/*************************************************************************/ /* physics_server_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "physics_server_3d.h" #include "core/config/project_settings.h" #include "core/string/print_string.h" PhysicsServer3D *PhysicsServer3D::singleton = nullptr; void PhysicsDirectBodyState3D::integrate_forces() { real_t step = get_step(); Vector3 lv = get_linear_velocity(); lv += get_total_gravity() * step; Vector3 av = get_angular_velocity(); real_t linear_damp = 1.0 - step * get_total_linear_damp(); if (linear_damp < 0) { // reached zero in the given time linear_damp = 0; } real_t angular_damp = 1.0 - step * get_total_angular_damp(); if (angular_damp < 0) { // reached zero in the given time angular_damp = 0; } lv *= linear_damp; av *= angular_damp; set_linear_velocity(lv); set_angular_velocity(av); } Object *PhysicsDirectBodyState3D::get_contact_collider_object(int p_contact_idx) const { ObjectID objid = get_contact_collider_id(p_contact_idx); Object *obj = ObjectDB::get_instance(objid); return obj; } PhysicsServer3D *PhysicsServer3D::get_singleton() { return singleton; } void PhysicsDirectBodyState3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState3D::get_total_gravity); ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState3D::get_total_linear_damp); ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState3D::get_total_angular_damp); ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState3D::get_center_of_mass); ClassDB::bind_method(D_METHOD("get_principal_inertia_axes"), &PhysicsDirectBodyState3D::get_principal_inertia_axes); ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState3D::get_inverse_mass); ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState3D::get_inverse_inertia); ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState3D::set_linear_velocity); ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState3D::get_linear_velocity); ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState3D::set_angular_velocity); ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState3D::get_angular_velocity); ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState3D::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState3D::get_transform); ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState3D::add_central_force, Vector3()); ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState3D::add_force, Vector3()); ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState3D::add_torque); ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicsDirectBodyState3D::apply_central_impulse, Vector3()); ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicsDirectBodyState3D::apply_impulse, Vector3()); ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &PhysicsDirectBodyState3D::apply_torque_impulse); ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState3D::set_sleep_state); ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState3D::is_sleeping); ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState3D::get_contact_count); ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_position); ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_normal); ClassDB::bind_method(D_METHOD("get_contact_impulse", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_impulse); ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_shape); ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider); ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_position); ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_id); ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_object); ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_shape); ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_velocity_at_position); ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState3D::get_step); ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState3D::integrate_forces); ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState3D::get_space_state); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "", "get_step"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_mass"), "", "get_inverse_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inverse_inertia"), "", "get_inverse_inertia"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "total_gravity"), "", "get_total_gravity"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass"), "", "get_center_of_mass"); ADD_PROPERTY(PropertyInfo(Variant::BASIS, "principal_inertia_axes"), "", "get_principal_inertia_axes"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform"); } PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {} /////////////////////////////////////////////////////// void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape_ref) { ERR_FAIL_COND(p_shape_ref.is_null()); shape_ref = p_shape_ref; shape = p_shape_ref->get_rid(); } RES PhysicsShapeQueryParameters3D::get_shape() const { return shape_ref; } void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) { if (shape != p_shape) { shape_ref = RES(); shape = p_shape; } } RID PhysicsShapeQueryParameters3D::get_shape_rid() const { return shape; } void PhysicsShapeQueryParameters3D::set_transform(const Transform &p_transform) { transform = p_transform; } Transform PhysicsShapeQueryParameters3D::get_transform() const { return transform; } void PhysicsShapeQueryParameters3D::set_margin(real_t p_margin) { margin = p_margin; } real_t PhysicsShapeQueryParameters3D::get_margin() const { return margin; } void PhysicsShapeQueryParameters3D::set_collision_mask(int p_collision_mask) { collision_mask = p_collision_mask; } int PhysicsShapeQueryParameters3D::get_collision_mask() const { return collision_mask; } void PhysicsShapeQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) { exclude.clear(); for (int i = 0; i < p_exclude.size(); i++) { exclude.insert(p_exclude[i]); } } Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const { Vector<RID> ret; ret.resize(exclude.size()); int idx = 0; for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) { ret.write[idx] = E->get(); } return ret; } void PhysicsShapeQueryParameters3D::set_collide_with_bodies(bool