/*************************************************************************/ /* physics_server.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "physics_server.h" #include "print_string.h" PhysicsServer * PhysicsServer::singleton=NULL; void PhysicsDirectBodyState::integrate_forces() { real_t step = get_step(); Vector3 lv = get_linear_velocity(); lv+=get_total_gravity() * step; Vector3 av = get_angular_velocity(); float linear_damp = 1.0 - step * get_total_linear_damp(); if (linear_damp<0) // reached zero in the given time linear_damp=0; float angular_damp = 1.0 - step * get_total_angular_damp(); if (angular_damp<0) // reached zero in the given time angular_damp=0; lv*=linear_damp; av*=angular_damp; set_linear_velocity(lv); set_angular_velocity(av); } Object* PhysicsDirectBodyState::get_contact_collider_object(int p_contact_idx) const { ObjectID objid = get_contact_collider_id(p_contact_idx); Object *obj = ObjectDB::get_instance( objid ); return obj; } PhysicsServer * PhysicsServer::get_singleton() { return singleton; } void PhysicsDirectBodyState::_bind_methods() { ClassDB::bind_method(D_METHOD("get_total_gravity"),&PhysicsDirectBodyState::get_total_gravity); ClassDB::bind_method(D_METHOD("get_total_linear_damp"),&PhysicsDirectBodyState::get_total_linear_damp); ClassDB::bind_method(D_METHOD("get_total_angular_damp"),&PhysicsDirectBodyState::get_total_angular_damp); ClassDB::bind_method(D_METHOD("get_center_of_mass"),&PhysicsDirectBodyState::get_center_of_mass); ClassDB::bind_method(D_METHOD("get_principal_inetria_axes"),&PhysicsDirectBodyState::get_principal_inertia_axes); ClassDB::bind_method(D_METHOD("get_inverse_mass"),&PhysicsDirectBodyState::get_inverse_mass); ClassDB::bind_method(D_METHOD("get_inverse_inertia"),&PhysicsDirectBodyState::get_inverse_inertia); ClassDB::bind_method(D_METHOD("set_linear_velocity","velocity"),&PhysicsDirectBodyState::set_linear_velocity); ClassDB::bind_method(D_METHOD("get_linear_velocity"),&PhysicsDirectBodyState::get_linear_velocity); ClassDB::bind_method(D_METHOD("set_angular_velocity","velocity"),&PhysicsDirectBodyState::set_angular_velocity); ClassDB::bind_method(D_METHOD("get_angular_velocity"),&PhysicsDirectBodyState::get_angular_velocity); ClassDB::bind_method(D_METHOD("set_transform","transform"),&PhysicsDirectBodyState::set_transform); ClassDB::bind_method(D_METHOD("get_transform"),&PhysicsDirectBodyState::get_transform); ClassDB::bind_method(D_METHOD("add_force","force","pos"),&PhysicsDirectBodyState::add_force); ClassDB::bind_method(D_METHOD("apply_impulse","pos","j"),&PhysicsDirectBodyState::apply_impulse); ClassDB::bind_method(D_METHOD("apply_torqe_impulse","j"),&PhysicsDirectBodyState::apply_torque_impulse); ClassDB::bind_method(D_METHOD("set_sleep_state","enabled"),&PhysicsDirectBodyState::set_sleep_state); ClassDB::bind_method(D_METHOD("is_sleeping"),&PhysicsDirectBodyState::is_sleeping); ClassDB::bind_method(D_METHOD("get_contact_count"),&PhysicsDirectBodyState::get_contact_count); ClassDB::bind_method(D_METHOD("get_contact_local_pos","contact_idx"),&PhysicsDirectBodyState::get_contact_local_pos); ClassDB::bind_method(D_METHOD("get_contact_local_normal","contact_idx"),&PhysicsDirectBodyState::get_contact_local_normal); ClassDB::bind_method(D_METHOD("get_contact_local_shape","contact_idx"),&PhysicsDirectBodyState::get_contact_local_shape); ClassDB::bind_method(D_METHOD("get_contact_collider","contact_idx"),&PhysicsDirectBodyState::get_contact_collider); ClassDB::bind_method(D_METHOD("get_contact_collider_pos","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_pos); ClassDB::bind_method(D_METHOD("get_contact_collider_id","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_id); ClassDB::bind_method(D_METHOD("get_contact_collider_object","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_object); ClassDB::bind_method(D_METHOD("get_contact_collider_shape","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_shape); ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_velocity_at_pos); ClassDB::bind_method(D_METHOD("get_step"),&PhysicsDirectBodyState::get_step); ClassDB::bind_method(D_METHOD("integrate_forces"),&PhysicsDirectBodyState::integrate_forces); ClassDB::bind_method(D_METHOD("get_space_state:PhysicsDirectSpaceState"),&PhysicsDirectBodyState::get_space_state); } PhysicsDirectBodyState::PhysicsDirectBodyState() {} /////////////////////////////////////////////////////// void PhysicsShapeQueryParameters::set_shape(const RES &p_shape) { ERR_FAIL_COND(p_shape.is_null()); shape=p_shape->get_rid(); } void PhysicsShapeQueryParameters::set_shape_rid(const RID& p_shape) { shape=p_shape; } RID PhysicsShapeQueryParameters::get_shape_rid() const { return shape; } void PhysicsShapeQueryParameters::set_transform(const Transform& p_transform){ transform=p_transform; } Transform PhysicsShapeQueryParameters::get_transform() const{ return transform; } void PhysicsShapeQueryParameters::set_margin(float p_margin){ margin=p_margin; } float PhysicsShapeQueryParameters::get_margin() const{ return margin; } void PhysicsShapeQueryParameters::set_layer_mask(int p_layer_mask){ layer_mask=p_layer_mask; } int PhysicsShapeQueryParameters::get_layer_mask() const{ return layer_mask; } void PhysicsShapeQueryParameters::set_object_type_mask(int p_object_type_mask){ object_type_mask=p_object_type_mask; } int PhysicsShapeQueryParameters::get_object_type_mask() const{ return object_type_mask; } void PhysicsShapeQueryParameters::set_exclude(const Vector& p_exclude) { exclude.clear(); for(int i=0;i PhysicsShapeQueryParameters::get_exclude() const{ Vector ret; ret.resize(exclude.size()); int idx=0; for(Set::Element *E=exclude.front();E;E=E->next()) { ret[idx]=E->get(); } return ret; } void PhysicsShapeQueryParameters::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shape","shape:Shape"),&PhysicsShapeQueryParameters::set_shape); ClassDB::bind_method(D_METHOD("set_shape_rid","shape"),&PhysicsShapeQueryParameters::set_shape_rid); ClassDB::bind_method(D_METHOD("get_shape_rid"),&PhysicsShapeQueryParameters::get_shape_rid); ClassDB::bind_method(D_METHOD("set_transform","transform"),&PhysicsShapeQueryParameters::set_transform); ClassDB::bind_method(D_METHOD("get_transform"),&PhysicsShapeQueryParameters::get_transform); ClassDB::bind_method(D_METHOD("set_margin","margin"),&PhysicsShapeQueryParameters::set_margin); ClassDB::bind_method(D_METHOD("get_margin"),&PhysicsShapeQueryParameters::get_margin); ClassDB::bind_method(D_METHOD("set_layer_mask","layer_mask"),&PhysicsShapeQueryParameters::set_layer_mask); ClassDB::bind_method(D_METHOD("get_layer_mask"),&PhysicsShapeQueryParameters::get_layer_mask); ClassDB::bind_method(D_METHOD("set_object_type_mask","object_type_mask"),&PhysicsShapeQueryParameters::set_object_type_mask); ClassDB::bind_method(D_METHOD("get_object_type_mask"),&PhysicsShapeQueryParameters::get_object_type_mask); ClassDB::bind_method(D_METHOD("set_exclude","exclude"),&PhysicsShapeQueryParameters::set_exclude); ClassDB::bind_method(D_METHOD("get_exclude"),&PhysicsShapeQueryParameters::get_exclude); } PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() { margin=0; layer_mask=0x7FFFFFFF; object_type_mask=PhysicsDirectSpaceState::TYPE_MASK_COLLISION; } ///////////////////////////////////// /* Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector& p_exclude,uint32_t p_collision_mask) { ERR_FAIL_INDEX_V(p_result_max,4096,Variant()); if (p_result_max<=0) return Variant(); Set exclude; for(int i=0;i result = memnew( PhysicsShapeQueryResult ); result->result.resize(rc); for(int