/*************************************************************************/ /* arvr_positional_tracker.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ARVR_POSITIONAL_TRACKER_H #define ARVR_POSITIONAL_TRACKER_H #include "os/thread_safe.h" #include "servers/arvr_server.h" /** @author Bastiaan Olij The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset. An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation. This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking. @TODO: - create subclass of spatial node that uses one of our positional trackers to automatically determine its position */ class ARVRPositionalTracker : public Object { GDCLASS(ARVRPositionalTracker, Object); _THREAD_SAFE_CLASS_ private: ARVRServer::TrackerType type; // type of tracker StringName name; // (unique) name of the tracker int tracker_id; // tracker index id that is unique per type int joy_id; // if we also have a related joystick entity, the id of the joystick bool tracks_orientation; // do we track orientation? Basis orientation; // our orientation bool tracks_position; // do we track position? Vector3 rw_position; // our position "in the real world, so without world_scale applied" protected: static void _bind_methods(); public: void set_type(ARVRServer::TrackerType p_type); ARVRServer::TrackerType get_type() const; void set_name(const String p_name); StringName get_name() const; int get_tracker_id() const; void set_joy_id(int p_joy_id); int get_joy_id() const; bool get_tracks_orientation() const; void set_orientation(const Basis &p_orientation); Basis get_orientation() const; bool get_tracks_position() const; void set_position(const Vector3 &p_position); // set position with world_scale applied Vector3 get_position() const; // get position with world_scale applied void set_rw_position(const Vector3 &p_rw_position); Vector3 get_rw_position() const; Transform get_transform(bool p_adjust_by_reference_frame) const; ARVRPositionalTracker(); ~ARVRPositionalTracker(); }; #endif