/*************************************************************************/ /* reverb_sw.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef REVERB_SW_H #define REVERB_SW_H #include "core/os/memory.h" #include "core/typedefs.h" class ReverbParamsSW; class ReverbSW { public: enum ReverbMode { REVERB_MODE_ROOM, REVERB_MODE_STUDIO_SMALL, REVERB_MODE_STUDIO_MEDIUM, REVERB_MODE_STUDIO_LARGE, REVERB_MODE_HALL, REVERB_MODE_SPACE_ECHO, REVERB_MODE_ECHO, REVERB_MODE_DELAY, REVERB_MODE_HALF_ECHO }; private: struct State { int lwl; int lwr; int rwl; int rwr; unsigned int Offset; void reset() { lwl = 0; lwr = 0; rwl = 0; rwr = 0; Offset = 0; } State() { reset(); } } state; ReverbParamsSW *current_params; int *reverb_buffer; unsigned int reverb_buffer_size; ReverbMode mode; int mix_rate; void adjust_current_params(); public: void set_mode(ReverbMode p_mode); bool process(int *p_input, int *p_output, int p_frames, int p_stereo_stride = 1); // return tru if audio was created void set_mix_rate(int p_mix_rate); ReverbSW(); ~ReverbSW(); }; #endif