i=0;iresult[i]=res[i]; return result; } */ Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) { RayResult inters; Set exclude; for(int i=0;i &psq, int p_max_results) { Vector sr; sr.resize(p_max_results); int rc = intersect_shape(psq->shape,psq->transform,psq->margin,sr.ptr(),sr.size(),psq->exclude,psq->layer_mask,psq->object_type_mask); Array ret; ret.resize(rc); for(int i=0;i &psq,const Vector3& p_motion){ float closest_safe,closest_unsafe; bool res = cast_motion(psq->shape,psq->transform,p_motion,psq->margin,closest_safe,closest_unsafe,psq->exclude,psq->layer_mask,psq->object_type_mask); if (!res) return Array(); Array ret; ret.resize(2); ret[0]=closest_safe; ret[1]=closest_unsafe; return ret; } Array PhysicsDirectSpaceState::_collide_shape(const Ref &psq, int p_max_results){ Vector ret; ret.resize(p_max_results*2); int rc=0; bool res = collide_shape(psq->shape,psq->transform,psq->margin,ret.ptr(),p_max_results,rc,psq->exclude,psq->layer_mask,psq->object_type_mask); if (!res) return Array(); Array r; r.resize(rc*2); for(int i=0;i &psq){ ShapeRestInfo sri; bool res = rest_info(psq->shape,psq->transform,psq->margin,&sri,psq->exclude,psq->layer_mask,psq->object_type_mask); Dictionary r; if (!res) return r; r["point"]=sri.point; r["normal"]=sri.normal; r["rid"]=sri.rid; r["collider_id"]=sri.collider_id; r["shape"]=sri.shape; r["linear_velocity"]=sri.linear_velocity; return r; } PhysicsDirectSpaceState::PhysicsDirectSpaceState() { } void PhysicsDirectSpaceState::_bind_methods() { //ClassDB::bind_method(D_METHOD("intersect_ray","from","to","exclude","umask"),&PhysicsDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0)); //ClassDB::bind_method(D_METHOD("intersect_shape:PhysicsShapeQueryResult","shape","xform","result_max","exclude","umask"),&PhysicsDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0)); ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary","from","to","exclude","layer_mask","type_mask"),&PhysicsDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION)); ClassDB::bind_method(D_METHOD("intersect_shape","shape:PhysicsShapeQueryParameters","max_results"),&PhysicsDirectSpaceState::_intersect_shape,DEFVAL(32)); ClassDB::bind_method(D_METHOD("cast_motion","shape:PhysicsShapeQueryParameters","motion"),&PhysicsDirectSpaceState::_cast_motion); ClassDB::bind_method(D_METHOD("collide_shape","shape:PhysicsShapeQueryParameters","max_results"),&PhysicsDirectSpaceState::_collide_shape,DEFVAL(32)); ClassDB::bind_method(D_METHOD("get_rest_info","shape:PhysicsShapeQueryParameters"),&PhysicsDirectSpaceState::_get_rest_info); BIND_CONSTANT( TYPE_MASK_STATIC_BODY ); BIND_CONSTANT( TYPE_MASK_KINEMATIC_BODY ); BIND_CONSTANT( TYPE_MASK_RIGID_BODY ); BIND_CONSTANT( TYPE_MASK_CHARACTER_BODY ); BIND_CONSTANT( TYPE_MASK_AREA ); BIND_CONSTANT( TYPE_MASK_COLLISION ); } int PhysicsShapeQueryResult::get_result_count() const { return result.size(); } RID PhysicsShapeQueryResult::get_result_rid(int p_idx) const { return result[p_idx].rid; } ObjectID PhysicsShapeQueryResult::get_result_object_id(int p_idx) const { return result[p_idx].collider_id; } Object* PhysicsShapeQueryResult::get_result_object(int p_idx) const { return result[p_idx].collider; } int PhysicsShapeQueryResult::get_result_object_shape(int p_idx) const { return result[p_idx].shape; } PhysicsShapeQueryResult::PhysicsShapeQueryResult() { } void PhysicsShapeQueryResult::_bind_methods() { ClassDB::bind_method(D_METHOD("get_result_count"),&PhysicsShapeQueryResult::get_result_count); ClassDB::bind_method(D_METHOD("get_result_rid","idx"),&PhysicsShapeQueryResult::get_result_rid); ClassDB::bind_method(D_METHOD("get_result_object_id","idx"),&PhysicsShapeQueryResult::get_result_object_id); ClassDB::bind_method(D_METHOD("get_result_object","idx"),&PhysicsShapeQueryResult::get_result_object); ClassDB::bind_method(D_METHOD("get_result_object_shape","idx"),&PhysicsShapeQueryResult::get_result_object_shape); } /////////////////////////////////////// void PhysicsServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_create","type"),&PhysicsServer::shape_create); ClassDB::bind_method(D_METHOD("shape_set_data","shape","data"),&PhysicsServer::shape_set_data); ClassDB::bind_method(D_METHOD("shape_get_type","shape"),&PhysicsServer::shape_get_type); ClassDB::bind_method(D_METHOD("shape_get_data","shape"),&PhysicsServer::shape_get_data); ClassDB::bind_method(D_METHOD("space_create"),&PhysicsServer::space_create); ClassDB::bind_method(D_METHOD("space_set_active","space","active"),&PhysicsServer::space_set_active); ClassDB::bind_method(D_METHOD("space_is_active","space"),&PhysicsServer::space_is_active); ClassDB::bind_method(D_METHOD("space_set_param","space","param","value"),&PhysicsServer::space_set_param); ClassDB::bind_method(D_METHOD("space_get_param","space","param"),&PhysicsServer::space_get_param); ClassDB::bind_method(D_METHOD("space_get_direct_state:PhysicsDirectSpaceState","space"),&PhysicsServer::space_get_direct_state); ClassDB::bind_method(D_METHOD("area_create"),&PhysicsServer::area_create); ClassDB::bind_method(D_METHOD("area_set_space","area","space"),&PhysicsServer::area_set_space); ClassDB::bind_method(D_METHOD("area_get_space","area"),&PhysicsServer::area_get_space); ClassDB::bind_method(D_METHOD("area_set_space_override_mode","area","mode"),&PhysicsServer::area_set_space_override_mode); ClassDB::bind_method(D_METHOD("area_get_space_override_mode","area"),&PhysicsServer::area_get_space_override_mode); ClassDB::bind_method(D_METHOD("area_add_shape","area","shape","transform"),&PhysicsServer::area_add_shape,DEFVAL(Transform())); ClassDB::bind_method(D_METHOD("area_set_shape","area","shape_idx","shape"),&PhysicsServer::area_set_shape); ClassDB::bind_method(D_METHOD("area_set_shape_transform","area","shape_idx","transform"),&PhysicsServer::area_set_shape_transform); ClassDB::bind_method(D_METHOD("area_get_shape_count","area"),&PhysicsServer::area_get_shape_count); ClassDB::bind_method(D_METHOD("area_get_shape","area","shape_idx"),&PhysicsServer::area_get_shape); ClassDB::bind_method(D_METHOD("area_get_shape_transform","area","shape_idx"),&PhysicsServer::area_get_shape_transform); ClassDB::bind_method(D_METHOD("area_remove_shape","area","shape_idx"),&PhysicsServer::area_remove_shape); ClassDB::bind_method(D_METHOD("area_clear_shapes","area"),&PhysicsServer::area_clear_shapes); ClassDB::bind_method(D_METHOD("area_set_layer_mask","area","mask"),&PhysicsServer::area_set_layer_mask); ClassDB::bind_method(D_METHOD("area_set_collision_mask","area","mask"),&PhysicsServer::area_set_collision_mask); ClassDB::bind_method(D_METHOD("area_set_param","area","param","value"),&PhysicsServer::area_set_param); ClassDB::bind_method(D_METHOD("area_set_transform","area","transform"),&PhysicsServer::area_set_transform); ClassDB::bind_method(D_METHOD("area_get_param","area","param"),&PhysicsServer::area_get_param); ClassDB::bind_method(D_METHOD("area_get_transform","area"),&PhysicsServer::area_get_transform); ClassDB::bind_method(D_METHOD("area_attach_object_instance_ID","area","id"),&PhysicsServer::area_attach_object_instance_ID); ClassDB::bind_method(D_METHOD("area_get_object_instance_ID","area"),&PhysicsServer::area_get_object_instance_ID); ClassDB::bind_method(D_METHOD("area_set_monitor_callback","area","receiver","method"),&PhysicsServer::area_set_monitor_callback); ClassDB::bind_method(D_METHOD("area_set_ray_pickable","area","enable"),&PhysicsServer::area_set_ray_pickable); ClassDB::bind_method(D_METHOD("area_is_ray_pickable","area"),&PhysicsServer::area_is_ray_pickable