/*************************************************************************/ /* tile_set.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TILE_SET_H #define TILE_SET_H #include "core/io/resource.h" #include "core/object/object.h" #include "core/templates/local_vector.h" #include "core/templates/rb_set.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/navigation_region_2d.h" #include "scene/main/canvas_item.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/packed_scene.h" #include "scene/resources/physics_material.h" #include "scene/resources/shape_2d.h" #ifndef DISABLE_DEPRECATED #include "scene/resources/shader.h" #include "scene/resources/texture.h" #endif class TileMap; struct TileMapQuadrant; class TileSetSource; class TileSetAtlasSource; class TileData; // Forward-declare the plugins. class TileSetPlugin; class TileSetPluginAtlasRendering; class TileSetPluginAtlasPhysics; class TileSetPluginAtlasNavigation; union TileMapCell { struct { int32_t source_id : 16; int16_t coord_x : 16; int16_t coord_y : 16; int32_t alternative_tile : 16; }; uint64_t _u64t; static uint32_t hash(const TileMapCell &p_hash) { return hash_one_uint64(p_hash._u64t); } TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = Vector2i(-1, -1), int p_alternative_tile = -1) { // default are INVALID_SOURCE, INVALID_ATLAS_COORDS, INVALID_TILE_ALTERNATIVE source_id = p_source_id; set_atlas_coords(p_atlas_coords); alternative_tile = p_alternative_tile; } Vector2i get_atlas_coords() const { return Vector2i(coord_x, coord_y); } void set_atlas_coords(const Vector2i &r_coords) { coord_x = r_coords.x; coord_y = r_coords.y; } bool operator<(const TileMapCell &p_other) const { if (source_id == p_other.source_id) { if (coord_x == p_other.coord_x) { if (coord_y == p_other.coord_y) { return alternative_tile < p_other.alternative_tile; } else { return coord_y < p_other.coord_y; } } else { return coord_x < p_other.coord_x; } } else { return source_id < p_other.source_id; } } bool operator!=(const TileMapCell &p_other) const { return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile); } bool operator==(const TileMapCell &p_other) const { return source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile; } }; class TileMapPattern : public Resource { GDCLASS(TileMapPattern, Resource); Vector2i size; HashMap<Vector2i, TileMapCell> pattern; void _set_tile_data(const Vector<int> &p_data); Vector<int> _get_tile_data() const; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); public: void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0); bool has_cell(const Vector2i &p_coords) const; void remove_cell(const Vector2i &p_coords, bool p_update_size = true); int get_cell_source_id(const Vector2i &p_coords) const; Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const; int get_cell_alternative_tile(const Vector2i &p_coords) const; TypedArray<Vector2i> get_used_cells() const; Vector2i get_size() const; void set_size(const Vector2i &p_size); bool is_empty() const; void clear(); }; class TileSet : public Resource { GDCLASS(TileSet, Resource); #ifndef DISABLE_DEPRECATED private: struct CompatibilityShapeData { Vector2i autotile_coords; bool one_way; float one_way_margin; Ref<Shape2D> shape; Transform2D transform; }; struct CompatibilityTileData { String name; Ref<Texture2D> texture; Vector2 tex_offset; Ref<Material> material; Rect2 region; int tile_mode = 0; Color modulate = Color(1, 1, 1); // Atlas or autotiles data int autotile_bitmask_mode = 0; Vector2 autotile_icon_coordinate; Size2i autotile_tile_size = Size2i(16, 16); int autotile_spacing = 0; HashMap<Vector2i, int> autotile_bitmask_flags; HashMap<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map; HashMap<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map; HashMap<Vector2i, int> autotile_priority_map; HashMap<Vector2i, int> autotile_z_index_map; Vector<CompatibilityShapeData> shapes; Ref<OccluderPolygon2D> occluder; Vector2 occluder_offset; Ref<NavigationPolygon> navigation; Vector2 navigation_offset; int z_index = 0; }; enum CompatibilityTileMode { COMPATIBILITY_TILE_MODE_SINGLE_TILE = 0, COMPATIBILITY_TILE_MODE_AUTO_TILE, COMPATIBILITY_TILE_MODE_ATLAS_TILE, }; HashMap<int, CompatibilityTileData *> compatibility_data; HashMap<int, int> compatibility_tilemap_mapping_tile_modes; HashMap<int, RBMap<Array, Array>> compatibility_tilemap_mapping; void _compatibility_conversion(); public: // Format of output array [source_id, atlas_coords, alternative] Array compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool p_flip_h, bool p_flip_v, bool p_transpose); #endif // DISABLE_DEPRECATED public: static const int INVALID_SOURCE; // -1; enum CellNeighbor { CELL_NEIGHBOR_RIGHT_SIDE = 0, CELL_NEIGHBOR_RIGHT_CORNER, CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, CELL_NEIGHBOR_BOTTOM_SIDE, CELL_NEIGHBOR_BOTTOM_CORNER, CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, CELL_NEIGHBOR_LEFT_SIDE, CELL_NEIGHBOR_LEFT_CORNER, CELL_NEIGHBOR_TOP_LEFT_SIDE, CELL_NEIGHBOR_TOP_LEFT_CORNER, CELL_NEIGHBOR_TOP_SIDE, CELL_NEIGHBOR_TOP_CORNER, CELL_NEIGHBOR_TOP_RIGHT_SIDE, CELL_NEIGHBOR_TOP_RIGHT_CORNER, CELL_NEIGHBOR_MAX, }; static const char *CELL_NEIGHBOR_ENUM_TO_TEXT[]; enum TerrainMode { TERRAIN_MODE_MATCH_CORNERS_AND_SIDES = 0, TERRAIN_MODE_MATCH_CORNERS, TERRAIN_MODE_MATCH_SIDES, }; enum TileShape { TILE_SHAPE_SQUARE, TILE_SHAPE_ISOMETRIC, TILE_SHAPE_HALF_OFFSET_SQUARE, TILE_SHAPE_HEXAGON, }; enum TileLayout { TILE_LAYOUT_STACKED, TILE_LAYOUT_STACKED_OFFSET, TILE_LAYOUT_STAIRS_RIGHT, TILE_LAYOUT_STAIRS_DOWN, TILE_LAYOUT_DIAMOND_RIGHT, TILE_LAYOUT_DIAMOND_DOWN, }; enum TileOffsetAxis { TILE_OFFSET_AXIS_HORIZONTAL, TILE_OFFSET_AXIS_VERTICAL, }; struct PackedSceneSource { Ref<PackedScene> scene; Vector2 offset; }; class TerrainsPattern { bool valid = false; int terrain = -1; int bits[TileSet::CELL_NEIGHBOR_MAX]; bool is_valid_bit[TileSet::CELL_NEIGHBOR_MAX]; int not_empty_terrains_count = 0; public: bool is_valid() const; bool is_erase_pattern() const; bool operator<(const TerrainsPattern &p_terrains_pattern) const; bool operator==(const TerrainsPattern &p_terrains_pattern) const; void set_terrain(int p_terrain); int get_terrain() const; void set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain); int get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const; void from_array(Array p_terrains); Array as_array() const; TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set); TerrainsPattern() {} }; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; void _validate_property(PropertyInfo &p_property) const; private: // --- TileSet data --- // Basic shape and layout. TileShape tile_shape = TILE_SHAPE_SQUARE; TileLayout tile_layout = TILE_LAYOUT_STACKED; TileOffsetAxis tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL; Size2i tile_size = Size2i(16, 16); //Size2(64, 64); Vector2 tile_skew = Vector2(0, 0); // Rendering. bool uv_clipping = false; struct OcclusionLayer { uint32_t light_mask = 1; bool sdf_collision = false; }; Vector<OcclusionLayer> occlusion_layers; Ref<ArrayMesh> tile_lines_mesh; Ref<ArrayMesh> tile_filled_mesh; bool tile_meshes_dirty = true; // Physics struct PhysicsLayer { uint32_t collision_layer = 1; uint32_t collision_mask = 1; Ref<PhysicsMaterial> physics_material; }; Vector<PhysicsLayer> physics_layers; // Terrains struct Terrain { String name; Color color; }; struct TerrainSet { TerrainMode mode = TERRAIN_MODE_MATCH_CORNERS_AND_SIDES; Vector<Terrain> terrains; }; Vector<TerrainSet> terrain_sets; HashMap<TerrainMode, Ref<ArrayMesh>> terrain_meshes; HashMap<TerrainMode, HashMap<CellNeighbor, Ref<ArrayMesh>>> terrain_peering_bits_meshes; bool terrain_bits_meshes_dirty = true; LocalVector<RBMap<TileSet::TerrainsPattern, RBSet<TileMapCell>>> per_terrain_pattern_tiles; // Cached data. bool terrains_cache_dirty = true; void _update_terrains_cache(); // Navigation struct NavigationLayer { uint32_t layers = 1; }; Vector<NavigationLayer> navigation_layers; // CustomData struct CustomDataLayer { String name; Variant::Type type = Variant::NIL; }; Vector<CustomDataLayer> custom_data_layers; HashMap<String, int> custom_data_layers_by_name; // Per Atlas source data. HashMap<int, Ref<TileSetSource>> sources; Vector<int> source_ids; int next_source_id = 0; // --------------------- LocalVector<Ref<TileMapPattern>> patterns; void _compute_next_source_id(); void _source_changed(); // Tile proxies RBMap<int, int> source_level_proxies; RBMap<Array, Array> coords_level_proxies; RBMap<Array, Array> alternative_level_proxies; // Helpers