/**************************************************************************/ /* world_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef WORLD_2D_H #define WORLD_2D_H #include "core/io/resource.h" #include "scene/resources/world_2d.h" #include "servers/physics_server_2d.h" class VisibleOnScreenNotifier2D; class Viewport; struct SpatialIndexer2D; class World2D : public Resource { GDCLASS(World2D, Resource); RID canvas; RID space; RID navigation_map; HashSet viewports; protected: static void _bind_methods(); friend class Viewport; void _register_viewport(Viewport *p_viewport); void _remove_viewport(Viewport *p_viewport); public: RID get_canvas() const; RID get_space() const; RID get_navigation_map() const; PhysicsDirectSpaceState2D *get_direct_space_state(); _FORCE_INLINE_ const HashSet &get_viewports() { return viewports; } World2D(); ~World2D(); }; #endif // WORLD_2D_H