); ClassDB::bind_method(D_METHOD("body_create","mode","init_sleeping"),&PhysicsServer::body_create,DEFVAL(BODY_MODE_RIGID),DEFVAL(false)); ClassDB::bind_method(D_METHOD("body_set_space","body","space"),&PhysicsServer::body_set_space); ClassDB::bind_method(D_METHOD("body_get_space","body"),&PhysicsServer::body_get_space); ClassDB::bind_method(D_METHOD("body_set_mode","body","mode"),&PhysicsServer::body_set_mode); ClassDB::bind_method(D_METHOD("body_get_mode","body"),&PhysicsServer::body_get_mode); ClassDB::bind_method(D_METHOD("body_set_layer_mask","body","mask"),&PhysicsServer::body_set_layer_mask); ClassDB::bind_method(D_METHOD("body_get_layer_mask","body"),&PhysicsServer::body_get_layer_mask); ClassDB::bind_method(D_METHOD("body_set_collision_mask","body","mask"),&PhysicsServer::body_set_collision_mask); ClassDB::bind_method(D_METHOD("body_get_collision_mask","body"),&PhysicsServer::body_get_collision_mask); ClassDB::bind_method(D_METHOD("body_add_shape","body","shape","transform"),&PhysicsServer::body_add_shape,DEFVAL(Transform())); ClassDB::bind_method(D_METHOD("body_set_shape","body","shape_idx","shape"),&PhysicsServer::body_set_shape); ClassDB::bind_method(D_METHOD("body_set_shape_transform","body","shape_idx","transform"),&PhysicsServer::body_set_shape_transform); ClassDB::bind_method(D_METHOD("body_get_shape_count","body"),&PhysicsServer::body_get_shape_count); ClassDB::bind_method(D_METHOD("body_get_shape","body","shape_idx"),&PhysicsServer::body_get_shape); ClassDB::bind_method(D_METHOD("body_get_shape_transform","body","shape_idx"),&PhysicsServer::body_get_shape_transform); ClassDB::bind_method(D_METHOD("body_remove_shape","body","shape_idx"),&PhysicsServer::body_remove_shape); ClassDB::bind_method(D_METHOD("body_clear_shapes","body"),&PhysicsServer::body_clear_shapes); ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID","body","id"),&PhysicsServer::body_attach_object_instance_ID); ClassDB::bind_method(D_METHOD("body_get_object_instance_ID","body"),&PhysicsServer::body_get_object_instance_ID); ClassDB::bind_method(D_METHOD("body_set_enable_continuous_collision_detection","body","enable"),&PhysicsServer::body_set_enable_continuous_collision_detection); ClassDB::bind_method(D_METHOD("body_is_continuous_collision_detection_enabled","body"),&PhysicsServer::body_is_continuous_collision_detection_enabled); //ClassDB::bind_method(D_METHOD("body_set_user_flags","flags""),&PhysicsServer::body_set_shape,DEFVAL(Transform)); //ClassDB::bind_method(D_METHOD("body_get_user_flags","body","shape_idx","shape"),&PhysicsServer::body_get_shape); ClassDB::bind_method(D_METHOD("body_set_param","body","param","value"),&PhysicsServer::body_set_param); ClassDB::bind_method(D_METHOD("body_get_param","body","param"),&PhysicsServer::body_get_param); ClassDB::bind_method(D_METHOD("body_set_state","body","state","value"),&PhysicsServer::body_set_state); ClassDB::bind_method(D_METHOD("body_get_state","body","state"),&PhysicsServer::body_get_state); ClassDB::bind_method(D_METHOD("body_apply_impulse","body","pos","impulse"),&PhysicsServer::body_apply_impulse); ClassDB::bind_method(D_METHOD("body_apply_torque_impulse","body","impulse"),&PhysicsServer::body_apply_torque_impulse); ClassDB::bind_method(D_METHOD("body_set_axis_velocity","body","axis_velocity"),&PhysicsServer::body_set_axis_velocity); ClassDB::bind_method(D_METHOD("body_set_axis_lock","body","axis"),&PhysicsServer::body_set_axis_lock); ClassDB::bind_method(D_METHOD("body_get_axis_lock","body"),&PhysicsServer::body_get_axis_lock); ClassDB::bind_method(D_METHOD("body_add_collision_exception","body","excepted_body"),&PhysicsServer::body_add_collision_exception); ClassDB::bind_method(D_METHOD("body_remove_collision_exception","body","excepted_body"),&PhysicsServer::body_remove_collision_exception); //virtual