/*************************************************************************/ /* theme_owner.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef THEME_OWNER_H #define THEME_OWNER_H #include "core/object/object.h" #include "scene/resources/theme.h" class Control; class Node; class Window; class ThemeOwner : public Object { Control *owner_control = nullptr; Window *owner_window = nullptr; Node *_get_next_owner_node(Node *p_from_node) const; Ref _get_owner_node_theme(Node *p_owner_node) const; public: // Theme owner node. void set_owner_node(Node *p_node); Node *get_owner_node() const; bool has_owner_node() const; // Theme propagation. void assign_theme_on_parented(Node *p_for_node); void clear_theme_on_unparented(Node *p_for_node); void propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign); // Theme lookup. void get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List *r_list) const; Variant get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List p_theme_types); bool has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List p_theme_types); float get_theme_default_base_scale(); Ref get_theme_default_font(); int get_theme_default_font_size(); ThemeOwner() {} ~ThemeOwner() {} }; #endif // THEME_OWNER_H