/*************************************************************************/ /* body_pair_3d_sw.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef BODY_PAIR_3D_SW_H #define BODY_PAIR_3D_SW_H #include "body_3d_sw.h" #include "constraint_3d_sw.h" #include "core/templates/local_vector.h" #include "soft_body_3d_sw.h" class BodyContact3DSW : public Constraint3DSW { protected: struct Contact { Vector3 position; Vector3 normal; int index_A, index_B; Vector3 local_A, local_B; real_t acc_normal_impulse; // accumulated normal impulse (Pn) Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt) real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb) real_t acc_bias_impulse_center_of_mass; // accumulated normal impulse for position bias applied to com real_t mass_normal; real_t bias; real_t bounce; real_t depth; bool active; Vector3 rA, rB; // Offset in world orientation with respect to center of mass }; Vector3 sep_axis; bool collided; Space3DSW *space; BodyContact3DSW(Body3DSW **p_body_ptr = nullptr, int p_body_count = 0) : Constraint3DSW(p_body_ptr, p_body_count) { } }; class BodyPair3DSW : public BodyContact3DSW { enum { MAX_CONTACTS = 4 }; union { struct { Body3DSW *A; Body3DSW *B; }; Body3DSW *_arr[2]; }; int shape_A; int shape_B; Vector3 offset_B; //use local A coordinates to avoid numerical issues on collision detection Contact contacts[MAX_CONTACTS]; int contact_count; static void _contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata); void contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B); void validate_contacts(); bool _test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Transform &p_xform_A, Body3DSW *p_B, int p_shape_B, const Transform &p_xform_B); public: bool setup(real_t p_step); void solve(real_t p_step); BodyPair3DSW(Body3DSW *p_A, int p_shape_A, Body3DSW *p_B, int p_shape_B); ~BodyPair3DSW(); }; class BodySoftBodyPair3DSW : public BodyContact3DSW { Body3DSW *body; SoftBody3DSW *soft_body; int body_shape; LocalVector contacts; static void _contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata); void contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B); void validate_contacts(); public: bool setup(real_t p_step); void solve(real_t p_step); BodySoftBodyPair3DSW(Body3DSW *p_A, int p_shape_A, SoftBody3DSW *p_B); ~BodySoftBodyPair3DSW(); }; #endif // BODY_PAIR_3D_SW_H