/*************************************************************************/
/*  step_sw.h                                                            */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/* The above copyright notice and this permission notice shall be        */
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/*************************************************************************/
#ifndef STEP_SW_H
#define STEP_SW_H

#include "space_sw.h"

class StepSW {

	uint64_t _step;

	void _populate_island(BodySW *p_body, BodySW **p_island, ConstraintSW **p_constraint_island);
	void _setup_island(ConstraintSW *p_island, real_t p_delta);
	void _solve_island(ConstraintSW *p_island, int p_iterations, real_t p_delta);
	void _check_suspend(BodySW *p_island, real_t p_delta);

public:
	void step(SpaceSW *p_space, real_t p_delta, int p_iterations);
	StepSW();
};

#endif // STEP__SW_H