/*************************************************************************/ /* physics_server_3d_sw.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "physics_server_3d_sw.h" #include "broad_phase_3d_basic.h" #include "broad_phase_octree.h" #include "core/debugger/engine_debugger.h" #include "core/os/os.h" #include "joints/cone_twist_joint_3d_sw.h" #include "joints/generic_6dof_joint_3d_sw.h" #include "joints/hinge_joint_3d_sw.h" #include "joints/pin_joint_3d_sw.h" #include "joints/slider_joint_3d_sw.h" #define FLUSH_QUERY_CHECK(m_object) \ ERR_FAIL_COND_MSG(m_object->get_space() && flushing_queries, "Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead."); RID PhysicsServer3DSW::shape_create(ShapeType p_shape) { Shape3DSW *shape = nullptr; switch (p_shape) { case SHAPE_PLANE: { shape = memnew(PlaneShape3DSW); } break; case SHAPE_RAY: { shape = memnew(RayShape3DSW); } break; case SHAPE_SPHERE: { shape = memnew(SphereShape3DSW); } break; case SHAPE_BOX: { shape = memnew(BoxShape3DSW); } break; case SHAPE_CAPSULE: { shape = memnew(CapsuleShape3DSW); } break; case SHAPE_CYLINDER: { ERR_FAIL_V_MSG(RID(), "CylinderShape3D is not supported in GodotPhysics3D. Please switch to Bullet in the Project Settings."); } break; case SHAPE_CONVEX_POLYGON: { shape = memnew(ConvexPolygonShape3DSW); } break; case SHAPE_CONCAVE_POLYGON: { shape = memnew(ConcavePolygonShape3DSW); } break; case SHAPE_HEIGHTMAP: { shape = memnew(HeightMapShape3DSW); } break; case SHAPE_CUSTOM: { ERR_FAIL_V(RID()); } break; } RID id = shape_owner.make_rid(shape); shape->set_self(id); return id; }; void PhysicsServer3DSW::shape_set_data(RID p_shape, const Variant &p_data) { Shape3DSW *shape = shape_owner.getornull(p_shape); ERR_FAIL_COND(!shape); shape->set_data(p_data); }; void PhysicsServer3DSW::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) { Shape3DSW *shape = shape_owner.getornull(p_shape); ERR_FAIL_COND(!shape); shape->set_custom_bias(p_bias); } PhysicsServer3D::ShapeType PhysicsServer3DSW::shape_get_type(RID p_shape) const { const Shape3DSW *shape = shape_owner.getornull(p_shape); ERR_FAIL_COND_V(!shape, SHAPE_CUSTOM); return shape->get_type(); }; Variant PhysicsServer3DSW::shape_get_data(RID p_shape) const { const Shape3DSW *shape = shape_owner.getornull(p_shape); ERR_FAIL_COND_V(!shape, Variant()); ERR_FAIL_COND_V(!shape->is_configured(), Variant()); return shape->get_data(); }; void PhysicsServer3DSW::shape_set_margin(RID p_shape, real_t p_margin) { } real_t PhysicsServer3DSW::shape_get_margin(RID p_shape) const { return 0.0; } real_t PhysicsServer3DSW::shape_get_custom_solver_bias(RID p_shape) const { const Shape3DSW *shape = shape_owner.getornull(p_shape); ERR_FAIL_COND_V(!shape, 0); return shape->get_custom_bias(); } RID PhysicsServer3DSW::space_create() { Space3DSW *space = memnew(Space3DSW); RID id = space_owner.make_rid(space); space->set_self(id); RID area_id = area_create(); Area3DSW *area = area_owner.getornull(area_id); ERR_FAIL_COND_V(!area, RID()); space->set_default_area(area); area->set_space(space); area->set_priority(-1); RID sgb = body_create(); body_set_space(sgb, id); body_set_mode(sgb, BODY_MODE_STATIC); space->set_static_global_body(sgb); return id; }; void PhysicsServer3DSW::space_set_active(RID p_space, bool p_active) { Space3DSW *space = space_owner.getornull(p_space); ERR_FAIL_COND(!space); if (p_active) { active_spaces.insert(space); } else { active_spaces.erase(space); } } bool PhysicsServer3DSW::space_is_active(RID p_space) const { const Space3DSW *space = space_owner.getornull(p_space); ERR_FAIL_COND_V(!space, false); return active_spaces.has(space); } void PhysicsServer3DSW::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) { Space3DSW *space = space_owner.getornull(p_space); ERR_FAIL_COND(!space); space->set_param(p_param, p_value); } real_t PhysicsServer3DSW::space_get_param(RID p_space, SpaceParameter p_param) const { const Space3DSW *space = space_owner.getornull(p_space); ERR_FAIL_COND_V(!space, 0); return space->get_param(p_param); } PhysicsDirectSpaceState3D *PhysicsServer3DSW::space_get_direct_state(RID p_space) { Space3DSW *space = space_owner.getornull(p_space); ERR_FAIL_COND_V(!space, nullptr); ERR_FAIL_COND_V_MSG(!doing_sync || space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification."); return space->get_direct_state(); } void PhysicsServer3DSW::space_set_debug_contacts(RID