/*************************************************************************/ /* physics_2d_server.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "physics_2d_server.h" #include "core/method_bind_ext.gen.inc" #include "core/print_string.h" #include "core/project_settings.h" Physics2DServer *Physics2DServer::singleton = NULL; void Physics2DDirectBodyState::integrate_forces() { real_t step = get_step(); Vector2 lv = get_linear_velocity(); lv += get_total_gravity() * step; real_t av = get_angular_velocity(); float damp = 1.0 - step * get_total_linear_damp(); if (damp < 0) // reached zero in the given time damp = 0; lv *= damp; damp = 1.0 - step * get_total_angular_damp(); if (damp < 0) // reached zero in the given time damp = 0; av *= damp; set_linear_velocity(lv); set_angular_velocity(av); } Object *Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const { ObjectID objid = get_contact_collider_id(p_contact_idx); Object *obj = ObjectDB::get_instance(objid); return obj; } Physics2DServer *Physics2DServer::get_singleton() { return singleton; } void Physics2DDirectBodyState::_bind_methods() { ClassDB::bind_method(D_METHOD("get_total_gravity"), &Physics2DDirectBodyState::get_total_gravity); ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &Physics2DDirectBodyState::get_total_linear_damp); ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &Physics2DDirectBodyState::get_total_angular_damp); ClassDB::bind_method(D_METHOD("get_inverse_mass"), &Physics2DDirectBodyState::get_inverse_mass); ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &Physics2DDirectBodyState::get_inverse_inertia); ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &Physics2DDirectBodyState::set_linear_velocity); ClassDB::bind_method(D_METHOD("get_linear_velocity"), &Physics2DDirectBodyState::get_linear_velocity); ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &Physics2DDirectBodyState::set_angular_velocity); ClassDB::bind_method(D_METHOD("get_angular_velocity"), &Physics2DDirectBodyState::get_angular_velocity); ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DDirectBodyState::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DDirectBodyState::get_transform); ClassDB::bind_method(D_METHOD("add_central_force", "force"), &Physics2DDirectBodyState::add_central_force); ClassDB::bind_method(D_METHOD("add_force", "offset", "force"), &Physics2DDirectBodyState::add_force); ClassDB::bind_method(D_METHOD("add_torque", "torque"), &Physics2DDirectBodyState::add_torque); ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &Physics2DDirectBodyState::apply_central_impulse); ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &Physics2DDirectBodyState::apply_torque_impulse); ClassDB::bind_method(D_METHOD("apply_impulse", "offset", "impulse"), &Physics2DDirectBodyState::apply_impulse); ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &Physics2DDirectBodyState::set_sleep_state); ClassDB::bind_method(D_METHOD("is_sleeping"), &Physics2DDirectBodyState::is_sleeping); ClassDB::bind_method(D_METHOD("get_contact_count"), &Physics2DDirectBodyState::get_contact_count); ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_position); ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_normal); ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_shape); ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider); ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_position); ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_id); ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_object); ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape); ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape_metadata); ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_velocity_at_position); ClassDB::bind_method(D_METHOD("get_step"), &Physics2DDirectBodyState::get_step); ClassDB::bind_method(D_METHOD("integrate_forces"), &Physics2DDirectBodyState::integrate_forces); ClassDB::bind_method(D_METHOD("get_space_state"), &Physics2DDirectBodyState::get_space_state); ADD_PROPERTY(PropertyInfo(Variant::REAL, "step"), "", "get_step"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "inverse_mass"), "", "get_inverse_mass"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "inverse_inertia"), "", "get_inverse_inertia"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "total_angular_damp"), "", "get_total_angular_damp"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "total_linear_damp"), "", "get_total_linear_damp"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "total_gravity"), "", "get_total_gravity"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform"); } Physics2DDirectBodyState::Physics2DDirectBodyState() {} /////////////////////////////////////////////////////// void Physics2DShapeQueryParameters::set_shape(const RES &p_shape) { ERR_FAIL_COND(p_shape.is_null()); shape = p_shape->get_rid(); } void Physics2DShapeQueryParameters::set_shape_rid(const RID &p_shape) { shape = p_shape; } RID Physics2DShapeQueryParameters::get_shape_rid() const { return shape; } void Physics2DShapeQueryParameters::set_transform(const Transform2D &p_transform) { transform = p_transform; } Transform2D Physics2DShapeQueryParameters::get_transform() const { return transform; } void Physics2DShapeQueryParameters::set_motion(const Vector2 &p_motion) { motion = p_motion; } Vector2 Physics2DShapeQueryParameters::get_motion() const { return motion; } void Physics2DShapeQueryParameters::set_margin(float p_margin) { margin = p_margin; } float Physics2DShapeQueryParameters::get_margin() const { return margin; } void Physics2DShapeQueryParameters::set_collision_mask(int p_collision_mask) { collision_mask = p_collision_mask; } int Physics2DShapeQueryParameters::get_collision_mask() const { return collision_mask; } void Physics2DShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) { exclude.clear(); for (int i = 0; i < p_exclude.size(); i++) exclude.insert(p_exclude[i]); } Vector<RID> Physics2DShapeQueryParameters::get_exclude() const { Vector<RID> ret; ret.resize(exclude.size()); int idx = 0; for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) { ret.write[idx] = E->get(); } return ret; } void Physics2DShapeQueryParameters::set_collide_with_bodies(bool p_enable) { collide_with_bodies = p_enable; } bool Physics2DShapeQueryParameters::is_collide_with_bodies_enabled() const { return collide_with_bodies; } void Physics2DShapeQueryParameters::set_collide_with_areas(bool p_enable) { collide_with_areas = p_enable; } bool Physics2DShapeQueryParameters::is_collide_with_areas_enabled() const { return collide_with_areas; } void Physics2DShapeQueryParameters::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shape", "shape"), &Physics2DShapeQueryParameters::set_shape); ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &Physics2DShapeQueryParameters::set_shape_rid); ClassDB::bind_method(D_METHOD("get_shape_rid"), &Physics2DShapeQueryParameters::get_shape_rid); ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DShapeQueryParameters::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DShapeQueryParameters::get_transform); ClassDB::bind_method(D_METHOD("set_motion", "motion"), &Physics2DShapeQueryParameters::set_motion); ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DShapeQueryParameters::get_motion); ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Physics2DShapeQueryParameters::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &Physics2DShapeQueryParameters::get_margin); ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Physics2DShapeQueryParameters::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_layer"), &Physics2DShapeQueryParameters::get_collision_mask); ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &Physics2DShapeQueryParameters::set_exclude); ClassDB::bind_method(D_METHOD("get_exclude"), &Physics2DShapeQueryParameters::get_exclude); ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &Physics2DShapeQueryParameters::set_collide_with_bodies); ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &Physics2DShapeQueryParameters::is_collide_with_bodies_enabled); ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &Physics2DShapeQueryParameters::set_collide_with_areas); ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &Physics2DShapeQueryParameters::is_collide_with_areas_enabled); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion"); //ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled"); } Physics2DShapeQueryParameters::Physics2DShapeQueryParameters() { margin = 0; collision_mask = 0x7FFFFFFF; collide_with_bodies = true; collide_with_areas = false; } Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) { RayResult inters; Set<RID> exclude; for (int i = 0; i < p_exclude.size(); i++) exclude.insert(p_exclude[i]); bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_collide_with_bodies, p_collide_with_areas); if (!res) return Dictionary(); Dictionary d; d["position"] = inters.position; d["normal"] = inters.normal; d["collider_id"] = inters.collider_id; d["collider"] = inters.collider; d["shape"] = inters.shape; d["rid"] = inters.rid; d["metadata"] = inters.metadata; return d; } Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); Vector<ShapeResult> sr; sr.resize(p_max_results); int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); Array ret; ret.resize(rc); for (int i = 0; i < rc; i++) { Dictionary d; d["rid"] = sr[i].rid; d["collider_id"] = sr[i].collider_id; d["collider"] = sr[i].collider; d["shape"] = sr[i].shape; d["metadata"] = sr[i].metadata; ret[i] = d; } return ret; } Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); float closest_safe, closest_unsafe; bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); if (!res) return Array(); Array ret; ret.resize(2); ret[0] = closest_safe; ret[1] = closest_unsafe; return ret; } Array Physics2DDirectSpaceState::_intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) { Set<RID> exclude; for (int i = 0; i < p_exclude.size(); i++) exclude.insert(p_exclude[i]); Vector<ShapeResult> ret; ret.resize(p_max_results); int rc; if (p_filter_by_canvas) rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas); else rc = intersect_point_on_canvas(p_point, p_canvas_instance_id, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas); if (rc == 0) return Array(); Array r; r.resize(rc); for (int i = 0; i < rc; i++) { Dictionary d; d["rid"] = ret[i].rid; d["collider_id"] = ret[i].collider_id; d["collider"] = ret[i].collider; d["shape"] = ret[i].shape; d["metadata"] = ret[i].metadata; r[i] = d; } return r; } Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) { return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas); } Array Physics2DDirectSpaceState::_intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) { return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas, true, p_canvas_intance_id); } Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); Vector<Vector2> ret; ret.resize(p_max_results * 2); int rc = 0; bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); if (!res) return Array(); Array r; r.resize(rc * 2); for (int i = 0; i < rc * 2; i++) r[i] = ret[i]; return r; } Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &p_shape_query) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary()); ShapeRestInfo sri; bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); Dictionary r; if (!res) return r; r["point"] = sri.point; r["normal"] = sri.normal; r["rid"] = sri.rid; r["collider_id"] = sri.collider_id; r["shape"] = sri.shape; r["linear_velocity"] = sri.linear_velocity; r["metadata"] = sri.metadata; return r; } Physics2DDirectSpaceState::Physics2DDirectSpaceState() { } void Physics2DDirectSpaceState::_bind_methods() { ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &Physics2DDirectSpaceState::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_intersect_shape, DEFVAL(32)); ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &Physics2DDirectSpaceState::_cast_motion); ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_collide_shape, DEFVAL(32)); ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &Physics2DDirectSpaceState::_get_rest_info); } int Physics2DShapeQueryResult::get_result_count() const { return result.size(); } RID Physics2DShapeQueryResult::get_result_rid(int p_idx) const { return result[p_idx].rid; } ObjectID Physics2DShapeQueryResult::get_result_object_id(int p_idx) const { return result[p_idx].collider_id; } Object *Physics2DShapeQueryResult::get_result_object(int p_idx) const { return result[p_idx].collider; } int Physics2DShapeQueryResult::get_result_object_shape(int p_idx) const { return result[p_idx].shape; } Physics2DShapeQueryResult::Physics2DShapeQueryResult() { } void Physics2DShapeQueryResult::_bind_methods() { ClassDB::bind_method(D_METHOD("get_result_count"), &Physics2DShapeQueryResult::get_result_count); ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &Physics2DShapeQueryResult::get_result_rid); ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &Physics2DShapeQueryResult::get_result_object_id); ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &Physics2DShapeQueryResult::get_result_object); ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &Physics2DShapeQueryResult::get_result_object_shape); } /////////////////////////////// Vector2 Physics2DTestMotionResult::get_motion() const { return result.motion; } Vector2 Physics2DTestMotionResult::get_motion_remainder() const { return result.remainder; } Vector2 Physics2DTestMotionResult::get_collision_point() const { return result.collision_point; } Vector2 Physics2DTestMotionResult::get_collision_normal() const { return result.collision_normal; } Vector2 Physics2DTestMotionResult::get_collider_velocity() const { return result.collider_velocity; } ObjectID Physics2DTestMotionResult::get_collider_id() const { return result.collider_id; } RID Physics2DTestMotionResult::get_collider_rid() const { return result.collider; } Object *Physics2DTestMotionResult::get_collider() const { return ObjectDB::get_instance(result.collider_id); } int Physics2DTestMotionResult::get_collider_shape() const { return result.collider_shape; } void Physics2DTestMotionResult::_bind_methods() { ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DTestMotionResult::get_motion); ClassDB::bind_method(D_METHOD("get_motion_remainder"), &Physics2DTestMotionResult::get_motion_remainder); ClassDB::bind_method(D_METHOD("get_collision_point"), &Physics2DTestMotionResult::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal"), &Physics2DTestMotionResult::get_collision_normal); ClassDB::bind_method(D_METHOD("get_collider_velocity"), &Physics2DTestMotionResult::get_collider_velocity); ClassDB::bind_method(D_METHOD("get_collider_id"), &Physics2DTestMotionResult::get_collider_id); ClassDB::bind_method(D_METHOD("get_collider_rid"), &Physics2DTestMotionResult::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider"), &Physics2DTestMotionResult::get_collider); ClassDB::bind_method(D_METHOD("get_collider_shape"), &Physics2DTestMotionResult::get_collider_shape); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "", "get_motion"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_remainder"), "", "get_motion_remainder"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_point"), "", "get_collision_point"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_normal"), "", "get_collision_normal"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id"); ADD_PROPERTY(PropertyInfo(Variant::_RID, "collider_rid"), "", "get_collider_rid"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape"); } Physics2DTestMotionResult::Physics2DTestMotionResult() { colliding = false; result.collider_id = 0; result.collider_shape = 0; } /////////////////////////////////////// bool Physics2DServer::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) { MotionResult *r = NULL; if (p_result.is_valid()) r = p_result->get_result_ptr(); return body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r); } void Physics2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("line_shape_create"), &Physics2DServer::line_shape_create); ClassDB::bind_method(D_METHOD("ray_shape_create"), &Physics2DServer::ray_shape_create); ClassDB::bind_method(D_METHOD("segment_shape_create"), &Physics2DServer::segment_shape_create); ClassDB::bind_method(D_METHOD("circle_shape_create"), &Physics2DServer::circle_shape_create); ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &Physics2DServer::rectangle_shape_create); ClassDB::bind_method(D_METHOD("capsule_shape_create"), &Physics2DServer::capsule_shape_create); ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &Physics2DServer::convex_polygon_shape_create); ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &Physics2DServer::concave_polygon_shape_create); ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &Physics2DServer::shape_set_data); ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &Physics2DServer::shape_get_type); ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &Physics2DServer::shape_get_data); ClassDB::bind_method(D_METHOD("space_create"), &Physics2DServer::space_create); ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &Physics2DServer::space_set_active); ClassDB::bind_method(D_METHOD("space_is_active", "space"), &Physics2DServer::space_is_active); ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &Physics2DServer::space_set_param); ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &Physics2DServer::space_get_param); ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &Physics2DServer::space_get_direct_state); ClassDB::bind_method(D_METHOD("area_create"), &Physics2DServer::area_create); ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &Physics2DServer::area_set_space); ClassDB::bind_method(D_METHOD("area_get_space", "area"), &Physics2DServer::area_get_space); ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &Physics2DServer::area_set_space_override_mode); ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &Physics2DServer::area_get_space_override_mode); ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform"), &Physics2DServer::area_add_shape, DEFVAL(Transform2D())); ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &Physics2DServer::area_set_shape); ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &Physics2DServer::area_set_shape_transform); ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disable"), &Physics2DServer::area_set_shape_disabled); ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &Physics2DServer::area_get_shape_count); ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &Physics2DServer::area_get_shape); ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &Physics2DServer::area_get_shape_transform); ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &Physics2DServer::area_remove_shape); ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &Physics2DServer::area_clear_shapes); ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &Physics2DServer::area_set_collision_layer); ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &Physics2DServer::area_set_collision_mask); ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &Physics2DServer::area_set_param); ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &Physics2DServer::area_set_transform); ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &Physics2DServer::area_get_param); ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &Physics2DServer::area_get_transform); ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &Physics2DServer::area_attach_object_instance_id); ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &Physics2DServer::area_get_object_instance_id); ClassDB::bind_method(D_METHOD("area_attach_canvas_instance_id", "area", "id"), &Physics2DServer::area_attach_canvas_instance_id); ClassDB::bind_method(D_METHOD("area_get_canvas_instance_id", "area"), &Physics2DServer::area_get_canvas_instance_id); ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_monitor_callback); ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_area_monitor_callback); ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &Physics2DServer::area_set_monitorable); ClassDB::bind_method(D_METHOD("body_create"), &Physics2DServer::body_create); ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &Physics2DServer::body_set_space); ClassDB::bind_method(D_METHOD("body_get_space", "body"), &Physics2DServer::body_get_space); ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &Physics2DServer::body_set_mode); ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &Physics2DServer::body_get_mode); ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform"), &Physics2DServer::body_add_shape, DEFVAL(Transform2D())); ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &Physics2DServer::body_set_shape); ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &Physics2DServer::body_set_shape_transform); ClassDB::bind_method(D_METHOD("body_set_shape_metadata", "body", "shape_idx", "metadata"), &Physics2DServer::body_set_shape_metadata); ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &Physics2DServer::body_get_shape_count); ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &Physics2DServer::body_get_shape); ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &Physics2DServer::body_get_shape_transform); ClassDB::bind_method(D_METHOD("body_get_shape_metadata", "body", "shape_idx"), &Physics2DServer::body_get_shape_metadata); ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &Physics2DServer::body_remove_shape); ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &Physics2DServer::body_clear_shapes); ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disable"), &Physics2DServer::body_set_shape_disabled); ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable"), &Physics2DServer::body_set_shape_as_one_way_collision); ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &Physics2DServer::body_attach_object_instance_id); ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &Physics2DServer::body_get_object_instance_id); ClassDB::bind_method(D_METHOD("body_attach_canvas_instance_id", "body", "id"), &Physics2DServer::body_attach_canvas_instance_id); ClassDB::bind_method(D_METHOD("body_get_canvas_instance_id", "body"), &Physics2DServer::body_get_canvas_instance_id); ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &Physics2DServer::body_set_continuous_collision_detection_mode); ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &Physics2DServer::body_get_continuous_collision_detection_mode); ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &Physics2DServer::body_set_collision_layer); ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &Physics2DServer::body_get_collision_layer); ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &Physics2DServer::body_set_collision_mask); ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &Physics2DServer::body_get_collision_mask); ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &Physics2DServer::body_set_param); ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &Physics2DServer::body_get_param); ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &Physics2DServer::body_set_state); ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &Physics2DServer::body_get_state); ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &Physics2DServer::body_apply_central_impulse); ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &Physics2DServer::body_apply_torque_impulse); ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "position", "impulse"), &Physics2DServer::body_apply_impulse); ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &Physics2DServer::body_add_central_force); ClassDB::bind_method(D_METHOD("body_add_force", "body", "offset", "force"), &Physics2DServer::body_add_force); ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &Physics2DServer::body_add_torque); ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &Physics2DServer::body_set_axis_velocity); ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &Physics2DServer::body_add_collision_exception); ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &Physics2DServer::body_remove_collision_exception); ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &Physics2DServer::body_set_max_contacts_reported); ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &Physics2DServer::body_get_max_contacts_reported); ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &Physics2DServer::body_set_omit_force_integration); ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &Physics2DServer::body_is_omitting_force_integration); ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &Physics2DServer::body_set_force_integration_callback, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "infinite_inertia", "margin", "result"), &Physics2DServer::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &Physics2DServer::body_get_direct_state); /* JOINT API */ ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &Physics2DServer::joint_set_param); ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &Physics2DServer::joint_get_param); ClassDB::bind_method(D_METHOD("pin_joint_create", "anchor", "body_a", "body_b"), &Physics2DServer::pin_joint_create, DEFVAL(RID())); ClassDB::bind_method(D_METHOD("groove_joint_create", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &Physics2DServer::groove_joint_create, DEFVAL(RID()), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("damped_spring_joint_create", "anchor_a", "anchor_b", "body_a", "body_b"), &Physics2DServer::damped_spring_joint_create, DEFVAL(RID())); ClassDB::bind_method(D_METHOD("damped_string_joint_set_param", "joint", "param", "value"), &Physics2DServer::damped_string_joint_set_param); ClassDB::bind_method(D_METHOD("damped_string_joint_get_param", "joint", "param"), &Physics2DServer::damped_string_joint_get_param); ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &Physics2DServer::joint_get_type); ClassDB::bind_method(D_METHOD("free_rid", "rid"), &Physics2DServer::free); ClassDB::bind_method(D_METHOD("set_active", "active"), &Physics2DServer::set_active); ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &Physics2DServer::get_process_info); BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS); BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP); BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS); BIND_ENUM_CONSTANT(SHAPE_LINE); BIND_ENUM_CONSTANT(SHAPE_RAY); BIND_ENUM_CONSTANT(SHAPE_SEGMENT); BIND_ENUM_CONSTANT(SHAPE_CIRCLE); BIND_ENUM_CONSTANT(SHAPE_RECTANGLE); BIND_ENUM_CONSTANT(SHAPE_CAPSULE); BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON); BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON); BIND_ENUM_CONSTANT(SHAPE_CUSTOM); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION); BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP); BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP); BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE); BIND_ENUM_CONSTANT(BODY_MODE_STATIC); BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC); BIND_ENUM_CONSTANT(BODY_MODE_RIGID); BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER); BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE); BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION); BIND_ENUM_CONSTANT(BODY_PARAM_MASS); BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA); BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE); BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP); BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP); BIND_ENUM_CONSTANT(BODY_PARAM_MAX); BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM); BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY); BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY); BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING); BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP); BIND_ENUM_CONSTANT(JOINT_PIN); BIND_ENUM_CONSTANT(JOINT_GROOVE); BIND_ENUM_CONSTANT(JOINT_DAMPED_SPRING); BIND_ENUM_CONSTANT(JOINT_PARAM_BIAS); BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS); BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_FORCE); BIND_ENUM_CONSTANT(DAMPED_STRING_REST_LENGTH); BIND_ENUM_CONSTANT(DAMPED_STRING_STIFFNESS); BIND_ENUM_CONSTANT(DAMPED_STRING_DAMPING); BIND_ENUM_CONSTANT(CCD_MODE_DISABLED); BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY); BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE); BIND_ENUM_CONSTANT(AREA_BODY_ADDED); BIND_ENUM_CONSTANT(AREA_BODY_REMOVED); BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS); BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS); BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT); } Physics2DServer::Physics2DServer() { singleton = this; } Physics2DServer::~Physics2DServer() { singleton = NULL; } Vector<Physics2DServerManager::ClassInfo> Physics2DServerManager::physics_2d_servers; int Physics2DServerManager::default_server_id = -1; int Physics2DServerManager::default_server_priority = -1; const String Physics2DServerManager::setting_property_name("physics/2d/physics_engine"); void Physics2DServerManager::on_servers_changed() { String physics_servers("DEFAULT"); for (int i = get_servers_count() - 1; 0 <= i; --i) { physics_servers += "," + get_server_name(i); } ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers)); } void Physics2DServerManager::register_server(const String &p_name, CreatePhysics2DServerCallback p_creat_callback) { ERR_FAIL_COND(!p_creat_callback); ERR_FAIL_COND(find_server_id(p_name) != -1); physics_2d_servers.push_back(ClassInfo(p_name, p_creat_callback)); on_servers_changed(); } void Physics2DServerManager::set_default_server(const String &p_name, int p_priority) { const int id = find_server_id(p_name); ERR_FAIL_COND(id == -1); // Not found if (default_server_priority < p_priority) { default_server_id = id; default_server_priority = p_priority; } } int Physics2DServerManager::find_server_id(const String &p_name) { for (int i = physics_2d_servers.size() - 1; 0 <= i; --i) { if (p_name == physics_2d_servers[i].name) { return i; } } return -1; } int Physics2DServerManager::get_servers_count() { return physics_2d_servers.size(); } String Physics2DServerManager::get_server_name(int p_id) { ERR_FAIL_INDEX_V(p_id, get_servers_count(), ""); return physics_2d_servers[p_id].name; } Physics2DServer *Physics2DServerManager::new_default_server() { ERR_FAIL_COND_V(default_server_id == -1, NULL); return physics_2d_servers[default_server_id].create_callback(); } Physics2DServer *Physics2DServerManager::new_server(const String &p_name) { int id = find_server_id(p_name); if (id == -1) { return NULL; } else { return physics_2d_servers[id].create_callback(); } }