachments.size(); i++) { if (a.resolve_attachments[i] != b.resolve_attachments[i]) { return false; } } if (a.preserve_attachments.size() != b.preserve_attachments.size()) { return false; } for (int i = 0; i < a.preserve_attachments.size(); i++) { if (a.preserve_attachments[i] != b.preserve_attachments[i]) { return false; } } return true; } _FORCE_INLINE_ uint32_t _hash_rids(uint32_t h, const RID &arg) { return hash_murmur3_one_64(arg.get_id(), h); } template uint32_t _hash_rids(uint32_t h, const RID &arg, Args... args) { h = hash_murmur3_one_64(arg.get_id(), h); return _hash_rids(h, args...); } _FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector &textures, const RID &arg) { return textures[idx] == arg; } template _FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector &textures, const RID &arg, Args... args) { if (textures[idx] != arg) { return false; } return _compare_args(idx + 1, textures, args...); } _FORCE_INLINE_ void _create_args(Vector &textures, const RID &arg) { textures.push_back(arg); } template _FORCE_INLINE_ void _create_args(Vector &textures, const RID &arg, Args... args) { textures.push_back(arg); _create_args(textures, args...); } static FramebufferCacheRD *singleton; uint32_t cache_instances_used = 0; void _invalidate(Cache *p_cache); static void _framebuffer_invalidation_callback(void *p_userdata); RID _allocate_from_data(uint32_t p_views, uint32_t p_hash, uint32_t p_table_idx, const Vector &p_textures, const Vector &p_passes) { RID rid; if (p_passes.size()) { rid = RD::get_singleton()->framebuffer_create_multipass(p_textures, p_passes, RD::INVALID_ID, p_views); } else { rid = RD::get_singleton()->framebuffer_create(p_textures, RD::INVALID_ID, p_views); } ERR_FAIL_COND_V(rid.is_null(), rid); Cache *c = cache_allocator.alloc(); c->views = p_views; c->cache = rid; c->hash = p_hash; c->textures.resize(p_textures.size()); for (uint32_t i = 0; i < c->textures.size(); i++) { c->textures[i] = p_textures[i]; } c->passes.resize(p_passes.size()); for (uint32_t i = 0; i < c->passes.size(); i++) { c->passes[i] = p_passes[i]; } c->prev = nullptr; c->next = hash_table[p_table_idx]; if (hash_table[p_table_idx]) { hash_table[p_table_idx]->prev = c; } hash_table[p_table_idx] = c; RD::get_singleton()->framebuffer_set_invalidation_callback(rid, _framebuffer_invalidation_callback, c); cache_instances_used++; return rid; } public: template RID get_cache(Args... args) { uint32_t h = hash_murmur3_one_32(1); //1 view h = hash_murmur3_one_32(sizeof...(Args), h); h = _hash_rids(h, args...); h = hash_murmur3_one_32(0, h); // 0 passes h = hash_fmix32(h); uint32_t table_idx = h % HASH_TABLE_SIZE; { const Cache *c = hash_table[table_idx]; while (c) { if (c->hash == h && c->passes.size() == 0 && c->textures.size() == sizeof...(Args) && c->views == 1 && _compare_args(0, c->textures, args...)) { return c->cache; } c = c->next; } } // Not in cache, create: Vector textures; _create_args(textures, args...); return _allocate_from_data(1, h, table_idx, textures, Vector()); } template RID get_cache_multiview(uint32_t p_views, Args... args) { uint32_t h = hash_murmur3_one_32(p_views); h = hash_murmur3_one_32(sizeof...(Args), h); h = _hash_rids(h, args...); h = hash_murmur3_one_32(0, h); // 0 passes h = hash_fmix32(h); uint32_t table_idx = h % HASH_TABLE_SIZE; { const Cache *c = hash_table[table_idx]; while (c) { if (c->hash == h && c->passes.size() == 0 && c->textures.size() == sizeof...(Args) && c->views == p_views && _compare_args(0, c->textures, args...)) { return c->cache; } c = c->next; } } // Not in cache, create: Vector textures; _create_args(textures, args...); return _allocate_from_data(p_views, h, table_idx, textures, Vector()); } RID get_cache_multipass(const Vector &p_textures, const Vector &p_passes, uint32_t p_views = 1) { uint32_t h = hash_murmur3_one_32(p_views); h = hash_murmur3_one_32(p_textures.size()); for (int i = 0; i < p_textures.size(); i++) { h = hash_murmur3_one_64(p_textures[i].get_id(), h); } h = hash_murmur3_one_32(p_passes.size()); for (int i = 0; i < p_passes.size(); i++) { h = _hash_pass(p_passes[i], h); } h = hash_fmix32(h); uint32_t table_idx = h % HASH_TABLE_SIZE; { const Cache *c = hash_table[table_idx]; while (c) { if (c->hash == h && c->views == p_views && c->textures.size() == (uint32_t)p_textures.size() && c->passes.size() == (uint32_t)p_passes.size()) { bool all_ok = true; for (int i = 0; i < p_textures.size(); i++) { if (p_textures[i] != c->textures[i]) { all_ok = false; break; } } if (all_ok) { for (int i = 0; i < p_passes.size(); i++) { if (!_compare_pass(p_passes[i], c->passes[i])) { all_ok = false; break; } } } if (all_ok) { return c->cache; } } c = c->next; } } // Not in cache, create: return _allocate_from_data(p_views, h, table_idx, p_textures, p_passes); } static FramebufferCacheRD *get_singleton() { return singleton; } FramebufferCacheRD(); ~FramebufferCacheRD(); }; #endif // FRAMEBUFFER_CACHE_RD_H