/**************************************************************************/ /* godot_step_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_STEP_3D_H #define GODOT_STEP_3D_H #include "godot_space_3d.h" #include "core/object/worker_thread_pool.h" #include "core/templates/local_vector.h" class GodotStep3D { uint64_t _step = 1; int iterations = 0; real_t delta = 0.0; LocalVector> body_islands; LocalVector> constraint_islands; LocalVector all_constraints; void _populate_island(GodotBody3D *p_body, LocalVector &p_body_island, LocalVector &p_constraint_island); void _populate_island_soft_body(GodotSoftBody3D *p_soft_body, LocalVector &p_body_island, LocalVector &p_constraint_island); void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr); void _pre_solve_island(LocalVector &p_constraint_island) const; void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr); void _check_suspend(const LocalVector &p_body_island) const; public: void step(GodotSpace3D *p_space, real_t p_delta); GodotStep3D(); ~GodotStep3D(); }; #endif // GODOT_STEP_3D_H