Vector<Point2> _get_square_terrain_polygon(Vector2i p_size); Vector<Point2> _get_square_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); Vector<Point2> _get_square_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); Vector<Point2> _get_square_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); Vector<Point2> _get_isometric_terrain_polygon(Vector2i p_size); Vector<Point2> _get_isometric_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); Vector<Point2> _get_isometric_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); Vector<Point2> _get_isometric_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); Vector<Point2> _get_half_offset_terrain_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis); Vector<Point2> _get_half_offset_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit); Vector<Point2> _get_half_offset_corner_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit); Vector<Point2> _get_half_offset_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit); protected: static void _bind_methods(); public: // --- Plugins --- Vector<TileSetPlugin *> get_tile_set_atlas_plugins() const; // --- Accessors for TileSet data --- // -- Shape and layout -- void set_tile_shape(TileShape p_shape); TileShape get_tile_shape() const; void set_tile_layout(TileLayout p_layout); TileLayout get_tile_layout() const; void set_tile_offset_axis(TileOffsetAxis p_alignment); TileOffsetAxis get_tile_offset_axis() const; void set_tile_size(Size2i p_size); Size2i get_tile_size() const; // -- Sources management -- int get_next_source_id() const; int get_source_count() const; int get_source_id(int p_index) const; int add_source(Ref<TileSetSource> p_tile_set_source, int p_source_id_override = -1); void set_source_id(int p_source_id, int p_new_id); void remove_source(int p_source_id); bool has_source(int p_source_id) const; Ref<TileSetSource> get_source(int p_source_id) const; // Rendering void set_uv_clipping(bool p_uv_clipping); bool is_uv_clipping() const; int get_occlusion_layers_count() const; void add_occlusion_layer(int p_index = -1); void move_occlusion_layer(int p_from_index, int p_to_pos); void remove_occlusion_layer(int p_index); void set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask); int get_occlusion_layer_light_mask(int p_layer_index) const; void set_occlusion_layer_sdf_collision(int p_layer_index, bool p_sdf_collision); bool get_occlusion_layer_sdf_collision(int p_layer_index) const; // Physics int get_physics_layers_count() const; void add_physics_layer(int p_index = -1); void move_physics_layer(int p_from_index, int p_to_pos); void remove_physics_layer(int p_index); void set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer); uint32_t get_physics_layer_collision_layer(int p_layer_index) const; void set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask); uint32_t get_physics_layer_collision_mask(int p_layer_index) const; void set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material); Ref<PhysicsMaterial> get_physics_layer_physics_material(int p_layer_index) const; // Terrain sets int get_terrain_sets_count() const; void add_terrain_set(int p_index = -1); void move_terrain_set(int p_from_index, int p_to_pos); void remove_terrain_set(int p_index); void set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode); TerrainMode get_terrain_set_mode(int p_terrain_set) const; // Terrains int get_terrains_count(int p_terrain_set) const; void add_terrain(int p_terrain_set, int p_index = -1); void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos); void remove_terrain(int p_terrain_set, int p_index); void set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name); String get_terrain_name(int p_terrain_set, int p_terrain_index) const; void set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color); Color get_terrain_color(int p_terrain_set, int p_terrain_index) const; bool is_valid_terrain_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const; bool is_valid_terrain_peering_bit(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const; // Navigation int get_navigation_layers_count() const; void add_navigation_layer(int p_index = -1); void move_navigation_layer(int p_from_index, int