p_space, int p_max_contacts) { Space3DSW *space = space_owner.getornull(p_space); ERR_FAIL_COND(!space); space->set_debug_contacts(p_max_contacts); } Vector PhysicsServer3DSW::space_get_contacts(RID p_space) const { Space3DSW *space = space_owner.getornull(p_space); ERR_FAIL_COND_V(!space, Vector()); return space->get_debug_contacts(); } int PhysicsServer3DSW::space_get_contact_count(RID p_space) const { Space3DSW *space = space_owner.getornull(p_space); ERR_FAIL_COND_V(!space, 0); return space->get_debug_contact_count(); } RID PhysicsServer3DSW::area_create() { Area3DSW *area = memnew(Area3DSW); RID rid = area_owner.make_rid(area); area->set_self(rid); return rid; }; void PhysicsServer3DSW::area_set_space(RID p_area, RID p_space) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); Space3DSW *space = nullptr; if (p_space.is_valid()) { space = space_owner.getornull(p_space); ERR_FAIL_COND(!space); } if (area->get_space() == space) { return; //pointless } area->clear_constraints(); area->set_space(space); }; RID PhysicsServer3DSW::area_get_space(RID p_area) const { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND_V(!area, RID()); Space3DSW *space = area->get_space(); if (!space) { return RID(); } return space->get_self(); }; void PhysicsServer3DSW::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); area->set_space_override_mode(p_mode); } PhysicsServer3D::AreaSpaceOverrideMode PhysicsServer3DSW::area_get_space_override_mode(RID p_area) const { const Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND_V(!area, AREA_SPACE_OVERRIDE_DISABLED); return area->get_space_override_mode(); } void PhysicsServer3DSW::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform, bool p_disabled) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); Shape3DSW *shape = shape_owner.getornull(p_shape); ERR_FAIL_COND(!shape); area->add_shape(shape, p_transform, p_disabled); } void PhysicsServer3DSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); Shape3DSW *shape = shape_owner.getornull(p_shape); ERR_FAIL_COND(!shape); ERR_FAIL_COND(!shape->is_configured()); area->set_shape(p_shape_idx, shape); } void PhysicsServer3DSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); area->set_shape_transform(p_shape_idx, p_transform); } int PhysicsServer3DSW::area_get_shape_count(RID p_area) const { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND_V(!area, -1); return area->get_shape_count(); } RID PhysicsServer3DSW::area_get_shape(RID p_area, int p_shape_idx) const { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND_V(!area, RID()); Shape3DSW *shape = area->get_shape(p_shape_idx); ERR_FAIL_COND_V(!shape, RID()); return shape->get_self(); } Transform PhysicsServer3DSW::area_get_shape_transform(RID p_area, int p_shape_idx) const { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND_V(!area, Transform()); return area->get_shape_transform(p_shape_idx); } void PhysicsServer3DSW::area_remove_shape(RID p_area, int p_shape_idx) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); area->remove_shape(p_shape_idx); } void PhysicsServer3DSW::area_clear_shapes(RID p_area) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); while (area->get_shape_count()) { area->remove_shape(0); } } void PhysicsServer3DSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); ERR_FAIL_INDEX(p_shape_idx, area->get_shape_count()); FLUSH_QUERY_CHECK(area); area->set_shape_as_disabled(p_shape_idx, p_disabled); } void PhysicsServer3DSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) { if (space_owner.owns(p_area)) { Space3DSW *space = space_owner.getornull(p_area); p_area = space->get_default_area()->get_self(); } Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); area->set_instance_id(p_id); } ObjectID PhysicsServer3DSW::area_get_object_instance_id(RID p_area) const { if (space_owner.owns(p_area)) { Space3DSW *space = space_owner.getornull(p_area); p_area = space->get_default_area()->get_self(); } Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND_V(!area, ObjectID()); return area->get_instance_id(); } void PhysicsServer3DSW::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) { if (space_owner.owns(p_area)) { Space3DSW *space = space_owner.getornull(p_area); p_area = space->get_default_area()->get_self(); } Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); area->set_param(p_param, p_value); }; void