p_enable) { collide_with_bodies = p_enable; } bool PhysicsShapeQueryParameters3D::is_collide_with_bodies_enabled() const { return collide_with_bodies; } void PhysicsShapeQueryParameters3D::set_collide_with_areas(bool p_enable) { collide_with_areas = p_enable; } bool PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled() const { return collide_with_areas; } void PhysicsShapeQueryParameters3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters3D::set_shape); ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters3D::get_shape); ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters3D::set_shape_rid); ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters3D::get_shape_rid); ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters3D::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters3D::get_transform); ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters3D::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters3D::get_margin); ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsShapeQueryParameters3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsShapeQueryParameters3D::get_collision_mask); ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters3D::set_exclude); ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters3D::get_exclude); ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsShapeQueryParameters3D::set_collide_with_bodies); ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_bodies_enabled); ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsShapeQueryParameters3D::set_collide_with_areas); ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::RID) + ":"), "set_exclude", "get_exclude"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled"); } PhysicsShapeQueryParameters3D::PhysicsShapeQueryParameters3D() { margin = 0; collision_mask = 0x7FFFFFFF; collide_with_bodies = true; collide_with_areas = false; } ///////////////////////////////////// Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { RayResult inters; Set<RID> exclude; for (int i = 0; i < p_exclude.size(); i++) { exclude.insert(p_exclude[i]); } bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas); if (!res) { return Dictionary(); } Dictionary d; d["position"] = inters.position; d["normal"] = inters.normal; d["collider_id"] = inters.collider_id; d["collider"] = inters.collider; d["shape"] = inters.shape; d["rid"] = inters.rid; return d; } Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); Vector<ShapeResult> sr; sr.resize(p_max_results); int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); Array ret; ret.resize(rc); for (int i = 0; i < rc; i++) { Dictionary d; d["rid"] = sr[i].rid; d["collider_id"] = sr[i].collider_id; d["collider"] = sr[i].collider; d["shape"] = sr[i].shape; ret[i] = d; } return ret; } Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); real_t closest_safe = 1.0f, closest_unsafe = 1.0f; bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); if (!res) { return Array(); } Array ret; ret.resize(2); ret[0] = closest_safe; ret[1] = closest_unsafe; return ret; } Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); Vector<Vector3> ret; ret.resize(p_max_results * 2); int rc = 0; bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); if (!res) { return Array(); } Array r; r.resize(rc * 2); for (int i = 0; i < rc * 2; i++) { r[i] = ret[i]; } return r; } Dictionary PhysicsDirectSpaceState3D::_get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary()); ShapeRestInfo sri; bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); Dictionary r; if (!res) { return r; } r["point"] = sri.point; r["normal"] = sri.normal; r["rid"] = sri.rid; r["collider_id"] = sri.collider_id; r["shape"] = sri.shape; r["linear_velocity"] = sri.linear_velocity; return r; } PhysicsDirectSpaceState3D::PhysicsDirectSpaceState3D() { } void PhysicsDirectSpaceState3D::_bind_methods() { ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState3D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32)); ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState3D::_cast_motion); ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32)); ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState3D::_get_rest_info); } int PhysicsShapeQueryResult3D::get_result_count() const { return result.size(); } RID PhysicsShapeQueryResult3D::get_result_rid(int p_idx) const { return result[p_idx].rid; } ObjectID PhysicsShapeQueryResult3D::get_result_object_id(int p_idx) const { return result[p_idx].collider_id; } Object *PhysicsShapeQueryResult3D::get_result_object(int p_idx) const { return result[p_idx].collider; } int PhysicsShapeQueryResult3D::get_result_object_shape(int p_idx) const { return result[p_idx].shape; } PhysicsShapeQueryResult3D::PhysicsShapeQueryResult3D() { } void PhysicsShapeQueryResult3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult3D::get_result_count); ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult3D::get_result_rid); ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult3D::get_result_object_id); ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult3D::get_result_object); ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult3D::get_result_object_shape); } /////////////////////////////////////// RID PhysicsServer3D::shape_create(ShapeType p_shape) { switch (p_shape) { case SHAPE_PLANE: return plane_shape_create(); case SHAPE_RAY: return ray_shape_create(); case SHAPE_SPHERE: return sphere_shape_create(); case SHAPE_BOX: return box_shape_create(); case SHAPE_CAPSULE: return capsule_shape_create(); case SHAPE_CYLINDER: return cylinder_shape_create(); case SHAPE_CONVEX_POLYGON: return convex_polygon_shape_create(); case SHAPE_CONCAVE_POLYGON: return concave_polygon_shape_create(); case SHAPE_HEIGHTMAP: return heightmap_shape_create(); case SHAPE_CUSTOM: return custom_shape_create(); default: return RID(); } } void PhysicsServer3D::_bind_methods() { #ifndef _3D_DISABLED