/*************************************************************************/ /* renderer_canvas_render.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "renderer_canvas_render.h" #include "servers/rendering/rendering_server_globals.h" const Rect2 &RendererCanvasRender::Item::get_rect() const { if (custom_rect || (!rect_dirty && !update_when_visible)) { return rect; } //must update rect if (commands == nullptr) { rect = Rect2(); rect_dirty = false; return rect; } Transform2D xf; bool found_xform = false; bool first = true; const Item::Command *c = commands; while (c) { Rect2 r; switch (c->type) { case Item::Command::TYPE_RECT: { const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c); r = crect->rect; } break; case Item::Command::TYPE_NINEPATCH: { const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c); r = style->rect; } break; case Item::Command::TYPE_POLYGON: { const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c); r = polygon->polygon.rect_cache; } break; case Item::Command::TYPE_PRIMITIVE: { const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c); for (uint32_t j = 0; j < primitive->point_count; j++) { if (j == 0) { r.position = primitive->points[0]; } else { r.expand_to(primitive->points[j]); } } } break; case Item::Command::TYPE_MESH: { const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c); AABB aabb = RSG::mesh_storage->mesh_get_aabb(mesh->mesh, RID()); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); } break; case Item::Command::TYPE_MULTIMESH: { const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c); AABB aabb = RSG::mesh_storage->multimesh_get_aabb(multimesh->multimesh); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); } break; case Item::Command::TYPE_PARTICLES: { const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c); if (particles_cmd->particles.is_valid()) { AABB aabb = RSG::particles_storage->particles_get_aabb(particles_cmd->particles); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); } } break; case Item::Command::TYPE_TRANSFORM: { const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c); xf = transform->xform; found_xform = true; [[fallthrough]]; } default: { c = c->next; continue; } } if (found_xform) { r = xf.xform(r); } if (first) { rect = r; first = false; } else { rect = rect.merge(r); } c = c->next; } rect_dirty = false; return rect; } RendererCanvasRender::Item::CommandMesh::~CommandMesh() { if (mesh_instance.is_valid()) { RSG::mesh_storage->mesh_instance_free(mesh_instance); } }