PhysicsServer3DSW::area_set_transform(RID p_area, const Transform &p_transform) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); area->set_transform(p_transform); }; Variant PhysicsServer3DSW::area_get_param(RID p_area, AreaParameter p_param) const { if (space_owner.owns(p_area)) { Space3DSW *space = space_owner.getornull(p_area); p_area = space->get_default_area()->get_self(); } Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND_V(!area, Variant()); return area->get_param(p_param); }; Transform PhysicsServer3DSW::area_get_transform(RID p_area) const { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND_V(!area, Transform()); return area->get_transform(); }; void PhysicsServer3DSW::area_set_collision_layer(RID p_area, uint32_t p_layer) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); area->set_collision_layer(p_layer); } void PhysicsServer3DSW::area_set_collision_mask(RID p_area, uint32_t p_mask) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); area->set_collision_mask(p_mask); } void PhysicsServer3DSW::area_set_monitorable(RID p_area, bool p_monitorable) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); FLUSH_QUERY_CHECK(area); area->set_monitorable(p_monitorable); } void PhysicsServer3DSW::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); area->set_monitor_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method); } void PhysicsServer3DSW::area_set_ray_pickable(RID p_area, bool p_enable) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); area->set_ray_pickable(p_enable); } bool PhysicsServer3DSW::area_is_ray_pickable(RID p_area) const { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND_V(!area, false); return area->is_ray_pickable(); } void PhysicsServer3DSW::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); area->set_area_monitor_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method); } /* BODY API */ RID PhysicsServer3DSW::body_create(BodyMode p_mode, bool p_init_sleeping) { Body3DSW *body = memnew(Body3DSW); if (p_mode != BODY_MODE_RIGID) { body->set_mode(p_mode); } if (p_init_sleeping) { body->set_state(BODY_STATE_SLEEPING, p_init_sleeping); } RID rid = body_owner.make_rid(body); body->set_self(rid); return rid; }; void PhysicsServer3DSW::body_set_space(RID p_body, RID p_space) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); Space3DSW *space = nullptr; if (p_space.is_valid()) { space = space_owner.getornull(p_space); ERR_FAIL_COND(!space); } if (body->get_space() == space) { return; //pointless } body->clear_constraint_map(); body->set_space(space); }; RID PhysicsServer3DSW::body_get_space(RID p_body) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, RID()); Space3DSW *space = body->get_space(); if (!space) { return RID(); } return space->get_self(); }; void PhysicsServer3DSW::body_set_mode(RID p_body, BodyMode p_mode) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_mode(p_mode); }; PhysicsServer3D::BodyMode PhysicsServer3DSW::body_get_mode(RID p_body) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, BODY_MODE_STATIC); return body->get_mode(); }; void PhysicsServer3DSW::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform, bool p_disabled) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); Shape3DSW *shape = shape_owner.getornull(p_shape); ERR_FAIL_COND(!shape); body->add_shape(shape, p_transform, p_disabled); } void PhysicsServer3DSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); Shape3DSW *shape = shape_owner.getornull(p_shape); ERR_FAIL_COND(!shape); ERR_FAIL_COND(!shape->is_configured()); body->set_shape(p_shape_idx, shape); } void PhysicsServer3DSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_shape_transform(p_shape_idx, p_transform); } int PhysicsServer3DSW::body_get_shape_count(RID p_body) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, -1); return body->get_shape_count(); } RID PhysicsServer3DSW::body_get_shape(RID p_body, int p_shape_idx) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, RID()); Shape3DSW *shape = body->get_shape(p_shape_idx); ERR_FAIL_COND_V(!shape, RID()); return shape->get_self(); } void PhysicsServer3DSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); FLUSH_QUERY_CHECK(body); body->set_shape_as_disabled(p_shape_idx, p_disabled); } Transform PhysicsServer3DSW::body_get_shape_transform(RID p_body, int