#ifndef AUDIOEFFECTAMPLIFY_H #define AUDIOEFFECTAMPLIFY_H #include "servers/audio/audio_effect.h" class AudioEffectAmplify; class AudioEffectAmplifyInstance : public AudioEffectInstance { GDCLASS(AudioEffectAmplifyInstance,AudioEffectInstance) friend class AudioEffectAmplify; Ref base; float mix_volume_db; public: virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); }; class AudioEffectAmplify : public AudioEffect { GDCLASS(AudioEffectAmplify,AudioEffect) friend class AudioEffectAmplifyInstance; float volume_db; protected: static void _bind_methods(); public: Ref instance(); void set_volume_db(float p_volume); float get_volume_db() const; AudioEffectAmplify(); }; #endif // AUDIOEFFECTAMPLIFY_H