/**************************************************************************/ /* effects_rd.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "effects_rd.h" #include "core/config/project_settings.h" #include "core/math/math_defs.h" #include "core/os/os.h" #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" #include "thirdparty/misc/cubemap_coeffs.h" bool EffectsRD::get_prefer_raster_effects() { return prefer_raster_effects; } RID EffectsRD::_get_uniform_set_from_image(RID p_image) { if (image_to_uniform_set_cache.has(p_image)) { RID uniform_set = image_to_uniform_set_cache[p_image]; if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { return uniform_set; } } Vector uniforms; RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; u.append_id(p_image); uniforms.push_back(u); //any thing with the same configuration (one texture in binding 0 for set 0), is good RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0), 1); image_to_uniform_set_cache[p_image] = uniform_set; return uniform_set; } RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { if (texture_to_compute_uniform_set_cache.has(p_texture)) { RID uniform_set = texture_to_compute_uniform_set_cache[p_texture]; if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { return uniform_set; } } Vector uniforms; RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u.binding = 0; u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler); u.append_id(p_texture); uniforms.push_back(u); //any thing with the same configuration (one texture in binding 0 for set 0), is good RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0), 0); texture_to_compute_uniform_set_cache[p_texture] = uniform_set; return uniform_set; } void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) { roughness_limiter.push_constant.screen_size[0] = p_size.x; roughness_limiter.push_constant.screen_size[1] = p_size.y; roughness_limiter.push_constant.curve = p_curve; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness_limiter.pipeline); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_normal), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_roughness), 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness_limiter.push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.x, p_size.y, 1); RD::get_singleton()->compute_list_end(); } void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) { Sort::PushConstant push_constant; push_constant.total_elements = p_size; bool done = true; int numThreadGroups = ((p_size - 1) >> 9) + 1; if (numThreadGroups > 1) { done = false; } RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_BLOCK]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_uniform_set, 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); int presorted = 512; while (!done) { RD::get_singleton()->compute_list_add_barrier(compute_list); done = true; RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_STEP]); numThreadGroups = 0; if (p_size > presorted) { if (p_size > presorted * 2) { done = false; } int pow2 = presorted; while (pow2 < p_size) { pow2 *= 2; } numThreadGroups = pow2 >> 9; } unsigned int nMergeSize = presorted * 2; for (unsigned int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 256; nMergeSubSize = nMergeSubSize >> 1) { push_constant.job_params[0] = nMergeSubSize; if (nMergeSubSize == nMergeSize >> 1) { push_constant.job_params[1] = (2 * nMergeSubSize - 1); push_constant.job_params[2] = -1; } else { push_constant.job_params[1] = nMergeSubSize; push_constant.job_params[2] = 1; } push_constant.job_params[3] = 0; RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); } RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_INNER]); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); presorted *= 2; } RD::get_singleton()->compute_list_end(); } EffectsRD::EffectsRD(bool p_prefer_raster_effects) { prefer_raster_effects = p_prefer_raster_effects; if (!prefer_raster_effects) { // Initialize roughness limiter Vector shader_modes; shader_modes.push_back(""); roughness_limiter.shader.initialize(shader_modes); roughness_limiter.shader_version = roughness_limiter.shader.version_create(); roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0)); } { Vector sort_modes; sort_modes.push_back("\n#define MODE_SORT_BLOCK\n"); sort_modes.push_back("\n#define MODE_SORT_STEP\n"); sort_modes.push_back("\n#define MODE_SORT_INNER\n"); sort.shader.initialize(sort_modes); sort.shader_version = sort.shader.version_create(); for (int i = 0; i < SORT_MODE_MAX; i++) { sort.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sort.shader.version_get_shader(sort.shader_version, i)); } } RD::SamplerState sampler; sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; sampler.max_lod = 0; default_sampler = RD::get_singleton()->sampler_create(sampler); RD::get_singleton()->set_resource_name(default_sampler, "Default Linear Sampler"); sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR; sampler.max_lod = 1e20; default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler); RD::get_singleton()->set_resource_name(default_mipmap_sampler, "Default MipMap Sampler"); { //create index array for copy shaders Vector pv; pv.resize(6 * 4); { uint8_t *w = pv.ptrw(); int *p32 = (int *)w; p32[0] = 0; p32[1] = 1; p32[2] = 2; p32[3] = 0; p32[4] = 2; p32[5] = 3; } index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv); index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6); } } EffectsRD::~EffectsRD() { RD::get_singleton()->free(default_sampler); RD::get_singleton()->free(default_mipmap_sampler); RD::get_singleton()->free(index_buffer); //array gets freed as dependency if (!prefer_raster_effects) { roughness_limiter.shader.version_free(roughness_limiter.shader_version); } sort.shader.version_free(sort.shader_version); }