/*************************************************************************/ /* video_stream.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef VIDEO_STREAM_H #define VIDEO_STREAM_H #include "scene/resources/texture.h" class VideoStreamPlayback : public Resource { GDCLASS(VideoStreamPlayback, Resource); protected: static void _bind_methods(); public: typedef int (*AudioMixCallback)(void *p_udata, const float *p_data, int p_frames); virtual void stop() = 0; virtual void play() = 0; virtual bool is_playing() const = 0; virtual void set_paused(bool p_paused) = 0; virtual bool is_paused() const = 0; virtual void set_loop(bool p_enable) = 0; virtual bool has_loop() const = 0; virtual float get_length() const = 0; virtual float get_playback_position() const = 0; virtual void seek(float p_time) = 0; virtual void set_audio_track(int p_idx) = 0; //virtual int mix(int16_t* p_buffer,int p_frames)=0; virtual Ref<Texture> get_texture() = 0; virtual void update(float p_delta) = 0; virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0; virtual int get_channels() const = 0; virtual int get_mix_rate() const = 0; VideoStreamPlayback(); }; class VideoStream : public Resource { GDCLASS(VideoStream, Resource); OBJ_SAVE_TYPE(VideoStream); //children are all saved as AudioStream, so they can be exchanged public: virtual void set_audio_track(int p_track) = 0; virtual Ref<VideoStreamPlayback> instance_playback() = 0; VideoStream() {} }; #endif