/*************************************************************************/ /* rasterizer_effects_rd.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rasterizer_effects_rd.h" #include "core/os/os.h" #include "core/project_settings.h" #include "thirdparty/misc/cubemap_coeffs.h" static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) { p_array[0] = p_basis.elements[0][0]; p_array[1] = p_basis.elements[1][0]; p_array[2] = p_basis.elements[2][0]; p_array[3] = 0; p_array[4] = p_basis.elements[0][1]; p_array[5] = p_basis.elements[1][1]; p_array[6] = p_basis.elements[2][1]; p_array[7] = 0; p_array[8] = p_basis.elements[0][2]; p_array[9] = p_basis.elements[1][2]; p_array[10] = p_basis.elements[2][2]; p_array[11] = 0; } static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { p_array[i * 4 + j] = p_mtx.matrix[i][j]; } } } RID RasterizerEffectsRD::_get_uniform_set_from_image(RID p_image) { if (image_to_uniform_set_cache.has(p_image)) { RID uniform_set = image_to_uniform_set_cache[p_image]; if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { return uniform_set; } } Vector uniforms; RD::Uniform u; u.type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; u.ids.push_back(p_image); uniforms.push_back(u); //any thing with the same configuration (one texture in binding 0 for set 0), is good RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1); image_to_uniform_set_cache[p_image] = uniform_set; return uniform_set; } RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { if (texture_to_uniform_set_cache.has(p_texture)) { RID uniform_set = texture_to_uniform_set_cache[p_texture]; if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { return uniform_set; } } Vector uniforms; RD::Uniform u; u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u.binding = 0; u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler); u.ids.push_back(p_texture); uniforms.push_back(u); //any thing with the same configuration (one texture in binding 0 for set 0), is good RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, tonemap.shader.version_get_shader(tonemap.shader_version, 0), 0); texture_to_uniform_set_cache[p_texture] = uniform_set; return uniform_set; } RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { if (texture_to_compute_uniform_set_cache.has(p_texture)) { RID uniform_set = texture_to_compute_uniform_set_cache[p_texture]; if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { return uniform_set; } } Vector uniforms; RD::Uniform u; u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u.binding = 0; u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler); u.ids.push_back(p_texture); uniforms.push_back(u); //any thing with the same configuration (one texture in binding 0 for set 0), is good RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0); texture_to_compute_uniform_set_cache[p_texture] = uniform_set; return uniform_set; } RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_texture1, RID p_texture2, bool p_use_mipmaps) { TexturePair tp; tp.texture1 = p_texture1; tp.texture2 = p_texture2; if (texture_pair_to_compute_uniform_set_cache.has(tp)) { RID uniform_set = texture_pair_to_compute_uniform_set_cache[tp]; if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { return uniform_set; } } Vector uniforms; { RD::Uniform u; u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u.binding = 0; u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler); u.ids.push_back(p_texture1); uniforms.push_back(u); } { RD::Uniform u; u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u.binding = 1; u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler); u.ids.push_back(p_texture2); uniforms.push_back(u); } //any thing with the same configuration (one texture in binding 0 for set 0), is good RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0), 1); texture_pair_to_compute_uniform_set_cache[tp] = uniform_set; return uniform_set; } RID RasterizerEffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_texture2) { TexturePair tp; tp.texture1 = p_texture1; tp.texture2 = p_texture2; if (image_pair_to_compute_uniform_set_cache.has(tp)) { RID uniform_set = image_pair_to_compute_uniform_set_cache[tp]; if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { return uniform_set; } } Vector uniforms; { RD::Uniform u; u.type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; u.ids.push_back(p_texture1); uniforms.push_back(u); } { RD::Uniform u; u.type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; u.ids.push_back(p_texture2); uniforms.push_back(u); } //any thing with the same configuration (one texture in binding 0 for set 0), is good RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0), 3); image_pair_to_compute_uniform_set_cache[tp] = uniform_set; return uniform_set; } void RasterizerEffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance) { zeromem(©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); if (p_flip_y) { copy_to_fb.push_constant.flip_y = true; } if (p_force_luminance) { copy_to_fb.push_constant.force_luminance = true; } RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector(), 1.0, 0, p_rect); RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); RD::get_singleton()->draw_list_draw(draw_list, true); RD::get_singleton()->draw_list_end(); } void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst) { zeromem(©.push_constant, sizeof(CopyPushConstant)); if (p_flip_y) { copy.push_constant.flags |= COPY_FLAG_FLIP_Y; } if (p_force_luminance) { copy.push_constant.flags |= COPY_FLAG_FORCE_LUMINANCE; } if (p_all_source) { copy.push_constant.flags |= COPY_FLAG_ALL_SOURCE; } copy.push_constant.section[0] = 0; copy.push_constant.section[1] = 0; copy.push_constant.section[2] = p_rect.size.width; copy.push_constant.section[3] = p_rect.size.height; copy.push_constant.target[0] = p_rect.position.x; copy.push_constant.target[1] = p_rect.position.y; int32_t x_groups = (p_rect.size.width - 1) / 8 + 1; int32_t y_groups = (p_rect.size.height - 1) / 8 + 1; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8_bit_dst ? COPY_MODE_SIMPLY_COPY_8BIT : COPY_MODE_SIMPLY_COPY]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far) { zeromem(©.push_constant, sizeof(CopyPushConstant)); if (p_flip_y) { copy.push_constant.flags |= COPY_FLAG_FLIP_Y; } copy.push_constant.section[0] = 0; copy.push_constant.section[1] = 0; copy.push_constant.section[2] = p_rect.size.width; copy.push_constant.section[3] = p_rect.size.height; copy.push_constant.target[0] = p_rect.position.x; copy.push_constant.target[1] = p_rect.position.y; copy.push_constant.camera_z_far = p_z_far; copy.push_constant.camera_z_near = p_z_near; int32_t x_groups = (p_rect.size.width - 1) / 8 + 1; int32_t y_groups = (p_rect.size.height - 1) / 8 + 1; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_LINEARIZE_DEPTH]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y) { zeromem(©.push_constant, sizeof(CopyPushConstant)); if (p_flip_y) { copy.push_constant.flags |= COPY_FLAG_FLIP_Y; } copy.push_constant.section[0] = 0; copy.push_constant.section[1] = 0; copy.push_constant.section[2] = p_rect.size.width; copy.push_constant.section[3] = p_rect.size.height; copy.push_constant.target[0] = p_rect.position.x; copy.push_constant.target[1] = p_rect.position.y; int32_t x_groups = (p_rect.size.width - 1) / 8 + 1; int32_t y_groups = (p_rect.size.height - 1) / 8 + 1; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_SIMPLY_COPY_DEPTH]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst) { zeromem(©.push_constant, sizeof(CopyPushConstant)); uint32_t base_flags = 0; copy.push_constant.section[0] = p_region.position.x; copy.push_constant.section[1] = p_region.position.y; copy.push_constant.section[2] = p_region.size.width; copy.push_constant.section[3] = p_region.size.height; int32_t x_groups = (p_region.size.width - 1) / 8 + 1; int32_t y_groups = (p_region.size.height - 1) / 8 + 1; //HORIZONTAL RD::DrawListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8bit_dst ? COPY_MODE_GAUSSIAN_COPY_8BIT : COPY_MODE_GAUSSIAN_COPY]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 0); copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL; RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); //VERTICAL RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_back_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 0); copy.push_constant.flags = base_flags; RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) { zeromem(©.push_constant, sizeof(CopyPushConstant)); CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW; uint32_t base_flags = 0; int32_t x_groups = (p_size.width - 1) / 8 + 1; int32_t y_groups = (p_size.height - 1) / 8 + 1; copy.push_constant.section[2] = p_size.x; copy.push_constant.section[3] = p_size.y; copy.push_constant.glow_strength = p_strength; copy.push_constant.glow_bloom = p_bloom; copy.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold; copy.push_constant.glow_hdr_scale = p_hdr_bleed_scale; copy.push_constant.glow_exposure = p_exposure; copy.push_constant.glow_white = 0; //actually unused copy.push_constant.glow_luminance_cap = p_luminance_cap; copy.push_constant.glow_auto_exposure_grey = p_auto_exposure_grey; //unused also //HORIZONTAL RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 3); if (p_auto_exposure.is_valid() && p_first_pass) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_auto_exposure), 1); } copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL | (p_first_pass ? COPY_FLAG_GLOW_FIRST_PASS : 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); copy_mode = COPY_MODE_GAUSSIAN_GLOW; //VERTICAL RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_back_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 3); copy.push_constant.flags = base_flags; RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_roughness, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera) { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); int32_t x_groups = (p_screen_size.width - 1) / 8 + 1; int32_t y_groups = (p_screen_size.height - 1) / 8 + 1; { //scale color and depth to half ssr_scale.push_constant.camera_z_far = p_camera.get_z_far(); ssr_scale.push_constant.camera_z_near = p_camera.get_z_near(); ssr_scale.push_constant.orthogonal = p_camera.is_orthogonal(); ssr_scale.push_constant.filter = false; //enabling causes arctifacts ssr_scale.push_constant.screen_size[0] = p_screen_size.x; ssr_scale.push_constant.screen_size[1] = p_screen_size.y; RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_scale.pipeline); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_depth, p_normal), 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output_blur), 2); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_scale_depth, p_scale_normal), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_scale.push_constant, sizeof(ScreenSpaceReflectionScalePushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); } { ssr.push_constant.camera_z_far = p_camera.get_z_far(); ssr.push_constant.camera_z_near = p_camera.get_z_near(); ssr.push_constant.orthogonal = p_camera.is_orthogonal(); ssr.push_constant.screen_size[0] = p_screen_size.x; ssr.push_constant.screen_size[1] = p_screen_size.y; ssr.push_constant.curve_fade_in = p_fade_in; ssr.push_constant.distance_fade = p_fade_out; ssr.push_constant.num_steps = p_max_steps; ssr.push_constant.depth_tolerance = p_tolerance; ssr.push_constant.use_half_res = true; ssr.push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_camera.matrix[0][0]); ssr.push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_camera.matrix[1][1]); ssr.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0]; ssr.