p_to_pos); void remove_navigation_layer(int p_index); void set_navigation_layer_layers(int p_layer_index, uint32_t p_layers); uint32_t get_navigation_layer_layers(int p_layer_index) const; // Custom data int get_custom_data_layers_count() const; void add_custom_data_layer(int p_index = -1); void move_custom_data_layer(int p_from_index, int p_to_pos); void remove_custom_data_layer(int p_index); int get_custom_data_layer_by_name(String p_value) const; void set_custom_data_layer_name(int p_layer_id, String p_value); String get_custom_data_layer_name(int p_layer_id) const; void set_custom_data_layer_type(int p_layer_id, Variant::Type p_value); Variant::Type get_custom_data_layer_type(int p_layer_id) const; // Tiles proxies. void set_source_level_tile_proxy(int p_source_from, int p_source_to); int get_source_level_tile_proxy(int p_source_from); bool has_source_level_tile_proxy(int p_source_from); void remove_source_level_tile_proxy(int p_source_from); void set_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_source_to, Vector2i p_coords_to); Array get_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from); bool has_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from); void remove_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from); void set_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from, int p_source_to, Vector2i p_coords_to, int p_alternative_to); Array get_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from); bool has_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from); void remove_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from); Array get_source_level_tile_proxies() const; Array get_coords_level_tile_proxies() const; Array get_alternative_level_tile_proxies() const; Array map_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) const; void cleanup_invalid_tile_proxies(); void clear_tile_proxies(); // Patterns. int add_pattern(Ref<TileMapPattern> p_pattern, int p_index = -1); Ref<TileMapPattern> get_pattern(int p_index); void remove_pattern(int p_index); int get_patterns_count(); // Terrains. RBSet<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set); RBSet<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); TileMapCell get_random_tile_from_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); // Helpers Vector<Vector2> get_tile_shape_polygon(); void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>()); Vector<Point2> get_terrain_polygon(int p_terrain_set); Vector<Point2> get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit); void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data); Vector<Vector<Ref<Texture2D>>> generate_terrains_icons(Size2i p_size); // Resource management virtual void reset_state() override; TileSet(); ~TileSet(); }; class TileSetSource : public Resource { GDCLASS(TileSetSource, Resource); protected: const TileSet *tile_set = nullptr; static void _bind_methods(); public: static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1); static const int INVALID_TILE_ALTERNATIVE; // -1; // Not exposed. virtual void set_tile_set(const TileSet *p_tile_set); virtual void notify_tile_data_properties_should_change(){}; virtual void add_occlusion_layer(int p_index){}; virtual void move_occlusion_layer(int p_from_index, int p_to_pos){}; virtual void remove_occlusion_layer(int p_index){}; virtual void add_physics_layer(int p_index){}; virtual void move_physics_layer(int p_from_index, int p_to_pos){}; virtual void remove_physics_layer(int p_index){}; virtual void add_terrain_set(int p_index){}; virtual void move_terrain_set(int p_from_index, int p_to_pos){}; virtual void remove_terrain_set(int p_index){}; virtual void add_terrain(int p_terrain_set, int p_index){}; virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos){}; virtual void remove_terrain(int p_terrain_set, int p_index){}; virtual void add_navigation_layer(int p_index){}; virtual void move_navigation_layer(int p_from_index, int p_to_pos){}; virtual void remove_navigation_layer(int p_index){}; virtual void add_custom_data_layer(int p_index){}; virtual void move_custom_data_layer(int p_from_index, int p_to_pos){}; virtual void remove_custom_data_layer(int p_index){}; virtual void reset_state() override; // Tiles. virtual