/*************************************************************************/ /* mesh_storage.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "mesh_storage.h" using namespace RendererDummy; MeshStorage *MeshStorage::singleton = nullptr; MeshStorage::MeshStorage() { singleton = this; } MeshStorage::~MeshStorage() { singleton = nullptr; } RID MeshStorage::mesh_allocate() { return mesh_owner.allocate_rid(); } void MeshStorage::mesh_initialize(RID p_rid) { mesh_owner.initialize_rid(p_rid, DummyMesh()); } void MeshStorage::mesh_free(RID p_rid) { DummyMesh *mesh = mesh_owner.get_or_null(p_rid); ERR_FAIL_COND(!mesh); mesh_owner.free(p_rid); } void MeshStorage::mesh_clear(RID p_mesh) { DummyMesh *m = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!m); m->surfaces.clear(); }