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1]; ssr.push_constant.metallic_mask[0] = CLAMP(p_metallic_mask.r * 255.0, 0, 255); ssr.push_constant.metallic_mask[1] = CLAMP(p_metallic_mask.g * 255.0, 0, 255); ssr.push_constant.metallic_mask[2] = CLAMP(p_metallic_mask.b * 255.0, 0, 255); ssr.push_constant.metallic_mask[3] = CLAMP(p_metallic_mask.a * 255.0, 0, 255); store_camera(p_camera, ssr.push_constant.projection); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr.pipelines[(p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL]); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr.push_constant, sizeof(ScreenSpaceReflectionPushConstant)); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_scale_depth), 0); if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_metallic, p_roughness), 3); } else { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_metallic), 3); } RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 2); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); } if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) { //blurr RD::get_singleton()->compute_list_add_barrier(compute_list); ssr_filter.push_constant.orthogonal = p_camera.is_orthogonal(); ssr_filter.push_constant.edge_tolerance = Math::sin(Math::deg2rad(15.0)); ssr_filter.push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_camera.matrix[0][0]); ssr_filter.push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_camera.matrix[1][1]); ssr_filter.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0]; ssr_filter.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1]; ssr_filter.push_constant.vertical = 0; if (p_roughness_quality == RS::ENV_SSR_ROUGNESS_QUALITY_LOW) { ssr_filter.push_constant.steps = p_max_steps / 3; ssr_filter.push_constant.increment = 3; } else if (p_roughness_quality == RS::ENV_SSR_ROUGNESS_QUALITY_MEDIUM) { ssr_filter.push_constant.steps = p_max_steps / 2; ssr_filter.push_constant.increment = 2; } else { ssr_filter.push_constant.steps = p_max_steps; ssr_filter.push_constant.increment = 1; } ssr_filter.push_constant.screen_size[0] = p_screen_size.width; ssr_filter.push_constant.screen_size[1] = p_screen_size.height; RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_filter.pipelines[SCREEN_SPACE_REFLECTION_FILTER_HORIZONTAL]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_blur_radius2), 2); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_depth), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_filter.push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_filter.pipelines[SCREEN_SPACE_REFLECTION_FILTER_VERTICAL]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_blur_radius2), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 2); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_depth), 3); ssr_filter.push_constant.vertical = 1; RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_filter.push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); } RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); int32_t x_groups = (p_screen_size.width - 1) / 8 + 1; int32_t y_groups = (p_screen_size.height - 1) / 8 + 1; Plane p = p_camera.xform4(Plane(1, 0, -1, 1)); p.normal /= p.d; float unit_size = p.normal.x; { //scale color and depth to half sss.push_constant.camera_z_far = p_camera.get_z_far(); sss.push_constant.camera_z_near = p_camera.get_z_near(); sss.push_constant.orthogonal = p_camera.is_orthogonal(); sss.push_constant.unit_size = unit_size; sss.push_constant.screen_size[0] = p_screen_size.x; sss.push_constant.screen_size[1] = p_screen_size.y; sss.push_constant.vertical = false; sss.push_constant.scale = p_scale; sss.push_constant.depth_scale = p_depth_scale; RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sss.pipelines[p_quality - 1]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_diffuse2), 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth), 2); RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse2), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_diffuse), 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth), 2); sss.push_constant.vertical = true; RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_end(); } } void RasterizerEffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection) { RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector()); if (p_reflection.is_valid()) { if (p_base.is_valid()) { RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_SSR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_base), 2); } else { RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADDITIVE_SSR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); } RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_specular), 0); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_reflection), 1); } else { if (p_base.is_valid()) { RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADD].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_base), 2); } else { RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADDITIVE_ADD].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); } RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_specular), 0); } RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); RD::get_singleton()->draw_list_draw(draw_list, true); RD::get_singleton()->draw_list_end(); } void RasterizerEffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) { zeromem(©.push_constant, sizeof(CopyPushConstant)); copy.push_constant.section[0] = 0; copy.push_constant.section[1] = 0; copy.push_constant.section[2] = p_size.width; copy.push_constant.section[3] = p_size.height; int32_t x_groups = (p_size.width - 1) / 8 + 1; int32_t y_groups = (p_size.height - 1) / 8 + 1; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_MIPMAP]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip) { CopyToDPPushConstant push_constant; push_constant.screen_size[0] = p_rect.size.x; push_constant.screen_size[1] = p_rect.size.y; push_constant.dest_offset[0] = p_rect.position.x; push_constant.dest_offset[1] = p_rect.position.y; push_constant.bias = p_bias; push_constant.z_far = p_z_far; push_constant.z_near = p_z_near; push_constant.z_flip = p_dp_flip; int32_t x_groups = (p_rect.size.width - 1) / 8 + 1; int32_t y_groups = (p_rect.size.height - 1) / 8 + 1; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cube_to_dp.pipeline); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(CopyToDPPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) { zeromem(&tonemap.push_constant, sizeof(TonemapPushConstant)); tonemap.push_constant.use_bcs = p_settings.use_bcs; tonemap.push_constant.bcs[0] = p_settings.brightness; tonemap.push_constant.bcs[1] = p_settings.contrast; tonemap.push_constant.bcs[2] = p_settings.saturation; tonemap.push_constant.use_glow = p_settings.use_glow; tonemap.push_constant.glow_intensity = p_settings.glow_intensity; tonemap.push_constant.glow_level_flags = p_settings.glow_level_flags; tonemap.push_constant.glow_texture_size[0] = p_settings.glow_texture_size.x; tonemap.push_constant.glow_texture_size[1] = p_settings.glow_texture_size.y; tonemap.push_constant.glow_mode = p_settings.glow_mode; TonemapMode mode = p_settings.glow_use_bicubic_upscale ? TONEMAP_MODE_BICUBIC_GLOW_FILTER : TONEMAP_MODE_NORMAL; tonemap.push_constant.tonemapper = p_settings.tonemap_mode; tonemap.push_constant.use_auto_exposure = p_settings.use_auto_exposure; tonemap.push_constant.exposure = p_settings.exposure; tonemap.push_constant.white = p_settings.white; tonemap.push_constant.auto_exposure_grey = p_settings.auto_exposure_grey; tonemap.push_constant.use_color_correction = p_settings.use_color_correction; tonemap.push_constant.use_fxaa = p_settings.use_fxaa; tonemap.push_constant.pixel_size[0] = 1.0 / p_settings.texture_size.x; tonemap.push_constant.pixel_size[1] = 1.0 / p_settings.texture_size.y; RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD); RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer))); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_color), 0); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.exposure_texture), 1); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.glow_texture, true), 2); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.color_correction_texture), 3); RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); RD::get_singleton()->draw_list_set_push_constant(draw_list, &tonemap.push_constant, sizeof(TonemapPushConstant)); RD::get_singleton()->draw_list_draw(draw_list, true); RD::get_singleton()->draw_list_end(); } void RasterizerEffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) { luminance_reduce.push_constant.source_size[0] = p_source_size.x; luminance_reduce.push_constant.source_size[1] = p_source_size.y; luminance_reduce.push_constant.max_luminance = p_max_luminance; luminance_reduce.push_constant.min_luminance = p_min_luminance; luminance_reduce.push_constant.exposure_adjust = p_adjust; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); for (int i = 0; i < p_reduce.size(); i++) { if (i == 0) { RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_texture), 0); } else { RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done if (i == p_reduce.size() - 1 && !p_set) { RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_prev_luminance), 2); } else { RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]); } RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i - 1]), 0); } RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i]), 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &luminance_reduce.push_constant, sizeof(LuminanceReducePushConstant)); int32_t x_groups = (luminance_reduce.push_constant.source_size[0] - 1) / 8 + 1; int32_t y_groups = (luminance_reduce.push_constant.source_size[1] - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); luminance_reduce.push_constant.source_size[0] = MAX(luminance_reduce.push_constant.source_size[0] / 8, 1); luminance_reduce.push_constant.source_size[1] = MAX(luminance_reduce.push_constant.source_size[1] / 8, 1); } RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_halfsize_texture1, RID p_halfsize_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RenderingServer::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal) { bokeh.push_constant.blur_far_active = p_dof_far; bokeh.push_constant.blur_far_begin = p_dof_far_begin; bokeh.push_constant.blur_far_end = p_dof_far_begin + p_dof_far_size; bokeh.push_constant.blur_near_active = p_dof_near; bokeh.push_constant.blur_near_begin = p_dof_near_begin; bokeh.push_constant.blur_near_end = MAX(0, p_dof_near_begin - p_dof_near_size); bokeh.push_constant.use_jitter = p_use_jitter; bokeh.push_constant.jitter_seed = Math::randf() * 1000.0; bokeh.push_constant.z_near = p_cam_znear; bokeh.push_constant.z_far = p_cam_zfar; bokeh.push_constant.orthogonal = p_cam_orthogonal; bokeh.push_constant.blur_size = p_bokeh_size; bokeh.push_constant.second_pass = false; bokeh.push_constant.half_size = false; bokeh.push_constant.blur_scale = 0.5; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); /* FIRST PASS */ // The alpha channel of the source color texture is filled with the expected circle size // If used for DOF far, the size is positive, if used for near, its negative. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_GEN_BLUR_SIZE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_texture), 1); int32_t x_groups = (p_base_texture_size.x - 1) / 8 + 1; int32_t y_groups = (p_base_texture_size.y - 1) / 8 + 1; bokeh.push_constant.size[0] = p_base_texture_size.x; bokeh.push_constant.size[1] = p_base_texture_size.y; RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); if (p_bokeh_shape == RS::DOF_BOKEH_BOX || p_bokeh_shape == RS::DOF_BOKEH_HEXAGON) { //second pass RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[p_bokeh_shape == RS::DOF_BOKEH_BOX ? BOKEH_GEN_BOKEH_BOX : BOKEH_GEN_BOKEH_HEXAGONAL]); static const int quality_samples[4] = { 6, 12, 12, 24 }; bokeh.push_constant.steps = quality_samples[p_quality]; if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) { //box and hexagon are more or less the same, and they can work in either half (very low and low quality) or full (medium and high quality_ sizes) RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture1), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1); x_groups = ((p_base_texture_size.x >> 1) - 1) / 8 + 1; y_groups = ((p_base_texture_size.y >> 1) - 1) / 8 + 1; bokeh.push_constant.size[0] = p_base_texture_size.x >> 1; bokeh.push_constant.size[1] = p_base_texture_size.y >> 1; bokeh.push_constant.half_size = true; bokeh.push_constant.blur_size *= 0.5; } else { //medium and high quality use full size RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_secondary_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1); } RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); //third pass bokeh.push_constant.second_pass = true; if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture2), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture1), 1); } else { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_secondary_texture), 1); } RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) { //forth pass, upscale for low quality RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_COMPOSITE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture2), 1); x_groups = (p_base_texture_size.x - 1) / 8 + 1; y_groups = (p_base_texture_size.y - 1) / 8 + 1; bokeh.push_constant.size[0] = p_base_texture_size.x; bokeh.push_constant.size[1] = p_base_texture_size.y; bokeh.push_constant.half_size = false; bokeh.push_constant.second_pass = false; RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); } } else { //circle //second pass RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_GEN_BOKEH_CIRCULAR]); static const float quality_scale[4] = { 8.0, 4.0, 1.0, 0.5 }; bokeh.push_constant.steps = 0; bokeh.push_constant.blur_scale = quality_scale[p_quality]; //circle always runs in half size, otherwise too expensive RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture1), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1); x_groups = ((p_base_texture_size.x >> 1) - 1) / 8 + 1; y_groups = ((p_base_texture_size.y >> 1) - 1) / 8 + 1; bokeh.push_constant.size[0] = p_base_texture_size.x >> 1; bokeh.push_constant.size[1] = p_base_texture_size.y >> 1; bokeh.push_constant.half_size = true; RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); //circle is just one pass, then upscale // upscale RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_COMPOSITE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture1), 1); x_groups = (p_base_texture_size.x - 1) / 8 + 1; y_groups = (p_base_texture_size.y - 1) / 8 + 1; bokeh.push_constant.size[0] = p_base_texture_size.x; bokeh.push_constant.size[1] = p_base_texture_size.y; bokeh.push_constant.half_size = false; bokeh.push_constant.second_pass = false; RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); } RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, const Size2i &p_depth_buffer_size, RID p_depth_mipmaps_texture, const Vector &depth_mipmaps, RID p_ao1, bool p_half_size, RID p_ao2, RID p_upscale_buffer, float p_intensity, float p_radius, float p_bias, const CameraMatrix &p_projection, RS::EnvironmentSSAOQuality p_quality, RS::EnvironmentSSAOBlur p_blur, float p_edge_sharpness) { //minify first ssao.minify_push_constant.orthogonal = p_projection.is_orthogonal(); ssao.minify_push_constant.z_near = p_projection.get_z_near(); ssao.minify_push_constant.z_far = p_projection.get_z_far(); ssao.minify_push_constant.pixel_size[0] = 1.0 / p_depth_buffer_size.x; ssao.minify_push_constant.pixel_size[1] = 1.0 / p_depth_buffer_size.y; ssao.minify_push_constant.source_size[0] = p_depth_buffer_size.x; ssao.minify_push_constant.source_size[1] = p_depth_buffer_size.y; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); /* FIRST PASS */ // Minify the depth buffer. for (int i = 0; i < depth_mipmaps.size(); i++) { if (i == 0) { RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_MINIFY_FIRST]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0); } else { if (i == 1) { RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_MINIFY_MIPMAP]); } RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(depth_mipmaps[i - 1]), 0); } RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(depth_mipmaps[i]), 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.minify_push_constant, sizeof(SSAOMinifyPushConstant)); // shrink after set ssao.minify_push_constant.source_size[0] = MAX(1, ssao.minify_push_constant.source_size[0] >> 1); ssao.minify_push_constant.source_size[1] = MAX(1, ssao.minify_push_constant.source_size[1] >> 1); int x_groups = (ssao.minify_push_constant.source_size[0] - 1) / 8 + 1; int y_groups = (ssao.minify_push_constant.source_size[1] - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); } /* SECOND PASS */ // Gather samples RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[(SSAO_GATHER_LOW + p_quality) + (p_half_size ? 4 : 0)]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao1), 1); if (!p_half_size) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 2); } RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_normal_buffer), 3); ssao.gather_push_constant.screen_size[0] = p_depth_buffer_size.x; ssao.gather_push_constant.screen_size[1] = p_depth_buffer_size.y; if (p_half_size) { ssao.gather_push_constant.screen_size[0] >>= 1; ssao.gather_push_constant.screen_size[1] >>= 1; } ssao.gather_push_constant.z_far = p_projection.get_z_far(); ssao.gather_push_constant.z_near = p_projection.get_z_near(); ssao.gather_push_constant.orthogonal = p_projection.is_orthogonal(); ssao.gather_push_constant.proj_info[0] = -2.0f / (ssao.gather_push_constant.screen_size[0] * p_projection.matrix[0][0]); ssao.gather_push_constant.proj_info[1] = -2.0f / (ssao.gather_push_constant.screen_size[1] * p_projection.matrix[1][1]); ssao.gather_push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0]; ssao.gather_push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1]; //ssao.gather_push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0]; //ssao.gather_push_constant.proj_info[3] = -(1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1]; ssao.gather_push_constant.radius = p_radius; ssao.gather_push_constant.proj_scale = float(p_projection.get_pixels_per_meter(ssao.gather_push_constant.screen_size[0])); ssao.gather_push_constant.bias = p_bias; ssao.gather_push_constant.intensity_div_r6 = p_intensity / pow(p_radius, 6.0f); ssao.gather_push_constant.pixel_size[0] = 1.0 / p_depth_buffer_size.x; ssao.gather_push_constant.pixel_size[1] = 1.0 / p_depth_buffer_size.y; RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant)); int x_groups = (ssao.gather_push_constant.screen_size[0] - 1) / 