p_shape_idx) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, Transform()); return body->get_shape_transform(p_shape_idx); } void PhysicsServer3DSW::body_remove_shape(RID p_body, int p_shape_idx) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->remove_shape(p_shape_idx); } void PhysicsServer3DSW::body_clear_shapes(RID p_body) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); while (body->get_shape_count()) { body->remove_shape(0); } } void PhysicsServer3DSW::body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_continuous_collision_detection(p_enable); } bool PhysicsServer3DSW::body_is_continuous_collision_detection_enabled(RID p_body) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, false); return body->is_continuous_collision_detection_enabled(); } void PhysicsServer3DSW::body_set_collision_layer(RID p_body, uint32_t p_layer) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_collision_layer(p_layer); body->wakeup(); } uint32_t PhysicsServer3DSW::body_get_collision_layer(RID p_body) const { const Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_layer(); } void PhysicsServer3DSW::body_set_collision_mask(RID p_body, uint32_t p_mask) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_collision_mask(p_mask); body->wakeup(); } uint32_t PhysicsServer3DSW::body_get_collision_mask(RID p_body) const { const Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_mask(); } void PhysicsServer3DSW::body_attach_object_instance_id(RID p_body, ObjectID p_id) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_instance_id(p_id); }; ObjectID PhysicsServer3DSW::body_get_object_instance_id(RID p_body) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, ObjectID()); return body->get_instance_id(); }; void PhysicsServer3DSW::body_set_user_flags(RID p_body, uint32_t p_flags) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); }; uint32_t PhysicsServer3DSW::body_get_user_flags(RID p_body) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0); return 0; }; void PhysicsServer3DSW::body_set_param(RID p_body, BodyParameter p_param, real_t p_value) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_param(p_param, p_value); }; real_t PhysicsServer3DSW::body_get_param(RID p_body, BodyParameter p_param) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_param(p_param); }; void PhysicsServer3DSW::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_kinematic_margin(p_margin); } real_t PhysicsServer3DSW::body_get_kinematic_safe_margin(RID p_body) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_kinematic_margin(); } void PhysicsServer3DSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_state(p_state, p_variant); }; Variant PhysicsServer3DSW::body_get_state(RID p_body, BodyState p_state) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, Variant()); return body->get_state(p_state); }; void PhysicsServer3DSW::body_set_applied_force(RID p_body, const Vector3 &p_force) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_applied_force(p_force); body->wakeup(); }; Vector3 PhysicsServer3DSW::body_get_applied_force(RID p_body) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, Vector3()); return body->get_applied_force(); }; void PhysicsServer3DSW::body_set_applied_torque(RID p_body, const Vector3 &p_torque) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_applied_torque(p_torque); body->wakeup(); }; Vector3 PhysicsServer3DSW::body_get_applied_torque(RID p_body) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, Vector3()); return body->get_applied_torque(); }; void PhysicsServer3DSW::body_add_central_force(RID p_body, const Vector3 &p_force) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->add_central_force(p_force); body->wakeup(); } void PhysicsServer3DSW::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->add_force(p_force, p_pos); body->wakeup(); }; void PhysicsServer3DSW::body_add_torque(RID p_body, const Vector3 &p_torque) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->add_torque(p_torque); body->wakeup(); }; void PhysicsServer3DSW::body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); _update_shapes(); body->apply_central_impulse(p_impulse); body->wakeup(); } void PhysicsServer3DSW::body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); _update_shapes(); body->apply_impulse(p_pos, p_impulse); body->wakeup(); }; void