int get_tiles_count() const = 0; virtual Vector2i get_tile_id(int tile_index) const = 0; virtual bool has_tile(Vector2i p_atlas_coords) const = 0; // Alternative tiles. virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const = 0; virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const = 0; virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const = 0; }; class TileSetAtlasSource : public TileSetSource { GDCLASS(TileSetAtlasSource, TileSetSource); private: struct TileAlternativesData { Vector2i size_in_atlas = Vector2i(1, 1); Vector2i texture_offset; // Animation int animation_columns = 0; Vector2i animation_separation; real_t animation_speed = 1.0; LocalVector<real_t> animation_frames_durations; // Alternatives HashMap<int, TileData *> alternatives; Vector<int> alternatives_ids; int next_alternative_id = 1; }; Ref<Texture2D> texture; Vector2i margins; Vector2i separation; Size2i texture_region_size = Size2i(16, 16); HashMap<Vector2i, TileAlternativesData> tiles; Vector<Vector2i> tiles_ids; HashMap<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile); const TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const; void _compute_next_alternative_id(const Vector2i p_atlas_coords); void _clear_coords_mapping_cache(Vector2i p_atlas_coords); void _create_coords_mapping_cache(Vector2i p_atlas_coords); void _clear_tiles_outside_texture(); bool use_texture_padding = true; Ref<ImageTexture> padded_texture; bool padded_texture_needs_update = false; void _queue_update_padded_texture(); void _update_padded_texture(); protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); public: // Not exposed. virtual void set_tile_set(const TileSet *p_tile_set) override; const TileSet *get_tile_set() const; virtual void notify_tile_data_properties_should_change() override; virtual void add_occlusion_layer(int p_index) override; virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override; virtual void remove_occlusion_layer(int p_index) override; virtual void add_physics_layer(int p_index) override; virtual void move_physics_layer(int p_from_index, int p_to_pos) override; virtual void remove_physics_layer(int p_index) override; virtual void add_terrain_set(int p_index) override; virtual void move_terrain_set(int p_from_index, int p_to_pos) override; virtual void remove_terrain_set(int p_index) override; virtual void add_terrain(int p_terrain_set, int p_index) override; virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) override; virtual void remove_terrain(int p_terrain_set, int p_index) override; virtual void add_navigation_layer(int p_index) override; virtual void move_navigation_layer(int p_from_index, int p_to_pos) override; virtual void remove_navigation_layer(int p_index) override; virtual void add_custom_data_layer(int p_index) override; virtual void move_custom_data_layer(int p_from_index, int p_to_pos) override; virtual void remove_custom_data_layer(int p_index) override; virtual void reset_state() override; // Base properties. void set_texture(Ref<Texture2D> p_texture); Ref<Texture2D> get_texture() const; void set_margins(Vector2i p_margins); Vector2i get_margins() const; void set_separation(Vector2i p_separation); Vector2i get_separation() const; void set_texture_region_size(Vector2i p_tile_size); Vector2i get_texture_region_size() const; // Padding. void set_use_texture_padding(bool p_use_padding); bool get_use_texture_padding() const; // Base tiles. void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1)); void remove_tile(Vector2i p_atlas_coords); virtual bool has_tile(Vector2i p_atlas_coords) const override; void move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1)); Vector2i get_tile_size_in_atlas(Vector2i p_atlas_coords) const; virtual int get_tiles_count() const override; virtual Vector2i get_tile_id(int p_index) const override; bool has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile = INVALID_ATLAS_COORDS) const; PackedVector2Array get_tiles_to_be_removed_on_change(Ref<Texture2D> p_texture, Vector2i p_margins, Vector2i p_separation, Vector2i p_texture_region_size); Vector2i get_tile_at_coords(Vector2i p_atlas_coords) const; // Animation. void set_tile_animation_columns(const Vector2i p_atlas_coords, int