ClassDB::bind_method(D_METHOD("plane_shape_create"), &PhysicsServer3D::plane_shape_create); ClassDB::bind_method(D_METHOD("ray_shape_create"), &PhysicsServer3D::ray_shape_create); ClassDB::bind_method(D_METHOD("sphere_shape_create"), &PhysicsServer3D::sphere_shape_create); ClassDB::bind_method(D_METHOD("box_shape_create"), &PhysicsServer3D::box_shape_create); ClassDB::bind_method(D_METHOD("capsule_shape_create"), &PhysicsServer3D::capsule_shape_create); ClassDB::bind_method(D_METHOD("cylinder_shape_create"), &PhysicsServer3D::cylinder_shape_create); ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &PhysicsServer3D::convex_polygon_shape_create); ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &PhysicsServer3D::concave_polygon_shape_create); ClassDB::bind_method(D_METHOD("heightmap_shape_create"), &PhysicsServer3D::heightmap_shape_create); ClassDB::bind_method(D_METHOD("custom_shape_create"), &PhysicsServer3D::custom_shape_create); ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer3D::shape_set_data); ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer3D::shape_get_type); ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer3D::shape_get_data); ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer3D::space_create); ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer3D::space_set_active); ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer3D::space_is_active); ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer3D::space_set_param); ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer3D::space_get_param); ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &PhysicsServer3D::space_get_direct_state); ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer3D::area_create); ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer3D::area_set_space); ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer3D::area_get_space); ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer3D::area_set_space_override_mode); ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer3D::area_get_space_override_mode); ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer3D::area_add_shape, DEFVAL(Transform()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer3D::area_set_shape); ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer3D::area_set_shape_transform); ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer3D::area_set_shape_disabled); ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer3D::area_get_shape_count); ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer3D::area_get_shape); ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer3D::area_get_shape_transform); ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer3D::area_remove_shape); ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer3D::area_clear_shapes); ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer3D::area_set_collision_layer); ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer3D::area_set_collision_mask); ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer3D::area_set_param); ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer3D::area_set_transform); ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer3D::area_get_param); ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer3D::area_get_transform); ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &PhysicsServer3D::area_attach_object_instance_id); ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer3D::area_get_object_instance_id); ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer3D::area_set_monitor_callback); ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &PhysicsServer3D::area_set_area_monitor_callback); ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer3D::area_set_monitorable); ClassDB::bind_method(D_METHOD("area_set_ray_pickable", "area", "enable"), &PhysicsServer3D::area_set_ray_pickable); ClassDB::bind_method(D_METHOD("body_create"), &PhysicsServer3D::body_create); ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer3D::body_set_space); ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer3D::body_get_space); ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer3D::body_set_mode); ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer3D::body_get_mode); ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &PhysicsServer3D::body_set_collision_layer); ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &PhysicsServer3D::body_get_collision_layer); ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer3D::body_set_collision_mask); ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer3D::body_get_collision_mask); ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer3D::body_add_shape, DEFVAL(Transform()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer3D::body_set_shape); ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer3D::body_set_shape_transform); ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer3D::body_set_shape_disabled); ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer3D::body_get_shape_count); ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer3D::body_get_shape); ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer3D::body_get_shape_transform); ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer3D::body_remove_shape); ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer3D::body_clear_shapes); ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &PhysicsServer3D::body_attach_object_instance_id); ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &PhysicsServer3D::body_get_object_instance_id); ClassDB::bind_method(D_METHOD("body_set_enable_continuous_collision_detection", "body", "enable"), &PhysicsServer3D::body_set_enable_continuous_collision_detection); ClassDB::bind_method(D_METHOD("body_is_continuous_collision_detection_enabled", "body"), &PhysicsServer3D::body_is_continuous_collision_detection_enabled); ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer3D::body_set_param); ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer3D::body_get_param); ClassDB::bind_method(D_METHOD("body_set_kinematic_safe_margin", "body", "margin"), &PhysicsServer3D::body_set_kinematic_safe_margin); ClassDB::bind_method(D_METHOD("body_get_kinematic_safe_margin", "body"), &PhysicsServer3D::body_get_kinematic_safe_margin); ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer3D::body_set_state); ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer3D::body_get_state); ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &PhysicsServer3D::body_add_central_force); ClassDB::bind_method(D_METHOD("body_add_force", "body", "force", "position"), &PhysicsServer3D::body_add_force, Vector3()); ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &PhysicsServer3D::body_add_torque); ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer3D::body_apply_central_impulse); ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "impulse", "position"), &PhysicsServer3D::body_apply_impulse, Vector3()); ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer3D::body_apply_torque_impulse); ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer3D::body_set_axis_velocity); ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer3D::body_set_axis_lock); ClassDB::bind_method(D_METHOD("body_is_axis_locked", "body", "axis"), &PhysicsServer3D::body_is_axis_locked); ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer3D::body_add_collision_exception); ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer3D::body_remove_collision_exception); ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer3D::body_set_max_contacts_reported); ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer3D::body_get_max_contacts_reported); ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer3D::body_set_omit_force_integration); ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer3D::body_is_omitting_force_integration); ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable); ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state); /* SOFT BODY API */ ClassDB::bind_method(D_METHOD("soft_body_get_bounds", "body"), &PhysicsServer3D::soft_body_get_bounds); /* JOINT API */ ClassDB::bind_method(D_METHOD("joint_create"), &PhysicsServer3D::joint_create); ClassDB::bind_method(D_METHOD("joint_clear", "joint"), &PhysicsServer3D::joint_clear); BIND_ENUM_CONSTANT(JOINT_TYPE_PIN); BIND_ENUM_CONSTANT(JOINT_TYPE_HINGE); BIND_ENUM_CONSTANT(JOINT_TYPE_SLIDER); BIND_ENUM_CONSTANT(JOINT_TYPE_CONE_TWIST); BIND_ENUM_CONSTANT(JOINT_TYPE_6DOF); BIND_ENUM_CONSTANT(JOINT_TYPE_MAX); ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "body_A", "local_A", "body_B", "local_B"), &PhysicsServer3D::joint_make_pin); ClassDB::bind_method(D_METHOD("pin_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::pin_joint_set_param); ClassDB::bind_method(D_METHOD("pin_joint_get_param", "joint", "param"), &PhysicsServer3D::pin_joint_get_param); ClassDB::bind_method(D_METHOD("pin_joint_set_local_a", "joint", "local_A"), &PhysicsServer3D::pin_joint_set_local_a); ClassDB::bind_method(D_METHOD("pin_joint_get_local_a", "joint"), &PhysicsServer3D::pin_joint_get_local_a); ClassDB::bind_method(D_METHOD("pin_joint_set_local_b", "joint", "local_B"), &PhysicsServer3D::pin_joint_set_local_b); ClassDB::bind_method(D_METHOD("pin_joint_get_local_b", "joint"), &PhysicsServer3D::pin_joint_get_local_b); BIND_ENUM_CONSTANT(PIN_JOINT_BIAS); BIND_ENUM_CONSTANT(PIN_JOINT_DAMPING); BIND_ENUM_CONSTANT(PIN_JOINT_IMPULSE_CLAMP); BIND_ENUM_CONSTANT(HINGE_JOINT_BIAS); BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_UPPER); BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_LOWER); BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_BIAS); BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_RELAXATION); BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_TARGET_VELOCITY); BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_MAX_IMPULSE); BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_USE_LIMIT); BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_ENABLE_MOTOR); ClassDB::bind_method(D_METHOD("joint_make_hinge", "joint", "body_A", "hinge_A", "body_B", "hinge_B"), &PhysicsServer3D::joint_make_hinge); ClassDB::bind_method(D_METHOD("hinge_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::hinge_joint_set_param); ClassDB::bind_method(D_METHOD("hinge_joint_get_param", "joint", "param"), &PhysicsServer3D::hinge_joint_get_param); ClassDB::bind_method(D_METHOD("hinge_joint_set_flag", "joint", "flag", "enabled"), &PhysicsServer3D::hinge_joint_set_flag); ClassDB::bind_method(D_METHOD("hinge_joint_get_flag", "joint", "flag"), &PhysicsServer3D::hinge_joint_get_flag); ClassDB::bind_method(D_METHOD("joint_make_slider", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_slider); ClassDB::bind_method(D_METHOD("slider_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::slider_joint_set_param); ClassDB::bind_method(D_METHOD("slider_joint_get_param", "joint", "param"), &PhysicsServer3D::slider_joint_get_param); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_UPPER); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_LOWER); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_DAMPING); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_SOFTNESS); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_RESTITUTION); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_DAMPING); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_UPPER); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_LOWER); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_DAMPING); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_DAMPING); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING); BIND_ENUM_CONSTANT(SLIDER_JOINT_MAX); ClassDB::bind_method(D_METHOD("joint_make_cone_twist", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_cone_twist); ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::cone_twist_joint_set_param); ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param", "joint", "param"), &PhysicsServer3D::cone_twist_joint_get_param); BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SWING_SPAN); BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_TWIST_SPAN); BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_BIAS); BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SOFTNESS); BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_RELAXATION); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LOWER_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_UPPER_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_RESTITUTION); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_DAMPING); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LOWER_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_UPPER_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_DAMPING); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_RESTITUTION); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_FORCE_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_ERP); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_MOTOR); BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR); ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer3D::joint_get_type); ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer3D::joint_set_solver_priority); ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer3D::joint_get_solver_priority); ClassDB::bind_method(D_METHOD("joint_make_generic_6dof", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_generic_6dof); ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer3D::generic_6dof_joint_set_param); ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param", "joint", "axis", "param"), &PhysicsServer3D::generic_6dof_joint_get_param); ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_flag", "joint", "axis", "flag", "enable"), &PhysicsServer3D::generic_6dof_joint_set_flag); ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_flag", "joint", "axis", "flag"), &PhysicsServer3D::generic_6dof_joint_get_flag); ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer3D::free); ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer3D::set_active); ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer3D::get_process_info); BIND_ENUM_CONSTANT(SHAPE_PLANE); BIND_ENUM_CONSTANT(SHAPE_RAY); BIND_ENUM_CONSTANT(SHAPE_SPHERE); BIND_ENUM_CONSTANT(SHAPE_BOX); BIND_ENUM_CONSTANT(SHAPE_CAPSULE); BIND_ENUM_CONSTANT(SHAPE_CYLINDER); BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON); BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON); BIND_ENUM_CONSTANT(SHAPE_HEIGHTMAP); BIND_ENUM_CONSTANT(SHAPE_SOFT_BODY); BIND_ENUM_CONSTANT(SHAPE_CUSTOM); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION); BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP); BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP); BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE); BIND_ENUM_CONSTANT(BODY_MODE_STATIC); BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC); BIND_ENUM_CONSTANT(BODY_MODE_RIGID); BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER); BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE); BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION); BIND_ENUM_CONSTANT(BODY_PARAM_MASS); BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE); BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP); BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP); BIND_ENUM_CONSTANT(BODY_PARAM_MAX); BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM); BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY); BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY); BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING); BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP); BIND_ENUM_CONSTANT(AREA_BODY_ADDED); BIND_ENUM_CONSTANT(AREA_BODY_REMOVED); BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS); BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS); BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT); BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS); BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO); BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS); BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH); BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X); BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y); BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Z); BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_X); BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Y); BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Z); #endif } PhysicsServer3D::PhysicsServer3D() { singleton = this; } PhysicsServer3D::~PhysicsServer3D() { singleton = nullptr; } Vector<PhysicsServer3DManager::ClassInfo> PhysicsServer3DManager::physics_servers; int PhysicsServer3DManager::default_server_id = -1; int PhysicsServer3DManager::default_server_priority = -1; const String PhysicsServer3DManager::setting_property_name("physics/3d/physics_engine"); void PhysicsServer3DManager::on_servers_changed() { String physics_servers2("DEFAULT"); for (int i = get_servers_count() - 1; 0 <= i; --i) { physics_servers2 += "," + get_server_name(i); } ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers2)); } void PhysicsServer3DManager::register_server(const String &p_name, CreatePhysicsServer3DCallback p_creat_callback) { ERR_FAIL_COND(!p_creat_callback); ERR_FAIL_COND(find_server_id(p_name) != -1); physics_servers.push_back(ClassInfo(p_name, p_creat_callback)); on_servers_changed(); } void PhysicsServer3DManager::set_default_server(const String &p_name, int p_priority) { const int id = find_server_id(p_name); ERR_FAIL_COND(id == -1); // Not found if (default_server_priority < p_priority) { default_server_id = id; default_server_priority = p_priority; } } int PhysicsServer3DManager::find_server_id(const String &p_name) { for (int i = physics_servers.size() - 1; 0 <= i; --i) { if (p_name == physics_servers[i].name) { return i; } } return -1; } int PhysicsServer3DManager::get_servers_count() { return physics_servers.size(); } String PhysicsServer3DManager::get_server_name(int p_id) { ERR_FAIL_INDEX_V(p_id, get_servers_count(), ""); return physics_servers[p_id].name; } PhysicsServer3D *PhysicsServer3DManager::new_default_server() { ERR_FAIL_COND_V(default_server_id == -1, nullptr); return physics_servers[default_server_id].create_callback(); } PhysicsServer3D *PhysicsServer3DManager::new_server(const String &p_name) { int id = find_server_id(p_name); if (id == -1) { return nullptr; } else { return physics_servers[id].create_callback(); } }