PhysicsServer3DSW::body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); _update_shapes(); body->apply_torque_impulse(p_impulse); body->wakeup(); }; void PhysicsServer3DSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); _update_shapes(); Vector3 v = body->get_linear_velocity(); Vector3 axis = p_axis_velocity.normalized(); v -= axis * axis.dot(v); v += p_axis_velocity; body->set_linear_velocity(v); body->wakeup(); }; void PhysicsServer3DSW::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_axis_lock(p_axis, p_lock); body->wakeup(); } bool PhysicsServer3DSW::body_is_axis_locked(RID p_body, BodyAxis p_axis) const { const Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0); return body->is_axis_locked(p_axis); } void PhysicsServer3DSW::body_add_collision_exception(RID p_body, RID p_body_b) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->add_exception(p_body_b); body->wakeup(); }; void PhysicsServer3DSW::body_remove_collision_exception(RID p_body, RID p_body_b) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->remove_exception(p_body_b); body->wakeup(); }; void PhysicsServer3DSW::body_get_collision_exceptions(RID p_body, List *p_exceptions) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); for (int i = 0; i < body->get_exceptions().size(); i++) { p_exceptions->push_back(body->get_exceptions()[i]); } }; void PhysicsServer3DSW::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); }; real_t PhysicsServer3DSW::body_get_contacts_reported_depth_threshold(RID p_body) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0); return 0; }; void PhysicsServer3DSW::body_set_omit_force_integration(RID p_body, bool p_omit) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_omit_force_integration(p_omit); }; bool PhysicsServer3DSW::body_is_omitting_force_integration(RID p_body) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, false); return body->get_omit_force_integration(); }; void PhysicsServer3DSW::body_set_max_contacts_reported(RID p_body, int p_contacts) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_max_contacts_reported(p_contacts); } int PhysicsServer3DSW::body_get_max_contacts_reported(RID p_body) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, -1); return body->get_max_contacts_reported(); } void PhysicsServer3DSW::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method, p_udata); } void PhysicsServer3DSW::body_set_ray_pickable(RID p_body, bool p_enable) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_ray_pickable(p_enable); } bool PhysicsServer3DSW::body_is_ray_pickable(RID p_body) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, false); return body->is_ray_pickable(); } bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); ERR_FAIL_COND_V(body->get_space()->is_locked(), false); _update_shapes(); return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, body->get_kinematic_margin(), r_result, p_exclude_raycast_shapes); } int PhysicsServer3DSW::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); ERR_FAIL_COND_V(body->get_space()->is_locked(), false); _update_shapes(); return body->get_space()->test_body_ray_separation(body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin); } PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, nullptr); ERR_FAIL_COND_V_MSG(!doing_sync || body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification."); direct_state->body = body; return direct_state; } /* JOINT API */ RID PhysicsServer3DSW::joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) { Body3DSW *body_A = body_owner.getornull(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); if (!p_body_B.is_valid()) { ERR_FAIL_COND_V(!body_A->get_space(), RID()); p_body_B = body_A->get_space()->get_static_global_body(); } Body3DSW *body_B = body_owner.getornull(p_body_B); ERR_FAIL_COND_V(!body_B, RID()); ERR_FAIL_COND_V(body_A == body_B, RID()); Joint3DSW *joint = memnew(PinJoint3DSW(body_A, p_local_A, body_B, p_local_B)); RID rid = joint_owner.make_rid(joint); joint->set_self(rid); return rid; } void PhysicsServer3DSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_PIN); PinJoint3DSW *pin_joint = static_cast(joint); pin_joint->set_param(p_param, p_value); } real_t PhysicsServer3DSW::pin_joint_get_param(RID p_joint, PinJointParam p_param) const { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, 0); PinJoint3DSW *pin_joint = static_cast(joint); return