/*************************************************************************/ /* video_stream.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef VIDEO_STREAM_H #define VIDEO_STREAM_H #include "audio_stream_resampled.h" class VideoStream : public Resource { OBJ_TYPE(VideoStream,Resource); protected: static void _bind_methods(); public: virtual void stop()=0; virtual void play()=0; virtual bool is_playing() const=0; virtual void set_paused(bool p_paused)=0; virtual bool is_paused(bool p_paused) const=0; virtual void set_loop(bool p_enable)=0; virtual bool has_loop() const=0; virtual float get_length() const=0; virtual float get_pos() const=0; virtual void seek_pos(float p_time)=0; virtual int get_pending_frame_count() const=0; virtual Image pop_frame()=0; virtual Image peek_frame() const=0; virtual void update(float p_time)=0; VideoStream(); }; #endif