/*************************************************************************/ /* scene_string_names.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_string_names.h" SceneStringNames* SceneStringNames::singleton=NULL; SceneStringNames::SceneStringNames() { resized=StaticCString::create("resized"); dot=StaticCString::create("."); doubledot=StaticCString::create(".."); draw=StaticCString::create("draw"); _draw=StaticCString::create("_draw"); hide=StaticCString::create("hide"); visibility_changed=StaticCString::create("visibility_changed"); input_event=StaticCString::create("input_event"); shader_shader=StaticCString::create("shader/shader"); enter_tree=StaticCString::create("enter_tree"); exit_tree=StaticCString::create("exit_tree"); item_rect_changed=StaticCString::create("item_rect_changed"); size_flags_changed=StaticCString::create("size_flags_changed"); minimum_size_changed=StaticCString::create("minimum_size_changed"); finished=StaticCString::create("finished"); animation_changed=StaticCString::create("animation_changed"); mouse_enter=StaticCString::create("mouse_enter"); mouse_exit=StaticCString::create("mouse_exit"); focus_enter=StaticCString::create("focus_enter"); focus_exit=StaticCString::create("focus_exit"); sort_children = StaticCString::create("sort_children"); body_enter_shape = StaticCString::create("body_enter_shape"); body_enter = StaticCString::create("body_enter"); body_exit_shape = StaticCString::create("body_exit_shape"); body_exit = StaticCString::create("body_exit"); idle=StaticCString::create("idle"); iteration=StaticCString::create("iteration"); update=StaticCString::create("update"); _get_gizmo_geometry=StaticCString::create("_get_gizmo_geometry"); _can_gizmo_scale=StaticCString::create("_can_gizmo_scale"); _fixed_process=StaticCString::create("_fixed_process"); _process=StaticCString::create("_process"); _enter_tree=StaticCString::create("_enter_tree"); _exit_tree=StaticCString::create("_exit_tree"); _enter_world=StaticCString::create("_enter_world"); _exit_world=StaticCString::create("_exit_world"); _ready=StaticCString::create("_ready"); _update_scroll=StaticCString::create("_update_scroll"); _update_xform=StaticCString::create("_update_xform"); _proxgroup_add=StaticCString::create("_proxgroup_add"); _proxgroup_remove=StaticCString::create("_proxgroup_remove"); grouped=StaticCString::create("grouped"); ungrouped=StaticCString::create("ungrouped"); enter_screen=StaticCString::create("enter_screen"); exit_screen=StaticCString::create("exit_screen"); enter_viewport=StaticCString::create("enter_viewport"); exit_viewport=StaticCString::create("exit_viewport"); enter_camera=StaticCString::create("enter_camera"); exit_camera=StaticCString::create("exit_camera"); _body_enter_tree = StaticCString::create("_body_enter_tree"); _body_exit_tree = StaticCString::create("_body_exit_tree"); _input_event=StaticCString::create("_input_event"); changed=StaticCString::create("changed"); _shader_changed=StaticCString::create("_shader_changed"); _spatial_editor_group=StaticCString::create("_spatial_editor_group"); _request_gizmo=StaticCString::create("_request_gizmo"); offset=StaticCString::create("offset"); unit_offset=StaticCString::create("unit_offset"); rotation_mode=StaticCString::create("rotation_mode"); rotate=StaticCString::create("rotate"); h_offset=StaticCString::create("h_offset"); v_offset=StaticCString::create("v_offset"); transform_pos=StaticCString::create("transform/pos"); transform_rot=StaticCString::create("transform/rot"); transform_scale=StaticCString::create("transform/scale"); _update_remote=StaticCString::create("_update_remote"); _update_pairs=StaticCString::create("_update_pairs"); get_minimum_size=StaticCString::create("get_minimum_size"); area_enter=StaticCString::create("area_enter"); area_exit=StaticCString::create("area_exit"); has_point = StaticCString::create("has_point"); line_separation = StaticCString::create("line_separation"); play_play = StaticCString::create("play/play"); get_drag_data = StaticCString::create("get_drag_data"); drop_data = StaticCString::create("drop_data"); can_drop_data = StaticCString::create("can_drop_data"); _im_update = StaticCString::create("_im_update"); _queue_update = StaticCString::create("_queue_update"); baked_light_changed = StaticCString::create("baked_light_changed"); _baked_light_changed = StaticCString::create("_baked_light_changed"); _mouse_enter=StaticCString::create("_mouse_enter"); _mouse_exit=StaticCString::create("_mouse_exit"); _pressed=StaticCString::create("_pressed"); _toggled=StaticCString::create("_toggled"); }