/*************************************************************************/ /* tile_set.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TILE_SET_H #define TILE_SET_H #include "core/array.h" #include "resource.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/navigation_polygon.h" #include "scene/resources/shape_2d.h" #include "scene/resources/texture.h" class TileSet : public Resource { GDCLASS(TileSet, Resource); public: struct ShapeData { Ref shape; Transform2D shape_transform; Vector2 autotile_coord; bool one_way_collision; ShapeData() { one_way_collision = false; } }; enum BitmaskMode { BITMASK_2X2, BITMASK_3X3 }; enum AutotileBindings { BIND_TOPLEFT = 1, BIND_TOP = 2, BIND_TOPRIGHT = 4, BIND_LEFT = 8, BIND_CENTER = 16, BIND_RIGHT = 32, BIND_BOTTOMLEFT = 64, BIND_BOTTOM = 128, BIND_BOTTOMRIGHT = 256 }; struct AutotileData { BitmaskMode bitmask_mode; int spacing; Size2 size; Vector2 icon_coord; Map flags; Map > ocludder_map; Map > navpoly_map; Map priority_map; // Default size to prevent invalid value explicit AutotileData() : size(64, 64), icon_coord(0, 0) { bitmask_mode = BITMASK_2X2; } }; private: struct TileData { String name; Ref texture; Ref normal_map; Vector2 offset; Rect2i region; Vector shapes_data; Vector2 occluder_offset; Ref occluder; Vector2 navigation_polygon_offset; Ref navigation_polygon; Ref material; Color modulate; bool is_autotile; AutotileData autotile_data; // Default modulate for back-compat explicit TileData() : modulate(1, 1, 1), is_autotile(false) {} }; Map tile_map; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; void _tile_set_shapes(int p_id, const Array &p_shapes); Array _tile_get_shapes(int p_id) const; Array _get_tiles_ids() const; static void _bind_methods(); public: void create_tile(int p_id); void autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode); BitmaskMode autotile_get_bitmask_mode(int p_id) const; void tile_set_name(int p_id, const String &p_name); String tile_get_name(int p_id) const; void tile_set_texture(int p_id, const Ref &p_texture); Ref tile_get_texture(int p_id) const; void tile_set_normal_map(int p_id, const Ref &p_normal_map); Ref tile_get_normal_map(int p_id) const; void tile_set_texture_offset(int p_id, const Vector2 &p_offset); Vector2 tile_get_texture_offset(int p_id) const; void tile_set_region(int p_id, const Rect2 &p_region); Rect2 tile_get_region(int p_id) const; void tile_set_is_autotile(int p_id, bool p_is_autotile); bool tile_get_is_autotile(int p_id) const; void autotile_set_icon_coordinate(int p_id, Vector2 coord); Vector2 autotile_get_icon_coordinate(int p_id) const; void autotile_set_spacing(int p_id, int p_spacing); int autotile_get_spacing(int p_id) const; void autotile_set_size(int p_id, Size2 p_size); Size2 autotile_get_size(int p_id) const; void autotile_clear_bitmask_map(int p_id); void autotile_set_subtile_priority(int p_id, const Vector2 &p_coord, int p_priority); int autotile_get_subtile_priority(int p_id, const Vector2 &p_coord); const Map &autotile_get_priority_map(int p_id) const; void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag); uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord); const Map &autotile_get_bitmask_map(int p_id); Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2()); void tile_set_shape(int p_id, int p_shape_id, const Ref &p_shape); Ref tile_get_shape(int p_id, int p_shape_id) const; void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset); Transform2D tile_get_shape_transform(int p_id, int p_shape_id) const; void tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset); Vector2 tile_get_shape_offset(int p_id, int p_shape_id) const; void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way); bool tile_get_shape_one_way(int p_id, int p_shape_id) const; void tile_clear_shapes(int p_id); void tile_add_shape(int p_id, const Ref &p_shape, const Transform2D &p_transform, bool p_one_way = false, const Vector2 &p_autotile_coord = Vector2()); int tile_get_shape_count(int p_id) const; void tile_set_shapes(int p_id, const Vector &p_shapes); Vector tile_get_shapes(int p_id) const; void tile_set_material(int p_id, const Ref &p_material); Ref tile_get_material(int p_id) const; void tile_set_modulate(int p_id, const Color &p_modulate); Color tile_get_modulate(int p_id) const; void tile_set_occluder_offset(int p_id, const Vector2 &p_offset); Vector2 tile_get_occluder_offset(int p_id) const; void tile_set_light_occluder(int p_id, const Ref &p_light_occluder); Ref tile_get_light_occluder(int p_id) const; void autotile_set_light_occluder(int p_id, const Ref &p_light_occluder, const Vector2 &p_coord); Ref autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const; const Map > &autotile_get_light_oclusion_map(int p_id) const; void tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset); Vector2 tile_get_navigation_polygon_offset(int p_id) const; void tile_set_navigation_polygon(int p_id, const Ref &p_navigation_polygon); Ref tile_get_navigation_polygon(int p_id) const; void autotile_set_navigation_polygon(int p_id, const Ref &p_navigation_polygon, const Vector2 &p_coord); Ref autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const; const Map > &autotile_get_navigation_map(int p_id) const; void remove_tile(int p_id); bool has_tile(int p_id) const; bool is_tile_bound(int p_drawn_id, int p_neighbor_id); int find_tile_by_name(const String &p_name) const; void get_tile_list(List *p_tiles) const; void clear(); int get_last_unused_tile_id() const; TileSet(); }; VARIANT_ENUM_CAST(TileSet::AutotileBindings); VARIANT_ENUM_CAST(TileSet::BitmaskMode); #endif // TILE_SET_H