void body_get_collision_exceptions(RID p_body, List *p_exceptions)=0; ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported","body","amount"),&PhysicsServer::body_set_max_contacts_reported); ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported","body"),&PhysicsServer::body_get_max_contacts_reported); ClassDB::bind_method(D_METHOD("body_set_omit_force_integration","body","enable"),&PhysicsServer::body_set_omit_force_integration); ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration","body"),&PhysicsServer::body_is_omitting_force_integration); ClassDB::bind_method(D_METHOD("body_set_force_integration_callback","body","receiver","method","userdata"),&PhysicsServer::body_set_force_integration_callback,DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("body_set_ray_pickable","body","enable"),&PhysicsServer::body_set_ray_pickable); ClassDB::bind_method(D_METHOD("body_is_ray_pickable","body"),&PhysicsServer::body_is_ray_pickable); /* JOINT API */ BIND_CONSTANT( JOINT_PIN ); BIND_CONSTANT( JOINT_HINGE ); BIND_CONSTANT( JOINT_SLIDER ); BIND_CONSTANT( JOINT_CONE_TWIST ); BIND_CONSTANT( JOINT_6DOF ); ClassDB::bind_method(D_METHOD("joint_create_pin","body_A","local_A","body_B","local_B"),&PhysicsServer::joint_create_pin); ClassDB::bind_method(D_METHOD("pin_joint_set_param","joint","param","value"),&PhysicsServer::pin_joint_set_param); ClassDB::bind_method(D_METHOD("pin_joint_get_param","joint","param"),&PhysicsServer::pin_joint_get_param); ClassDB::bind_method(D_METHOD("pin_joint_set_local_A","joint","local_A"),&PhysicsServer::pin_joint_set_local_A); ClassDB::bind_method(D_METHOD("pin_joint_get_local_A","joint"),&PhysicsServer::pin_joint_get_local_A); ClassDB::bind_method(D_METHOD("pin_joint_set_local_B","joint","local_B"),&PhysicsServer::pin_joint_set_local_B); ClassDB::bind_method(D_METHOD("pin_joint_get_local_B","joint"),&PhysicsServer::pin_joint_get_local_B); BIND_CONSTANT(PIN_JOINT_BIAS ); BIND_CONSTANT(PIN_JOINT_DAMPING ); BIND_CONSTANT(PIN_JOINT_IMPULSE_CLAMP ); BIND_CONSTANT(HINGE_JOINT_BIAS); BIND_CONSTANT(HINGE_JOINT_LIMIT_UPPER); BIND_CONSTANT(HINGE_JOINT_LIMIT_LOWER); BIND_CONSTANT(HINGE_JOINT_LIMIT_BIAS); BIND_CONSTANT(HINGE_JOINT_LIMIT_SOFTNESS); BIND_CONSTANT(HINGE_JOINT_LIMIT_RELAXATION); BIND_CONSTANT(HINGE_JOINT_MOTOR_TARGET_VELOCITY); BIND_CONSTANT(HINGE_JOINT_MOTOR_MAX_IMPULSE); BIND_CONSTANT(HINGE_JOINT_FLAG_USE_LIMIT); BIND_CONSTANT(HINGE_JOINT_FLAG_ENABLE_MOTOR); ClassDB::bind_method(D_METHOD("joint_create_hinge","body_A","hinge_A","body_B","hinge_B"),&PhysicsServer::joint_create_hinge); ClassDB::bind_method(D_METHOD("hinge_joint_set_param","joint","param","value"),&PhysicsServer::hinge_joint_set_param); ClassDB::bind_method(D_METHOD("hinge_joint_get_param","joint","param"),&PhysicsServer::hinge_joint_get_param); ClassDB::bind_method(D_METHOD("hinge_joint_set_flag","joint","flag","enabled"),&PhysicsServer::hinge_joint_set_flag); ClassDB::bind_method(D_METHOD("hinge_joint_get_flag","joint","flag"),&PhysicsServer::hinge_joint_get_flag); ClassDB::bind_method(D_METHOD("joint_create_slider","body_A","local_ref_A","body_B","local_ref_B"),&PhysicsServer::joint_create_slider); ClassDB::bind_method(D_METHOD("slider_joint_set_param","joint","param","value"),&PhysicsServer::slider_joint_set_param); ClassDB::bind_method(D_METHOD("slider_joint_get_param","joint","param"),&PhysicsServer::slider_joint_get_param); BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_UPPER ); BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_LOWER ); BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS ); BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION ); BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_DAMPING ); BIND_CONSTANT( SLIDER_JOINT_LINEAR_MOTION_SOFTNESS ); BIND_CONSTANT( SLIDER_JOINT_LINEAR_MOTION_RESTITUTION ); BIND_CONSTANT( SLIDER_JOINT_LINEAR_MOTION_DAMPING ); BIND_CONSTANT( SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS ); BIND_CONSTANT( SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION ); BIND_CONSTANT( SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING ); BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_UPPER ); BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_LOWER ); BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS ); BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION ); BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_DAMPING ); BIND_CONSTANT( SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS ); BIND_CONSTANT( SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION ); BIND_CONSTANT( SLIDER_JOINT_ANGULAR_MOTION_DAMPING ); BIND_CONSTANT( SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS ); BIND_CONSTANT( SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION ); BIND_CONSTANT( SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING ); BIND_CONSTANT( SLIDER_JOINT_MAX ); ClassDB::bind_method(D_METHOD("joint_create_cone_twist","body_A","local_ref_A","body_B","local_ref_B"),&PhysicsServer::joint_create_cone_twist); ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param","joint","param","value"),&PhysicsServer::cone_twist_joint_set_param); ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param","joint","param"),&PhysicsServer::cone_twist_joint_get_param); BIND_CONSTANT( CONE_TWIST_JOINT_SWING_SPAN ); BIND_CONSTANT( CONE_TWIST_JOINT_TWIST_SPAN ); BIND_CONSTANT( CONE_TWIST_JOINT_BIAS ); BIND_CONSTANT( CONE_TWIST_JOINT_SOFTNESS ); BIND_CONSTANT( CONE_TWIST_JOINT_RELAXATION ); BIND_CONSTANT( G6DOF_JOINT_LINEAR_LOWER_LIMIT ); BIND_CONSTANT( G6DOF_JOINT_LINEAR_UPPER_LIMIT ); BIND_CONSTANT( G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS ); BIND_CONSTANT( G6DOF_JOINT_LINEAR_RESTITUTION ); BIND_CONSTANT( G6DOF_JOINT_LINEAR_DAMPING ); BIND_CONSTANT( G6DOF_JOINT_ANGULAR_LOWER_LIMIT ); BIND_CONSTANT( G6DOF_JOINT_ANGULAR_UPPER_LIMIT ); BIND_CONSTANT( G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS ); BIND_CONSTANT( G6DOF_JOINT_ANGULAR_DAMPING ); BIND_CONSTANT( G6DOF_JOINT_ANGULAR_RESTITUTION ); BIND_CONSTANT( G6DOF_JOINT_ANGULAR_FORCE_LIMIT ); BIND_CONSTANT( G6DOF_JOINT_ANGULAR_ERP ); BIND_CONSTANT( G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY ); BIND_CONSTANT( G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT ); BIND_CONSTANT( G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT ); BIND_CONSTANT( G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT ); BIND_CONSTANT( G6DOF_JOINT_FLAG_ENABLE_MOTOR ); ClassDB::bind_method(D_METHOD("joint_get_type","joint"),&PhysicsServer::joint_get_type); ClassDB::bind_method(D_METHOD("joint_set_solver_priority","joint","priority"),&PhysicsServer::joint_set_solver_priority); ClassDB::bind_method(D_METHOD("joint_get_solver_priority","joint"),&PhysicsServer::joint_get_solver_priority); ClassDB::bind_method(D_METHOD("joint_create_generic_6dof","body_A","local_ref_A","body_B","local_ref_B"),&PhysicsServer::joint_create_generic_6dof); ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param","joint","axis","param","value"),&PhysicsServer::generic_6dof_joint_set_param); ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param","joint","axis","param"),&PhysicsServer::generic_6dof_joint_get_param); ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_flag","joint","axis","flag","enable"),&PhysicsServer::generic_6dof_joint_set_flag); ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_flag","joint","axis","flag"),&PhysicsServer::generic_6dof_joint_get_flag); /* ClassDB::bind_method(D_METHOD("joint_set_param","joint","param","value"),&PhysicsServer::joint_set_param); ClassDB::bind_method(D_METHOD("joint_get_param","joint","param"),&PhysicsServer::joint_get_param); ClassDB::bind_method(D_METHOD("pin_joint_create","anchor","body_a","body_b"),&PhysicsServer::pin_joint_create,DEFVAL(RID())); ClassDB::bind_method(D_METHOD("groove_joint_create","groove1_a","groove2_a","anchor_b","body_a","body_b"),&PhysicsServer::groove_joint_create,DEFVAL(RID()),DEFVAL(RID())); ClassDB::bind_method(D_METHOD("damped_spring_joint_create","anchor_a","anchor_b","body_a","body_b"),&PhysicsServer::damped_spring_joint_create,DEFVAL(RID())); ClassDB::bind_method(D_METHOD("damped_string_joint_set_param","joint","param","value"),&PhysicsServer::damped_string_joint_set_param,DEFVAL(RID())); ClassDB::bind_method(D_METHOD("damped_string_joint_get_param","joint","param"),&PhysicsServer::damped_string_joint_get_param); ClassDB::bind_method(D_METHOD("joint_get_type","joint"),&PhysicsServer::joint_get_type); */ ClassDB::bind_method(D_METHOD("free_rid","rid"),&PhysicsServer::free); ClassDB::bind_method(D_METHOD("set_active","active"),&PhysicsServer::set_active); //ClassDB::bind_method(D_METHOD("init"),&PhysicsServer::init); //ClassDB::bind_method(D_METHOD("step"),&PhysicsServer::step); //ClassDB::bind_method(D_METHOD("sync"),&PhysicsServer::sync); //ClassDB::bind_method(D_METHOD("flush_queries"),&PhysicsServer::flush_queries); ClassDB::bind_method(D_METHOD("get_process_info","process_info"),&PhysicsServer::get_process_info); BIND_CONSTANT( SHAPE_PLANE ); BIND_CONSTANT( SHAPE_RAY ); BIND_CONSTANT( SHAPE_SPHERE ); BIND_CONSTANT( SHAPE_BOX ); BIND_CONSTANT( SHAPE_CAPSULE ); BIND_CONSTANT( SHAPE_CONVEX_POLYGON ); BIND_CONSTANT( SHAPE_CONCAVE_POLYGON ); BIND_CONSTANT( SHAPE_HEIGHTMAP ); BIND_CONSTANT( SHAPE_CUSTOM ); BIND_CONSTANT( AREA_PARAM_GRAVITY ); BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR ); BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT ); BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE ); BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION ); BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP ); BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP ); BIND_CONSTANT( AREA_PARAM_PRIORITY ); BIND_CONSTANT( AREA_SPACE_OVERRIDE_DISABLED ); BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE ); BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE_REPLACE ); BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE ); BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE_COMBINE ); BIND_CONSTANT( BODY_MODE_STATIC ); BIND_CONSTANT( BODY_MODE_KINEMATIC ); BIND_CONSTANT( BODY_MODE_RIGID ); BIND_CONSTANT( BODY_MODE_CHARACTER ); BIND_CONSTANT( BODY_PARAM_BOUNCE ); BIND_CONSTANT( BODY_PARAM_FRICTION ); BIND_CONSTANT( BODY_PARAM_MASS ); BIND_CONSTANT( BODY_PARAM_GRAVITY_SCALE ); BIND_CONSTANT( BODY_PARAM_ANGULAR_DAMP ); BIND_CONSTANT( BODY_PARAM_LINEAR_DAMP ); BIND_CONSTANT( BODY_PARAM_MAX ); BIND_CONSTANT( BODY_STATE_TRANSFORM ); BIND_CONSTANT( BODY_STATE_LINEAR_VELOCITY ); BIND_CONSTANT( BODY_STATE_ANGULAR_VELOCITY ); BIND_CONSTANT( BODY_STATE_SLEEPING ); BIND_CONSTANT( BODY_STATE_CAN_SLEEP ); /* BIND_CONSTANT( JOINT_PIN ); BIND_CONSTANT( JOINT_GROOVE ); BIND_CONSTANT( JOINT_DAMPED_SPRING ); BIND_CONSTANT( DAMPED_STRING_REST_LENGTH ); BIND_CONSTANT( DAMPED_STRING_STIFFNESS ); BIND_CONSTANT( DAMPED_STRING_DAMPING ); */ //BIND_CONSTANT( TYPE_BODY ); //BIND_CONSTANT( TYPE_AREA ); BIND_CONSTANT( AREA_BODY_ADDED ); BIND_CONSTANT( AREA_BODY_REMOVED ); BIND_CONSTANT( INFO_ACTIVE_OBJECTS ); BIND_CONSTANT( INFO_COLLISION_PAIRS ); BIND_CONSTANT( INFO_ISLAND_COUNT ); } PhysicsServer::PhysicsServer() { ERR_FAIL_COND( singleton!=NULL ); singleton=this; } PhysicsServer::~PhysicsServer() { singleton=NULL; }