p_frame_columns); int get_tile_animation_columns(const Vector2i p_atlas_coords) const; void set_tile_animation_separation(const Vector2i p_atlas_coords, const Vector2i p_separation); Vector2i get_tile_animation_separation(const Vector2i p_atlas_coords) const; void set_tile_animation_speed(const Vector2i p_atlas_coords, real_t p_speed); real_t get_tile_animation_speed(const Vector2i p_atlas_coords) const; void set_tile_animation_frames_count(const Vector2i p_atlas_coords, int p_frames_count); int get_tile_animation_frames_count(const Vector2i p_atlas_coords) const; void set_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index, real_t p_duration); real_t get_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index) const; real_t get_tile_animation_total_duration(const Vector2i p_atlas_coords) const; // Alternative tiles. int create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override = -1); void remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile); void set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id); virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override; int get_next_alternative_tile_id(const Vector2i p_atlas_coords) const; virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override; virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override; // Get data associated to a tile. TileData *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const; // Helpers. Vector2i get_atlas_grid_size() const; Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const; Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const; // Getters for texture and tile region (padded or not) Ref<Texture2D> get_runtime_texture() const; Rect2i get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const; ~TileSetAtlasSource(); }; class TileSetScenesCollectionSource : public TileSetSource { GDCLASS(TileSetScenesCollectionSource, TileSetSource); private: struct SceneData { Ref<PackedScene> scene; bool display_placeholder = false; }; Vector<int> scenes_ids; HashMap<int, SceneData> scenes; int next_scene_id = 1; void _compute_next_alternative_id(); protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); public: // Tiles. int get_tiles_count() const override; Vector2i get_tile_id(int p_tile_index) const override; bool has_tile(Vector2i p_atlas_coords) const override; // Alternative tiles. int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override; int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override; bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override; // Scenes accessors. Lot are similar to "Alternative tiles". int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); } int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); }; bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); }; int create_scene_tile(Ref<PackedScene> p_packed_scene = Ref<PackedScene>(), int p_id_override = -1); void set_scene_tile_id(int p_id, int p_new_id); void set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene); Ref<PackedScene> get_scene_tile_scene(int p_id) const; void set_scene_tile_display_placeholder(int p_id, bool p_packed_scene); bool get_scene_tile_display_placeholder(int p_id) const; void remove_scene_tile(int p_id); int get_next_scene_tile_id() const; }; class TileData : public Object { GDCLASS(TileData, Object); private: const TileSet *tile_set = nullptr; bool allow_transform = true; // Rendering bool flip_h = false; bool flip_v = false; bool transpose = false; Vector2i tex_offset = Vector2i(); Ref<Material> material = Ref<Material>(); Color modulate = Color(1.0, 1.0, 1.0, 1.0); int z_index = 0; int y_sort_origin = 0; Vector<Ref<OccluderPolygon2D>> occluders; // Physics struct PhysicsLayerTileData { struct PolygonShapeTileData { LocalVector<Vector2> polygon; LocalVector<Ref<ConvexPolygonShape2D>> shapes; bool one_way = false; float one_way_margin = 1.0; }; Vector2 linear_velocity; double angular_velocity = 0.0; Vector<PolygonShapeTileData> polygons; }; Vector<PhysicsLayerTileData> physics; // TODO add support for areas. // Terrain int terrain_set = -1; int terrain = -1; int terrain_peering_bits[16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }; // Navigation Vector<Ref<NavigationPolygon>> navigation; // Misc double