/*************************************************************************/ /* physics_server.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "physics_server.h" #include "print_string.h" PhysicsServer *PhysicsServer::singleton = NULL; void PhysicsDirectBodyState::integrate_forces() { real_t step = get_step(); Vector3 lv = get_linear_velocity(); lv += get_total_gravity() * step; Vector3 av = get_angular_velocity(); float linear_damp = 1.0 - step * get_total_linear_damp(); if (linear_damp < 0) // reached zero in the given time linear_damp = 0; float angular_damp = 1.0 - step * get_total_angular_damp(); if (angular_damp < 0) // reached zero in the given time angular_damp = 0; lv *= linear_damp; av *= angular_damp; set_linear_velocity(lv); set_angular_velocity(av); } Object *PhysicsDirectBodyState::get_contact_collider_object(int p_contact_idx) const { ObjectID objid = get_contact_collider_id(p_contact_idx); Object *obj = ObjectDB::get_instance(objid); return obj; } PhysicsServer *PhysicsServer::get_singleton() { return singleton; } void PhysicsDirectBodyState::_bind_methods() { ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState::get_total_gravity); ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState::get_total_linear_damp); ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState::get_total_angular_damp); ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState::get_center_of_mass); ClassDB::bind_method(D_METHOD("get_principal_inetria_axes"), &PhysicsDirectBodyState::get_principal_inertia_axes); ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState::get_inverse_mass); ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState::get_inverse_inertia); ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState::set_linear_velocity); ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState::get_linear_velocity); ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState::set_angular_velocity); ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState::get_angular_velocity); ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState::get_transform); ClassDB::bind_method(D_METHOD("add_force", "force", "pos"), &PhysicsDirectBodyState::add_force); ClassDB::bind_method(D_METHOD("apply_impulse", "pos", "j"), &PhysicsDirectBodyState::apply_impulse); ClassDB::bind_method(D_METHOD("apply_torqe_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse); ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState::set_sleep_state); ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState::is_sleeping); ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState::get_contact_count); ClassDB::bind_method(D_METHOD("get_contact_local_pos", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_pos); ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_normal); ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_shape); ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider); ClassDB::bind_method(D_METHOD("get_contact_collider_pos", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_pos); ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_id); ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_object); ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_shape); ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_velocity_at_pos); ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState::get_step); ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState::integrate_forces); ClassDB::bind_method(D_METHOD("get_space_state:PhysicsDirectSpaceState"), &PhysicsDirectBodyState::get_space_state); } PhysicsDirectBodyState::PhysicsDirectBodyState() {} /////////////////////////////////////////////////////// void PhysicsShapeQueryParameters::set_shape(const RES &p_shape) { ERR_FAIL_COND(p_shape.is_null()); shape = p_shape->get_rid(); } void PhysicsShapeQueryParameters::set_shape_rid(const RID &p_shape) { shape = p_shape; } RID PhysicsShapeQueryParameters::get_shape_rid() const { return shape; } void PhysicsShapeQueryParameters::set_transform(const Transform &p_transform) { transform = p_transform; } Transform PhysicsShapeQueryParameters::get_transform() const { return transform; } void PhysicsShapeQueryParameters::set_margin(float p_margin) { margin = p_margin; } float PhysicsShapeQueryParameters::get_margin() const { return margin; } void PhysicsShapeQueryParameters::set_layer_mask(int p_layer_mask) { layer_mask = p_layer_mask; } int PhysicsShapeQueryParameters::get_layer_mask() const { return layer_mask; } void PhysicsShapeQueryParameters::set_object_type_mask(int p_object_type_mask) { object_type_mask = p_object_type_mask; } int PhysicsShapeQueryParameters::get_object_type_mask() const { return object_type_mask; } void PhysicsShapeQueryParameters::set_exclude(const Vector &p_exclude) { exclude.clear(); for (int i = 0; i < p_exclude.size(); i++) exclude.insert(p_exclude[i]); } Vector PhysicsShapeQueryParameters::get_exclude() const { Vector ret; ret.resize(exclude.size()); int idx = 0; for (Set::Element *E = exclude.front(); E; E = E->next()) { ret[idx] = E->get(); } return ret; } void PhysicsShapeQueryParameters::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shape", "shape:Shape"), &PhysicsShapeQueryParameters::set_shape); ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters::set_shape_rid); ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters::get_shape_rid); ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters::get_transform); ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters::get_margin); ClassDB::bind_method(D_METHOD("set_layer_mask", "layer_mask"), &PhysicsShapeQueryParameters::set_layer_mask); ClassDB::bind_method(D_METHOD("get_layer_mask"), &PhysicsShapeQueryParameters::get_layer_mask); ClassDB::bind_method(D_METHOD("set_object_type_mask", "object_type_mask"), &PhysicsShapeQueryParameters::set_object_type_mask); ClassDB::bind_method(D_METHOD("get_object_type_mask"), &PhysicsShapeQueryParameters::get_object_type_mask); ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters::set_exclude); ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters::get_exclude); } PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() { margin = 0; layer_mask = 0x7FFFFFFF; object_type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION; } ///////////////////////////////////// /* Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector& p_exclude,uint32_t p_collision_mask) { ERR_FAIL_INDEX_V(p_result_max,4096,Variant()); if (p_result_max<=0) return Variant(); Set exclude; for(int i=0;i result = memnew( PhysicsShapeQueryResult ); result->result.resize(rc); for(int i=0;iresult[i]=res[i]; return result; } */ Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) { RayResult inters; Set exclude; for (int i = 0; i < p_exclude.size(); i++) exclude.insert(p_exclude[i]); bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_object_type_mask); if (!res) return Dictionary(); Dictionary d; d["position"] = inters.position; d["normal"] = inters.normal; d["collider_id"] = inters.collider_id; d["collider"] = inters.collider; d["shape"] = inters.shape; d["rid"] = inters.rid; return d; } Array PhysicsDirectSpaceState::_intersect_shape(const Ref &psq, int p_max_results) { Vector sr; sr.resize(p_max_results); int rc = intersect_shape(psq->shape, psq->transform, psq->margin, sr.ptr(), sr.size(), psq->exclude, psq->layer_mask, psq->object_type_mask); Array ret; ret.resize(rc); for (int i = 0; i < rc; i++) { Dictionary d; d["rid"] = sr[i].rid; d["collider_id"] = sr[i].collider_id; d["collider"] = sr[i].collider; d["shape"] = sr[i].shape; ret[i] = d; } return ret; } Array PhysicsDirectSpaceState::_cast_motion(const Ref &psq, const Vector3 &p_motion) { float closest_safe, closest_unsafe; bool res = cast_motion(psq->shape, psq->transform, p_motion, psq->margin, closest_safe, closest_unsafe, psq->exclude, psq->layer_mask, psq->object_type_mask); if (!res) return Array(); Array ret; ret.resize(2); ret[0] = closest_safe; ret[1] = closest_unsafe; return ret; } Array PhysicsDirectSpaceState::_collide_shape(const Ref &psq, int p_max_results) { Vector ret; ret.resize(p_max_results * 2); int rc = 0; bool res = collide_shape(psq->shape, psq->transform, psq->margin, ret.ptr(), p_max_results, rc, psq->exclude, psq->layer_mask, psq->object_type_mask); if (!res) return Array(); Array r; r.resize(rc * 2); for (int i = 0; i < rc * 2; i++) r[i] = ret[i]; return r; } Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref &psq) { ShapeRestInfo sri; bool res = rest_info(psq->shape, psq->transform, psq->margin, &sri, psq->exclude, psq->layer_mask, psq->object_type_mask); Dictionary r; if (!res) return r; r["point"] = sri.point; r["normal"] = sri.normal; r["rid"] = sri.rid; r["collider_id"] = sri.collider_id; r["shape"] = sri.shape; r["linear_velocity"] = sri.linear_velocity; return r; } PhysicsDirectSpaceState::PhysicsDirectSpaceState() { } void PhysicsDirectSpaceState::_bind_methods() { //ClassDB::bind_method(D_METHOD("intersect_ray","from","to","exclude","umask"),&PhysicsDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0)); //ClassDB::bind_method(D_METHOD("intersect_shape:PhysicsShapeQueryResult","shape","xform","result_max","exclude","umask"),&PhysicsDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0)); ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary", "from", "to", "exclude", "layer_mask", "type_mask"), &PhysicsDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION)); ClassDB::bind_method(D_METHOD("intersect_shape", "shape:PhysicsShapeQueryParameters", "max_results"), &PhysicsDirectSpaceState::_intersect_shape, DEFVAL(32)); ClassDB::bind_method(D_METHOD("cast_motion", "shape:PhysicsShapeQueryParameters", "motion"), &PhysicsDirectSpaceState::_cast_motion); ClassDB::bind_method(D_METHOD("collide_shape", "shape:PhysicsShapeQueryParameters", "max_results"), &PhysicsDirectSpaceState::_collide_shape, DEFVAL(32)); ClassDB::bind_method(D_METHOD("get_rest_info", "shape:PhysicsShapeQueryParameters"), &PhysicsDirectSpaceState::_get_rest_info); BIND_CONSTANT(TYPE_MASK_STATIC_BODY); BIND_CONSTANT(TYPE_MASK_KINEMATIC_BODY); BIND_CONSTANT(TYPE_MASK_RIGID_BODY); BIND_CONSTANT(TYPE_MASK_CHARACTER_BODY); BIND_CONSTANT(TYPE_MASK_AREA); BIND_CONSTANT(TYPE_MASK_COLLISION); } int PhysicsShapeQueryResult::get_result_count() const { return result.size(); } RID PhysicsShapeQueryResult::get_result_rid(int p_idx) const { return result[p_idx].rid; } ObjectID PhysicsShapeQueryResult::get_result_object_id(int p_idx) const { return result[p_idx].collider_id; } Object *PhysicsShapeQueryResult::get_result_object(int p_idx) const { return result[p_idx].collider; } int PhysicsShapeQueryResult::get_result_object_shape(int p_idx) const { return result[p_idx].shape; } PhysicsShapeQueryResult::PhysicsShapeQueryResult() { } void PhysicsShapeQueryResult::_bind_methods() { ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult::get_result_count); ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult::get_result_rid); ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult::get_result_object_id); ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult::get_result_object); ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult::get_result_object_shape); } /////////////////////////////////////// void PhysicsServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_create", "type"), &PhysicsServer::shape_create); ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer::shape_set_data); ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer::shape_get_type); ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer::shape_get_data); ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer::space_create); ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer::space_set_active); ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer::space_is_active); ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer::space_set_param); ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer::space_get_param); ClassDB::bind_method(D_METHOD("space_get_direct_state:PhysicsDirectSpaceState", "space"), &PhysicsServer::space_get_direct_state); ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer::area_create); ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer::area_set_space); ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer::area_get_space); ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer::area_set_space_override_mode); ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer::area_get_space_override_mode); ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform"), &PhysicsServer::area_add_shape, DEFVAL(Transform())); ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer::area_set_shape); ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer::area_set_shape_transform); ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer::area_get_shape_count); ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer::area_get_shape); ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer::area_get_shape_transform); ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer::area_remove_shape); ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer::area_clear_shapes); ClassDB::bind_method(D_METHOD("area_set_layer_mask", "area", "mask"), &PhysicsServer::area_set_layer_mask); ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer::area_set_collision_mask); ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer::area_set_param); ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer::area_set_transform); ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer::area_get_param); ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer::area_get_transform); ClassDB::bind_method(D_METHOD("area_attach_object_instance_ID", "area", "id"), &PhysicsServer::area_attach_object_instance_ID); ClassDB::bind_method(D_METHOD("area_get_object_instance_ID", "area"), &PhysicsServer::area_get_object_instance_ID); ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer::area_set_monitor_callback); ClassDB::bind_method(D_METHOD("area_set_ray_pickable", "area", "enable"), &PhysicsServer::area_set_ray_pickable); ClassDB::bind_method(D_METHOD("area_is_ray_pickable", "area"), &PhysicsServer::area_is_ray_pickable); ClassDB::bind_method(D_METHOD("body_create", "mode", "init_sleeping"), &PhysicsServer::body_create, DEFVAL(BODY_MODE_RIGID), DEFVAL(false)); ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer::body_set_space); ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer::body_get_space); ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer::body_set_mode); ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer::body_get_mode); ClassDB::bind_method(D_METHOD("body_set_layer_mask", "body", "mask"), &PhysicsServer::body_set_layer_mask); ClassDB::bind_method(D_METHOD("body_get_layer_mask", "body"), &PhysicsServer::body_get_layer_mask); ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer::body_set_collision_mask); ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer::body_get_collision_mask); ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform"), &PhysicsServer::body_add_shape, DEFVAL(Transform())); ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer::body_set_shape); ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer::body_set_shape_transform); ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer::body_get_shape_count); ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer::body_get_shape); ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer::body_get_shape_transform); ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer::body_remove_shape); ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer::body_clear_shapes); ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID", "body", "id"), &PhysicsServer::body_attach_object_instance_ID); ClassDB::bind_method(D_METHOD("body_get_object_instance_ID", "body"), &PhysicsServer::body_get_object_instance_ID); ClassDB::bind_method(D_METHOD("body_set_enable_continuous_collision_detection", "body", "enable"), &PhysicsServer::body_set_enable_continuous_collision_detection); ClassDB::bind_method(D_METHOD("body_is_continuous_collision_detection_enabled", "body"), &PhysicsServer::body_is_continuous_collision_detection_enabled); //ClassDB::bind_method(D_METHOD("body_set_user_flags","flags""),&PhysicsServer::body_set_shape,DEFVAL(Transform)); //ClassDB::bind_method(D_METHOD("body_get_user_flags","body","shape_idx","shape"),&PhysicsServer::body_get_shape); ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer::body_set_param); ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer::body_get_param); ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer::body_set_state); ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer::body_get_state); ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "pos", "impulse"), &PhysicsServer::body_apply_impulse); ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer::body_apply_torque_impulse); ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity); ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis"), &PhysicsServer::body_set_axis_lock); ClassDB::bind_method(D_METHOD("body_get_axis_lock", "body"), &PhysicsServer::body_get_axis_lock); ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer::body_add_collision_exception); ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer::body_remove_collision_exception); //virtual void body_get_collision_exceptions(RID p_body, List *p_exceptions)=0; ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer::body_set_max_contacts_reported); ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer::body_get_max_contacts_reported); ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer::body_set_omit_force_integration); ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer::body_is_omitting_force_integration); ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer::body_set_force_integration_callback, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer::body_set_ray_pickable); ClassDB::bind_method(D_METHOD("body_is_ray_pickable", "body"), &PhysicsServer::body_is_ray_pickable); /* JOINT API */ BIND_CONSTANT(JOINT_PIN); BIND_CONSTANT(JOINT_HINGE); BIND_CONSTANT(JOINT_SLIDER); BIND_CONSTANT(JOINT_CONE_TWIST); BIND_CONSTANT(JOINT_6DOF); ClassDB::bind_method(D_METHOD("joint_create_pin", "body_A", "local_A", "body_B", "local_B"), &PhysicsServer::joint_create_pin); ClassDB::bind_method(D_METHOD("pin_joint_set_param", "joint", "param", "value"), &PhysicsServer::pin_joint_set_param); ClassDB::bind_method(D_METHOD("pin_joint_get_param", "joint", "param"), &PhysicsServer::pin_joint_get_param); ClassDB::bind_method(D_METHOD("pin_joint_set_local_A", "joint", "local_A"), &PhysicsServer::pin_joint_set_local_A); ClassDB::bind_method(D_METHOD("pin_joint_get_local_A", "joint"), &PhysicsServer::pin_joint_get_local_A); ClassDB::bind_method(D_METHOD("pin_joint_set_local_B", "joint", "local_B"), &PhysicsServer::pin_joint_set_local_B); ClassDB::bind_method(D_METHOD("pin_joint_get_local_B", "joint"), &PhysicsServer::pin_joint_get_local_B); BIND_CONSTANT(PIN_JOINT_BIAS); BIND_CONSTANT(PIN_JOINT_DAMPING); BIND_CONSTANT(PIN_JOINT_IMPULSE_CLAMP); BIND_CONSTANT(HINGE_JOINT_BIAS); BIND_CONSTANT(HINGE_JOINT_LIMIT_UPPER); BIND_CONSTANT(HINGE_JOINT_LIMIT_LOWER); BIND_CONSTANT(HINGE_JOINT_LIMIT_BIAS); BIND_CONSTANT(HINGE_JOINT_LIMIT_SOFTNESS); BIND_CONSTANT(HINGE_JOINT_LIMIT_RELAXATION); BIND_CONSTANT(HINGE_JOINT_MOTOR_TARGET_VELOCITY); BIND_CONSTANT(HINGE_JOINT_MOTOR_MAX_IMPULSE); BIND_CONSTANT(HINGE_JOINT_FLAG_USE_LIMIT); BIND_CONSTANT(HINGE_JOINT_FLAG_ENABLE_MOTOR); ClassDB::bind_method(D_METHOD("joint_create_hinge", "body_A", "hinge_A", "body_B", "hinge_B"), &PhysicsServer::joint_create_hinge); ClassDB::bind_method(D_METHOD("hinge_joint_set_param", "joint", "param", "value"), &PhysicsServer::hinge_joint_set_param); ClassDB::bind_method(D_METHOD("hinge_joint_get_param", "joint", "param"), &PhysicsServer::hinge_joint_get_param); ClassDB::bind_method(D_METHOD("hinge_joint_set_flag", "joint", "flag", "enabled"), &PhysicsServer::hinge_joint_set_flag); ClassDB::bind_method(D_METHOD("hinge_joint_get_flag", "joint", "flag"), &PhysicsServer::hinge_joint_get_flag); ClassDB::bind_method(D_METHOD("joint_create_slider", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer::joint_create_slider); ClassDB::bind_method(D_METHOD("slider_joint_set_param", "joint", "param", "value"), &PhysicsServer::slider_joint_set_param); ClassDB::bind_method(D_METHOD("slider_joint_get_param", "joint", "param"), &PhysicsServer::slider_joint_get_param); BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_UPPER); BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_LOWER); BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS); BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION); BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_DAMPING); BIND_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_SOFTNESS); BIND_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_RESTITUTION); BIND_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_DAMPING); BIND_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS); BIND_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION); BIND_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING); BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_UPPER); BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_LOWER); BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS); BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION); BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_DAMPING); BIND_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS); BIND_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION); BIND_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_DAMPING); BIND_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS); BIND_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION); BIND_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING); BIND_CONSTANT(SLIDER_JOINT_MAX); ClassDB::bind_method(D_METHOD("joint_create_cone_twist", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer::joint_create_cone_twist); ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param", "joint", "param", "value"), &PhysicsServer::cone_twist_joint_set_param); ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param", "joint", "param"), &PhysicsServer::cone_twist_joint_get_param); BIND_CONSTANT(CONE_TWIST_JOINT_SWING_SPAN); BIND_CONSTANT(CONE_TWIST_JOINT_TWIST_SPAN); BIND_CONSTANT(CONE_TWIST_JOINT_BIAS); BIND_CONSTANT(CONE_TWIST_JOINT_SOFTNESS); BIND_CONSTANT(CONE_TWIST_JOINT_RELAXATION); BIND_CONSTANT(G6DOF_JOINT_LINEAR_LOWER_LIMIT); BIND_CONSTANT(G6DOF_JOINT_LINEAR_UPPER_LIMIT); BIND_CONSTANT(G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS); BIND_CONSTANT(G6DOF_JOINT_LINEAR_RESTITUTION); BIND_CONSTANT(G6DOF_JOINT_LINEAR_DAMPING); BIND_CONSTANT(G6DOF_JOINT_ANGULAR_LOWER_LIMIT); BIND_CONSTANT(G6DOF_JOINT_ANGULAR_UPPER_LIMIT); BIND_CONSTANT(G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS); BIND_CONSTANT(G6DOF_JOINT_ANGULAR_DAMPING); BIND_CONSTANT(G6DOF_JOINT_ANGULAR_RESTITUTION); BIND_CONSTANT(G6DOF_JOINT_ANGULAR_FORCE_LIMIT); BIND_CONSTANT(G6DOF_JOINT_ANGULAR_ERP); BIND_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY); BIND_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT); BIND_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT); BIND_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT); BIND_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_MOTOR); ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer::joint_get_type); ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer::joint_set_solver_priority); ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer::joint_get_solver_priority); ClassDB::bind_method(D_METHOD("joint_create_generic_6dof", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer::joint_create_generic_6dof); ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer::generic_6dof_joint_set_param); ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param", "joint", "axis", "param"), &PhysicsServer::generic_6dof_joint_get_param); ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_flag", "joint", "axis", "flag", "enable"), &PhysicsServer::generic_6dof_joint_set_flag); ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_flag", "joint", "axis", "flag"), &PhysicsServer::generic_6dof_joint_get_flag); /* ClassDB::bind_method(D_METHOD("joint_set_param","joint","param","value"),&PhysicsServer::joint_set_param); ClassDB::bind_method(D_METHOD("joint_get_param","joint","param"),&PhysicsServer::joint_get_param); ClassDB::bind_method(D_METHOD("pin_joint_create","anchor","body_a","body_b"),&PhysicsServer::pin_joint_create,DEFVAL(RID())); ClassDB::bind_method(D_METHOD("groove_joint_create","groove1_a","groove2_a","anchor_b","body_a","body_b"),&PhysicsServer::groove_joint_create,DEFVAL(RID()),DEFVAL(RID())); ClassDB::bind_method(D_METHOD("damped_spring_joint_create","anchor_a","anchor_b","body_a","body_b"),&PhysicsServer::damped_spring_joint_create,DEFVAL(RID())); ClassDB::bind_method(D_METHOD("damped_string_joint_set_param","joint","param","value"),&PhysicsServer::damped_string_joint_set_param,DEFVAL(RID())); ClassDB::bind_method(D_METHOD("damped_string_joint_get_param","joint","param"),&PhysicsServer::damped_string_joint_get_param); ClassDB::bind_method(D_METHOD("joint_get_type","joint"),&PhysicsServer::joint_get_type); */ ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer::free); ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer::set_active); //ClassDB::bind_method(D_METHOD("init"),&PhysicsServer::init); //ClassDB::bind_method(D_METHOD("step"),&PhysicsServer::step); //ClassDB::bind_method(D_METHOD("sync"),&PhysicsServer::sync); //ClassDB::bind_method(D_METHOD("flush_queries"),&PhysicsServer::flush_queries); ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer::get_process_info); BIND_CONSTANT(SHAPE_PLANE); BIND_CONSTANT(SHAPE_RAY); BIND_CONSTANT(SHAPE_SPHERE); BIND_CONSTANT(SHAPE_BOX); BIND_CONSTANT(SHAPE_CAPSULE); BIND_CONSTANT(SHAPE_CONVEX_POLYGON); BIND_CONSTANT(SHAPE_CONCAVE_POLYGON); BIND_CONSTANT(SHAPE_HEIGHTMAP); BIND_CONSTANT(SHAPE_CUSTOM); BIND_CONSTANT(AREA_PARAM_GRAVITY); BIND_CONSTANT(AREA_PARAM_GRAVITY_VECTOR); BIND_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT); BIND_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE); BIND_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION); BIND_CONSTANT(AREA_PARAM_LINEAR_DAMP); BIND_CONSTANT(AREA_PARAM_ANGULAR_DAMP); BIND_CONSTANT(AREA_PARAM_PRIORITY); BIND_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED); BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE); BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE); BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE); BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE); BIND_CONSTANT(BODY_MODE_STATIC); BIND_CONSTANT(BODY_MODE_KINEMATIC); BIND_CONSTANT(BODY_MODE_RIGID); BIND_CONSTANT(BODY_MODE_CHARACTER); BIND_CONSTANT(BODY_PARAM_BOUNCE); BIND_CONSTANT(BODY_PARAM_FRICTION); BIND_CONSTANT(BODY_PARAM_MASS); BIND_CONSTANT(BODY_PARAM_GRAVITY_SCALE); BIND_CONSTANT(BODY_PARAM_ANGULAR_DAMP); BIND_CONSTANT(BODY_PARAM_LINEAR_DAMP); BIND_CONSTANT(BODY_PARAM_MAX); BIND_CONSTANT(BODY_STATE_TRANSFORM); BIND_CONSTANT(BODY_STATE_LINEAR_VELOCITY); BIND_CONSTANT(BODY_STATE_ANGULAR_VELOCITY); BIND_CONSTANT(BODY_STATE_SLEEPING); BIND_CONSTANT(BODY_STATE_CAN_SLEEP); /* BIND_CONSTANT( JOINT_PIN ); BIND_CONSTANT( JOINT_GROOVE ); BIND_CONSTANT( JOINT_DAMPED_SPRING ); BIND_CONSTANT( DAMPED_STRING_REST_LENGTH ); BIND_CONSTANT( DAMPED_STRING_STIFFNESS ); BIND_CONSTANT( DAMPED_STRING_DAMPING ); */ //BIND_CONSTANT( TYPE_BODY ); //BIND_CONSTANT( TYPE_AREA ); BIND_CONSTANT(AREA_BODY_ADDED); BIND_CONSTANT(AREA_BODY_REMOVED); BIND_CONSTANT(INFO_ACTIVE_OBJECTS); BIND_CONSTANT(INFO_COLLISION_PAIRS); BIND_CONSTANT(INFO_ISLAND_COUNT); } PhysicsServer::PhysicsServer() { ERR_FAIL_COND(singleton != NULL); singleton = this; } PhysicsServer::~PhysicsServer() { singleton = NULL; }