/*************************************************************************/ /* world.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef WORLD_H #define WORLD_H #include "resource.h" #include "servers/physics_server.h" #include "servers/visual_server.h" #include "scene/resources/environment.h" class SpatialIndexer; class Camera; class VisibilityNotifier; class World : public Resource { GDCLASS(World, Resource); RES_BASE_EXTENSION("wrd"); private: RID space; RID scenario; SpatialIndexer* indexer; Ref environment; protected: static void _bind_methods(); friend class Camera; friend class VisibilityNotifier; void _register_camera(Camera* p_camera); void _update_camera(Camera* p_camera); void _remove_camera(Camera* p_camera); void _register_notifier(VisibilityNotifier* p_notifier,const Rect3& p_rect); void _update_notifier(VisibilityNotifier *p_notifier,const Rect3& p_rect); void _remove_notifier(VisibilityNotifier* p_notifier); friend class Viewport; void _update(uint64_t p_frame); public: RID get_space() const; RID get_scenario() const; void set_environment(const Ref& p_environment); Ref get_environment() const; PhysicsDirectSpaceState *get_direct_space_state(); World(); ~World(); }; #endif // WORLD_H