probability = 1.0; // Custom data Vector<Variant> custom_data; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); public: // Not exposed. void set_tile_set(const TileSet *p_tile_set); void notify_tile_data_properties_should_change(); void add_occlusion_layer(int p_index); void move_occlusion_layer(int p_from_index, int p_to_pos); void remove_occlusion_layer(int p_index); void add_physics_layer(int p_index); void move_physics_layer(int p_from_index, int p_to_pos); void remove_physics_layer(int p_index); void add_terrain_set(int p_index); void move_terrain_set(int p_from_index, int p_to_pos); void remove_terrain_set(int p_index); void add_terrain(int p_terrain_set, int p_index); void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos); void remove_terrain(int p_terrain_set, int p_index); void add_navigation_layer(int p_index); void move_navigation_layer(int p_from_index, int p_to_pos); void remove_navigation_layer(int p_index); void add_custom_data_layer(int p_index); void move_custom_data_layer(int p_from_index, int p_to_pos); void remove_custom_data_layer(int p_index); void set_allow_transform(bool p_allow_transform); bool is_allowing_transform() const; // To duplicate a TileData object, needed for runtiume update. TileData *duplicate(); // Rendering void set_flip_h(bool p_flip_h); bool get_flip_h() const; void set_flip_v(bool p_flip_v); bool get_flip_v() const; void set_transpose(bool p_transpose); bool get_transpose() const; void set_texture_offset(Vector2i p_texture_offset); Vector2i get_texture_offset() const; void set_material(Ref<Material> p_material); Ref<Material> get_material() const; void set_modulate(Color p_modulate); Color get_modulate() const; void set_z_index(int p_z_index); int get_z_index() const; void set_y_sort_origin(int p_y_sort_origin); int get_y_sort_origin() const; void set_occluder(int p_layer_id, Ref<OccluderPolygon2D> p_occluder_polygon); Ref<OccluderPolygon2D> get_occluder(int p_layer_id) const; // Physics void set_constant_linear_velocity(int p_layer_id, const Vector2 &p_velocity); Vector2 get_constant_linear_velocity(int p_layer_id) const; void set_constant_angular_velocity(int p_layer_id, real_t p_velocity); real_t get_constant_angular_velocity(int p_layer_id) const; void set_collision_polygons_count(int p_layer_id, int p_shapes_count); int get_collision_polygons_count(int p_layer_id) const; void add_collision_polygon(int p_layer_id); void remove_collision_polygon(int p_layer_id, int p_polygon_index); void set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon); Vector<Vector2> get_collision_polygon_points(int p_layer_id, int p_polygon_index) const; void set_collision_polygon_one_way(int p_layer_id, int p_polygon_index, bool p_one_way); bool is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const; void set_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index, float p_one_way_margin); float get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const; int get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_index) const; Ref<ConvexPolygonShape2D> get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const; // Terrain void set_terrain_set(int p_terrain_id); int get_terrain_set() const; void set_terrain(int p_terrain_id); int get_terrain() const; void set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain_id); int get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const; bool is_valid_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const; TileSet::TerrainsPattern get_terrains_pattern() const; // Not exposed. // Navigation void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon); Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id) const; // Misc void set_probability(float p_probability); float get_probability() const; // Custom data. void set_custom_data(String p_layer_name, Variant p_value); Variant get_custom_data(String p_layer_name) const; void set_custom_data_by_layer_id(int p_layer_id, Variant p_value); Variant get_custom_data_by_layer_id(int p_layer_id) const; }; VARIANT_ENUM_CAST(TileSet::CellNeighbor); VARIANT_ENUM_CAST(TileSet::TerrainMode); VARIANT_ENUM_CAST(TileSet::TileShape); VARIANT_ENUM_CAST(TileSet::TileLayout); VARIANT_ENUM_CAST(TileSet::TileOffsetAxis); #endif // TILE_SET_H