/*************************************************************************/
/*  constraint_2d_sw.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/
#ifndef CONSTRAINT_2D_SW_H
#define CONSTRAINT_2D_SW_H

#include "body_2d_sw.h"

class Constraint2DSW {

	Body2DSW **_body_ptr;
	int _body_count;
	uint64_t island_step;
	Constraint2DSW *island_next;
	Constraint2DSW *island_list_next;


	RID self;

protected:
	Constraint2DSW(Body2DSW **p_body_ptr=NULL,int p_body_count=0) { _body_ptr=p_body_ptr; _body_count=p_body_count; island_step=0; }
public:

	_FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
	_FORCE_INLINE_ RID get_self() const { return self; }

	_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
	_FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step=p_step; }


	_FORCE_INLINE_ Constraint2DSW* get_island_next() const { return island_next; }
	_FORCE_INLINE_ void set_island_next(Constraint2DSW* p_next) { island_next=p_next; }

	_FORCE_INLINE_ Constraint2DSW* get_island_list_next() const { return island_list_next; }
	_FORCE_INLINE_ void set_island_list_next(Constraint2DSW* p_next) { island_list_next=p_next; }

	_FORCE_INLINE_ Body2DSW **get_body_ptr() const { return _body_ptr; }
	_FORCE_INLINE_ int get_body_count() const { return _body_count; }


	virtual bool setup(float p_step)=0;
	virtual void solve(float p_step)=0;

	virtual ~Constraint2DSW() {}
};

#endif // CONSTRAINT_2D_SW_H