/*************************************************************************/ /* world_margin_shape_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "world_margin_shape_3d.h" #include "servers/physics_server_3d.h" Vector WorldMarginShape3D::get_debug_mesh_lines() { Plane p = get_plane(); Vector points; Vector3 n1 = p.get_any_perpendicular_normal(); Vector3 n2 = p.normal.cross(n1).normalized(); Vector3 pface[4] = { p.normal * p.distance + n1 * 10.0 + n2 * 10.0, p.normal * p.distance + n1 * 10.0 + n2 * -10.0, p.normal * p.distance + n1 * -10.0 + n2 * -10.0, p.normal * p.distance + n1 * -10.0 + n2 * 10.0, }; points.push_back(pface[0]); points.push_back(pface[1]); points.push_back(pface[1]); points.push_back(pface[2]); points.push_back(pface[2]); points.push_back(pface[3]); points.push_back(pface[3]); points.push_back(pface[0]); points.push_back(p.normal * p.distance); points.push_back(p.normal * p.distance + p.normal * 3); return points; } void WorldMarginShape3D::_update_shape() { PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), plane); Shape3D::_update_shape(); } void WorldMarginShape3D::set_plane(Plane p_plane) { plane = p_plane; _update_shape(); notify_change_to_owners(); _change_notify("plane"); } Plane WorldMarginShape3D::get_plane() const { return plane; } void WorldMarginShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldMarginShape3D::set_plane); ClassDB::bind_method(D_METHOD("get_plane"), &WorldMarginShape3D::get_plane); ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane"); } WorldMarginShape3D::WorldMarginShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_PLANE)) { set_plane(Plane(0, 1, 0, 0)); }