/*************************************************************************/ /* rasterizer_storage_dummy.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RASTERIZER_STORAGE_DUMMY_H #define RASTERIZER_STORAGE_DUMMY_H #include "servers/rendering/renderer_storage.h" #include "storage/texture_storage.h" class RasterizerStorageDummy : public RendererStorage { public: void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {} /* VOXEL GI API */ RID voxel_gi_allocate() override { return RID(); } void voxel_gi_initialize(RID p_rid) override {} void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) override {} AABB voxel_gi_get_bounds(RID p_voxel_gi) const override { return AABB(); } Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override { return Vector3i(); } Vector voxel_gi_get_octree_cells(RID p_voxel_gi) const override { return Vector(); } Vector voxel_gi_get_data_cells(RID p_voxel_gi) const override { return Vector(); } Vector voxel_gi_get_distance_field(RID p_voxel_gi) const override { return Vector(); } Vector voxel_gi_get_level_counts(RID p_voxel_gi) const override { return Vector(); } Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override { return Transform3D(); } void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override {} float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override { return 0; } void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override {} float voxel_gi_get_propagation(RID p_voxel_gi) const override { return 0; } void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {} float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; } void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {} float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; } void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override {} float voxel_gi_get_normal_bias(RID p_voxel_gi) const override { return 0.0; } void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override {} bool voxel_gi_is_interior(RID p_voxel_gi) const override { return false; } void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {} bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; } void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override {} float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override { return 0; } uint32_t voxel_gi_get_version(RID p_voxel_gi) override { return 0; } /* OCCLUDER */ void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {} /* FOG VOLUMES */ RID fog_volume_allocate() override { return RID(); } void fog_volume_initialize(RID p_rid) override {} void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {} void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {} void fog_volume_set_material(RID p_fog_volume, RID p_material) override {} AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); } RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; } /* VISIBILITY NOTIFIER */ virtual RID visibility_notifier_allocate() override { return RID(); } virtual void visibility_notifier_initialize(RID p_notifier) override {} virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {} virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {} virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); } virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {} /* STORAGE */ RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; } bool free(RID p_rid) override { if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) { RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid); return true; } return false; } virtual void update_memory_info() override {} virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; } bool has_os_feature(const String &p_feature) const override { return p_feature == "rgtc" || p_feature == "bptc" || p_feature == "s3tc" || p_feature == "etc" || p_feature == "etc2"; } void update_dirty_resources() override {} void set_debug_generate_wireframes(bool p_generate) override {} String get_video_adapter_name() const override { return String(); } String get_video_adapter_vendor() const override { return String(); } RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; } static RendererStorage *base_singleton; void capture_timestamps_begin() override {} void capture_timestamp(const String &p_name) override {} uint32_t get_captured_timestamps_count() const override { return 0; } uint64_t get_captured_timestamps_frame() const override { return 0; } uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; } uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; } String get_captured_timestamp_name(uint32_t p_index) const override { return String(); } RasterizerStorageDummy() {} ~RasterizerStorageDummy() {} }; #endif // !RASTERIZER_STORAGE_DUMMY_H