pin_joint->get_param(p_param); } void PhysicsServer3DSW::pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_PIN); PinJoint3DSW *pin_joint = static_cast(joint); pin_joint->set_pos_a(p_A); } Vector3 PhysicsServer3DSW::pin_joint_get_local_a(RID p_joint) const { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, Vector3()); ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3()); PinJoint3DSW *pin_joint = static_cast(joint); return pin_joint->get_position_a(); } void PhysicsServer3DSW::pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_PIN); PinJoint3DSW *pin_joint = static_cast(joint); pin_joint->set_pos_b(p_B); } Vector3 PhysicsServer3DSW::pin_joint_get_local_b(RID p_joint) const { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, Vector3()); ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3()); PinJoint3DSW *pin_joint = static_cast(joint); return pin_joint->get_position_b(); } RID PhysicsServer3DSW::joint_create_hinge(RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B) { Body3DSW *body_A = body_owner.getornull(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); if (!p_body_B.is_valid()) { ERR_FAIL_COND_V(!body_A->get_space(), RID()); p_body_B = body_A->get_space()->get_static_global_body(); } Body3DSW *body_B = body_owner.getornull(p_body_B); ERR_FAIL_COND_V(!body_B, RID()); ERR_FAIL_COND_V(body_A == body_B, RID()); Joint3DSW *joint = memnew(HingeJoint3DSW(body_A, body_B, p_frame_A, p_frame_B)); RID rid = joint_owner.make_rid(joint); joint->set_self(rid); return rid; } RID PhysicsServer3DSW::joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) { Body3DSW *body_A = body_owner.getornull(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); if (!p_body_B.is_valid()) { ERR_FAIL_COND_V(!body_A->get_space(), RID()); p_body_B = body_A->get_space()->get_static_global_body(); } Body3DSW *body_B = body_owner.getornull(p_body_B); ERR_FAIL_COND_V(!body_B, RID()); ERR_FAIL_COND_V(body_A == body_B, RID()); Joint3DSW *joint = memnew(HingeJoint3DSW(body_A, body_B, p_pivot_A, p_pivot_B, p_axis_A, p_axis_B)); RID rid = joint_owner.make_rid(joint); joint->set_self(rid); return rid; } void PhysicsServer3DSW::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_HINGE); HingeJoint3DSW *hinge_joint = static_cast(joint); hinge_joint->set_param(p_param, p_value); } real_t PhysicsServer3DSW::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, 0); HingeJoint3DSW *hinge_joint = static_cast(joint); return hinge_joint->get_param(p_param); } void PhysicsServer3DSW::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_HINGE); HingeJoint3DSW *hinge_joint = static_cast(joint); hinge_joint->set_flag(p_flag, p_value); } bool PhysicsServer3DSW::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, false); ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, false); HingeJoint3DSW *hinge_joint = static_cast(joint); return hinge_joint->get_flag(p_flag); } void PhysicsServer3DSW::joint_set_solver_priority(RID p_joint, int p_priority) { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); joint->set_priority(p_priority); } int PhysicsServer3DSW::joint_get_solver_priority(RID p_joint) const { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0); return joint->get_priority(); } void PhysicsServer3DSW::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); joint->disable_collisions_between_bodies(p_disable); if (2 == joint->get_body_count()) { Body3DSW *body_a = *joint->get_body_ptr(); Body3DSW *body_b = *(joint->get_body_ptr() + 1); if (p_disable) { body_add_collision_exception(body_a->get_self(), body_b->get_self()); body_add_collision_exception(body_b->get_self(), body_a->get_self()); } else { body_remove_collision_exception(body_a->get_self(), body_b->get_self()); body_remove_collision_exception(body_b->get_self(), body_a->get_self()); } } } bool PhysicsServer3DSW::joint_is_disabled_collisions_between_bodies(RID p_joint) const { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, true); return joint->is_disabled_collisions_between_bodies(); } PhysicsServer3DSW::JointType PhysicsServer3DSW::joint_get_type(RID p_joint) const { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, JOINT_PIN); return joint->get_type(); } RID PhysicsServer3DSW::joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) { Body3DSW *body_A = body_owner.getornull(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); if (!p_body_B.is_valid()) { ERR_FAIL_COND_V(!body_A->get_space(), RID()); p_body_B = body_A->get_space()->get_static_global_body(); } Body3DSW *body_B = body_owner.getornull(p_body_B); ERR_FAIL_COND_V(!body_B, RID()); ERR_FAIL_COND_V(body_A == body_B, RID()); Joint3DSW *joint = memnew(SliderJoint3DSW(body_A, body_B, p_local_frame_A, p_local_frame_B)); RID rid = joint_owner.make_rid(joint); joint->set_self(rid); return rid; } void PhysicsServer3DSW::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_SLIDER); SliderJoint3DSW *slider_joint = static_cast(joint); slider_joint->set_param(p_param, p_value); } real_t PhysicsServer3DSW::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0); SliderJoint3DSW *slider_joint = static_cast(joint); return slider_joint->get_param(p_param); } RID PhysicsServer3DSW::joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) { Body3DSW *body_A = body_owner.getornull(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); if (!p_body_B.is_valid()) { ERR_FAIL_COND_V(!body_A->get_space(), RID()); p_body_B = body_A->get_space()->get_static_global_body(); } Body3DSW *body_B = body_owner.getornull(p_body_B); ERR_FAIL_COND_V(!body_B, RID()); ERR_FAIL_COND_V(body_A == body_B, RID()); Joint3DSW *joint = memnew(ConeTwistJoint3DSW(body_A, body_B, p_local_frame_A, p_local_frame_B)); RID rid = joint_owner.make_rid(joint); joint->set_self(rid); return rid; } void PhysicsServer3DSW::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_CONE_TWIST); ConeTwistJoint3DSW *cone_twist_joint = static_cast(joint); cone_twist_joint->set_param(p_param, p_value); } real_t PhysicsServer3DSW::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0); ConeTwistJoint3DSW *cone_twist_joint = static_cast(joint); return cone_twist_joint->get_param(p_param); } RID PhysicsServer3DSW::joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) { Body3DSW *body_A = body_owner.getornull(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); if (!p_body_B.is_valid()) { ERR_FAIL_COND_V(!body_A->get_space(), RID()); p_body_B = body_A->get_space()->get_static_global_body(); } Body3DSW *body_B = body_owner.getornull(p_body_B); ERR_FAIL_COND_V(!body_B, RID()); ERR_FAIL_COND_V(body_A == body_B, RID()); Joint3DSW *joint = memnew(Generic6DOFJoint3DSW(body_A, body_B, p_local_frame_A, p_local_frame_B, true)); RID rid = joint_owner.make_rid(joint); joint->set_self(rid); return rid; } void PhysicsServer3DSW::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_6DOF); Generic6DOFJoint3DSW *generic_6dof_joint = static_cast(joint); generic_6dof_joint->set_param(p_axis, p_param, p_value); } real_t PhysicsServer3DSW::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0); Generic6DOFJoint3DSW *generic_6dof_joint = static_cast(joint); return generic_6dof_joint->get_param(p_axis, p_param); } void PhysicsServer3DSW::generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_6DOF); Generic6DOFJoint3DSW *generic_6dof_joint = static_cast(joint); generic_6dof_joint->set_flag(p_axis, p_flag, p_enable); } bool PhysicsServer3DSW::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) { Joint3DSW *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, false); ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, false); Generic6DOFJoint3DSW *generic_6dof_joint = static_cast(joint); return generic_6dof_joint->get_flag(p_axis, p_flag); } void PhysicsServer3DSW::free(RID p_rid) { _update_shapes(); //just in case if (shape_owner.owns(p_rid)) { Shape3DSW *shape = shape_owner.getornull(p_rid); while (shape->get_owners().size()) { ShapeOwner3DSW *so = shape->get_owners().front()->key(); so->remove_shape(shape); } shape_owner.free(p_rid); memdelete(shape); } else if (body_owner.owns(p_rid)) { Body3DSW *body = body_owner.getornull(p_rid); /* if (body->get_state_query()) _clear_query(body->get_state_query()); if (body->get_direct_state_query()) _clear_query(body->get_direct_state_query()); */ body->set_space(nullptr); while (body->get_shape_count()) { body->remove_shape(0); } body_owner.free(p_rid); memdelete(body); } else if (area_owner.owns(p_rid)) { Area3DSW *area = area_owner.getornull(p_rid); /* if (area->get_monitor_query()) _clear_query(area->get_monitor_query()); */ area->set_space(nullptr); while (area->get_shape_count()) { area->remove_shape(0); } area_owner.free(p_rid); memdelete(area); } else if (space_owner.owns(p_rid)) { Space3DSW *space = space_owner.getornull(p_rid); while (space->get_objects().size()) { CollisionObject3DSW *co = (CollisionObject3DSW *)space->get_objects().front()->get(); co->set_space(nullptr); } active_spaces.erase(space); free(space->get_default_area()->get_self()); free(space->get_static_global_body()); space_owner.free(p_rid); memdelete(space); } else if (joint_owner.owns(p_rid)) { Joint3DSW *joint = joint_owner.getornull(p_rid); for (int i = 0; i < joint->get_body_count(); i++) { joint->get_body_ptr()[i]->remove_constraint(joint); } joint_owner.free(p_rid); memdelete(joint); } else { ERR_FAIL_MSG("Invalid ID."); } }; void PhysicsServer3DSW::set_active(bool p_active) { active = p_active; }; void PhysicsServer3DSW::init() { doing_sync = true; last_step = 0.001; iterations = 8; // 8? stepper = memnew(Step3DSW); direct_state = memnew(PhysicsDirectBodyState3DSW); }; void PhysicsServer3DSW::step(real_t p_step) { #ifndef _3D_DISABLED if (!active) { return; } _update_shapes(); doing_sync = false; last_step = p_step; PhysicsDirectBodyState3DSW::singleton->step = p_step; island_count = 0; active_objects = 0; collision_pairs = 0; for (Set::Element *E = active_spaces.front(); E; E = E->next()) { stepper->step((Space3DSW *)E->get(), p_step, iterations); island_count += E->get()->get_island_count(); active_objects += E->get()->get_active_objects(); collision_pairs += E->get()->get_collision_pairs(); } #endif } void PhysicsServer3DSW::sync(){ }; void PhysicsServer3DSW::flush_queries() { #ifndef _3D_DISABLED if (!active) { return; } doing_sync = true; flushing_queries = true; uint64_t time_beg = OS::get_singleton()->get_ticks_usec(); for (Set::Element *E = active_spaces.front(); E; E = E->next()) { Space3DSW *space = (Space3DSW *)E->get(); space->call_queries(); } flushing_queries = false; if (EngineDebugger::is_profiling("servers")) { uint64_t total_time[Space3DSW::ELAPSED_TIME_MAX]; static const char *time_name[Space3DSW::ELAPSED_TIME_MAX] = { "integrate_forces", "generate_islands", "setup_constraints", "solve_constraints", "integrate_velocities" }; for (int i = 0; i < Space3DSW::ELAPSED_TIME_MAX; i++) { total_time[i] = 0; } for (Set::Element *E = active_spaces.front(); E; E = E->next()) { for (int i = 0; i < Space3DSW::ELAPSED_TIME_MAX; i++) { total_time[i] += E->get()->get_elapsed_time(Space3DSW::ElapsedTime(i)); } } Array values; values.resize(Space3DSW::ELAPSED_TIME_MAX * 2); for (int i = 0; i < Space3DSW::ELAPSED_TIME_MAX; i++) { values[i * 2 + 0] = time_name[i]; values[i * 2 + 1] = USEC_TO_SEC(total_time[i]); } values.push_back("flush_queries"); values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec() - time_beg)); values.push_front("physics"); EngineDebugger::profiler_add_frame_data("servers", values); } #endif }; void PhysicsServer3DSW::finish() { memdelete(stepper); memdelete(direct_state); }; int PhysicsServer3DSW::get_process_info(ProcessInfo p_info) { switch (p_info) { case INFO_ACTIVE_OBJECTS: { return active_objects; } break; case INFO_COLLISION_PAIRS: { return collision_pairs; } break; case INFO_ISLAND_COUNT: { return island_count; } break; } return 0; } void PhysicsServer3DSW::_update_shapes() { while (pending_shape_update_list.first()) { pending_shape_update_list.first()->self()->_shape_changed(); pending_shape_update_list.remove(pending_shape_update_list.first()); } } void PhysicsServer3DSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) { CollCbkData *cbk = (CollCbkData *)p_userdata; if (cbk->max == 0) { return; } if (cbk->amount == cbk->max) { //find least deep real_t min_depth = 1e20; int min_depth_idx = 0; for (int i = 0; i < cbk->amount; i++) { real_t d = cbk->ptr[i * 2 + 0].distance_squared_to(cbk->ptr[i * 2 + 1]); if (d < min_depth) { min_depth = d; min_depth_idx = i; } } real_t d = p_point_A.distance_squared_to(p_point_B); if (d < min_depth) { return; } cbk->ptr[min_depth_idx * 2 + 0] = p_point_A; cbk->ptr[min_depth_idx * 2 + 1] = p_point_B; } else { cbk->ptr[cbk->amount * 2 + 0] = p_point_A; cbk->ptr[cbk->amount * 2 + 1] = p_point_B; cbk->amount++; } } PhysicsServer3DSW *PhysicsServer3DSW::singleton = nullptr; PhysicsServer3DSW::PhysicsServer3DSW() { singleton = this; BroadPhase3DSW::create_func = BroadPhaseOctree::_create; island_count = 0; active_objects = 0; collision_pairs = 0; active = true; flushing_queries = false; }; PhysicsServer3DSW::~PhysicsServer3DSW(){ };