8 + 1; int y_groups = (ssao.gather_push_constant.screen_size[1] - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); /* THIRD PASS */ // Blur horizontal ssao.blur_push_constant.edge_sharpness = p_edge_sharpness; ssao.blur_push_constant.filter_scale = p_blur; ssao.blur_push_constant.screen_size[0] = ssao.gather_push_constant.screen_size[0]; ssao.blur_push_constant.screen_size[1] = ssao.gather_push_constant.screen_size[1]; ssao.blur_push_constant.z_far = p_projection.get_z_far(); ssao.blur_push_constant.z_near = p_projection.get_z_near(); ssao.blur_push_constant.orthogonal = p_projection.is_orthogonal(); ssao.blur_push_constant.axis[0] = 1; ssao.blur_push_constant.axis[1] = 0; if (p_blur != RS::ENV_SSAO_BLUR_DISABLED) { RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[p_half_size ? SSAO_BLUR_PASS_HALF : SSAO_BLUR_PASS]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao1), 0); if (p_half_size) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 1); } else { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 1); } RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao2), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); /* THIRD PASS */ // Blur vertical ssao.blur_push_constant.axis[0] = 0; ssao.blur_push_constant.axis[1] = 1; RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao2), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao1), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); } if (p_half_size) { //must upscale /* FOURTH PASS */ // upscale if half size //back to full size ssao.blur_push_constant.screen_size[0] = p_depth_buffer_size.x; ssao.blur_push_constant.screen_size[1] = p_depth_buffer_size.y; RD::get_singleton()->compute_list_add_barrier(compute_list); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_BLUR_UPSCALE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao1), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_upscale_buffer), 3); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 2); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); //not used but set anyway x_groups = (p_depth_buffer_size.x - 1) / 8 + 1; y_groups = (p_depth_buffer_size.y - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); } RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) { roughness_limiter.push_constant.screen_size[0] = p_size.x; roughness_limiter.push_constant.screen_size[1] = p_size.y; roughness_limiter.push_constant.curve = p_curve; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness_limiter.pipeline); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_normal), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_roughness), 1); int x_groups = (p_size.x - 1) / 8 + 1; int y_groups = (p_size.y - 1) / 8 + 1; RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness_limiter.push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { zeromem(&roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id; roughness.push_constant.roughness = p_roughness; roughness.push_constant.sample_count = p_sample_count; roughness.push_constant.use_direct_write = p_roughness == 0.0; roughness.push_constant.face_size = p_size; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.pipeline); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_framebuffer), 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); int x_groups = (p_size - 1) / 8 + 1; int y_groups = (p_size - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, p_face_id > 9 ? 6 : 1); RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) { cubemap_downsampler.push_constant.face_size = p_size.x; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.pipeline); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_cubemap), 1); int x_groups = (p_size.x - 1) / 8 + 1; int y_groups = (p_size.y - 1) / 8 + 1; RD::get_singleton()->compute_list_set_push_constant(compute_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 6); // one z_group for each face RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::cubemap_filter(RID p_source_cubemap, Vector p_dest_cubemap, bool p_use_array) { Vector uniforms; for (int i = 0; i < p_dest_cubemap.size(); i++) { RD::Uniform u; u.type = RD::UNIFORM_TYPE_IMAGE; u.binding = i; u.ids.push_back(p_dest_cubemap[i]); uniforms.push_back(u); } if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { RD::get_singleton()->free(filter.image_uniform_set); } filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, 0), 2); int pipeline = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY; pipeline = filter.use_high_quality ? pipeline : pipeline + 1; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.pipelines[pipeline]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap, true), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2); int x_groups = p_use_array ? 1792 : 342; // (128 * 128 * 7) / 64 : (128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) / 64 RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, 6, 1); // one y_group for each face RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_lights, RenderPipelineVertexFormatCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) { SkyPushConstant sky_push_constant; zeromem(&sky_push_constant, sizeof(SkyPushConstant)); sky_push_constant.proj[0] = p_camera.matrix[2][0]; sky_push_constant.proj[1] = p_camera.matrix[0][0]; sky_push_constant.proj[2] = p_camera.matrix[2][1]; sky_push_constant.proj[3] = p_camera.matrix[1][1]; sky_push_constant.position[0] = p_position.x; sky_push_constant.position[1] = p_position.y; sky_push_constant.position[2] = p_position.z; sky_push_constant.multiplier = p_multiplier; sky_push_constant.time = p_time; store_transform_3x3(p_orientation, sky_push_constant.orientation); RenderingDevice::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_fb); RD::DrawListID draw_list = p_list; RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, p_pipeline->get_render_pipeline(RD::INVALID_ID, fb_format)); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_samplers, 0); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_uniform_set, 1); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_texture_set, 2); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_lights, 3); RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); RD::get_singleton()->draw_list_set_push_constant(draw_list, &sky_push_constant, sizeof(SkyPushConstant)); RD::get_singleton()->draw_list_draw(draw_list, true); } RasterizerEffectsRD::RasterizerEffectsRD() { { // Initialize copy Vector copy_modes; copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n"); copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n"); copy_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n"); copy_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n"); copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n"); copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n#define DST_IMAGE_8BIT\n"); copy_modes.push_back("\n#define MODE_SIMPLE_COPY_DEPTH\n"); copy_modes.push_back("\n#define MODE_MIPMAP\n"); copy_modes.push_back("\n#define MODE_LINEARIZE_DEPTH_COPY\n"); copy.shader.initialize(copy_modes); zeromem(©.push_constant, sizeof(CopyPushConstant)); copy.shader_version = copy.shader.version_create(); for (int i = 0; i < COPY_MODE_MAX; i++) { copy.pipelines[i] = RD::get_singleton()->compute_pipeline_create(copy.shader.version_get_shader(copy.shader_version, i)); } } { Vector copy_modes; copy_modes.push_back("\n"); copy_to_fb.shader.initialize(copy_modes); copy_to_fb.shader_version = copy_to_fb.shader.version_create(); //use additive copy_to_fb.pipeline.setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); } { // Initialize roughness Vector cubemap_roughness_modes; cubemap_roughness_modes.push_back(""); roughness.shader.initialize(cubemap_roughness_modes); roughness.shader_version = roughness.shader.version_create(); roughness.pipeline = RD::get_singleton()->compute_pipeline_create(roughness.shader.version_get_shader(roughness.shader_version, 0)); } { // Initialize tonemapper Vector tonemap_modes; tonemap_modes.push_back("\n"); tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n"); tonemap.shader.initialize(tonemap_modes); tonemap.shader_version = tonemap.shader.version_create(); for (int i = 0; i < TONEMAP_MODE_MAX; i++) { tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); } } { // Initialize luminance_reduce Vector luminance_reduce_modes; luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n"); luminance_reduce_modes.push_back("\n"); luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n"); luminance_reduce.shader.initialize(luminance_reduce_modes); luminance_reduce.shader_version = luminance_reduce.shader.version_create(); for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) { luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i)); } } { // Initialize copier Vector copy_modes; copy_modes.push_back("\n"); cube_to_dp.shader.initialize(copy_modes); cube_to_dp.shader_version = cube_to_dp.shader.version_create(); cube_to_dp.pipeline = RD::get_singleton()->compute_pipeline_create(cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0)); } { // Initialize bokeh Vector bokeh_modes; bokeh_modes.push_back("\n#define MODE_GEN_BLUR_SIZE\n"); bokeh_modes.push_back("\n#define MODE_BOKEH_BOX\n"); bokeh_modes.push_back("\n#define MODE_BOKEH_HEXAGONAL\n"); bokeh_modes.push_back("\n#define MODE_BOKEH_CIRCULAR\n"); bokeh_modes.push_back("\n#define MODE_COMPOSITE_BOKEH\n"); bokeh.shader.initialize(bokeh_modes); bokeh.shader_version = bokeh.shader.version_create(); for (int i = 0; i < BOKEH_MAX; i++) { bokeh.pipelines[i] = RD::get_singleton()->compute_pipeline_create(bokeh.shader.version_get_shader(bokeh.shader_version, i)); } } { // Initialize ssao uint32_t pipeline = 0; { Vector ssao_modes; ssao_modes.push_back("\n#define MINIFY_START\n"); ssao_modes.push_back("\n"); ssao.minify_shader.initialize(ssao_modes); ssao.minify_shader_version = ssao.minify_shader.version_create(); for (int i = 0; i <= SSAO_MINIFY_MIPMAP; i++) { ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.minify_shader.version_get_shader(ssao.minify_shader_version, i)); pipeline++; } } { Vector ssao_modes; ssao_modes.push_back("\n#define SSAO_QUALITY_LOW\n"); ssao_modes.push_back("\n"); ssao_modes.push_back("\n#define SSAO_QUALITY_HIGH\n"); ssao_modes.push_back("\n#define SSAO_QUALITY_ULTRA\n"); ssao_modes.push_back("\n#define SSAO_QUALITY_LOW\n#define USE_HALF_SIZE\n"); ssao_modes.push_back("\n#define USE_HALF_SIZE\n"); ssao_modes.push_back("\n#define SSAO_QUALITY_HIGH\n#define USE_HALF_SIZE\n"); ssao_modes.push_back("\n#define SSAO_QUALITY_ULTRA\n#define USE_HALF_SIZE\n"); ssao.gather_shader.initialize(ssao_modes); ssao.gather_shader_version = ssao.gather_shader.version_create(); for (int i = SSAO_GATHER_LOW; i <= SSAO_GATHER_ULTRA_HALF; i++) { ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.gather_shader.version_get_shader(ssao.gather_shader_version, i - SSAO_GATHER_LOW)); pipeline++; } } { Vector ssao_modes; ssao_modes.push_back("\n#define MODE_FULL_SIZE\n"); ssao_modes.push_back("\n"); ssao_modes.push_back("\n#define MODE_UPSCALE\n"); ssao.blur_shader.initialize(ssao_modes); ssao.blur_shader_version = ssao.blur_shader.version_create(); for (int i = SSAO_BLUR_PASS; i <= SSAO_BLUR_UPSCALE; i++) { ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.blur_shader.version_get_shader(ssao.blur_shader_version, i - SSAO_BLUR_PASS)); pipeline++; } } ERR_FAIL_COND(pipeline != SSAO_MAX); } { // Initialize roughness limiter Vector shader_modes; shader_modes.push_back(""); roughness_limiter.shader.initialize(shader_modes); roughness_limiter.shader_version = roughness_limiter.shader.version_create(); roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0)); } { //Initialize cubemap downsampler Vector cubemap_downsampler_modes; cubemap_downsampler_modes.push_back(""); cubemap_downsampler.shader.initialize(cubemap_downsampler_modes); cubemap_downsampler.shader_version = cubemap_downsampler.shader.version_create(); cubemap_downsampler.pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.shader.version_get_shader(cubemap_downsampler.shader_version, 0)); } { // Initialize cubemap filter filter.use_high_quality = GLOBAL_GET("rendering/quality/reflections/fast_filter_high_quality"); Vector cubemap_filter_modes; cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n"); cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n"); cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n#define USE_TEXTURE_ARRAY\n"); cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n#define USE_TEXTURE_ARRAY\n"); filter.shader.initialize(cubemap_filter_modes); filter.shader_version = filter.shader.version_create(); for (int i = 0; i < FILTER_MODE_MAX; i++) { filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.shader.version_get_shader(filter.shader_version, i)); } if (filter.use_high_quality) { filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs)); RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0], false); } else { filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(low_quality_coeffs)); RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0], false); } Vector uniforms; { RD::Uniform u; u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; u.ids.push_back(filter.coefficient_buffer); uniforms.push_back(u); } filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1); } { Vector specular_modes; specular_modes.push_back("\n#define MODE_MERGE\n"); specular_modes.push_back("\n#define MODE_MERGE\n#define MODE_SSR\n"); specular_modes.push_back("\n"); specular_modes.push_back("\n#define MODE_SSR\n"); specular_merge.shader.initialize(specular_modes); specular_merge.shader_version = specular_merge.shader.version_create(); //use additive RD::PipelineColorBlendState::Attachment ba; ba.enable_blend = true; ba.src_color_blend_factor = RD::BLEND_FACTOR_ONE; ba.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; ba.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; ba.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; ba.color_blend_op = RD::BLEND_OP_ADD; ba.alpha_blend_op = RD::BLEND_OP_ADD; RD::PipelineColorBlendState blend_additive; blend_additive.attachments.push_back(ba); for (int i = 0; i < SPECULAR_MERGE_MAX; i++) { RD::PipelineColorBlendState blend_state; if (i == SPECULAR_MERGE_ADDITIVE_ADD || i == SPECULAR_MERGE_ADDITIVE_SSR) { blend_state = blend_additive; } else { blend_state = RD::PipelineColorBlendState::create_disabled(); } specular_merge.pipelines[i].setup(specular_merge.shader.version_get_shader(specular_merge.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0); } } { Vector ssr_modes; ssr_modes.push_back("\n"); ssr_modes.push_back("\n#define MODE_ROUGH\n"); ssr.shader.initialize(ssr_modes); ssr.shader_version = ssr.shader.version_create(); for (int i = 0; i < SCREEN_SPACE_REFLECTION_MAX; i++) { ssr.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr.shader.version_get_shader(ssr.shader_version, i)); } } { Vector ssr_filter_modes; ssr_filter_modes.push_back("\n"); ssr_filter_modes.push_back("\n#define VERTICAL_PASS\n"); ssr_filter.shader.initialize(ssr_filter_modes); ssr_filter.shader_version = ssr_filter.shader.version_create(); for (int i = 0; i < SCREEN_SPACE_REFLECTION_FILTER_MAX; i++) { ssr_filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr_filter.shader.version_get_shader(ssr_filter.shader_version, i)); } } { Vector ssr_scale_modes; ssr_scale_modes.push_back("\n"); ssr_scale.shader.initialize(ssr_scale_modes); ssr_scale.shader_version = ssr_scale.shader.version_create(); ssr_scale.pipeline = RD::get_singleton()->compute_pipeline_create(ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0)); } { Vector sss_modes; sss_modes.push_back("\n#define USE_11_SAMPLES\n"); sss_modes.push_back("\n#define USE_17_SAMPLES\n"); sss_modes.push_back("\n#define USE_25_SAMPLES\n"); sss.shader.initialize(sss_modes); sss.shader_version = sss.shader.version_create(); for (int i = 0; i < sss_modes.size(); i++) { sss.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sss.shader.version_get_shader(sss.shader_version, i)); } } RD::SamplerState sampler; sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; sampler.max_lod = 0; default_sampler = RD::get_singleton()->sampler_create(sampler); sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR; sampler.max_lod = 1e20; default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler); { //create index array for copy shaders Vector pv; pv.resize(6 * 4); { uint8_t *w = pv.ptrw(); int *p32 = (int *)w; p32[0] = 0; p32[1] = 1; p32[2] = 2; p32[3] = 0; p32[4] = 2; p32[5] = 3; } index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv); index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6); } } RasterizerEffectsRD::~RasterizerEffectsRD() { if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { RD::get_singleton()->free(filter.image_uniform_set); } if (RD::get_singleton()->uniform_set_is_valid(filter.uniform_set)) { RD::get_singleton()->free(filter.uniform_set); } RD::get_singleton()->free(default_sampler); RD::get_singleton()->free(default_mipmap_sampler); RD::get_singleton()->free(index_buffer); //array gets freed as dependency RD::get_singleton()->free(filter.coefficient_buffer); bokeh.shader.version_free(bokeh.shader_version); copy.shader.version_free(copy.shader_version); copy_to_fb.shader.version_free(copy_to_fb.shader_version); cube_to_dp.shader.version_free(cube_to_dp.shader_version); cubemap_downsampler.shader.version_free(cubemap_downsampler.shader_version); filter.shader.version_free(filter.shader_version); luminance_reduce.shader.version_free(luminance_reduce.shader_version); roughness.shader.version_free(roughness.shader_version); roughness_limiter.shader.version_free(roughness_limiter.shader_version); specular_merge.shader.version_free(specular_merge.shader_version); ssao.blur_shader.version_free(ssao.blur_shader_version); ssao.gather_shader.version_free(ssao.gather_shader_version); ssao.minify_shader.version_free(ssao.minify_shader_version); ssr.shader.version_free(ssr.shader_version); ssr_filter.shader.version_free(ssr_filter.shader_version); ssr_scale.shader.version_free(ssr_scale.shader_version); sss.shader.version_free(sss.shader_version); tonemap.shader.version_free(tonemap.shader_version); }