/*************************************************************************/ /* navigation_path_query_parameters_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef NAVIGATION_PATH_QUERY_PARAMETERS_3D_H #define NAVIGATION_PATH_QUERY_PARAMETERS_3D_H #include "core/object/ref_counted.h" #include "servers/navigation/navigation_utilities.h" class NavigationPathQueryParameters3D : public RefCounted { GDCLASS(NavigationPathQueryParameters3D, RefCounted); NavigationUtilities::PathQueryParameters parameters; protected: static void _bind_methods(); public: enum PathfindingAlgorithm { PATHFINDING_ALGORITHM_ASTAR = 0, }; enum PathPostProcessing { PATH_POSTPROCESSING_CORRIDORFUNNEL = 0, PATH_POSTPROCESSING_EDGECENTERED, }; const NavigationUtilities::PathQueryParameters &get_parameters() const { return parameters; } void set_pathfinding_algorithm(const PathfindingAlgorithm p_pathfinding_algorithm); PathfindingAlgorithm get_pathfinding_algorithm() const; void set_path_postprocessing(const PathPostProcessing p_path_postprocessing); PathPostProcessing get_path_postprocessing() const; void set_map(const RID &p_map); const RID &get_map() const; void set_start_position(const Vector3 &p_start_position); const Vector3 &get_start_position() const; void set_target_position(const Vector3 &p_target_position); const Vector3 &get_target_position() const; void set_navigation_layers(uint32_t p_navigation_layers); uint32_t get_navigation_layers() const; }; VARIANT_ENUM_CAST(NavigationPathQueryParameters3D::PathfindingAlgorithm); VARIANT_ENUM_CAST(NavigationPathQueryParameters3D::PathPostProcessing); #endif // NAVIGATION_PATH_QUERY_PARAMETERS_3D_H